I have small flash games, for now I want to create App which will pay the existing flash. I know Apple is not supporting flash, but is there any way to run flash in iPhone/iPad App?
I am pretty sure that iOS doesn't support Flash and that there is not any way to get flash running on iOS, this technology is getting depreciated and old-fashion.
I know that if you jailbreak your iOS device there was possibilities to run flash but I guess you want to share your games so this is not the right way to proceed.
A good way could be to translate your flash games to another compatible language for iOS like HTML5 (and with using something like Phonegap you could share it on multiple mobile platforms):
http://www.cnet.com/news/how-to-quickly-convert-flash-games-into-mobile-apps/
or
https://pixelplant.com/
I've never tried those solutions so they are maybe not the best one, I advise you to look for the best way to port your flash games to make it compatible with iPhone/iPad.
As i know if you have jailbreaked your iPhone you can give a try to find some package like Frash(not flash here) from Cydia. but frash package can be used only for iphone iOS 3.2,3.2.1, 4.0, 4.0.1.
Related
We are in the process of creating a web app that has print capabilities, and would like to be able to support this functionality on as many devices as possible. Our users are specifically using iPads, but we will eventually want to support other devices. I've seen that iOS now uses AirPrint, but what about printers that don't support this? Is there any way to cover that from a web app standpoint or are other measures necessary?
Check out this App: https://itunes.apple.com/de/app/printer-pro/id393313223?mt=8
If it's an option you could use it, or come up with something on your own, but it is possible.
I'm looking into an iOS app deploying (need to help a friend with his iOS-designated game made in Flash), and the question is, will Flash Professional CS5 be enough for successful submission to the AppStore? Is there some lack of iOS related functionality, comparing to Flash CS5.5?
Thanks!
I think you need Flash CS5.5 for this. Maybe it is also possible with FlashBuilder 4.5. But I donĀ“t now your project setup.
If the game is developed and compiled with Flash then there is no other choice as to use CS5.5 or CS6.
If you in the beginning of development you could use Flash Builder and create an AS3 project. I prefer the last option but I would use intelliJ IDEA as the development environment.
I do not have a Mac so I was wondering if I can start building iOS apps using my iPad 2 and iPhone only?
Very short answer: No.
Xcode doesn't run on iOS.
if u want short answer, it's "No"
long answers:
there are some intresting apps on ipad2 for creating another app.... but only for play, totally not practical.
if u have a PC(windows or linux), u can run VMvare, install OSX. then u can install Xcode, and develop ios app. Remember, Xcode is the key for apple platform developing.
Buy a Mac, if u want develop app more than a try.
read this for more info: Starting iPhone app development in Linux?
you can use third-party software, but in the end you always need to compile a XCode. Except if you use web solutions. Consider that still does not have the same user's native programming expirence.
Link to watch:
http://phonegap.com/
http://www.appcelerator.com
http://www.melablog.it/post/10228/creare-applicazioni-per-iphone-senza-conoscere-objective-c-e-cocoa-5-idee-per-tutte-le-necessita
....
Short answer: NO
If remove your ONLY word in question, you can remote connect to Mac thru your iPad or iPhone
You can, actually create installable web apps in iOS, using an html editing app like Koder, however do not expect to utilize hardware features like the camera or vibrator, since you are still a webpage running on a chrome less browser. Anyways good luck building web apps!
i see tons of articles on why apple doesn't support flash in iOS and why flash won't work on ipads and ipods. I see lots of flash sites not work properly when i launch them with mhy ipad but now i see articles about flash supporting iOS so are all of those other articles wrong. Can i now write an application and flash and have it work on the web in ipad and iphones ??
Flash is not supported in the browser, however, you can package up a Flash application and install it on your iOS device. This should clear things up:
http://tv.adobe.com/watch/cs-55-web-premium-feature-tour-/flash-professional-cs55-publishing-content-to-ios-devices/
No. iOS does not support flash. What's more likely is that Adobe has released a crosscompiler that translates a flash binary into a native iOS application.
As far as I'm reading it, it means you can develop applications in flash and export them for iOS, not that flash is coming to iOS.
Helo folks. I am really excited about the development for iOs devices on the brand new Adobe Flash CS5. I tried searching a documentation for this, but I cannot found. How can I view the possibilities and documentations for that?
Thanks!
First of all, CS5's been out for a LOOONG time already. :P
Here's a simple tutorial:
http://www.lynda.com/Flash-CS5-tutorials/Flash-Professional-CS5-Creating-a-Simple-Game-for-iOS-Devices/77863-2.html
I don't think there is any official Flash documentation for iOS, but I can't get to my Windows partition right now, so I can't check. If there is, it should be in the Help (F1).
But here's some official adobe content to get you started:
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
Adobe is actually consistently pumping out new documentation, tutorials, and examples of Adobe AIR for iOS, Android, and BlackBerry Playbook development.
Also, I think what he meant was Flash CS5.5, not CS5.
Here are some links that might help:
Developing for iOS using Flash Professional
Build iOS Applications using Flex and Flash Builder 4.5 (Video)
Mobile development using Adobe Flex 4.5 SDK and Flash Builder 4.5
Ultimately, you're developing with Adobe AIR and targeting specific, newly-available-for-targetting platforms and devices. There are many things to consider (screen sizes, device orientations, sensors, platforms, and more) and the links above should give you a starting point. The Adobe AIR Developer Center has the above links and many more to help you on your way.