I have a Bottom Navigation in parent widget, and a few textfields in child widget. When user clicks on the navigation tab and if one of the textfields is empty, it will set focus on the particular textfields.
I am using the constructor method learnt from one of the developer however I couldn't get it work. It seems like I didn't pass over the context properly. I am not sure.
Anyone able to spot my mistakes or advise other methods which can achieve the same result?
login.dart
class Login extends StatefulWidget{
#override
State<StatefulWidget> createState() {
return _LoginState();
}
}
class _LoginState extends State<Login> {
FocusNode focusNode;
Page1 focus;
#override
void initState() {
super.initState();
focusNode = new FocusNode();
focus = new Page1(focusNode: focusNode);
}
int currentBottomNavIndex = 0;
List<Widget> bottomNav = [
Page1(),
Page2(),
];
onTapped(int index) {
//if(textfield not empty) {
//setState(() {
//currentBottomNavIndex = index;
//});
//}else {
focus.setFocus(context);
//}
}
#override
Widget build(BuildContext context){
return new Scaffold(
appBar: new AppBar(
title: Text('Login Page'),
),
body: bottomNav[currentBottomNavIndex],
bottomNavigationBar: BottomNavigationBar(
onTap: onTapped,
//onTap: requestFocus(context),
currentIndex: currentBottomNavIndex,
type: BottomNavigationBarType.fixed,
items: [
BottomNavigationBarItem(
icon: Icon(Icons.home),
title: Text("Page1"),
),
BottomNavigationBarItem(
icon: Icon(Icons.mail),
title: Text('Page2'),
),
],
),
);
}
}
page1.dart
class Page1 extends StatefulWidget {
final FocusNode focusNode;
const Page1({Key key, this.focusNode}) : super(key: key);
void setFocus(BuildContext context) {
print("$focusNode requestFocus...");
FocusScope.of(context).requestFocus(focusNode);
}
#override
State<StatefulWidget> createState() {
return _Page1State();
}
}
class _Page1State extends State<Page1> {
TextEditingController name1 = TextEditingController();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
body: SingleChildScrollView(
child: Column(
children: <Widget>[
nameApp(),
],
)
)
);
}
Widget nameApp(){
return Container(
margin: EdgeInsets.all(50.0),
//width: 185,
child: Center(
child: Row(
children: [
Container(
child: Text("Name :", style: TextStyle(fontSize: 15), ),
),
Container(
child: Flexible(
child: TextField(
focusNode: widget.focusNode,
controller: name1,
onTap: (){
name1.clear();
},
onChanged: (String str){
},
textAlign: TextAlign.center,
decoration: InputDecoration(
contentPadding: EdgeInsets.symmetric(vertical: 5),
hintText: "Full Name",
hintStyle: TextStyle(fontSize: 14),
),
),
),
),
]
)
)
);
}
}
When user click on the bottom tab, I expect to see the textfield is in focus however nothing happen.
I noticed the method in child widget has been called:
flutter: FocusNode#419f4 requestFocus...
flutter: FocusNode#419f4(FOCUSED) requestFocus...
however the textfield is still not focus.
I've create a simple sample project for this and its works for me just fine.
Please check out my solution:
The HomePage:
import 'package:flutter/material.dart';
import 'package:focus_node/widgets/MyInputWidget.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
FocusNode field1FocusNode = FocusNode(); //Create first FocusNode
FocusNode field2FocusNode = FocusNode(); //Create second FocusNode
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 35),
child: MyInputWidget(
focusNode: field1FocusNode, //Provide the first FocusNode in the constructor
hint: "Email",
onEditCompleted: (){
FocusScope.of(context).requestFocus(field2FocusNode); //Request focus
},
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 35),
child: MyInputWidget(
focusNode: field2FocusNode, //Provide the second FocusNode
hint: "Password",
onEditCompleted: (){
FocusScope.of(context).requestFocus(field1FocusNode); //Request focus
},
),
)
],
),
),
);
}
}
The Custom Widget required focus:
class MyInputWidget extends StatefulWidget {
final FocusNode focusNode;
final String hint;
final VoidCallback onEditCompleted;
MyInputWidget({this.focusNode, this.hint, this.onEditCompleted});
#override
_MyInputWidgetState createState() => _MyInputWidgetState();
}
class _MyInputWidgetState extends State<MyInputWidget> {
#override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.all(8),
child: TextField(
focusNode: widget.focusNode, //The FocusNode provided by the parent widget
decoration: InputDecoration(
hintText: widget.hint
),
onEditingComplete: widget.onEditCompleted,
),
);
}
}
Hope this helps.
