I need to build a bottomNavigationBar with a vertical overflow TabBar item,
so I tried to use OverflowBox,it looks like useful.
but there is another problew,the overflowed part cannot respond to the button.
so what should I do make the GestureDetector effective?
or you have other ways to build a bottomNavigationBar like this?
thank you very much!
this is screen capture
this is main.dart:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'OverflowBox touch test'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
List<Color> _colors = [
Colors.blue,
Colors.green,
Colors.yellow,
];
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin{
String _tip = "";
TabController controller;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new Center(child: new Text("page 1")),
new Center(child: new Text("page 2")),
new Center(child: new Text("page 3")),
],
),
bottomNavigationBar: new Container(
height: 72.0,
alignment: Alignment.bottomCenter,
color: const Color.fromRGBO(45, 45, 45, 1.0),
child: new TabBar(
controller: controller,
indicatorWeight: 0.01,
tabs: <Widget>[
_getBarItem(0),
_getBarItem(1),
_getBarItem(2),
],
),
),
);
}
#override
void initState() {
super.initState();
controller = new TabController(length: 3, vsync: this);
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
Widget _getBarItem(int idx){
Widget ret = new Container(
width: 80.0,
height: idx==1?120.0:50.0,
color: _colors[idx],
);
if(idx==1){
ret = new OverflowBox(
maxHeight: double.infinity,
alignment: Alignment.bottomCenter,
child: new Container(
color: Colors.black,
child: new GestureDetector(
onTapDown: (x){
controller.animateTo(idx);
},
child: ret,
),
),
);
}
return ret;
}
}
Try to make your GestureDetector wrap your OverflowBox
Use this behavior on the Gesture Detector and then wrap your overflow with it.
GestureDetector(
behavior: HitTestBehavior.translucent,
onTap(){..
)
You should use a Stack with a Positioned widget instead of an OverflowBox.
PS: Using functions that return widget should be avoided.
I can tell you the reason. OverflowBox widget layout is sizedByParent, so the size is 72. When hit test will ingore the pointer out the size. so the child widget overflowed part cannot respond to the button.
Related
I have a Bottom Navigation in parent widget, and a few textfields in child widget. When user clicks on the navigation tab and if one of the textfields is empty, it will set focus on the particular textfields.
I am using the constructor method learnt from one of the developer however I couldn't get it work. It seems like I didn't pass over the context properly. I am not sure.
Anyone able to spot my mistakes or advise other methods which can achieve the same result?
login.dart
class Login extends StatefulWidget{
#override
State<StatefulWidget> createState() {
return _LoginState();
}
}
class _LoginState extends State<Login> {
FocusNode focusNode;
Page1 focus;
#override
void initState() {
super.initState();
focusNode = new FocusNode();
focus = new Page1(focusNode: focusNode);
}
int currentBottomNavIndex = 0;
List<Widget> bottomNav = [
Page1(),
Page2(),
];
onTapped(int index) {
//if(textfield not empty) {
//setState(() {
//currentBottomNavIndex = index;
//});
//}else {
focus.setFocus(context);
//}
}
#override
Widget build(BuildContext context){
return new Scaffold(
appBar: new AppBar(
title: Text('Login Page'),
),
body: bottomNav[currentBottomNavIndex],
bottomNavigationBar: BottomNavigationBar(
onTap: onTapped,
//onTap: requestFocus(context),
currentIndex: currentBottomNavIndex,
type: BottomNavigationBarType.fixed,
items: [
BottomNavigationBarItem(
icon: Icon(Icons.home),
title: Text("Page1"),
),
BottomNavigationBarItem(
icon: Icon(Icons.mail),
title: Text('Page2'),
),
],
),
);
}
}
page1.dart
class Page1 extends StatefulWidget {
final FocusNode focusNode;
const Page1({Key key, this.focusNode}) : super(key: key);
void setFocus(BuildContext context) {
print("$focusNode requestFocus...");
FocusScope.of(context).requestFocus(focusNode);
}
#override
State<StatefulWidget> createState() {
return _Page1State();
}
}
class _Page1State extends State<Page1> {
TextEditingController name1 = TextEditingController();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
body: SingleChildScrollView(
child: Column(
children: <Widget>[
nameApp(),
],
)
)
);
}
Widget nameApp(){
return Container(
margin: EdgeInsets.all(50.0),
//width: 185,
child: Center(
child: Row(
children: [
Container(
child: Text("Name :", style: TextStyle(fontSize: 15), ),
),
Container(
child: Flexible(
child: TextField(
focusNode: widget.focusNode,
controller: name1,
onTap: (){
name1.clear();
},
onChanged: (String str){
},
textAlign: TextAlign.center,
decoration: InputDecoration(
contentPadding: EdgeInsets.symmetric(vertical: 5),
hintText: "Full Name",
hintStyle: TextStyle(fontSize: 14),
),
),
),
),
]
)
)
);
}
}
When user click on the bottom tab, I expect to see the textfield is in focus however nothing happen.
