I have tried Google ARCore for "unsupported" Android devices, and it's just crash ...
Is ARCore will be compatible with Samsung SM-N950W (Note 8)?
Thanks.
Samsung recently announced that they will be supporting ARCore for more of their devices(scroll to the "Leadership in Augmented Reality" section), which includes the Galaxy Note 8.
The current developer preview, however, is still only supported by three devices: Pixel, Pixel XL, and Samsung Galaxy S8.
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It is not possible to install Google AR Core on Galaxy Tab S4 SM-T835. Google Play is showing the message that application is not compatible with device. (anyway it is showed as AR Core compatible).
https://developers.google.com/ar/discover/supported-devices
We can't even install any of ARCore compatible applications that way.
The device has been brough for development and testing of ARCore applications.
We have just received an answer from local Samsung comunity support, that it's not an Samsung application and that way the Samsung has no possibility to change it, and it's needed to contact an developer, in that case a google corporation. They are sorry, but they couldn't help me in that case.
Should we choose another device by different manufacturer (aka avoid Samsung devices) to get compatibility with ARCore? And what device is absolutely compatible one?
At the moment Samsung Galaxy Tab S4 is compatible with ARCore 1.8. And it requires Android 8.0 or later. Galaxy Tab S4 SM-T835 model has all the necessary sensors: Gyroscope, Accelerometer, Compass, and RGB-camera.
There was some compatibility's delay for Samsung gadgets but now everything works perfectly.
Hope this helps.
I hope there is no other topic with the same question but I couldn't find anything related.
Is there a list of supported future devices for ARCore and when those will be probably available? I just got a Huawei Mate10 pro and would love to know when it will be supported.
I'm also up for testing alpha/beta versions.
The ARCore developer previews currently only work with Pixel (XL), Pixel 2 (XL) and Samsung Galaxy S8 devices.
You may want to follow this thread on ARCore's GitHub issues: https://github.com/google-ar/arcore-android-sdk/issues/89
In the meantime, if you want to get started developing for AR and you have an ARKit (iOS) compatible device, you can try Viro React which is a cross-platform AR/VR platform with a write once run everywhere type of a deal.
None can read the future, but you can follow the official list of supported phones as it grows:
https://developers.google.com/ar/discover/
As of 11/march/2018:
Google Pixel
Asus Zenfone AR
LG V30/V30+
OnePlus 5
Samsung Galaxy: S7, S7 edge, S8, S8+, Galaxy 8
ARCore supports the following devices only
Google Pixel, Pixel XL, Pixel 2, Pixel 2 XL
Samsung Galaxy S8
Check out ARCoreForAll. You could also try installing the arcore apk provided by google onto a tablet to see if it works. I have had a significant amount of luck installing the official arcore apk on non-supported devices.
I'm developing an iOS game using ARKit. The game concept only works if 6DOF tracking is available, which means that an A9 chip or newer is available.
I don't want users to install the game on older devices like an iPhone 6 - on these devices ARKit would fallback to 3DOF tracking, which doesn't make sense for my game concept (I need translation tracking).
How can I enforce this restriction, that the app can only be installed on devices supporting 6DOF (which, to my knowledge is equivalent to iPhone 6S or newer or iPad Pro or newer, or A9 or newer)?
I checked the iOS Device Compatibility Documentation and the UIRequiredDeviceCapabilities Reference but did not find anything suitable.
It doesn't seem to be in the UIRequiredDeviceCapabilities Reference yet, but as mentioned in the WWDC talk on ARKit there is a UIRequiredDeviceCapabilities key: using arkit in there ensures that your app is offered only to devices with 6DOF support.
Also, to clarify your list: 6DOF supported devices, aka A9 (and better) devices include...
iPhone 6s and later
iPhone SE
any iPad Pro
iPad 5th gen (just "iPad", but the one introduced April 2017)
Has anyone had experience with game development for Samsung Smart TVs and knows if the Samsung SDK 4.1 available for the series of 7000-9000 Samsung Smart TVs?
In the documentation, it says that sdk 4.1 supports 2013. The only sdk that says that it supports to 2010 models(7000-9000) is sdk 1.510.