When I setState and add an image to the _images array, it appears to have added, but then it quickly reverts:
This form is loosely following Brian Egan's redux architecture example:
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';
class Note {
final String comments;
final List<String> images;
Note({
this.comments,
this.images,
});
}
class AddNote extends StatefulWidget {
final Note note;
final bool isEditing;
AddNote({
this.note,
this.isEditing,
});
#override
_AddNoteState createState() => _AddNoteState();
}
class _AddNoteState extends State<AddNote> {
static final _scaffoldKey = GlobalKey<ScaffoldState>();
static final GlobalKey<FormState> _formKey = GlobalKey<FormState>();
List<String> _images;
String _comments;
Note get _note => widget.note;
bool get _isEditing => widget.isEditing;
#override
Widget build(BuildContext context) {
_images = _note.images;
_comments = _note.comments;
return Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: Text(
_isEditing ? "Edit Note" : "Create Note",
),
),
body: Padding(
padding: EdgeInsets.all(16.0),
child: Form(
key: _formKey,
child: Column(
children: [
_photoPickerField(),
_notesField(),
],
),
),
),
);
}
Widget _photoPickerField() {
return GestureDetector(
onTap: _selectPicture,
child: Row(
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.grey, width: 1,),
borderRadius: BorderRadius.all(const Radius.circular(10)),
),
child: SizedBox(child: Icon(Icons.camera_alt), width: 110, height: 110,)
),
] + _imagesRowItems(),
),
);
}
List<Widget> _imagesRowItems() {
return _images.map((image) {
return SizedBox(
height: 110,
width: 110,
child: Image.file(File(image), height: 110, width: 110, fit: BoxFit.cover),
);
}).toList();
}
Future _selectPicture() async {
return ImagePicker.pickImage(source: ImageSource.gallery)
.then((file) {
setState(() {
_images.add(file.path);
});
});
}
Widget _notesField() {
return TextFormField(
maxLines: 2,
keyboardType: TextInputType.multiline,
initialValue: _comments,
onSaved: (String value) => _comments = value,
);
}
}
Note that the comments field keeps its state without issue. How can I add to the images array in a way that will maintain its new state?
Your problem is that you're setting variables inside the build() method of the Widget state, but the build method is called every time you call setState() because your variables have changed, so it resets the images and comments.
To fix it, you should initialize your variables in the initState() method, like this:
class _AddNoteState extends State<AddNote> {
...
#override
void initState() {
super.initState();
_images = _note.images;
_comments = _note.comments;
}
}
And remove them from the build() method.
I have a scene (collections.dart) that takes an index of several other scenes/files in a PageView.builder. You can swipe between scenes from the collections.dart file. Also in collections.dart is a button.
I want it to be the case that if you click on the button, and the current scene being shown through collections.dart is, for example, FirstScreen, then I can route to a table I have built specifically for first.dart, with the same being true for all other scenes in the index.