I noticed the method in child widget has been called:
flutter: FocusNode#419f4 requestFocus...
flutter: FocusNode#419f4(FOCUSED) requestFocus...
however the textfield is still not focus.
I've create a simple sample project for this and its works for me just fine.
Please check out my solution:
The HomePage:
import 'package:flutter/material.dart';
import 'package:focus_node/widgets/MyInputWidget.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
FocusNode field1FocusNode = FocusNode(); //Create first FocusNode
FocusNode field2FocusNode = FocusNode(); //Create second FocusNode
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 35),
child: MyInputWidget(
focusNode: field1FocusNode, //Provide the first FocusNode in the constructor
hint: "Email",
onEditCompleted: (){
FocusScope.of(context).requestFocus(field2FocusNode); //Request focus
},
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 35),
child: MyInputWidget(
focusNode: field2FocusNode, //Provide the second FocusNode
hint: "Password",
onEditCompleted: (){
FocusScope.of(context).requestFocus(field1FocusNode); //Request focus
},
),
)
],
),
),
);
}
}
The Custom Widget required focus:
class MyInputWidget extends StatefulWidget {
final FocusNode focusNode;
final String hint;
final VoidCallback onEditCompleted;
MyInputWidget({this.focusNode, this.hint, this.onEditCompleted});
#override
_MyInputWidgetState createState() => _MyInputWidgetState();
}
class _MyInputWidgetState extends State<MyInputWidget> {
#override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.all(8),
child: TextField(
focusNode: widget.focusNode, //The FocusNode provided by the parent widget
decoration: InputDecoration(
hintText: widget.hint
),
onEditingComplete: widget.onEditCompleted,
),
);
}
}
Hope this helps.
I am developing a Flutter app. In this app I have used TabBarController in app bar. I am not using icons and title for AppBar so height is showing me more than expectation. I need help to do this with desired size. I am using following code:
class Dashboard extends StatefulWidget{
#override
State<StatefulWidget> createState() => new _DashboardState();
}
class _DashboardState extends State<Dashboard> with SingleTickerProviderStateMixin{
final List<Tab> myTabs = <Tab>[
new Tab(text: 'page1.',),
new Tab(text: 'page2.'),
];
TabController _tabController;
#override
void initState() {
super.initState();
_tabController = new TabController(length: 3, vsync: this
);
}
#override
void dispose() {
_tabController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
bottom: new TabBar(
indicatorSize:TabBarIndicatorSize.tab,
controller: _tabController,
tabs: myTabs,
labelStyle: styleTabText,
),
),
body: new TabBarView(
controller: _tabController,
children: myTabs.map((Tab tab) {
return new Center(
child: new Text(
tab.text
)
);
}).toList(),
),
);
}
}
Also for reference I am adding screenshot of app.
