iPad app is not utilising the full screen - ios

I have an iPad application on App Store. App is only supported for iPad. App is not a universal App. I am using launch screen storyboard.
App is working fine on 12.5, 10.5 inch iPad devices. But for 11.0 inch iPad device app (iOS 12.1) is not utilising full screen. App is behaving as iPhone app running on iPad without 2x button.
I know this issue comes when you run iPhone app on iPad. But as my app is iPad only. So not getting what causing this issue.
Is anyone faced similar issue? Please let me know how you fixed it.
Thanks in advance.
Note:
1 - iPad only build created on environment Xcode 10.0 and iOS 12.0
2 - Just review https://developer.apple.com/ipad/ Optimizing Your UI Section.
I don't have 11 inch/pro iPad device. So will iPad app build created on Xcode 10.1 resolved this issue?

If you didn't create a view for "that size" then it'll be displayed for the size you created it for. If you created a universal app it would automatically resize itself for the appropriate iOS device. If you create a view for the largest iPad size then it should automatically scale itself down for smaller screens. From the sound of it you created the app for a specific size iPad ignoring the other bit depths available on various models. Even if you want your app for "iPad only" you can do that while still controlling how it scales itself down to say an iPad Air vs iPad Pro.

Related

App not displayed in full screen on iPad Pro Simulator

I have created an iPad app in Xcode 7.3. Every works fine on iPad 2, iPad Retina etc.. but my problem is when my app is loaded with the iPad Pro simulator. The app works fine but is not zoomed to display at full screen (approx 2 3rds of the screen). When creating my app I did not set and constraints as on previous versions of Xcode, iPad apps would automatically zoom there native size to fit on the iPad Pro. I do not have a iPad Pro to check if my app will zoom to fill the screen on an actual device. If I were to submit my app to the App Store would it be refused ?
If required, is it possible to submit an iPad App without supporting the iPad pro ? (possibly by not suppling iPad pro screen shots in iTunes Connect).
If required I can post some screen shots

If an app is only for iPhone, where does the iPad pull it's 1x/2x version from?

Does it use the iPhone 6 Plus version? Where does it get it from?
I ask because I have been building my app based on screen dimensions. iPad's have different screen dimension ratios so I decided to make my app iPhone only. However, when I run my app on an iPad the positioning of everything is totally screwed up! But when I run it on every other iPhone device (from 5 to 6s plus because iPhone 4 dimensions are off) it looks fine!
So where does it get it's version from? Does it pull from the iPhone 4?
Every app can run on the iPad no matter if it is supported or not. If the app is NOT built for iPad (iPhone only) - it would show up as it shows up on an iPhone 4. Be sure that your screens support iPhone 4 or you won't make it past the app review process (annoying but true).
From the Apple iOS App Store Review Guidelines (https://developer.apple.com/app-store/review/guidelines/):
2.10 iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution

How do I make my app scale properly on 13-inch iOS tablets?

We finally got a 12.9-inch iPad Pro in the office! However, when putting our app on it, it's just stretched to fit the screen. Looking at the project file, I don't see any settings that would change this. How do I make our app properly scale on these large iPads?
I already tried Googling this, but I keep getting reviews and people begging for Xcode on iOS:
How do i make my app work on iPad Pro?
Make Xcode project iPad Pro compatible
iPad Pro .xcodeproj
Making your app work in iPad Pro
How to optimize app for iPad Pro
etc.
If you build with the iOS 9 SDK, then your app is expected to support all resolutions. Same if you use iOS 8 SDK and use a launch storyboard. Without that, iOS assumes that you don't support the resolution, but scales an iPad app. So that's what you need to do: iOS 9 SDK, and/or launch storyboard.

iOS iPhone app doesnt fill screen on iPad

I have an iOS app which resizes/looks fine between iPhone 4 through to iPhone 6s Plus. However, when I run the same app on any iPad device I get black bars on all sides of my view. I've tried several things to fix it but nothing has works. Here is what it looks like
I checked the following settings:
General>Deployment Info>Devices: iPhone
Autolayout turned on
Size Classes Disabled
No warnings in interface builder
Problem exists on ios 8.0 and 9.0
Works fine in iPhone devices
Xcode 7.2 (started project in Xcode 6.4)
Launch Screen.storyboard exists
I only want it to run on iPhone...
Paragraph 2.10 of App Store Review Guidelines
2.10
iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
iOS iPhone app doesn't fill screen on iPad
That is the definition of an app not targeted for iPad, as explained above in the accurate comments from #NicolasMiari.
On the other hand, if you have a genuine reason to not target iPad, because the hardware does not provide a key capability you need, you can explicitly request for that capability, and your app will not launch (nor be proposed on the App Store when browsed from that device).
Examples include SMS, Telephony, HealthKit. See the Device Compatibility Matrix.

How to stop support for ipad

My game is build specifically for iPhone and not larger screens like iPad retina. In Xcode, how do I stop my app from being considered as an iPad game.
I tried choosing iPhone under deployment info section in Xcode, but it didn't help.
Any help pls.
Here is the Xcode screenshot
I have also set the Target Device Family as iPhone
The solution involves
1) In Xcode, under Build Settings->Targeted Device Family->Choose iPhone
2) Check that when you run the app on iPad it shows 1x/2x in bottom right corner
If apple rejects the app, tell them it is not built for iPad.

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