I have tried to accomplish this by a conditional statement in the onPressed argument, but no success yet. There is no error, it just takes no action. Here is the code in its entirety for collections.dart (including the unsuccessful conditional statement for onPressed):
import 'package:flutter/material.dart';
import 'package:circle_indicator/circle_indicator.dart';
import 'first.dart';
import 'second.dart';
import 'third.dart';
import 'fourth.dart';
import 'fifth.dart';
import 'sixth.dart';
import 'seventh.dart';
import 'eighth.dart';
import 'ninth.dart';
import 'tenth.dart';
class CollectionsScreen extends StatelessWidget {
#override
Widget build(BuildContext context){
return Collections();
}
}
class Collections extends StatefulWidget {
#override
CollectionsState createState() => CollectionsState();
}
class CollectionsState extends State<Collections> {
FirstScreen one;
SecondScreen two;
ThirdScreen three;
FourthScreen four;
FifthScreen five;
SixthScreen six;
SeventhScreen seven;
EighthScreen eight;
NinthScreen nine;
TenthScreen ten;
List<Widget> pages;
#override
void initState() {
one = FirstScreen();
two = SecondScreen();
three = ThirdScreen();
four = FourthScreen();
five = FifthScreen();
six = SixthScreen();
seven = SeventhScreen();
eight = EighthScreen();
nine = NinthScreen();
ten = TenthScreen();
pages = [one, two, three, four, five, six, seven, eight, nine, ten];
super.initState();
}
final PageController controller = new PageController();
#override
Widget build(BuildContext context){
return new Stack(
children: <Widget>[
new Scaffold(
body: new Container(
child: new PageView.builder( //Swipe Between Pages
controller: controller,
itemCount: 10,
itemBuilder: (context, index){
return pages[index];
}
),
),
),
new Container( //CircleIndicator
child: new CircleIndicator(controller, 10, 8.0, Colors.white70, Colors.white,),
alignment: Alignment(0.0, 0.9),
),
new Container( //Button
alignment: Alignment(0.0, 0.65),
child: new Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new Container(
child: new RaisedButton(
elevation: 4.0,
child: new Text(
'SHOW ME',
style: new TextStyle(
fontWeight: FontWeight.w900,
fontSize: 22.0,
),
),
color: Color(0xFF70E0EF),
shape: new RoundedRectangleBorder(
borderRadius: new BorderRadius.circular(7.5)
),
//This is the conditional statement I'm talking about
onPressed: () {
new PageView.builder(
controller: controller,
itemBuilder: (context, index) {
if (pages[index] == one){
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new FirstTable()),
);
}
else if (pages[index] == two){
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new SecondTable()),
);
}
else {
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new ThirdTable()),
);
}
}
);
},
),
width: 150.0,
height: 60.0,
),
],
),
),
],
);
}
}
The "Table" classes I'm referring to in the conditional statement are in the files for first.dart, second.dart, etc. Here is the file for first.dart. For the moment, the code is identical between all these files (first.dart, second.dart, etc.):
import 'package:flutter/material.dart';
class FirstScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new First();
}
}
class First extends StatefulWidget {
#override
FirstState createState() => FirstState();
}
class FirstState extends State<First>{
#override
Widget build(BuildContext context) {
double fontSize = MediaQuery.of(context).size.height;
double fontSizeFractional = fontSize * 0.07;
return Scaffold(
body: new Stack(
fit: StackFit.passthrough,
children: [
new Container( //Background
decoration: new BoxDecoration(
image: new DecorationImage(
image: new AssetImage('assets/FirstBG.png'),
fit: BoxFit.cover
),
),
),
new Container( //Title
margin: EdgeInsets.all(40.0),
alignment: new Alignment(0.0, -0.70),
child: new Text(
'FIRST',
style: new TextStyle(
fontWeight: FontWeight.bold,
fontSize: fontSizeFractional,
color: Colors.white,
fontFamily: 'baron neue',
),
),
),
],
),
);
}
}
class FirstTable extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Table();
}
}
class Table extends StatefulWidget {
#override
TableState createState() => TableState();
}
class TableState extends State<Table>{
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: new RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: new Text(
'Go Back',
),
),
),
);
}
}
I have a theory that the reason it isn't working is that collections.dart isn't actually caching any data as to what page of the index it is on (that could be totally wrong, though). Curious to hear your ideas!
Your problem is that you should directly use controller.page inside the onPressed of your button. instead of instantiating a widget.
Although ultimately you should hide an abstract layer between your gallery class and the list of items.
To do that you can create a custom class which will hols all informations about a gallery item :
#immutable
class GalleryItem {
final Widget content;
final Widget details;
GalleryItem({#required this.content, this.details}) : assert(content != null);
}
Your gallery will then take a list of such class as parameter. And do it's job with these.
