It is not possible to install Google AR Core on Galaxy Tab S4 SM-T835. Google Play is showing the message that application is not compatible with device. (anyway it is showed as AR Core compatible).
https://developers.google.com/ar/discover/supported-devices
We can't even install any of ARCore compatible applications that way.
The device has been brough for development and testing of ARCore applications.
We have just received an answer from local Samsung comunity support, that it's not an Samsung application and that way the Samsung has no possibility to change it, and it's needed to contact an developer, in that case a google corporation. They are sorry, but they couldn't help me in that case.
Should we choose another device by different manufacturer (aka avoid Samsung devices) to get compatibility with ARCore? And what device is absolutely compatible one?
At the moment Samsung Galaxy Tab S4 is compatible with ARCore 1.8. And it requires Android 8.0 or later. Galaxy Tab S4 SM-T835 model has all the necessary sensors: Gyroscope, Accelerometer, Compass, and RGB-camera.
There was some compatibility's delay for Samsung gadgets but now everything works perfectly.
Hope this helps.
Related
We' ve got an app out for open testing but my client can't run it on her Galaxy A20 (says 'device not compatible with this version'). She has installed Google Play Services on her device also.
On my dev console the A20 is not shown on the supported device list, although surely it's ARCore compatible (2019 device).?
Can anybody help me understand how to fix this?
Using Unity 2020.3.8f1, ARCore 4.1.7. Min Api level set to 24. Il2cpp backend for 64-bit device support.
I'm intending to create a simple Android app with AR Core. Unfortunately, my current phone is not compatible with Google Play Service for AR.
So I intend to buy a second-handed LG V30 to use for my app.
The problem is, LG V30, is listed in AR supported device, but there's a note that "ARCore uses the wide angle fixed focus rear facing camera for AR tracking". What does that mean? And will it affect my project? My project worked on Samsung Galaxy Note 8, do I need to modify it when testing on LG V30?
Also, I found some articles say that some LG smartphones, include LG V30, doesn't support autofocus. That's related to my question, right?
Install the Google AR Core to access the AR Core feature! The wideangle issue may affect the end result on other devices which does not use wideangle! But still you app will work on other devices
AR Core Supported Devices Check the list for other devices and features!
I hope there is no other topic with the same question but I couldn't find anything related.
Is there a list of supported future devices for ARCore and when those will be probably available? I just got a Huawei Mate10 pro and would love to know when it will be supported.
I'm also up for testing alpha/beta versions.
The ARCore developer previews currently only work with Pixel (XL), Pixel 2 (XL) and Samsung Galaxy S8 devices.
You may want to follow this thread on ARCore's GitHub issues: https://github.com/google-ar/arcore-android-sdk/issues/89
In the meantime, if you want to get started developing for AR and you have an ARKit (iOS) compatible device, you can try Viro React which is a cross-platform AR/VR platform with a write once run everywhere type of a deal.
None can read the future, but you can follow the official list of supported phones as it grows:
https://developers.google.com/ar/discover/
As of 11/march/2018:
Google Pixel
Asus Zenfone AR
LG V30/V30+
OnePlus 5
Samsung Galaxy: S7, S7 edge, S8, S8+, Galaxy 8
I have tried Google ARCore for "unsupported" Android devices, and it's just crash ...
Is ARCore will be compatible with Samsung SM-N950W (Note 8)?
Thanks.
Samsung recently announced that they will be supporting ARCore for more of their devices(scroll to the "Leadership in Augmented Reality" section), which includes the Galaxy Note 8.
The current developer preview, however, is still only supported by three devices: Pixel, Pixel XL, and Samsung Galaxy S8.
I want to create a smart TV app for samsung and LG, which should run on their specific platforms.
The app should be capable of running on the below platforms of LG:-
LG Smart TV SDK V3.0.
LG Smart TV SDK V2.4.0
webOS TV SDK 1.2.0
The app should be capable of running on the below platforms of Samsung:-
SDK 3.5
SDK 4.5
SDK 5.1
If i develop an app for any of these SDK, what are the dependencies in porting it to the other platforms/SDKs.
My undestanding is that core components like the Player and Remote Control Management are platform specific.And you would need to use a configuration file and implements these components independently for each platform.
And between creating the app for LG and sumsung is there any common SDK to develop app once and run on any platform.Could find about "Smart Tv Alliance", but samsung does not support it and is very recent.
Any pointer or suggestions will be helpful
Cross platform development on Smart TV it is a little tricky. I would suggest you to have a look at some cross platform SDK already out there.
Here a brief list:
INIO TV from Mautilus Software
http://www.inio.tv
Source code free and open source at
https://github.com/mautilus/inio-sdk-js
I used in the past, it works well for Samsung and LG.
Tv App Engine
http://www.tvappagency.com
I think it is proprietary and I could not find information about their fees.
Joshfire Smart TV SDK
http://framework.joshfire.com/
I had not opportunity to test it yet but it seems LG is not supported.
I hope it can helps.
Also there is a free and opensource Smartbox library:
https://github.com/immosmart/smartbox
In my opinion rather good one =)