I have a pyramid of doom in my code.
if places.count > 0 {
for i in 0..<places.count {
for j in 0..<places.count {
if let nameI = places[i]["name"] {
if let cityI = places[i]["city"] {
if let nameJ = places[j]["name"] {
if let cityJ = places[j]["city"] {
if let latI = places[i]["lat"] {
if let lonI = places[i]["lon"] {
if let latitudeI = Double(latI) {
if let longitudeI = Double(lonI) {
if let latJ = places[j]["lat"] {
if let lonJ = places[j]["lon"] {
if let latitudeJ = Double(latJ) {
if let longitudeJ = Double(lonJ) {
if(i != j) {
let coordinateI = CLLocation(latitude: latitudeI, longitude: longitudeI)
let coordinateJ = CLLocation(latitude: latitudeJ, longitude: longitudeJ)
let distanceInMeters = coordinateI.distance(from: coordinateJ) // result is in meters
let distanceInMiles = distanceInMeters/1609.344
var distances = [Distance]()
distances.append(Distance(
distanceInMiles: distanceInMiles,
distanceInMeters: distanceInMeters,
places: [
Place(name: nameI, city: cityI, lat: latitudeI, long: longitudeI, coordinate: coordinateI),
Place(name: nameJ, city: cityJ, lat: latitudeJ, long: longitudeJ, coordinate: coordinateJ),
]
))
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
How do I avoid it?
Is there a technique or rule I should follow?
In iOS, we have to use a lot of if-let. How would one avoid doing like me ?
Here's a first approximation. As you can see, there are lots of repeated patterns that can be extracted out.
for (i, placeDictI) in 0..<places.enumerated() {
guard
let nameI = placeDictI["name"],
let cityI = placeDictI["city"],
let latitudeI = placeDictI["lat"].map(Double.init),
let longitudeI = placeDictI["lon"].map(Double.init),
else { continue }
let coordinateI = CLLocation(latitude: latitudeI, longitude: longitudeI)
let placeI = Place(name: nameI, city: cityI, lat: latitudeI, long: longitudeI, coordinate: coordinateI)
for (j, placeDictJ) in places.enumerated() where i != j {
guard let nameJ = placeDictI["name"],
let cityJ = placeDictI["city"],
let latitudeJ = placeDictI["lat"].map(Double.init),
let longitudeJ = placeDictI["lon"].map(Double.init)
else { continue }
let coordinateJ = CLLocation(latitude: latitudeJ, longitude: longitudeJ)
let placeJ = Place(name: nameJ, city: cityJ, lat: latitudeJ, long: longitudeJ, coordinate: coordinateJ)
let distanceInMeters = coordinateI.distance(from: coordinateJ) // result is in meters // Editor's note: REALLY? I would have thought that a variable called "distanceInMeters" would store volume in litres! Silly me!
let distanceInMiles = distanceInMeters/1609.344
var distances = [Distance]()
distances.append(Distance(
distanceInMiles: distanceInMiles,
distanceInMeters: distanceInMeters,
places: [ placeI, placeJ ]
))
}
}
Here are the transformations I applied:
Don't check for places.count > 0. If it's 0, the loop won't do anything.
For every if statement whose block fully encompasses its parent block, I replaced it with a guard.
Merged adjacent guard statements with a comma.
Expressed failable type conversions as Optional.map(_:) expressions, rather than as separate let clauses in the guard statement
Changed the i != j check into a where condition on the inner for loop.
Changed this pattern:
for i in 0..<array.count {
use(array[i])
use(array[i])
use(array[i])
//...
}
to this pattern:
for (i, element) in array.enumerated() {
use(element)
use(element)
use(element)
//...
}
Seeing as there's no an obvious case of repetition, it's a good hint that the Dictionary unpacking into a Place belongs in a convenience initializer, that takes a dict that initailizes a Place? from it. Even better, just use the Codable system, and have the compiler synthesize it for you.
Related
I'm trying to store to UserDefaults an array of CCLocationCoordinates from the tracking portion of my app paired with the name of the tracked route as key, to be able to recall it later on to use it within a function.
The problem is that when I call that function I get the index out of range error. I checked and the array is empty.
As I'm new to user defaults I tried to see other similar posts but they're all about NSUserDefaults and didn't find a solution.
