Peek previous/next cells in UICollectionView with native paging enabled? - ios

I want a collection view to page through cells and centered, but display a portion of the previous and next cells like this:
There are tons of hacks out there, but I'd like to achieve this with the native paging property of the UICollectionView. Making the cell the full width of the collection view doesn't show previous/next cells, and making the cell width smaller doesn't snap to center when paging.
Is is possible to make the collection view 80% of the screen width for example, and let the previous/next cells bleed outside the bounds (no clip to bounds)?
Or any other ideas to achieve this using the native paging?

iOS Swift 4
Use the below two methods to meek the previous and next screens.
private func calculateSectionInset() -> CGFloat {
let deviceIsIpad = UIDevice.current.userInterfaceIdiom == .pad
let deviceOrientationIsLandscape = UIDevice.current.orientation.isLandscape
let cellBodyViewIsExpended = deviceIsIpad || deviceOrientationIsLandscape
let cellBodyWidth: CGFloat = 236 + (cellBodyViewIsExpended ? 174 : 0)
let buttonWidth: CGFloat = 50
let inset = (collectionFlowLayout.collectionView!.frame.width - cellBodyWidth + buttonWidth) / 4
return inset
}
private func configureCollectionViewLayoutItemSize() {
let inset: CGFloat = calculateSectionInset() // This inset calculation is some magic so the next and the previous cells will peek from the sides. Don't worry about it
collectionFlowLayout.sectionInset = UIEdgeInsets(top: 0, left: inset, bottom: 0, right: inset)
collectionFlowLayout.itemSize = CGSize(width: collectionFlowLayout.collectionView!.frame.size.width - inset * 2, height: collectionFlowLayout.collectionView!.frame.size.height)
}
Don't forget to invoke configureCollectionViewLayoutItemSize() method in viewDidLayoutSubviews() of your UIViewController.
For more detailed reference Click Here

I don't think there's an easy way to do this with the native paging enabled.
But you can easily do a custom paging by utilising scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) to set the destination you want. By adding some logic to that you can create the pagination.
You can find examples here and here

Related

UIScrollView change contentInset while scrolling

I’m trying to implement a custom top bar that behaves similarly to the iOS 11+ large title navigation bar, where the large title section of the bar collapses when scrolling down the content:
The difference is that my bar needs a custom height and also a bottom section that doesn’t collapse when scrolled. I managed to get that part working:
The bar is implemented using a UIStackView & with some non-required layout constraints, but I believe its internal implementation is not relevant. The most important thing is that the height of the bar is tied to scrollview's top contentInset. These are driven by scrollview's contentOffset in UIScrollViewDelegate.scrollViewDidScroll method:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let topInset = (-scrollView.contentOffset.y).limitedBy(topBarHeightRange)
// changes both contentInset and scrollIndicatorInsets
adjustTopContentInset(topInset)
// changes top bar height
heightConstraint?.constant = topInset
adjustSmallTitleAlpha()
}
topBarHeightRange stores the minimum and maximum bar height
One thing that I'm having a problem with is that when the user stops scrolling the scrollview, it's possible that the bar will end up in a semi-collapsed state. Again, let's look at the desired behavior:
Content offset is snapped to either the compact or expanded height, whichever is "closer". I'm trying to achieve the same in UIScrollViewDelegate.scrollViewWillEndDragging method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView,
withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let targetY = targetContentOffset.pointee.y
// snaps to a "closer" value
let snappedTargetY = targetY.snappedTo([topBarHeightRange.lowerBound, topBarHeightRange.upperBound].map(-))
targetContentOffset.pointee.y = snappedTargetY
print("Snapped: \(targetY) -> \(snappedTargetY)")
}
The effect is far from perfect:
When I look at the printout it shows that the targetContentOffset is modified correctly. However, visually in the app the content offset is snapped only to the compact height but not to the expanded height (you can observe that the large "Title" label ends up being cut in half instead of back to the "expanded" position.
I suspect this issue has something to do with changing the contentInset.top while the user is scrolling, but I can't figure out how to fix this behavior.
It's a bit hard to explain the problem, so I hope the GIFs help. Here's the repo: https://github.com/AleksanderMaj/ScrollView
Any ideas how to make the scrollview/bar combo snap to compact/expanded height properly?
I took a look at your project and liked your implementation.
I came up with a solution in your scrollViewWillEndDragging method by adding the following code at the end of method:
if abs(targetY) < abs(snappedTargetY) {
scrollView.setContentOffset(CGPoint(x: 0, y: snappedTargetY), animated: true)
}
Basically, if the scroll down amount is not worth hiding the large title (it happens if targetY is less than snappedTargetY) then just scroll to value of snappedTargetY to show the large title back.
Seems to be working for now, but let me know if you encounter any bugs or find a way to improve.
Whole scrollViewWillEndDragging method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView,
withVelocity velocity: CGPoint,
targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let targetY = targetContentOffset.pointee.y
// snaps to a "closer" value
let snappedTargetY = targetY.snappedTo([topBarHeightRange.lowerBound, topBarHeightRange.upperBound].map(-))
targetContentOffset.pointee.y = snappedTargetY
if abs(targetY) < abs(snappedTargetY) {
scrollView.setContentOffset(CGPoint(x: 0, y: snappedTargetY), animated: true)
}
print("Snapped: \(targetY) -> \(snappedTargetY)")
}

