Observation is not getting fired in Swift 4.2 - ios

Any ideas why Swift is not smart enough to infer the parameters passed to the observeWrapper function.
Code:
let implementation = QuestionJSONStrategy(name: questionGroup.course.rawValue)
_ = observeWrapper(implementation)
showQuestion()
}
func observeWrapper<T: NSObject & QuestionStrategy>(_ object: T) -> NSKeyValueObservation {
return object.observe(\.questionIndex, options: .new) { _, change in
guard let newValue = change.newValue else { return }
print(newValue)
}
}
QuestionStrategy Protocol:
#objc protocol QuestionStrategy :AnyObject {
var questions :[Question] { get set}
var questionIndex :Int { get set }
init(name :String)
func nextQuestion() -> Question
}
QuestionJSONStrategy Class:
#objc public class QuestionJSONStrategy :NSObject, QuestionStrategy {
var questions: [Question] = [Question]()
#objc dynamic var questionIndex: Int = 0

Related

is it possible to use Generic dynamic in Swift

protocol Base {
associatedtype M
var data:M { get set }
func update(data:M)
}
class ViewA : Base {
var data: String = ""
func update(data: String) {}
}
class ViewB : Base {
var data: Int = 2
func update(data: Int) {}
}
var dataArr : [Any] = ["1",2]
var viewArr : [Any] = [ViewA(), ViewB()]
func updatData() {
func update<C, T>(view:C, data:T) where C : Base, C.M == T {
view.update(data: data)
}
for i in 0..<2 {
let view = viewArr[i]
let data = dataArr[I]
// ! there is a errr here, Protocol 'Any' as a type cannot conform to 'Base'
update(view: view, data: data)
}
}
My Views conform to this 'Base' protocol which define what type of data my view use
And I want to implement this updatData function dynamic tell if data can be send to view (base on viwe.m type is same to data's type)
But it is seems to be impossible in Swift?
Array of Any object pass as Base Protocol create conflict.
so add one more class for Base class of ViewA and ViewB
protocol Base {
associatedtype M
var data: M { get set }
func update(data: M)
}
class Base1: Base {
typealias M = Any
var data: Any = ""
func update(data: Any) {
print("Udate \(data)")
}
}
class ViewA: Base1 {
//typealias M = String
//var data: String = ""
override func update(data: Any) {
print("test")
}
}
class ViewB: Base1 {
//typealias M = Int
//var data: Int = 2
override func update(data: Any) {
print(data)
print("Udate")
}
}
var dataArr: [Any] = ["1", 2]
var viewArr: [Any] = [ViewA(), ViewB()]
func updatData() {
func update<C, T>(view: C, data: T) where C: Base, C.M == T {
view.update(data: data)
}
for i in 0..<2 {
let view = viewArr[i]
let data = dataArr[i]
update(view: view as! Base1, data: data)
}
}
You want to create a type erased Base concrete type here: AnyBase:
public final class AnyBase: Base {
fileprivate let _boxed: _Box<M>
public init<Concrete: Base>(_ concrete: Concrete) where Concrete.M == M {
self._boxed = _ConcreteBox(concrete)
}
// Base conformance
public var data: M { _boxed.data }
public func update(data: M) {
_boxed.update(data: data)
}
// Type erasure
fileprivate class _Box<T>: Base {
init() {
guard type(of: self) != _Box.self else { fatalError("Can't create _Box instances, create a sub class instance instead ") }
}
// Base conformance
var base: M {
get { fatalError("Must override") }
set { fatalError("Must override") }
}
func update(data: M) {
fatalError("Must override")
}
}
fileprivate final class _ConcreteBox<Concrete: Base>: _Box<Concrete.M> where M == Concrete.M {
let _concrete: Concrete
init(_ concrete: Concrete) {
self._concrete = concrete
super.init()
}
// Base conformance
override var data: {
get { _concrete.data }
set { _concrete.data = newValue }
}
override func update(data: M) {
_concrete.update(data: data)
}
}
}
Now you can store different concrete instances of Base<M> in an array by adopting the type erased AnyBase<M> instead of using Any in your arrays.