Ideally you want to use your gallery like this :
Gallery(
items: [
GalleryItem(
content: Container(
color: Colors.red,
),
details: Text("red"),
),
GalleryItem(
content: Container(
color: Colors.blue,
),
details: Text("blue"),
),
],
),
The code of such gallery would be :
class Gallery extends StatefulWidget {
final List<GalleryItem> items;
Gallery({#required this.items, Key key})
: assert(items != null),
super(key: key);
#override
_GalleryState createState() => _GalleryState();
}
class _GalleryState extends State<Gallery> {
final PageController pageController = PageController();
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Expanded(
child: PageView(
children: widget.items.map((item) => item.content).toList(),
controller: pageController,
),
),
RaisedButton(
onPressed: showContentDetails,
child: Text("More info"),
)
],
);
}
void showContentDetails() {
final index = pageController.page.round();
if (widget.items[index]?.details != null) {
showDialog(
context: context,
builder: (_) =>
GalleryItemDetails(details: widget.items[index].details),
);
}
}
}
class GalleryItemDetails extends StatelessWidget {
final Widget details;
GalleryItemDetails({#required this.details, Key key})
: assert(details != null),
super(key: key);
#override
Widget build(BuildContext context) {
return Dialog(
child: details,
);
}
}
I am trying to create a uniform drawer that is accessible across all pages in my app. How do I make it persist throughout all these pages without having to recreate my custom Drawer widget in every single dart file?
There are a few different options for this. The most basic is hopefully something you've already done, but I'll list it anyways:
1: Create a class for your drawer
Your widget should be its own stateful or stateless widget. This way, you just have to instantiate it each time.
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(...);
}
}
And then when using it in each page:
Scaffold(
drawer: MyDrawer(...),
...
)
I hope you're already doing this; if not you should be. A class's build function shouldn't be too large or it can lead to poor performance and harder to maintain code; splitting things into logical units will help you in the long run.
2: Create a class for your scaffold
If having to include the same drawer in a scaffold for each page is still too much code, you can instead use a class that encapsulates your scaffold. It would essentially take inputs for each of the scaffold inputs you actually use.
class MyScaffold extends StatelessWidget {
final Widget body;
MyScaffold({this.body});
#override
Widget build(BuildContext context) {
return Scaffold(
body: body,
drawer: MyDrawer(...),
);
}
}
And then instead of using Scaffold in your code, use MyScaffold (but please name it something better =D).
3: Multi level scaffold
I'm only including this way of doing it to be complete, and I don't recommend it. That being said, there are certain things you can't get to work within flutter's normal workflow that you could do by doing this - for example if you want a custom animation for when the user taps on different items in the drawer.
Basically, what you'd do in this case is to have a Scaffold outside of your MaterialApp or Navigator (which I believe would also mean you'd have to have another Navigator outside that, but I'm not 100% sure). You would have the scaffold that's outside your navigation show the drawer while the other one (on each page within the navigation) would do whatever else you need it to do. There's a few caveats - you'd have to make sure you get the right scaffold (i.e. Scaffold.of(context) by itself wouldn't cut it - you'd have to get the context of the first scaffold and use it to find the higher-level one), and you'd probably need to pass a GlobalKey (of the lower-level scaffold) to the Drawer so that it could actually change pages within it.
As I said, I don't recommend this approach, so I'm not going to go into any more detail than that but rather leave it as an exercise for the reader if they want to go down that rabbit hole!
rmtmckenzie is very correct.
Although if you are curious about the multi scaffold solution, this can be more elegant than you think.
To share a drawer between all pages we could add a builder in our MaterialApp instance.
This will instantiate a Scaffold under Navigator but above all routes.
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
Inside your page, you can instantiate another Scaffold without restriction as you'd usually do.
You can then show the shared drawer by doing the following in any widget under MaterialApp :
final ScaffoldState scaffoldState = context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
Code which you can extract into a nice helper :
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
Then reuse using RootScaffold.openDrawer(context)
In Addition to #Rémi Rousselet Answer
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
For Navigation in root drawer if you use Navigator.of(context) // push or pop that will throw error and for that you must use child widget to navigate to different pages
Like that
(child.key as GlobalKey<NavigatorState>).currentState // push or pop
Demo project in Github
if somebody looking for fancy stuff while navigating look here. What I use as a drawer for my project is flutter_inner_drawer package.