Zoom and Scroll support UICollectionView

I have a requirement to support zoom in UICollectionView.
Requirements:
After zoom in, it has to support to view the UICollectionViewCell’s hidden area ( area out of viewport) by horizontal and vertical scroll.
After Zoom out/in, it has to support the selection of UICollectionViewCell and able to scroll the UICollectionView ( Basically the default UICollectionView behavior on going back to no zoom state. ).
The list of approaches tried:
Added GestureRecognizer
a. Added UIPinchGestureRecognizer to transform the UICollectionView by scale.
b. After Zoom in, it was not possible to move the UICollectionViewcell to view the hidden area.
c. Added UIPanGestureRecognizer to move the center of UICollectionView
d. It was working fine to move the UICollectionView.
e. Now we can’t able to select the UICollectionViewCell and can’t able to scroll UICollectionView.
Added UICollectionView inside UIScrollView
a. Added UIScrollView with delegates.
b. Added UICollectionView as sub view of UIScrollView
c. Zoom out is not happening because UICollectionView (inherited by UIScrollView) consumes the zoom gesture
Added UIColectionView and UIScrollView both as siblings
a. Added UIScrollView and UICollectionView to parent.
b. Bring UIScrollView to front.
c. Zoom is working but not able to pan to see the hidden area.
Please suggest if there any way to fix above approaches or a better strategy to achieve zoom in a collectionView.
I have solved this using a UIScrollView and a UICollectionViewLayout subclass.
1) place a UIScrollView on top of the UICollectionView with the same frame.
self.view.addSubview(scrollView)
scrollView.addSubview(dummyViewForZooming)
scrollView.frame = collectionView.frame
scrollView.bouncesZoom = false
scrollView.minimumZoomScale = 0.5
scrollView.maximumZoomScale = 3.0
2) Set the contentSize of the UIScrollView and zoomingView to be the same as the UICollectionView
override func viewDidLayoutSubviews() {
super.viewWillLayoutSubviews()
scrollView.contentSize = layout.collectionViewContentSize
dummyViewForZooming.frame = CGRect(origin: .zero, size: layout.collectionViewContentSize)
scrollView.frame = collectionView.frame
}
3) Remove all gesture recognizers from the UICollectionView and add a delegate for the UIScrollView. Add a tap gesture recognizer to the UIScrollview
collectionView.gestureRecognizers?.forEach {
collectionView.removeGestureRecognizer($0)
}
let tap = UITapGestureRecognizer.init(target: self, action: #selector(scrollViewWasTapped(sender:)))
tap.numberOfTapsRequired = 1
scrollView.addGestureRecognizer(tap)
scrollView.delegate = self
4) When the ScrollView scrolls or zooms, set the contentOffset of the UICollectionView to be the same as the ScrollView contentOffset, set the layoutScale of your UICollectionViewLayout as the zoomscale and invalidate the layout.
func scrollViewDidZoom(_ scrollView: UIScrollView) {
if let layout = self.layout, layout.getScale() != scrollView.zoomScale {
layout.layoutScale = scrollView.zoomScale
self.layout.invalidateLayout()
collectionView.contentOffset = scrollView.contentOffset
}
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return dummyViewForZooming
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
collectionView.contentOffset = scrollView.contentOffset
}
5) override the prepare method in the UICollectionViewLayout, scan through all your layoutAttributes and set a transform:
attribute.transformedFrame = attribute.originalFrame.scale(layoutScale)
let ts = CGAffineTransform(scaleX: layoutScale, y: layoutScale)
attribute.transform = ts
let xDifference = attribute.frame.origin.x - attribute.transformedFrame.origin.x
let yDifference = attribute.frame.origin.y - attribute.transformedFrame.origin.y
let t1 = CGAffineTransform(translationX: -xDifference, y: -yDifference)
let t = ts.concatenating(t1)
attribute.transform = t
6) ensure you scale the collectionView content size:
override var collectionViewContentSize: CGSize {
return CGSize(width: width * layoutScale, height: height * layoutScale)
}
7) Intercept taps from the tap gesture recognizer and convert the location in view to a point in the collection view, you can then get the indexPath of that cell using indexPathForItem(point:) and select the cell or pass on events to the underlying views of the cell etc..
hope this helps