Heres the code for the functions for storing and recalling the array:
func stopTracking2() {
self.trackingIsActive = false
self.trackigButton.backgroundColor = UIColor.yellow
locationManager.stopUpdatingLocation()
let stopRoutePosition = RouteAnnotation(title: "Route Stop", coordinate: (locationManager.location?.coordinate)!, imageName: "Route Stop")
self.actualRouteInUseAnnotations.append(stopRoutePosition)
print(actualRouteInUseCoordinatesArray)
print(actualRouteInUseAnnotations)
drawRoutePolyline() // draw line to show route
// checkAlerts2() // check if there is any notified problem on our route and marks it with a blue circle, now called at programmed checking
saveRouteToUserDefaults()
postRouteToAnalitics() // store route anonymously to FIrebase
}
func saveRouteToUserDefaults() {
// save actualRouteInUseCoordinatesArray : change for function
// userDefaults.set(actualRouteInUseCoordinatesArray, forKey: "\(String(describing: userRoute))")
storeCoordinates(actualRouteInUseCoordinatesArray)
}
// Store an array of CLLocationCoordinate2D
func storeCoordinates(_ coordinates: [CLLocationCoordinate2D]) {
let locations = coordinates.map { coordinate -> CLLocation in
return CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)
}
let archived = NSKeyedArchiver.archivedData(withRootObject: locations)
userDefaults.set(archived, forKey: "\(String(describing: userRoute))")
userDefaults.synchronize()
}
func loadRouteFromUserDefaults() {
// gets entry from userRouteArray stored in userDefaults and append them into actualRouteInUseCoordinatesArray
actualRouteInUseCoordinatesArray.removeAll()
actualRouteInUseCoordinatesArray = userDefaults.object(forKey: "\(String(describing: userRoute))") as? [CLLocationCoordinate2D] ?? [CLLocationCoordinate2D]() // here we get the right set of coordinates for the route we are about to do the check on
// load route coordinates from UserDefaults
// actualRouteInUseCoordinatesArray = loadCoordinates()! //error found nil
}
// Return an array of CLLocationCoordinate2D
func loadCoordinates() -> [CLLocationCoordinate2D]? {
guard let archived = userDefaults.object(forKey: "\(String(describing: userRoute))") as? Data,
let locations = NSKeyedUnarchiver.unarchiveObject(with: archived) as? [CLLocation] else {
return nil
}
let coordinates = locations.map { location -> CLLocationCoordinate2D in
return location.coordinate
}
return coordinates
}
}
extension NewMapViewController {
// ALERTS :
func checkAlerts2() {
loadRouteFromUserDefaults() //load route coordinates to check in
// CHECK IF ANY OBSTACLE IS OUN OUR ROUTE BY COMPARING DISTANCES
while trackingCoordinatesArrayPosition != ( (actualRouteInUseCoordinatesArray.count) - 1) {
print("checking is started")
print(actualRouteInUseCoordinatesArray)
let trackingLatitude = actualRouteInUseCoordinatesArray[trackingCoordinatesArrayPosition].latitude
let trackingLongitude = actualRouteInUseCoordinatesArray[trackingCoordinatesArrayPosition].longitude
let alertLatitude = alertNotificationCoordinatesArray[alertNotificationCoordinatesArrayPosition].latitude
let alertLongitude = alertNotificationCoordinatesArray[alertNotificationCoordinatesArrayPosition].longitude
let coordinateFrom = CLLocation(latitude: trackingLatitude, longitude: trackingLongitude)
let coordinateTo = CLLocation(latitude: alertLatitude, longitude: alertLongitude)
let coordinatesDistanceInMeters = coordinateFrom.distance(from: coordinateTo)
// CHECK SENSITIVITY: sets the distance in meters for an alert to be considered an obstacle
if coordinatesDistanceInMeters <= 10 {
print( "found problem")
routeObstacle.append(alertNotificationCoordinatesArray[alertNotificationCoordinatesArrayPosition]) // populate obstacles array
trackingCoordinatesArrayPosition = ( trackingCoordinatesArrayPosition + 1)
}
else if alertNotificationCoordinatesArrayPosition < ((alertNotificationCoordinatesArray.count) - 1) {
alertNotificationCoordinatesArrayPosition = alertNotificationCoordinatesArrayPosition + 1
}
else if alertNotificationCoordinatesArrayPosition == (alertNotificationCoordinatesArray.count - 1) {
trackingCoordinatesArrayPosition = ( trackingCoordinatesArrayPosition + 1)
alertNotificationCoordinatesArrayPosition = 0
}
}
findObstacles()
NewMapViewController.checkCounter = 0
displayObstacles()
}
In the extension you can see the function that uses the array.
Right after the print of the array I get the index out of range error.
Thanks as usual to the community.
After trying various solutions offered I decided to rewrite the whole thing.
So after finding a post on how to code/decode my array to string I decided it was the way to go. It shouldn't be heavy on the system as it's a string that gets saved. Please let me know what you think of this solution.