I created a stateful class named CustomDrawer.
class CustomDrawer extends StatefulWidget {
final Widget scaffold;
final GlobalKey<InnerDrawerState> innerDrawerKey;
CustomDrawer({
Key key,
this.scaffold,
this.innerDrawerKey,
}) : super(key: key);
#override
_CustomDrawerState createState() => _CustomDrawerState();
}
class _CustomDrawerState extends State<CustomDrawer> {
MainPageIcons assets = MainPageIcons();//From my actual code dont care it
final vars = GlobalVars.shared; //From my actual code dont care it
#override
Widget build(BuildContext context) {
return InnerDrawer(
key: widget.innerDrawerKey,
onTapClose: true, // default false
tapScaffoldEnabled: true,
swipe: true, // default true
colorTransition: Colors.teal, // default Color.black54
//innerDrawerCallback: (a) => print(a ),// return bool
leftOffset: 0.2, // default 0.4
leftScale: 1,// default 1
boxShadow: [
BoxShadow(color: Colors.teal,blurRadius: 20.0, // has the effect of softening the shadow
spreadRadius: 10.0, // has the effect of extending the shadow
offset: Offset(
10.0, // horizontal, move right 10
10.0, // vertical, move down 10
),)],
borderRadius: 20, // default 0
leftAnimationType: InnerDrawerAnimation.quadratic, // default static
//when a pointer that is in contact with the screen and moves to the right or left
onDragUpdate: (double val, InnerDrawerDirection direction) =>
setState(() => _dragUpdate = val),
//innerDrawerCallback: (a) => print(a),
// innerDrawerCallback: (a) => print(a), // return true (open) or false (close)
leftChild: menus(), // required if rightChild is not set
scaffold:widget.scaffold
);
}
double _dragUpdate = 0;
Widget menus(){
return
Material(
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topRight,
end: Alignment.bottomLeft,
colors: [
ColorTween(
begin: Colors.blueAccent,
end: Colors.blueGrey[400].withRed(100),
).lerp(_dragUpdate),
ColorTween(
begin: Colors.green,
end: Colors.blueGrey[800].withGreen(80),
).lerp(_dragUpdate),
],
),
),
child: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(left: 30),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
Container(
margin: EdgeInsets.only(left: 10, bottom: 15),
width: 80,
child: ClipRRect(
child: Image.network(
"https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSrWfWLnxIT5TnuE-JViLzLuro9IID2d7QEc2sRPTRoGWpgJV75",
),
borderRadius: BorderRadius.circular(60),
),
),
Text(
"User",
style: TextStyle(color: Colors.white, fontSize: 18),
)
],
//mainAxisAlignment: MainAxisAlignment.center,
),
Padding(
padding: EdgeInsets.all(10),
),
ListTile(
onTap: ()=>navigate(Profile.tag),
title: Text(
"Profile",
style: TextStyle(color: Colors.white, fontSize: 14),
),
leading: Icon(
Icons.dashboard,
color: Colors.white,
size: 22,
),
),
ListTile(
title: Text(
"Camera",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.camera,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Camera.tag)
),
ListTile(
title: Text(
"Pharmacies",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.add_to_photos,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Pharmacies.tag)
),
],
),
),
Positioned(
bottom: 20,
child: Container(
alignment: Alignment.bottomLeft,
margin: EdgeInsets.only(top: 50),
padding: EdgeInsets.symmetric(vertical: 15, horizontal: 25),
width: double.maxFinite,
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Icon(
Icons.all_out,
size: 18,
color: Colors.grey,
),
Text(
" LogOut",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
),
),
],
),
),
)
],
),
),
_dragUpdate < 1
? BackdropFilter(
filter: ImageFilter.blur(
sigmaX: (10 - _dragUpdate * 10),
sigmaY: (10 - _dragUpdate * 10)),
child: Container(
decoration: BoxDecoration(
color: Colors.black.withOpacity(0),
),
),
)
: null,
].where((a) => a != null).toList(),
));
}
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
}
I copied example from package and didnt touch original much. only aded a function to toggle after turn back.
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
to navigate from all over pages aded GlobalKey globally so that reachable from every class
final GlobalKey<NavigatorState> navigatorKey = GlobalKey(debugLabel: "Main Navigator");
inner_drawer also needs a globalkey for state to toogle but if you create only one when navigate between pages it gives duplicate global key error. to avoid I created a global variable named innerKeys
Map<String,GlobalKey<InnerDrawerState>>innerKeys={
'main':GlobalKey<InnerDrawerState>(),
'profile':GlobalKey<InnerDrawerState>(),
'pharmacies':GlobalKey<InnerDrawerState>(),
};
finally I added this CustomDrawer to every pages
#override
Widget build(BuildContext context) {
return CustomDrawer(
innerDrawerKey: vars.innerKeys['profile'],
scaffold:Scaffold(
appBar: CustomAppBar(
title: 'Profile',
actions: <Widget>[
],),
body: Stack(
children: <Widget>[
Background(),
])));
}
I hope it will helps to someone.