Smooth custom paging for UIScrollView

I have two (possibly more) views in a UIScrollView and want to use paging with it. The problem arises when I try to use the default Paging option for UIScrollView, since the views have different widths it can not page properly.
So I have implemented a custom paging code which works. However, when the scrolls are slow, it does not function as expected. (It goes back to the original position without animation.)
Here is how I currently do the custom paging through the UIScrollViewDelegate
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
if direction == 1{
targetContentOffset.pointee.x = 0
}else{
targetContentOffset.pointee.x = 100
}
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
if scrollView.panGestureRecognizer.translation(in: scrollView.superview).x > 0 {
direction = 1
}
else {
direction = 0
}
}
What I want:
What I have:
try to below example for Custom UIScrollView Class
import UIKit
public class BaseScrollViewController: UIViewController, UIScrollViewDelegate {
public var leftVc: UIViewController!
public var middleVc: UIViewController!
public var rightVc: UIViewController!
public var initialContentOffset = CGPoint() // scrollView initial offset
public var maximumWidthFirstView : CGFloat = 0
public var scrollView: UIScrollView!
public class func containerViewWith(_ leftVC: UIViewController,
middleVC: UIViewController,
rightVC: UIViewController) -> BaseScrollViewViewController {
let container = BaseScrollViewViewController()
container.leftVc = leftVC
container.middleVc = middleVC
container.rightVc = rightVC
return container
}
override public func viewDidLoad() {
super.viewDidLoad()
setupHorizontalScrollView()
}
func setupHorizontalScrollView() {
scrollView = UIScrollView()
scrollView.isPagingEnabled = true
scrollView.showsHorizontalScrollIndicator = false
scrollView.bounces = false
let view = (
x: self.view.bounds.origin.x,
y: self.view.bounds.origin.y,
width: self.view.bounds.width,
height: self.view.bounds.height
)
scrollView.frame = CGRect(x: view.x,
y: view.y,
width: view.width,
height: view.height
)
self.view.addSubview(scrollView)
let scrollWidth = 3 * view.width
let scrollHeight = view.height
scrollView.contentSize = CGSize(width: scrollWidth, height: scrollHeight)
leftVc.view.frame = CGRect(x: 0,
y: 0,
width: view.width,
height: view.height
)
middleVc.view.frame = CGRect(x: view.width,
y: 0,
width: view.width,
height: view.height
)
rightVc.view.frame = CGRect(x: 2 * view.width,
y: 0,
width: view.width,
height: view.height
)
addChildViewController(leftVc)
addChildViewController(middleVc)
addChildViewController(rightVc)
scrollView.addSubview(leftVc.view)
scrollView.addSubview(middleVc.view)
scrollView.addSubview(rightVc.view)
leftVc.didMove(toParentViewController: self)
middleVc.didMove(toParentViewController: self)
rightVc.didMove(toParentViewController: self)
scrollView.contentOffset.x = middleVc.view.frame.origin.x
scrollView.delegate = self
}
public func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
self.initialContentOffset = scrollView.contentOffset
}
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
if maximumWidthFirstView != 0
{
if scrollView.contentOffset.x < maximumWidthFirstView
{
scrollView.isScrollEnabled = false
let newOffset = CGPoint(x: maximumWidthFirstView, y: self.initialContentOffset.y)
self.scrollView!.setContentOffset(newOffset, animated: false)
scrollView.isScrollEnabled = true
}
}
}
}
Use of BaseScrollViewController
let left = FirstController.init()
let middle = MiddleController()
let right = RightController.init()
let container = BaseScrollViewController.containerViewWith(left,middleVC: middle,rightVC: right)
container.maximumWidthFirstView = 150
Output:
GitHub gist Example code: https://gist.github.com/mspvirajpatel/58dac2fae0d3b4077a0cb6122def6570
I have previously written a short memo about this problem, and I'll copy/paste it since it is no longer accessible from anywhere. This may not be a specific answer and the codes are pretty old, but I hope this would help you in some degree.
If you have used a paging feature included in UIScrollView, you might also have tempted to customize the width of each page instead of a default, boring, frame width paging. It would be great if you can make the scroll stop at shorter or longer intervals than just multiples of its frame width. Surprisingly, there's no built-in way to configure the width of pages even in our latest iOS7 SDK. There are some ways to achieve custom paging, but none of them I would say are complete. As for now, you'll have to choose either of the following solutions.
1. Change the frame size of your UIScrollView
Alexander Repty has introduced a nice and easy solution to this problem and also included a sample code through his blog: http://blog.proculo.de/archives/180-Paging-enabled-UIScrollView-With-Previews.html
Basically, the instruction can be watered down to the following steps:
Create UIView subclass and override hitTest: withEvent:.
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if ([self pointInside:point withEvent:event]) {
if ([self.subviews count] == 0) return nil;
else return [self.subviews lastObject];
}