Thank to #Sh_Khan to point out it was a decoding issue, and to #Moritz to point out I was performing a bad practice.
So the code is:
func storeRoute() {
// first we code the CLLocationCoordinate2D array to string
// second we store string into userDefaults
userDefaults.set(encodeCoordinates(coords: actualRouteInUseCoordinatesArray), forKey: "\(String(describing: NewMapViewController.userRoute))")
}
func loadRoute() {
//first se load string from user defaults
let route = userDefaults.string(forKey: "\(String(describing: NewMapViewController.userRoute))")
print("loaded route is \(route!))")
//second we decode it into CLLocationCoordinate2D array
actualRouteInUseCoordinatesArray = decodeCoordinates(encodedString: route!)
print("decoded route array is \(actualRouteInUseCoordinatesArray))")
}
func encodeCoordinates(coords: [CLLocationCoordinate2D]) -> String {
let flattenedCoords: [String] = coords.map { coord -> String in "\(coord.latitude):\(coord.longitude)" }
let encodedString: String = flattenedCoords.joined(separator: ",")
return encodedString
}
func decodeCoordinates(encodedString: String) -> [CLLocationCoordinate2D] {
let flattenedCoords: [String] = encodedString.components(separatedBy: ",")
let coords: [CLLocationCoordinate2D] = flattenedCoords.map { coord -> CLLocationCoordinate2D in
let split = coord.components(separatedBy: ":")
if split.count == 2 {
let latitude: Double = Double(split[0]) ?? 0
let longitude: Double = Double(split[1]) ?? 0
return CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
} else {
return CLLocationCoordinate2D()
}
}
return coords
}
Rather than using heavy-weight objectiv-c-ish NSKeyed(Un)Archiver and making a detour via CLLocation I recommend to extend CLLocationCoordinate2D to adopt Codable
extension CLLocationCoordinate2D : Codable {
public init(from decoder: Decoder) throws {
var arrayContainer = try decoder.unkeyedContainer()
if arrayContainer.count == 2 {
let lat = try arrayContainer.decode(CLLocationDegrees.self)
let lng = try arrayContainer.decode(CLLocationDegrees.self)
self.init(latitude: lat, longitude: lng)
} else {
throw DecodingError.dataCorruptedError(in: arrayContainer, debugDescription: "Coordinate array must contain two items")
}
}
public func encode(to encoder: Encoder) throws {
var arrayContainer = encoder.unkeyedContainer()
try arrayContainer.encode(contentsOf: [latitude, longitude])
}
}
and replace the methods to load and save data with
func storeCoordinates(_ coordinates: [CLLocationCoordinate2D]) throws {
let data = try JSONEncoder().encode(coordinates)
UserDefaults.standard.set(data, forKey: String(describing: userRoute))
}
func loadCoordinates() -> [CLLocationCoordinate2D] {
guard let data = UserDefaults.standard.data(forKey: String(describing: userRoute)) else { return [] }
do {
return try JSONDecoder().decode([CLLocationCoordinate2D].self, from: data)
} catch {
print(error)
return []
}
}
storeCoordinates throws it hands over a potential encoding error
Load the data with
actualRouteInUseCoordinatesArray = loadCoordinates()
and save it
do {
try storeCoordinates(actualRouteInUseCoordinatesArray)
} catch { print(error) }
Your problem is that you save it as data and try to read directly without unarchiving , You can try
let locations = [CLLocation(latitude: 123, longitude: 344),CLLocation(latitude: 123, longitude: 344),CLLocation(latitude: 123, longitude: 344)]
do {
let archived = try NSKeyedArchiver.archivedData(withRootObject: locations, requiringSecureCoding: true)
UserDefaults.standard.set(archived, forKey:"myKey")
// read savely
if let data = UserDefaults.standard.data(forKey: "myKey") {
let saved = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(data) as! [CLLocation]
print(saved)
}
}
catch {
print(error)
}
I am trying to sort my array by distance. I already have everything hooked up to grab the distance's but unsure how to sort from closest to furthest from the users location. I've used the below code for MKMapItem's yet unsure how to apply to my current array.
func sortMapItems() {
self.mapItems = self.mapItems.sorted(by: { (b, a) -> Bool in
return self.userLocation.location!.distance(from: a.placemark.location!) > self.userLocation.location!.distance(from: b.placemark.location!)
})
}
Firebase Call
databaseRef.child("Businesses").queryOrdered(byChild: "businessName").observe(.childAdded, with: { (snapshot) in
let key = snapshot.key
if(key == self.loggedInUser?.uid) {
print("Same as logged in user, so don't show!")