NOTE: please check original flutter pack if anything updated. Be avare that this example is not perfect and needs to taken care that if many navigation over this drawer then widget tree will have many pages and performance will be impacted. any tuning suggestion will be appriciated.
My Solution Navigation Drawer with Multiple Fragments using bloc package
First, add below dependencies in your pubspec.yaml file
flutter_bloc: ^4.0.0
Now create below files
drawer_event.dart
import 'nav_drawer_state.dart';
abstract class NavDrawerEvent {
const NavDrawerEvent();
}
class NavigateTo extends NavDrawerEvent {
final NavItem destination;
const NavigateTo(this.destination);
}
nav_drawer_bloc.dart
import 'package:bloc/bloc.dart';
import 'drawer_event.dart';
import 'nav_drawer_state.dart';
class NavDrawerBloc extends Bloc<NavDrawerEvent, NavDrawerState> {
#override
NavDrawerState get initialState => NavDrawerState(NavItem.homePage);
#override
Stream<NavDrawerState> mapEventToState(NavDrawerEvent event) async* {
if (event is NavigateTo) {
if (event.destination != state.selectedItem) {
yield NavDrawerState(event.destination);
}
}
}
}
nav_drawer_state.dart
class NavDrawerState {
final NavItem selectedItem;
const NavDrawerState(this.selectedItem);
}
enum NavItem {
homePage,
profilePage,
orderPage,
myCart,
}
drawer_widget.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/drawer_event.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
class NavDrawerWidget extends StatelessWidget {
final String accountName;
final String accountEmail;
final List<_NavigationItem> _listItems = [
_NavigationItem(true, null, null, null),
_NavigationItem(false, NavItem.homePage, "Home", Icons.home),
_NavigationItem(false, NavItem.profilePage, "Profile Page", Icons.person),
_NavigationItem(false, NavItem.orderPage, "My Orders", Icons.list),
_NavigationItem(false, NavItem.myCart, "My Cart", Icons.shopping_cart),
];
NavDrawerWidget(this.accountName, this.accountEmail);
#override
Widget build(BuildContext context) => Drawer(
child: Container(
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: _listItems.length,
itemBuilder: (BuildContext context, int index) =>
BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) =>
_buildItem(_listItems[index], state),
)),
));
Widget _buildItem(_NavigationItem data, NavDrawerState state) =>
data.header ? _makeHeaderItem() : _makeListItem(data, state);
Widget _makeHeaderItem() => UserAccountsDrawerHeader(
accountName: Text(accountName, style: TextStyle(color: Colors.white)),
accountEmail: Text(accountEmail, style: TextStyle(color: Colors.white)),
decoration: BoxDecoration(color: Colors.indigo),
currentAccountPicture: CircleAvatar(
backgroundColor: Colors.white,
foregroundColor: Colors.amber,
child: Icon(
Icons.person,
size: 54,
),
),
);
Widget _makeListItem(_NavigationItem data, NavDrawerState state) => Card(
shape: ContinuousRectangleBorder(borderRadius: BorderRadius.zero),
borderOnForeground: true,
elevation: 0,
margin: EdgeInsets.zero,
child: Builder(
builder: (BuildContext context) => ListTile(
title: Text(
data.title,
style: TextStyle(
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
),
leading: Icon(
data.icon,
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
onTap: () => _handleItemClick(context, data.item),
),
),
);
void _handleItemClick(BuildContext context, NavItem item) {
BlocProvider.of<NavDrawerBloc>(context).add(NavigateTo(item));
Navigator.pop(context);
}
}
class _NavigationItem {
final bool header;
final NavItem item;
final String title;
final IconData icon;
_NavigationItem(this.header, this.item, this.title, this.icon);
}
main.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
import 'package:flutterdrawerwithbloc/drawer_widget.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Navigation Drawer Demo',
theme: ThemeData(primarySwatch: Colors.blue, scaffoldBackgroundColor: Colors.white),
home: MyHomePage(),
);
;
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
NavDrawerBloc _bloc;
Widget _content;
#override
void initState() {
super.initState();
_bloc = NavDrawerBloc();
_content = _getContentForState(_bloc.state.selectedItem);
}
#override
void dispose() {
super.dispose();
}
#override
Widget build(BuildContext context) => BlocProvider<NavDrawerBloc>(
create: (BuildContext context) => _bloc,