return nil;
}
Include UIScrollView as a subview of the above UIView subclass.
Adjust the frame size of your UIScrollView.
Set clipsToBound property of your scroll view to NO.
Set pagingEnabled property of your scroll view to YES.
As you can see, I've just assumed that there is only one subview (the scrollView!) to your UIView subclass. Since you are passing all the touch events occurred in the UIView subclass to your UIScrollView, you'll be able to scroll the content by panning on the UIView subclass, but the paging width will be decided by the width of UIScrollView's frame.
The best part of this approach is that you'll get the genuine feeling and responsiveness, as it is somewhat hard to mimic the paging by using UIScrollView delegate methods.
The only problem I found using this solution is that the width of all pages will have to be identical. You can't set different widths to different pages. If you tries to change your scrollView's frame size dynamically, you'll find there're a number of new emerging problems to deal with. Before trying to fix these glitches, you may want to check out other two solutions using UIScrollView delegates.
2. scrollViewWillEndDragging: withVelocity: targetContentOffset
scrollViewWillEndDragging: withVelocity: targetContentOffset is one of the latest UIScrollView delegate methods(iOS 5.0 or up) that gives you more information than the other old ones.
Since you get the velocity of the scrollView right after you lift the finger up from the screen, we can figure out the direction of the scrolled contents. The last argument, targetContentOffset, not only gives you the expected offset when the scrolling stops eventually, you can also assign CGPoint value in order to let the scrollView scrolls to the desired point.
targetContentOffset = CGPointMake(500, 0);
or
targetContentOffset->x = 500;
However, this will not work as you would think it should because you cannot set the speed of scrolling animation. It feels more like the scrollView happens to stop at the right point rather than it snaps to the spot. I also have to warn you that manually scrolling the contents with setContentOffset: animated: or just by using UIView animation inside the method will not work as expected.
If the velocity is 0, however, you may(and you have to) use manual scrolling to make it snap to the nearest paging point.
It could be the simplest and the most clean approach among all, but the major downside is that it does not provide the same experience that you always had with the real paging feature. To be more honest, it's not even similar to what we call paging. For the better result, we need to combine more delegate methods.
3. Use multiple UIScrollView delegate methods
From my shallow experience, an attempt to scroll your scrollView manually inside any UIScrollView delegate methods will only work when your scrollView has started to decelerate, or when it's not scrolling at all. Therefore, the best place I've found to perform the manual scrolling is scrollViewWillBeginDecelerating:.
Before looking inside the sample code, remember scrollViewEndDragging: withVelocity: targetContentOffset: method will always called prior to scrollViewWillBeginDecelerating:.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
_scrollVelocity = velocity.x;
if (_scrollVelocity == 0) {
// Find the nearest paging point and scroll.
}
}
- (void)scrollViewWillBeginDecelerating:(UIScrollView *)scrollView
{
if (_scrollVelocity < 0) {
[UIView animateWithDuration:0.3 delay:0.0 options:UIViewAnimationOptionCurveEaseOut animations:^{
scrollView.contentOffset = // Previous page offset
} completion:^(BOOL finished){}];
} else if (_scrollVelocity > 0) {
// Animate to the next page offset
}
}
_scrollVelocity is meant to be a global variable or a property, and I've assumed that you have your own ways to decide paging offsets for each page. Note that you'll have to handle the case of zero velocity inside the upper method because the latter method will not be called.
UIView animation with the duration 0.3 and the EaseOut curve option gave me the best result, but of course you should try other combinations to find what's the best for you.
This not the exact solution you might be looking for.
1) Check the offset of the scrollView when it reaches 0, You could show the VIEW you have above , You could animate while checking the scrollview movement so that it looks nice .But not completely
2) Now the VIEW is partially above your camera(you can decrease it alpha so that scrollview is still visible).
3) user can tap the view and you can show it completely.
You may want to consider calculating the most visible cell in your collection view after dragging ends and then programmatically scroll to – and center – that cell.
So something like:
First, implement the scrollViewDidEndDragging(_:willDecelerate:) method of your collection view's delegate. Then, in that method's body, determine which cell in collectionView.visibleCells is most visible by comparing each of their centers against your collection view's center. Once you find your collection view's most visible cell, scroll to it by calling scrollToItem(at:at:animated:).

