In Visual Studio 2017, I run the remote debugger server (MSVSMON) on my local machine as an administrator so that I can attach the debugger to IIS without Visual Studio needing to run as an administrator.
When running Visual Studio 2019 Preview, the attach the debugger dialog doesn't seem to detect the MSVSMON process and so can't connect.
Is there a new version of MSVCMON?
I've tried using Bing / Google with no luck.
Is it just a bug in 2019 that it can't detect but it should?
Any suggestions how I can resolve this would be appreciated. This is a critical part of my workflow.
I found it. They haven't published a package for the current preview but the debugger is included in the standard install at:
C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\Remote Debugger\x64\msvsmon.exe
Visual Studio 2019 finally got an Installer Package on the Download-Site of Visual Studio: Visual Studio Remote Tools
This package should be preferred if you need the Windows Service for Debugging another machine.
The link above did not work for me. Downloaded it now from the following page:
Visual Studio 2019 Remote Debugger
In my case, no link worked for me as they all linked me to a download page for Visual Studio 2022.
If you guys are searching for the msvsmon.exe files, I found them at:
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\Common7\IDE\Remote Debugger
Both for x64 and x86
Related
I am following the Microsoft official documentation to build development environment for D365 F&O.
Unfortunately, I couldn't find Application Explorer anywhere in the Visual Studio IDE. (I am using the latest 2019 community version from Microsoft).
Is there any way to turn it on or maybe any more understandable guide I should try?
https://learn.microsoft.com/en-us/dynamics365/fin-ops-core/dev-itpro/dev-tools/introduction-visual-studio
In which Workload of the Visual Studio 2017 Community 15.9 installation would I find the VS2017 BuildTools component?
I am looking at the workloads in the installer options and there seems not to be any workload that has such a thing.
I even searched in the component in the Individual Components tab also but couldn't find anything matching the exact string.
The reason I am looking for it is that when I try to build the source code for ASP.NET MVC v5.2.6, I get the error message as follows.
> build
Could not find MSBuild.exe. Please install the VS2017
BuildTools component or a workload that includes it.
*** BUILD FAILED **
I had written to the ASP.NET MVC team earlier about this message before I had installed Visual Studio 2017. I had had just Visual Studio 2019 then and they asked that I install Visual Studio 2017.
I already have MS Build at various locations. I had multiple versions of MSBuild even before having installed VS 2017.
Build Tools for Visual Studio 2017 is still available as an online installer. You can get the current version here: https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=BuildTools&rel=15.
I developed an application into Visual Studio 2012. Now I installed Visual Studio 2015 and run the same application into Visual Studio 2015. but i found an error "this project is incompatible with the current edition of visual studio" I searched it again and again and found many solutions but these solutions are not working for me.
The problem was that I wasn't select Microsoft Web Development during installation period so that whenever I opened my ASP.net MVC project in that installed IDE. It showed me error this project is incompatible with the current edition of visual studio. So I updated this installed 2015 Visual Studio by Control Panel\All Control Panel Items\Programs and Features. Now it is working
This stackoverflow provides better answer for various other project file failures which cause same error as above.
I want to configure opencv with Visual Studio 2012 on Windows 8 x64.
I configured opencv and there is no compilation errors, but when I execute my program I get this error :
The program can’t start because MSVCR100D.dll is missing from your
computer
I tried to install Visual C++ Redistributable for Visual Studio 2012 and Microsoft Visual C++ 2010 Redistributable Package (x64) but always the same error.
If it's still relevant, try this tutorial to create project and configure OpenCV directories:
http://karanjthakkar.wordpress.com/2012/11/21/usin-opencv-2-4-2-with-visual-studio-2012-on-windows-7-64-bit/
It worked for me on Windows 8 (x64) with Visual Studio 2012 and OpenCV 2.4.3.
