Create an app for apple watch with flutter? - ios

I started developing a Bluetooth Low energy application on flutter with android studio ( Windows). As i heard flutter allows to create app for android as well as iOS, I'd like to install my app on an apple watch. But my research got me thinking that this feature was not available yet:
https://github.com/flutter/flutter/issues/2056
https://www.reddit.com/r/FlutterDev/comments/9fryg2/does_flutter_work_on_apple_watch/
So, as I need to develop this app for professionnal need and already coded my app on Flutter, I'd want to be sure that it's not possible or if some solutions exist.

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Can I migrate a Flutter app to a native iOS app?

Myself and a team are starting a potential startup and one of the things we want to do is a mobile app. We have already identified the target audience to mainly be iPhone users. But here in the US there's still plenty of Android user so we've been considering using a cross platform framework like Flutter. I've seen a lot of praise that Flutter is easy to use and can help us deliver an MVP faster. My ideal situation is to start developing with Flutter and when the app is successful migrate it to a native iOS app using Swift. But is that possible at all? Or if we decide to go native when we already have a flutter app, do we need to start from scratch?
Developing a Flutter app is completely different from developing an Android or iOS app. It has different language, has it's own architechture with it's own packages/dependencies/plugins.
You cannot convert from one of them to the other.

Can you build a react-native iOS app using WINDOWS?

Can you build for iOS with react-native on Windows?
Or does it require xcode?
If so, any work arounds?
I dont want to work on a mac... or a mac vm.
I think the app you create with react-native will work with iOS but you might just have to develop it without an iOS SDK. (essentially, you can't really see the app in a virtual iOS device whilst developing).
However, i think if you develop the app for android using android studio SDK with react native, the app should also work with iOS as well. It's just that you won't really be able to see the app in development on a virtual iOS device.
Another option is to use expo when using react native. Essentially, it displays your app on your iphone so you can technically do app development whilst viewing the app on an iOS device, but I don't think its that great as you can only see it on your phone, whilst I prefer to use a virtual device on my laptop.
You can view documentation for expo in the react native docs here:
https://facebook.github.io/react-native/docs/getting-started
I'd recommend you to just develop the app for android using the android SDK from Android studio. This also works with expo or react native CLI. Although you may have to develop the app in a virtual android device, I think the app also works with an iOS device (it may just look a little bit different e.g. a button in android will look different to a button on iOS)
Here's a tutorial that really helped me with learning React-Native:
https://www.youtube.com/watch?v=NuZOwsmzcro
Just follow the steps and make sure you install an android SDK. Then once you get to around "9:25", instead of starting up an iOS emulator from an iOS SDK, start up the android one from android SDK, then hit the button "a" to choose android and you're all set!
The short answer is NO. iOS apps need to build on a Mac. However, if you have a cheap old Mac, or even a Mac cloud account, you can effectively do the equivalent while (almost) never touching the Mac. Of course, this assumes that it has been setup up once, and builds via Xcode or Xcode command line. Once that is done, you can automate it so that you're working and testing only on the PC.
For example, I once took over a React Native project where the previous developer did something similar. Because it was a generic interface, he coded on his PC, then tested via the Android emulator without ever testing for iOS. At that point you can simply push code to GitHub (manually, or with something like Fastlane or a user script). Separately, you have a script on that old Mac or online Mac-as-a-service that checks periodically and builds when the code changes. There were some times when the Mac needed special attention, but for the most part, it worked solely on one machine.
Namely, you can not run IOS Simulator on windows. But you can access a virtual IOS machine and run Simulator from windows virtually as a solution..

Deploying app for personal use on iOS device

I want to build a very simple gallery like app (which uses the Telegram bot API to fetch images from certain telegram channel). I want to have this app for both Android and iOS device. I guess either progressive web app or flutter could be used to achieve this. I have developed native android apps before, and wish to learn PWA or flutter along with this project.
So my question is, can I deploy this app to my iOS device without enrolling in the Apple developer program? Since this is only for personal use and I do not wish to publish this app on any app store. Also, do I need to have a Mac with Xcode to do this?!
Thanks in advance!
For developing a Progressive Web App for iOS, you won't need Xcode and a Macbook since it is basically still a website with enhancements. However, bear in mind that PWA support on iOS is very limited. Android has much better PWA support.
This article gives an overview of what is currently possible

Developing in Qt for iOS on a Linux computer

I'm planning to develop an app for Android using Qt Quick Controls and an Android Emulator. The same set of components is said to work on iOS. Thus I'd like to build the app for iOS as well.
Unfortunately, Qt for iOS is only available for Mac.
I don't own any Apple or Android device. I'm using a computer running Linux.
What would then be the best way to be able to build the app for iOS (and test whether everything works as expected; most testing will take place in the Android emulator)?
If any more information is needed, feel free to ask in the comments.

Uploading an app to iPhone

I'm making a small app for personal use that cannot (as far as I'm aware) be done as a web page. It utilises Cordova and the Ionic framework. The only reason I require Cordova is for bluetooth support.
Is there any way to put the app on just my phone without paying the $99? As far as I can see there isn't the possibility of that?
There is no way to do this. You have to join Apple Developer program to install your application into your actual device.
You can use the PhoneGap Developer App or Ionic View to run apps on your phone. However neither support the Cordova Bluetooth plugins yet.

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