You can use PreferredSize to adjust the TabBar's height:
#override
Widget build(BuildContext context) {
TabBar _tabBar = new TabBar(
indicatorSize:TabBarIndicatorSize.tab,
controller: _tabController,
tabs: myTabs,
labelStyle: styleTabText,
);
return Scaffold(
appBar: new AppBar(
bottom: PreferredSize(
preferredSize: Size.fromHeight(_tabBar.preferredSize.height - 50),
child: _tabBar,
),
),
// (...)
);
}
Use toolbarHeight:
AppBar(
toolbarHeight: 44,
// ...
)
The easiest way is to use toolbarHeight property in your AppBar
Example :
AppBar(
title: Text('Flutter is great'),
toolbarHeight: 100,
),
Output:
I'm a experienced iOS developer, but completely new to the Flutter. Right now I'm facing a problem with ScrollView in Flutter.
What I want to achieve is building a large scrollable canvas. I did it on iOS before, you can see the screenshot here.
The canvas is a big UIScrollView, and each subview on the canvas is draggable, so I can place them at will. Even if the text is very long, I can scroll the canvas to see the full content. Now I need to do the same thing using Flutter.
Currently, I can only drag the text widgets in Flutter. But the parent widget is not scrollable. I know I need to use a scrollable widget in Flutter to achieve the same result, but I just can't make it work. Here's the code I currently have.
void main() {
//debugPaintLayerBordersEnabled = true;
//debugPaintSizeEnabled = true;
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.indigo,
),
home: new MyHomePage(title: 'Flutter Demo Drag Box'),
);
}
}
class MyHomePage extends StatelessWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body: DragBox(Offset(0.0, 0.0)));
}
}
class DragBox extends StatefulWidget {
final Offset position; // widget's position
DragBox(this.position);
#override
_DragBoxState createState() => new _DragBoxState();
}
class _DragBoxState extends State<DragBox> {
Offset _previousOffset;
Offset _offset;
Offset _position;
#override
void initState() {
_offset = Offset.zero;
_previousOffset = Offset.zero;
_position = widget.position;
super.initState();
}
#override
Widget build(BuildContext context) {
return new Container(
constraints: BoxConstraints.expand(),
color: Colors.white24,
child: Stack(
children: <Widget>[
buildDraggableBox(1, Colors.red, _offset)
],
)
);
}
Widget buildDraggableBox(int boxNumber, Color color, Offset offset) {
print('buildDraggableBox $boxNumber !');
return new Stack(
children: <Widget>[
new Positioned(
left: _position.dx,
top: _position.dy,
child: Draggable(
child: _buildBox(color, offset),
feedback: _buildBox(color, offset),
//childWhenDragging: _buildBox(color, offset, onlyBorder: true),
onDragStarted: () {
print('Drag started !');
setState(() {
_previousOffset = _offset;
});
print('Start position: $_position}');
},
onDragCompleted: () {
print('Drag complete !');
},
onDraggableCanceled: (Velocity velocity, Offset offset) {
// update position here
setState(() {
Offset _offset = Offset(offset.dx, offset.dy - 80);
_position = _offset;
print('Drag canceled position: $_position');
});
},
),
)
],
);
}
Widget _buildBox(Color color, Offset offset, {bool onlyBorder: false}) {
return new Container(
child: new Text('Flutter widget',
textAlign: TextAlign.center,
style: new TextStyle(fontWeight: FontWeight.bold, fontSize: 25.0)),
);
}
}
Any suggestions or code samples would be really helpful to me.
PS: Please forget about the rulers on the screenshot, it's not the most important thing to me right now. I just need a big scrollable canvas now.