After configuring the paths and libraries in Visual Studio as mentioned in http://karanjthakkar.wordpress.com/2012/11/21/usin-opencv-2-4-2-with-visual-studio-2012-on-windows-7-64-bit/ you need to install the Visual C++ Redistributable for Visual Studio 2012 from http://www.microsoft.com/en-us/download/details.aspx?id=30679
After restarting your PC, opencv code could be executed in Release mode. If you need to execute the code in Debug mode, then you would have to install the Redistributable version with "D".
This worked with Opencv 2.4.6, Windows 8.1 and VS 2012 Desktop.
Without having any experience with Windows 8 myself, I think this post could solve your problem.
Basically it says that the default system folder for Win 8 is c:\windows\system, unlike c:\windows\system32 on earlier systems. The redistributables probably install to the old system directory, so you have to move the dll to the correct folder manually.
You could also search the file on your PC and put it into the working folder of your program. This is in most cases the output folder, if you run it in Debug mode from VS it can also be the project folder.
Is it possible to create XNA games using Visual Studio 2012?
Yes, it's possible with a bit of tweak. Unfortunately, you still have to have VS 2010 installed.
First, install XNA Game Studio 4.0. The easiest way is to install the Windows Phone SDK 7.1 which contains everything required.
Copy the XNA Game Extension from VS 10 to VS 11 by opening a command prompt 'as administrator' and executing the following (may vary if not x64 computer with defaults paths) :
xcopy /e "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0" "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0"
Run notepad as administrator then open extension.vsixmanifest in the destination directory just created.
Upgrade the Supported product version to match the new version (or duplicate the whole VisualStudio element and change the Version attribute, as #brainslugs83 said in comments):
<SupportedProducts>
<VisualStudio Version="11.0">
<Edition>VSTS</Edition>
<Edition>VSTD</Edition>
<Edition>Pro</Edition>
<Edition>VCSExpress</Edition>
<Edition>VPDExpress</Edition>
</VisualStudio>
</SupportedProducts>
Don't forget to clear/delete your cache in %localappdata%\Microsoft\VisualStudio\12.0\Extensions.
You may have to run the command to tells Visual Studio that new extensions are available. If you see an 'access denied' message, try launching the console as an administrator.
"C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\devenv.exe" /setup
This has been tested for Windows Games, but not WP7 or Xbox games.
[Edit] According Jowsty, this works also for XBox 360 Games.
[Edit for Visual Studio 2013 & Windows 8.1] See here for documentation on installing Windows Phone SDK 7.1 on Windows 8.1. Use VS version number 12.0 in place of 11.0 for all of these steps, and they will still work correctly.
On codeplex was released new XNA Extension for Visual Studio 2012/2013. You can download it from: https://msxna.codeplex.com/releases
I found another issue, for some reason if the extensions are cached in the local AppData folder, the XNA extensions never get loaded.
You need to remove the files extensionSdks.en-US.cache and extensions.en-US.cache from the %LocalAppData%\Microsoft\VisualStudio\11.0\Extensions folder. These files are rebuilt the next time you launch
If you need access to the Visual Studio startup log to debug what's happening, run devenv.exe /log command from the C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE directory (assuming you are on a 64 bit machine). The log file generated is located here:
%AppData%\Microsoft\VisualStudio\11.0\ActivityLog.xml
There seems to be some confusion over how to get this set up for the Express version specifically. Using the Windows Desktop (WD) version of VS Express 2012, I followed the instructions in Steve B's and Rick Martin's answers with the modifications below.
In step 2 rather than copying to "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0", copy to "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\WDExpressExtensions\Microsoft\XNA Game Studio 4.0"
In step 4, after making the changes also add the line <Edition>WDExpress</Edition> (you should be able to see where it makes sense)
In step 5, replace devenv.exe with WDExpress.exe
In Rick Martin's step, replace "%LocalAppData%\Microsoft\VisualStudio\11.0\Extensions" with "%LocalAppData%\Microsoft\WDExpress\11.0\Extensions"
I haven't done a lot of work since then, but I did manage to create a new game project and it seems fine so far.