At the moment, I'm using the native Safari application to show a web app to users on iPad devices. Unfortunately in versions of iOS 11.04 and greater, we have lost the ability to play sounds from a Safari Web Clip. Has anyone run into this issue before? How did you solve it?
One of the solutions I played around with was creating a native application that could play sounds when something occurred inside of Safari. Does anyone know if this is possible? If so, how would I achieve that?
Related
I have created PWA using angular in which I am using zxing-ngx-scanner library, which library for barcode scan. In ios browsers(Safari, Chrome and Firefox) and on Android it's asking for camera permissions and it's working fine, but if I add my site to homescreen(in ios), then it's not asking me for the camera permissions.
I have hosted my site on HTTPS
All PWA functionality working fine
I am using tag for the barcode scan
Please let me know if anyone has any suggestions?
Thanks in advance
Try to upgrade to iOS 13.4 and try again. The fix that Apple provided may work now.
https://bugs.webkit.org/show_bug.cgi?id=185448#c88
Problem: So I have that website which is developed with Google Web Toolkit (gwt). However, since the recent patch, the application freezes at a certain point for iPhone5 users with Safari. Other iOS-Devices like iPad seem to work fine so far.
My approach:
However, since I do not have an iPhone, I tried various online tools simulating websites on the iPhone but neither of them is having any trouble. Then I tried the Chrome's built-in device emulator which did not cause any trouble, as well.
Question: Is there any way, I can debug this case or at least reproduce it given the fact that I do not have access to an iPhone?
In case the answer is 'no': how can I debug a freezing Safari given the fact that I get access to an iPhone?
Bonus question: Why do the iPhone emulators not freeze? At least I would expect them to behave in a strange way or give me some message, that something might be wrong.
Solved the problem by using browserstack.com, which emulates an OS environment in-browser, where I could use the iPhone-Dev-Tools. Other browser-based emulators did not work as they did not emulate the OS and thus did not recreate the errors described.
Is there a way I could make links to my website open in the web app if the user has it installed on their home screen? Like if there is a link to my website in the Facebook app, how do I tell the iPhone to open the web app and not safari?
I know native apps can do this, and you can open one app from another... but can the same be done with a web app and native app or two web apps (open one web app from another)?
It's probably super far fetched, but it would be a nice feature!
Yeah, it would be a nice feature... but unfortunately you can't yet. iOS 8 may be?
I have small flash games, for now I want to create App which will pay the existing flash. I know Apple is not supporting flash, but is there any way to run flash in iPhone/iPad App?
I am pretty sure that iOS doesn't support Flash and that there is not any way to get flash running on iOS, this technology is getting depreciated and old-fashion.
I know that if you jailbreak your iOS device there was possibilities to run flash but I guess you want to share your games so this is not the right way to proceed.
A good way could be to translate your flash games to another compatible language for iOS like HTML5 (and with using something like Phonegap you could share it on multiple mobile platforms):
http://www.cnet.com/news/how-to-quickly-convert-flash-games-into-mobile-apps/
or
https://pixelplant.com/
I've never tried those solutions so they are maybe not the best one, I advise you to look for the best way to port your flash games to make it compatible with iPhone/iPad.
As i know if you have jailbreaked your iPhone you can give a try to find some package like Frash(not flash here) from Cydia. but frash package can be used only for iphone iOS 3.2,3.2.1, 4.0, 4.0.1.
I'm building an air application (using adt packager) for iPad. I would like tracking some informations in my app so is it possible to embed Google Analytics library for Flash (.swc) in my packaged app ?
otherwise are there alternatives ways ?
Note: Currently, Flash tracking is available for any Flash content embedded in a web page. Tracking of data sent from Adobe Air, Shockwave, or via the Flash IDE (e.g. using Test Movie) is not supported at this time.
got this from https://developers.google.com/analytics/devguides/collection/other/flashTrackingIntro
I am having better luck with this alternative native extension (ANE) for iOS and Android:
https://github.com/alebianco/ANE-Google-Analytics
GAForFlash (http://code.google.com/p/gaforflash/) v1.0.1.319 did work for me when compiling with AIR and running in ADL on Windows, but seems to work intermittently when compiling and running it on an Android or iOS device. The visual debug feedback reports it always sending correctly, but half the time GA never receives the data.
Both solutions can send both pageViews and events, but neither (currently) works with the new mobile app GA profiles so you need to use a classic web profile.
It is possible. I have it running in my pure AS3 AIR project for mobile.
See http://code.google.com/p/gaforflash/ there is a swc you can use there.