The below Code may help to resolve your problem it scroll the custom canvas in horizontal direction as you have shown in example image.
import 'package:flutter/material.dart';
class MyScroll extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Canvas Scroller'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
final width = MediaQuery.of(context).size.width;
final height = MediaQuery.of(context).size.height;
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: new CustomPaint(
painter: new MyCanvasView(),
size: new Size(width*2, height/2),
),
),
),
);
}
}
class MyCanvasView extends CustomPainter{
#override
void paint(Canvas canvas, Size size) {
var paint = new Paint();
paint..shader = new LinearGradient(colors: [Colors.yellow[700], Colors.redAccent],
begin: Alignment.centerRight, end: Alignment.centerLeft).createShader(new Offset(0.0, 0.0)&size);
canvas.drawRect(new Offset(0.0, 0.0)&size, paint);
var path = new Path();
path.moveTo(0.0, size.height);
path.lineTo(1*size.width/4, 0*size.height/4);
path.lineTo(2*size.width/4, 2*size.height/4);
path.lineTo(3*size.width/4, 0*size.height/4);
path.lineTo(4*size.width/4, 4*size.height/4);
canvas.drawPath(path, new Paint()..color = Colors.yellow ..strokeWidth = 4.0 .. style = PaintingStyle.stroke);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
I am creating an app that contains a tab bar on its homepage. I want to be able to navigate to one of the tabs using my FloatingActionButton. In addition, I want to keep the default methods of navigating to that tab, i.e. by swiping on screen or by clicking the tab.
I also want to know how to link that tab to some other button.
Here is a screenshot of my homepage.
You need to get the TabBar controller and call its animateTo() method from the button onPressed() handle.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyTabbedPage(),
);
}
}
class MyTabbedPage extends StatefulWidget {
const MyTabbedPage({Key key}) : super(key: key);
#override
_MyTabbedPageState createState() => new _MyTabbedPageState();
}
class _MyTabbedPageState extends State<MyTabbedPage> with SingleTickerProviderStateMixin {
final List<Tab> myTabs = <Tab>[
new Tab(text: 'LEFT'),
new Tab(text: 'RIGHT'),
];
TabController _tabController;
#override
void initState() {
super.initState();
_tabController = new TabController(vsync: this, length: myTabs.length);
}
#override
void dispose() {
_tabController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Tab demo"),
bottom: new TabBar(
controller: _tabController,
tabs: myTabs,
),
),
body: new TabBarView(
controller: _tabController,
children: myTabs.map((Tab tab) {
return new Center(child: new Text(tab.text));
}).toList(),
),
floatingActionButton: new FloatingActionButton(
onPressed: () => _tabController.animateTo((_tabController.index + 1) % 2), // Switch tabs
child: new Icon(Icons.swap_horiz),
),
);
}
}
If you use a GlobalKey for the MyTabbedPageState you can get the controller from any place, so you can call the animateTo() from any button.
class MyApp extends StatelessWidget {
static final _myTabbedPageKey = new GlobalKey<_MyTabbedPageState>();
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyTabbedPage(
key: _myTabbedPageKey,
),
);
}
}
You could call it from anywhere doing:
MyApp._myTabbedPageKey.currentState._tabController.animateTo(...);
I am super late, but hopefully someone benefits from this. just add this line to your onPressed of your button and make sure to change the index number to your preferred index:
DefaultTabController.of(context).animateTo(1);
You can use TabController:
TabController _controller = TabController(
vsync: this,
length: 3,
initialIndex: 0,
);
_controller.animateTo(_currentTabIndex);
return Scaffold(
appBar: AppBar(
bottom: TabBar(
controller: _controller,
tabs: [
...
],
),
),
body: TabBarView(
controller: _controller,
children: [
...
],
),
);
And than, setState to update screen:
int _currentTabIndex = 0;
setState(() {
_currentTabIndex = 1;
});
chemamolin's answer above is correct, but for additional clarification/tip, if you want to call your tabcontroller "from anywhere", also make sure the tabcontroller is not a private property of the class by removing the underscore, otherwise the distant class will not be able to see the tabcontroller with the example provided even when using the GlobalKey.
In other words, change
TabController _tabController;
to:
TabController tabController;
and change
MyApp._myTabbedPageKey.currentState._tabController.animateTo(...);
to:
MyApp._myTabbedPageKey.currentState.tabController.animateTo(...);
and everywhere else you reference tabcontroller.