child: BlocListener<NavDrawerBloc, NavDrawerState>(
listener: (BuildContext context, NavDrawerState state) {
setState(() {
_content = _getContentForState(state.selectedItem);
});
},
child: BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) => Scaffold(
drawer: NavDrawerWidget("AskNilesh", "rathodnilsrk#gmail.com"),
appBar: AppBar(
title: Text(_getAppbarTitle(state.selectedItem)),
centerTitle: false,
brightness: Brightness.light,
backgroundColor: Colors.indigo,
),
body: AnimatedSwitcher(
switchInCurve: Curves.easeInExpo,
switchOutCurve: Curves.easeOutExpo,
duration: Duration(milliseconds: 300),
child: _content,
),
),
),
));
_getAppbarTitle(NavItem state) {
switch (state) {
case NavItem.homePage:
return 'Home';
case NavItem.profilePage:
return 'Profile Page';
case NavItem.orderPage:
return 'My Orders';
case NavItem.myCart:
return 'My Cart';
default:
return '';
}
}
_getContentForState(NavItem state) {
switch (state) {
case NavItem.homePage:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.profilePage:
return Center(
child: Text(
'Profile Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.orderPage:
return Center(
child: Text(
'My Orders',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.myCart:
return Center(
child: Text(
'My Cart',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
default:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
}
}
}
You can find complete project here Navigation Drawer with Multiple Fragments using bloc
In Addition to #Rémi Rousselet Answer, the code has slightly changed (2022) - due to null safety amends.
Replace this:
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
...with...
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState? scaffoldState = context.findRootAncestorStateOfType<ScaffoldState>();
scaffoldState?.openDrawer();
}
}
You can create the ScaffoldCustom when you ensure that all pages have only the body differently.
But I feel that this approach is too restrictive.
So, I am using this.
For the AppBar:
class AppBarPattern1 extends StatelessWidget implements PreferredSizeWidget {
const AppBarPattern1({Key? key}) : super(key: key);
#override
// TODO: implement preferredSize
Size get preferredSize => const Size.fromHeight(kToolbarHeight); // You can change it.
/*
/// The height of the toolbar component of the [AppBar].
const double kToolbarHeight = 56.0;
*/
#override
Widget build(BuildContext context) {
return AppBar();
}
}
For the Drawer:
class DrawerPattern1 extends StatelessWidget {
const DrawerPattern1({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const Drawer();
}
}
Using like this:
class ExamplePage extends StatelessWidget {
const ExamplePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: const AppBarPattern1(),
endDrawer: const DrawerPattern1(),
body: SafeArea(child: Container()),
);
}
}
As you see these custom widgets can be const.
hello guys i want to create an onTap option for my icon, my code is like this and I cant figure out how to do so can you help me.this is my code:
trailing: new Column(
children: <Widget>[
new Container(
child: new Icon(Icons.bookmark),
margin: EdgeInsets.only(top: 25.0),
)
],
),
Use IconButton instead.
new IconButton(
icon: new Icon(Icons.bookmark),
onPressed: () { /* Your code */ },
)
In your code, you can use like this
trailing: new Column(
children: <Widget>[
new Container(
child: new IconButton(
icon: new Icon(Icons.bookmark),
onPressed: () { /* Your code */ },
),
margin: EdgeInsets.only(top: 25.0),
)
],
),
Create the button and Wrap it in a GestureDetector with an onTap callback
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Gesture Demo';
return MaterialApp(
title: title,
home: MyHomePage(title: title),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(child: MyButton()),
);
}
}
class MyButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
// Our GestureDetector wraps our button
return GestureDetector(
// When the child is tapped, show a snackbar
onTap: () {
final snackBar = SnackBar(content: Text("Tap"));
Scaffold.of(context).showSnackBar(snackBar);
},
// Our Custom Button!
child: Container(
padding: EdgeInsets.all(12.0),
decoration: BoxDecoration(
color: Theme.of(context).buttonColor,
borderRadius: BorderRadius.circular(8.0),
),
child: Text('My Button'),
),
);
}
}
Important : for user interactivity, you can use onPressed property.