How to test for order of execution

I've got this simple class to store and instance of the type CurrentUser to Realm called CurrentUserStore. There is one rule in this class, that is there can only be one record for an object at all times so for the register(user:) func will need to clear the Realm for that type first before adding a new user. Here's the code:
final class CurrentUserStore: CurrentUserStoreProtocol {
private let realmAdapter: RealmAdapterInterface
init(realmAdapter: RealmAdapterInterface) {
self.realmAdapter = realmAdapter
}
func initiate() throws { ... }
func register(user: User) {
if !realmAdapter.retrieve(type: User.Type).isEmpty {
realmAdapter.clear(type: User.Type)
}
realmAdapter.add(user)
}
func retrieve() -> User { ... }
func unregister() { ... }
}
protocol RealmAdapterInterface {
func initiate() throws
func add<T: Any>(_ entry: T)
func retrieve<T: Any>(type: T.Type) -> [T]
func clear<T: Any>(type: T.Type)
}
Now, to test this behaviour, I have this:
class CurrentUserStoreTest: XCTestCase {
func testRegister_WhenAdapterRetrievesTooManyUsers_ShouldClearAdapterFirst() {
let realmAdapter = MockRealmAdapter(retrieveReturnValue: [User.random(), User.random()])
let store = CurrentUserStore(realmAdapter: realmAdapter)
let inputtedUser = User.random()
store.register(inputtedUser)
XCTAssertTrue(realmAdapter.isClearCalled)
XCTAssertTrue(realmAdapter.clearArgumentType is User.Type)
XCTAssertTrue(realmAdapter.isAddCalled)
XCTAssertEqual(inputtedUser, realmAdapter.addArgumentUser)
}
}
private final class MockRealmAdapter: RealmAdapterInterface {
private(set) var isInitiateCalled = false
private(set) var isAddCalled = false
private(set) var isRetrieveCalled = false
private(set) var isClearCalled = false
private(set) var initiateCallCount = 0
private(set) var addArgumentUser: Any?
private(set) var retrieveArgumentType: Any.Type?
private(set) var clearArgumentType: Any.Type?
private let retrieveReturnValue: [Any]
init(retrieveReturnValue: [Any] = []) {
self.retrieveReturnValue = retrieveReturnValue
}
func initiate() throws {
isInitiateCalled = true
initiateCallCount += 1
}
func add<T>(_ entry: T) throws {
isAddCalled = true
addArgumentUser = entry
}
func retrieve<T>(type: T.Type) throws -> [T] {
isRetrieveCalled = true
retrieveArgumentType = type
return retrieveReturnValue
}
func clear<T>(ype: T.Type) throws {
isClearCalled = true
clearArgumentType = type
}
}
Now, if I were to make the register(user:) func into this:
func register(user: User) {
if !realmAdapter.retrieve(type: User.Type).isEmpty {
realmAdapter.add(user)
realmAdapter.clear(type: User.Type)
} else {
realmAdapter.add(user)
}
}
The test will still be green because we will still call add(_:) and clear(type:) funcs of the adapter class. Although because of the order of execution, the result will be very different. Any idea about how to test this order of execution?
Thanks.
So, after I've got some revelations from the comment by #matt, I've changed my mock class to this:
class CurrentUserStoreTest: XCTestCase {
func testRegister_WhenAdapterRetrievesTooManyUsers_ShouldClearAdapterFirst() {
let realmAdapter = MockRealmAdapter(retrieveReturnValue: [User.random(), User.random()])
let store = CurrentUserStore(realmAdapter: realmAdapter)
let inputtedUser = User.random()
store.register(inputtedUser)
XCTAssertTrue(realmAdapter.isClearCalled)
XCTAssertTrue(realmAdapter.clearArgumentType is User.Type)
XCTAssertTrue(realmAdapter.isAddCalled)
XCTAssertEqual(inputtedUser, realmAdapter.addArgumentUser)
XCTAssertEqual([.retrieveCalled, .clearCalled, .addCalled], realmAdapter.functionCallOrder)
}
}
enum RealmAdapterFunctionCall {
case initiateCalled
case addCalled
case retrieveCalled
case clearCalled
}
private final class MockRealmAdapter: RealmAdapterInterface {
private(set) var functionCallOrder: [RealmAdapterFunctionCall] = []
private(set) var isInitiateCalled = false
private(set) var isAddCalled = false
private(set) var isRetrieveCalled = false
private(set) var isClearCalled = false
private(set) var initiateCallCount = 0
private(set) var addArgumentUser: Any?
private(set) var retrieveArgumentType: Any.Type?
private(set) var clearArgumentType: Any.Type?
private let retrieveReturnValue: [Any]
init(retrieveReturnValue: [Any] = []) {
self.retrieveReturnValue = retrieveReturnValue
}
func initiate() throws {
isInitiateCalled = true
functionCallOrder.append(.initiateCalled)
initiateCallCount += 1
}
func add<T>(_ entry: T) throws {
isAddCalled = true
functionCallOrder.append(.addCalled)
addArgumentUser = entry
}
func retrieve<T>(type: T.Type) throws -> [T] {
isRetrieveCalled = true
functionCallOrder.append(.retrieveCalled)
retrieveArgumentType = type
return retrieveReturnValue
}
func clear<T>(ype: T.Type) throws {
isClearCalled = true
functionCallOrder.append(.clearCalled)
clearArgumentType = type
}
}