If you want to jump to a specific page, you can use
PageController.jumpToPage(int)
However if you need animation, you'd use
PageController.animateToPage(page, duration: duration, curve: curve)
Simple example demonstrating it.
// create a PageController
final _controller = PageController();
bool _shouldAnimate = true; // whether we animate or jump
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
floatingActionButton: FloatingActionButton(
onPressed: () {
if (_shouldAnimate) {
// animates to page1 with animation
_controller.animateToPage(1, duration: Duration(seconds: 1), curve: Curves.easeOut);
} else {
// jump to page1 without animation
_controller.jumpToPage(1);
}
},
),
body: PageView(
controller: _controller, // assign it to PageView
children: <Widget>[
FlutterLogo(colors: Colors.orange), // page0
FlutterLogo(colors: Colors.green), // page1
FlutterLogo(colors: Colors.red), // page2
],
),
);
}
DefaultTabController(
length: 4,
initialIndex: 0,
child: TabBar(
tabs: [
Tab(
child: Text(
"People",
style: TextStyle(
color: Colors.black,
),
),
),
Tab(
child: Text(
"Events",
style: TextStyle(
color: Colors.black,
),
),
),
Tab(
child: Text(
"Places",
style: TextStyle(
color: Colors.black,
),
),
),
Tab(
child: Text(
"HashTags",
style: TextStyle(
color: Colors.black,
),
),
),
],
),
)
i was trying to solve similar issue but passing methods or controllers down the widget tree wasn't a clean option for me. i had requirement to go back to tabbed page from other non-tabbed routes (back to specific tabs).
following solution worked for me
Inside tabbed page: read route arguments
#override
Widget build(BuildContext context) {
final String? tabId = Get.arguments;
_selectedTabIndex = tabId !=null? int.parse(tabId): 0;
return Scaffold(
....
body: _pages[_selectedPageIndex]['page'] as Widget,
bottomNavigationBar: BottomNavigationBar(
onTap: _selectPage,
....);
}
Now the calling page
onSubmit:() { // or some other event
// do something here
Get.offAndToNamed(Routes.homeTabs,
arguments: TabIndex.specialTab.index.toString());
//Routes is a const & TabIndex is enum defined somewhere
}
A solution with TabController + Streams
Pass a stream into the state object. Pass the new tab index through the stream for the state to update itself. Here's how I'm doing it.
import 'package:flutter/material.dart';
class TabsWidget extends StatefulWidget {
const TabsWidget({Key? key, this.tabs = const [], this.changeReceiver}) : super(key: key);
final List<Tab> tabs;
// To change the tab from outside, pass in the tab index through a stream
final Stream<int>? changeReceiver;
#override
State<TabsWidget> createState() => _TabsWidgetState();
}
class _TabsWidgetState extends State<TabsWidget> with SingleTickerProviderStateMixin {
int _index = 0;
late TabController _tabController;
#override
void initState() {
_tabController = TabController(length: widget.tabs.length, vsync: this, initialIndex: _index);
// Listen to tab index changes from external sources via this stream
widget.changeReceiver?.listen((int newIndex) {
setState(() {
_index = newIndex;
_tabController.animateTo(newIndex);
});
});
super.initState();
}
#override
Widget build(BuildContext context) {
if (widget.tabs.isEmpty) return const SizedBox.shrink(); // If no tabs, show nothing
return TabBar(tabs: widget.tabs, controller: _tabController, );
}
}
// Sample usage - main
import 'dart:async';
import 'package:flutter/material.dart';
import 'tabs_widget.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final StreamController<int> tabChangeNotifier = StreamController();
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Tab Change Demo',
home: Scaffold(
appBar: AppBar(
title: const Text('Tab Change Demo'),
),
body: SingleChildScrollView(child: Column(
children: [
const SizedBox(height: 30,),
Row(mainAxisAlignment: MainAxisAlignment.spaceAround, children: [
ElevatedButton(onPressed: () => tabChangeNotifier.add(0), child: const Text('Go Orange')),
ElevatedButton(onPressed: () => tabChangeNotifier.add(1), child: const Text('Go Red')),
ElevatedButton(onPressed: () => tabChangeNotifier.add(2), child: const Text('Go Green')),
],),
const SizedBox(height: 30,),
TabsWidget(changeReceiver: tabChangeNotifier.stream, tabs: const [
Tab(icon: Icon(Icons.circle, color: Colors.orange,),),
Tab(icon: Icon(Icons.circle, color: Colors.red,),),
Tab(icon: Icon(Icons.circle, color: Colors.green,),),
],),
],
),), // This trailing comma makes auto-formatting nicer for build methods.