} else {
if let locationValue = snapshot.value as? [String: AnyObject] {
let lat = Double(locationValue["businessLatitude"] as! String)
let long = Double(locationValue["businessLongitude"] as! String)
let businessLocation = CLLocation(latitude: lat!, longitude: long!)
let latitude = self.locationManager.location?.coordinate.latitude
let longitude = self.locationManager.location?.coordinate.longitude
let userLocation = CLLocation(latitude: latitude!, longitude: longitude!)
let distanceInMeters : Double = userLocation.distance(from: businessLocation)
let distanceInMiles : Double = ((distanceInMeters.description as String).doubleValue * 0.00062137)
let distanceLabelText = "\(distanceInMiles.string(2)) miles away"
var singleChildDictionary = locationValue
singleChildDictionary["distanceLabelText"] = distanceLabelText as AnyObject
self.usersArray.append(singleChildDictionary as NSDictionary)
/*
func sortMapItems() {
self.mapItems = self.mapItems.sorted(by: { (b, a) -> Bool in
return self.userLocation.location!.distance(from: a.placemark.location!) > self.userLocation.location!.distance(from: b.placemark.location!)
})
}
*/
}
//insert the rows
self.followUsersTableView.insertRows(at: [IndexPath(row:self.usersArray.count-1,section:0)], with: UITableViewRowAnimation.automatic)
}
}) { (error) in
print(error.localizedDescription)
}
}
First make these changes in your code
singleChildDictionary["distanceInMiles"] = distanceInMiles
Then you can sort it like this:
self.usersArray = self.usersArray.sorted {
!($0["distanceInMiles"] as! Double > $1["distanceInMiles"] as! Double)
}
Idea :
App lets drivers see the closest shop/restaurants to customers.
What I have :
Coordinates saved as strings
let clientLat = "24.449384"
let clientLng = "56.343243"
a function to find all the shops in my local area
I tried to save all the coordinates of a shop in my local area and I succeeded:
var coordinates: [CLLocationCoordinate2D] = [CLLocationCoordinate2D]()
func performSearch() {
coordinates.removeAll()
let request = MKLocalSearchRequest()
request.naturalLanguageQuery = "starbucks"
request.region = mapView.region
let search = MKLocalSearch(request: request)
search.start(completionHandler: {(response, error) in
if error != nil {
print("Error occured in search: \(error!.localizedDescription)")
} else if response!.mapItems.count == 0 {
print("No matches found")
} else {
print("Matches found")
for item in response!.mapItems {
self.coordinates.append(item.placemark.coordinate)
// need to sort coordinates
// need to find the closest
let annotation = MKPointAnnotation()
annotation.coordinate = item.placemark.coordinate
annotation.title = item.name
self.mapView.addAnnotation(annotation)
}
}
})
}
What I need:
I wish to loop through the coordinates and find the closest shop (kilometers) to the lat and long strings then put a pin on it.
UPDATE
func performSearch() {
coordinates.removeAll()
let request = MKLocalSearchRequest()
request.naturalLanguageQuery = "starbucks"
request.region = mapView.region
let search = MKLocalSearch(request: request)
search.start(completionHandler: {(response, error) in
if error != nil {
print("Error occured in search: \(error!.localizedDescription)")
} else if response!.mapItems.count == 0 {
print("No matches found")
} else {
print("Matches found")
for item in response!.mapItems {
self.coordinates.append(item.placemark.coordinate)
let pointToCompare = CLLocation(latitude: 24.741721, longitude: 46.891440)
let storedCorrdinates = self.coordinates.map({CLLocation(latitude: $0.latitude, longitude: $0.longitude)}).sorted(by: {
$0.distance(from: pointToCompare) < $1.distance(from: pointToCompare)
})
self.coordinate = storedCorrdinates
}
let annotation = MKPointAnnotation()
annotation.coordinate = self.coordinate[0].coordinate
self.mapView.addAnnotation(annotation)
}
})
}
Thank you #brimstone
You can compare distances between coordinates by converting them to CLLocation types and then using the distance(from:) method. For example, take your coordinates array and map it to CLLocation, then sort that based on the distance from the point you are comparing them to.
let coordinates = [CLLocationCoordinate2D]()
let pointToCompare = CLLocation(latitude: <#yourLat#>, longitude: <#yourLong#>)
let sortedCoordinates = coordinates.map({CLLocation(latitude: $0.latitude, longitude: $0.longitude)}).sorted(by: {
$0.distance(from: pointToCompare) < $1.distance(from: pointToCompare)
})
Then, to set your annotation's coordinate to the nearest coordinate, just subscript the sortedCoordinates array.
annotation.coordinate = sortedCoordinates[0].coordinate
I would like to share my solution :)
1) In my case, I upload data from the API, so I need to create a model.
import MapKit
struct StoresMap: Codable {
let id: Int?
let title: String?
let latitude: Double?
let longitude: Double?
let schedule: String?
let phone: String?
let ukmStoreId: Int?
var distanceToUser: CLLocationDistance?