CollectionView Cell gets shifted to right after horizontal Scrolling

I have a collectionView Cell that is of the same size of my CollectionView i.e. one Cell at a time is displayed on the screen and I want minimum separation of 10 between cells, the problem is when I scroll the cell the cells aren't properly fitting the whole screen, and the shifting of cell is increased after every scroll. (Check screenshots for better understanding)
I assume you have set pagingEnabled for the collection view. It inherits this property from UIScrollView (because UICollectionView is a subclass of UIScrollView).
The problem is that the collection view uses its own width (320 points in your post) as the width of a page. Each of your cells is the same width as the collection view, but then you have a 10 point “gutter” between the cells. This means that the distance from the left edge of cell 0 to the left edge of cell 1 is 320 + 10 = 330 points. So when you scroll to show cell 1, the collection view stops scrolling at offset 320 (its own width), but cell 1 actually starts at offset 330.
The easiest fix is probably to turn off pagingEnabled and implement paging yourself by overriding scrollViewWillEndDragging(_:withVelocity:targetContentOffset:) in your collection view delegate, like this:
override func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
guard let flowLayout = collectionViewLayout as? UICollectionViewFlowLayout else { return }
let pageWidth = scrollView.bounds.size.width + flowLayout.minimumInteritemSpacing
let currentPageNumber = round(scrollView.contentOffset.x / pageWidth)
let maxPageNumber = CGFloat(collectionView?.numberOfItems(inSection: 0) ?? 0)
// Don't turn more than one more page when decelerating, and don't go beyond the first or last page.
var pageNumber = round(targetContentOffset.pointee.x / pageWidth)
pageNumber = max(0, currentPageNumber - 1, pageNumber)
pageNumber = min(maxPageNumber, currentPageNumber + 1, pageNumber)
targetContentOffset.pointee.x = pageNumber * pageWidth
}
You'll also want to set the item size to match the device screen size, and set the deceleration rate to fast:
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
guard let flowLayout = collectionViewLayout as? UICollectionViewFlowLayout, let collectionView = collectionView else { return }
flowLayout.itemSize = collectionView.bounds.size
collectionView.decelerationRate = UIScrollViewDecelerationRateFast
}
Result:
The reason is that you have not taken the minimum separation of 10 while setting width of the cell(320). Hence this 10 is getting accumulated each time to scroll.
So you have to subtract 10 out of 320 while setting the width, so the width should be 310 IMO.

Swift CollectionView set where to scroll

So I have a collection view horizontal and I want when the user scroll to set the scroll where I want.
#IBOutlet var joke_cards: UICollectionView!
extension ViewController: UIScrollViewDelegate{
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
joke_cards.contentOffset.x = scrollView.contentOffset.x + 1000
joke_cards.reloadData()
}
}
But this doesn't work, it scrolls normally, I want to specify how much to scroll, any suggestions?
So I think I need to be a bit more clear, what I want is to flip through some cards horizontally thats why I need when the user stars to swipe to show the next cell in the middle
If you want to manually scroll the user to a certain area you need first to define the area you need to scroll into view. This will depend a little bit on where exactly you are trying to scroll, but if the goal is just to scroll 1000 points to the right you can define the rect and scrolling like so:
let destinationRect = CGRect(x: scrollView.contentOffset.x + 1000, y: scrollView.contentOffset.y, width: 1, height: 1)
scrollView.scrollRectToVisible(destinationRect, animated: true)
Please note that scrolling will stop as soon as any part of the rect is visible, so if you want contentOffset.x + 1000 to be in the center you will need to do some more math to create the destinationRect.
The other option, since you are using a UICollectionView is to figure out which cell is at the point you want to scroll to, and scroll that cell to a certain position. In this example I safely unwrap the optional indexPath at the point you specified, and scroll that cell to be centered horizontally in the collectionView:
if let indexPath = self.joke_cards.indexPathForItem(at: CGPoint(x: scrollView.contentOffset.x, y: scrollView.frame.midY)) {
self.joke_cards.scrollToItem(at: indexPath, at: .centeredHorizontally, animated: true)
}

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