What am I doing wrong on passing data through protocol

I'm trying to pass data between viewControllers, but something seems wrong.
The first viewController I want to set the "Bool" to the protocol function to be able to recover in the other screen. What am I doing wrong, I always used protocols but at this time I got in trouble.
That's how I'm doing that:
//
// ComboBoxNode.swift
//
import Foundation
import SWXMLHash
protocol ComboBoxNodeDelegate {
func getCustomOption(data:Bool)
}
class ComboBoxNode: FormControlNode, IFormControlDataSource {
var listType: String?
var dataSource: String?
var dataSourceValue: String?
var dataSourceText: String?
var hasCustomOption:Bool?
var customOptionText: String?
var ctrlDataSourceType: String?
var parameters = [ParameterNode]()
var staticList: FormControlStaticListNode?
var delegate:ComboBoxNodeDelegate?
override init(indexer: XMLIndexer) {
super.init(indexer: indexer)
guard let element = indexer.element else {
preconditionFailure("Error")
}
let isCustomOption = element.bool(by: .hasCustomOption) ?? hasCustomOption
if isCustomOption == true {
self.delegate?.getCustomOption(data: hasCustomOption!)
}
self.readFormControlDataSource(indexer: indexer)
}
override func accept<T, E: IViewVisitor>(visitor: E) -> T where E.T == T {
return visitor.visit(node: self)
}
}
That's how I'm trying to recover on next screen:
// FormPickerViewDelegate.swift
import Foundation
import ViewLib
import RxSwift
class FormPickerViewDelegate: NSObject {
var items = Variable([(value: AnyHashable, text: String)]()) {
didSet {
PickerNodeDelegate = self
self.setDefaultValues()
}
}
private var controlViewModel: FormControlViewModel
private var customText:Bool?
private var PickerNodeDelegate:ComboBoxNodeDelegate?
init(controlViewModel: FormControlViewModel) {
self.controlViewModel = controlViewModel
}
func getItemByValue(_ value: Any) -> (AnyHashable, String)? {
if value is AnyHashable {
let found = items.value.filter {$0.value == value as! AnyHashable}
if found.count >= 1 {
return found[0]
}
}
return nil
}
}
extension FormPickerViewDelegate:ComboBoxNodeDelegate {
func getCustomOption(data: Bool) {
customText = data
}
}
Instead of setting PickerNodeDelegate = self in didSet {} closure
var items = Variable([(value: AnyHashable, text: String)]()) {
didSet {
PickerNodeDelegate = self
self.setDefaultValues()
}
}
Assign it in your init() function instead
init(controlViewModel: FormControlViewModel) {
self.controlViewModel = controlViewModel
PickerNodeDelegate = self
}
Note, your should declare your delegate to be weak also, since it's a delegate, your protocol should conform to be a class type in order to be weakified.
protocol ComboBoxNodeDelegate: class
...
weak var delegate: ComboBoxNodeDelegate?
Here is an example, hope it helps!
protocol ComboBoxNodeDelegate {
func getCustomOption(data:Bool) -> String
}
class ViewOne:ComboBoxNodeDelegate {
var foo:Bool = false
var bar:String = "it works!"
/** Return: String */
func getCustomOption(data:Bool) -> String { //conform here to protocol
// do whatever you wanna do here ...example
self.foo = data // you can set
return bar // even return what you want
}
//initialize
func initalizeViewTwo() {
let v2 = ViewTwo()
v2.delegate = self //since `self` conforms to the ComboBoxNodeDelegate protcol you are allowed to set
}
}
class ViewTwo {
var delegate:ComboBoxNodeDelegate?
func getCustomOption_forV1() {
let view2_foo = delegate.getCustomOption(data:true)
print(view2_foo) // should print "it works!"
}
}
All parameters passed around in Swift are constants -- so you cannot change them.
If you want to change them in a function, you must declare your protocol to pass by reference with inout:
protocol ComboBoxNodeDelegate {
func getCustomOption(data: inout Bool)
}
Note: you cannot pass a constant (let) to this function. It must be a variable -- which I see you are doing!

Swift 2 Correct way to get level of any object game, protocol? struct? extension?