}
The last variable is not from API, but from myself to define distance for each store.
2) In ViewController I define:
func fetchStoresList() {
NetworkManager.downloadStoresListForMap(firstPartURL: backendURL) { (storesList) in
self.shopList = storesList
let initialLocation = self.locationManager.location!
for i in 0..<self.shopList.count {
self.shopList[i].distanceToUser = initialLocation.distance(from: CLLocation(latitude: self.shopList[i].latitude!, longitude: self.shopList[i].longitude!))
}
self.shopList.sort(by: { $0.distanceToUser! < $1.distanceToUser!})
print("Closest shop - ", self.shopList[0])
}
}
3) Don't forget to call the function in viewDidLoad() and import MapView framework :)
I use MapBox api swift 2.3 and reading geojson. But after swift 3 dont work began to upgrade.
Swift 2.3 examples; its work
for location in locations {
nate2D(latitude: location[1].doubleValue, longitude: location[0].doubleValue)
coordinates.append(coordinate)
}
Swift 3.0 dont work
if let feature = feature as? NSDictionary {
if let geometry = feature["geometry"] as? NSDictionary {
if geometry["type"] as? String == "Polygon" {
var coordinates: [CLLocationCoordinate2D] = []
if let locations = geometry["coordinates"] as? NSArray {
for location in locations {
for i in (0 ..< (location as AnyObject).count)
{
let coordinate = CLLocationCoordinate2D(latitude: ???, longitude: ???)
coordinates.append(coordinate)
}
}
}
let shape = MGLPolygon(coordinates: &coordinates, count: UInt(coordinates.count))
DispatchQueue.main.async(execute: {
[unowned self] in
self.mapView.addAnnotation(shape)
})
}
}
}
enter image description here
It ' s correct answer
for location in locations {
for i in (0 ..< (location as AnyObject).count)
{
let a = locations[0] as? NSArray
let b = a?[i] as? NSArray
var c = b?[0]
print(c);
let coordinate = CLLocationCoordinate2D(latitude: b?[1] as! CLLocationDegrees, longitude: b?[0] as! CLLocationDegrees)
coordinates.append(coordinate)
}
}
I am doing little project: If person is near given coordinates it outputs "Hello". It is working but I think it is too much code if I keep making so many variables. Is there a way to organize it or make it easier to add coordinates. I tried using array but can't get it to work. What could be the best solution? I am pretty much new to Swift syntax. Any help is much appreciated.
let addressLocation:CLLocation = CLLocation(latitude: 37.334421, longitude: -122.037987)
let addressLocation2:CLLocation = CLLocation(latitude: 37.334395, longitude: -122.041173)
let meters:CLLocationDistance = location!.distanceFromLocation(addressLocation)
let meters2:CLLocationDistance = location!.distanceFromLocation(addressLocation2)
if (meters <= 50.00000000 || meters2 <= 50.0000000){
print("Hello")
}else{
print("No")
}
This is how you would use an array to hold the locations.
var location = CLLocation(latitude: 37.334421, longitude: -122.037987)
var locations:[CLLocation] = [CLLocation(latitude: 37.334421, longitude: -122.037987),
CLLocation(latitude: 37.334395, longitude: -122.041173)]
var distances = locations.map{location.distanceFromLocation($0)}
let maxDistance = 50.0
if (distances.contains{$0 < maxDistance}) {
print("Hello")
} else {
print("No")
}
If needed, you can get an array of all close locations with locations.filter({ location!.distanceFromLocation($0) < maxDistance }), however, for your purpose, this is the simplest way I could think of:
var locations = [CLLocation(latitude: 37.334421, longitude: -122.037987),
CLLocation(latitude: 37.334395, longitude: -122.041173)]
let maxDistance = 50.0
if locations.contains({ location!.distanceFromLocation($0) < maxDistance }) {
print("Hello")
} else {
print("No close locations")
}
This is how you implement a function that receives a given location, a list of addresses and perform your check.
func check(location:CLLocation?, addresses:[CLLocation]) {
guard let location = location else { return }
if (addresses.contains { $0.distanceFromLocation(location) < 50 }) {
print("Hello")
} else {
print("No")
}
}