This is my first game, and I'm new on swift and sprite kit.
I must have a level for each class that needs get level. Like car lev1 car lev 2 etc. I have read about protocol extension etc, witch is the best way to approach level management?
I have tried to use LevelTraker as extension of this protocol:
protocol LevelTracker {
typealias TypeUnit: TypeGame
var nameClass: String! {get set}
var currentLevel : Int {get set}
mutating func levelIncreases()
}
but with extension, i must write 3 var each class that needs level.
i try the same extension LevelTraker with struct LevelTraker:
func getClassName (theClass:AnyObject) -> String {
let name = _stdlib_getDemangledTypeName(theClass); return name}
protocol TypeGame {}
enum transportType : TypeGame {
case ground, sea, air
}
struct LevelTracker {
var sender: AnyObject
var TypeUnit: TypeGame
private func getSaveFileWhitName() -> String {
let saveWithName = getClassName(sender) + "." + String(TypeUnit)
return saveWithName
}
var currentLevel : Int {
get {
let stringName = getSaveFileWhitName()
let returnValue : Int = dataBase.read(stringName) as? Int ?? 1 //Check for first run of app, if = nil, set = 1
return returnValue
}
set (newValue) {
let stringName = getSaveFileWhitName()
let level : Int = self.currentLevel
let val = newValue
if (newValue > level) {dataBase.write(val, key: stringName)}
}
}
mutating func levelIncreases() {self.currentLevel++}
///SERVE SOLO PER SVILUPPO
mutating func RESETLEVEL() {dataBase.write(1, key: getSaveFileWhitName())}
}
To use: (thanks #Krzak)
class car {
init () {
let level = LevelTracker(sender: self, TypeUnit: transportType.ground).currentLevel
}
}
But I don't want modify all init object that use level, and the super super class in common, some class don't have propriety level.
The reason why you have compiler error is in your last line. You're missing the .ground
I'm not sure how you're thinking though that this will work, shouldn't it be var?
var level = LevelTracker(sender: self, TypeUnit: transportType.ground).currentLevel
What I am reading it sounds like you are doing this:
class Level : AnyObject
{
private func getSaveFileWhitName() -> String {
let saveWithName = getClassName(sender) + "." + String(TypeUnit)
return saveWithName
}
var currentLevel : Int {
get {
let stringName = getSaveFileWhitName()
let returnValue : Int = dataBase.read(stringName) as? Int ?? 1 //Check for first run of app, if = nil, set = 1
return returnValue
}
set (newValue) {
let stringName = getSaveFileWhitName()
let level : Int = self.currentLevel
let val = newValue
if (newValue > level) {dataBase.write(val, key: stringName)}
}
}
mutating func levelIncreases() {self.currentLevel++}
///SERVE SOLO PER SVILUPPO
mutating func RESETLEVEL() {dataBase.write(1, key: getSaveFileWhitName())}
}
class car : Level
{
init () {
let level = self.currentLevel
}
}
I found a solution, I'm happy to have some comment.
protocol TypeGame {}
enum transportType : TypeGame {
case car, bus, trak
}
protocol LevelTracker {
var nameClass: String! {get}
var currentLevel : Int {get set}
mutating func levelIncreases()
}
extension LevelTracker {
var currentLevel : Int {
get {/*set to DB*/ return 1}
set (newValue) {/*set to DB*/}
}
mutating func levelIncreases() {self.currentLevel++}}
A protocol only for transport object:
protocol Transport : LevelTracker {}
Ok, now my (simplified) class are:
class AllNode {//SKSpriteNode
init(){}
}
class TransportGame:AllNode, Transport {
var nameClass : String! = "Transport"
override init() {
super.init()
self.nameClass = nameClass + "." + getClassName(self)}
}
class Car : TransportGame {}
class miniCar : Car {}
class Bus: TransportGame {}
class Tree: AllNode {}
var carOne = Car()
let levelCar = carOne.currentLevel
var busOne = Bus()
let levelBue = busOne.currentLevel
var treeOne = Tree()
tree.currentLevel //ERROR YUPPI!!!! :)
Now the tree class can't access to level!
What do you think about this solution?

Swift generic function parameter as Class

I'm not sure that this not duplicate. I have protocol and several classs that confurm to it.
protocol DbObject: class {
class func tableName() -> String
init(set: FMResultSet)
func save(db: FMDatabase)
}
And here how I use it:
func updateTable<T where T:DbObject>(nodes: [T]) {
self.db.executeUpdate("DELETE from \(T.tableName())")
for elem in nodes {
elem.save(self.db)
}
}
func loadAllFromObjectTable<T where T:DbObject>(cl: T) -> [T] {
var objArr = [T]()
if let set = db.executeQuery("select * from \(T.tableName())") {
while (set.next() ?? false) {
let obj = T(set: set)
objArr.append(obj)
}
}
return objArr
}
But I wanna that function loadAllFromObjectTable get as parameter class that confirms protocol, not object. How can I achieve that?
EDIT:
From here https://stackoverflow.com/a/26229630/820795
func loadAllFromObjectTable<T where T:DbObject>(_: T.Type) -> [T] {
var objArr = [T]()
if let set = db.executeQuery("select from \(T.tableName())") {
while (set.next() ?? false) {
if let obj = T(set: set)
objArr.append(obj)
}
}
return objArr
}
And usage:
manager.loadAllFromObjectTable(SignNote.self)

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