),
);
}
#override
void dispose() {
tabChangeNotifier.close();
super.dispose();
}
}
This is how the above sample looks.
Use DefaultTabController instead of a local TabController, high enough in your widget tree, and then you'll have access to it from anywhere in that sub tree.
Widget build(BuildContext context) {
return DefaultTabController(
initialIndex: initialIndex,
length: tabs.length,
child: SizedBox( // From here down you have access to the tab controller
width: double.infinity,
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
SomeWidget(), // Has access to the controller
TabBar(
controller: DefaultTabController.of(context),
tabs:
tabs.map((tab) => Tab(child: Text(tab.title, style: const TextStyle(color: Colors.black)))).toList(),
),
Expanded(
child: TabBarView(
controller: DefaultTabController.of(context),
children: tabs.map((tab) => tab.widget).toList(),
),
),
],
),
),
);
}
In any point in that tree, you can access the tab controller with DefaultTabController.of(context) and change the tab, like so:
DefaultTabController.of(context)?.animateTo(0);
class Tab bar
class TabBarScreen extends StatefulWidget {
TabBarScreen({Key key}) : super(key: key);
#override
_TabBarScreenState createState() => _TabBarScreenState();
}
final List<Tab> tabs = <Tab>[
Tab(text: 'Page1'),
Tab(text: 'Page2'),
];
class _TabBarScreenState extends State<TabBarScreen> with SingleTickerProviderStateMixin {
TabController tabController;
#override
void initState() {
super.initState();
tabController = new TabController(vsync: this, length: tabs.length);
}
#override
void dispose() {
tabController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
child: Scaffold(
backgroundColor: Theme.of(context).primaryColor,
appBar: AppBar(
backgroundColor: Theme.of(context).primaryColor,
centerTitle: true,
shape: Border(bottom: BorderSide(color: Colors.white)),
title: Text("Tab Bar",),
bottom: TabBar(
controller: tabController,
tabs: tabs,
indicatorWeight: 5,
indicatorColor: Colors.white,
labelColor: Colors.white,
),
),
body: TabBarView(
controller: tabController,
children: [
PageOneScreen(controller: tabController),
PageTwoScreen(controller: tabController),
],
),
),
);
}
}
class PageOne
class PageOneScreen extends StatefulWidget {
#override
_PageOneScreenState createState() => _PageOneScreenState();
PageOneScreen({controller}) {
tabController = controller;
}
}
TabController tabController;
class _PageOneScreenState extends State<PageOneScreen> {
#override
Widget build(BuildContext context) {
return Column(
children: [
RaisedButton(
onPressed: () {
tabController.animateTo(1); // number : index page
},
child: Text(
"Go To Page 2",
),
),
],
);
}
}
I was following this Stack Overflow post for making a sticky footer. The footer performs like it needs to, but is there a way to add transparency so the items in the list behind the footer can be visible?
Solid footer
Transparent footer
Here is all the code for making the solid footer
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage();
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new Column(
children: <Widget>[
new Expanded(
child: new ListView.builder(
itemCount: 200,
itemBuilder: (context, index) {
return new ListTile(
title: new Text("title $index"),
);
},
),
),
new Container(
height: 40.0,
color: Colors.red,
),
],
),
);
}
}
You can use Stack to display widgets on the top of each others.
new Scaffold(
body: new Stack(
alignment: Alignment.bottomCenter,
children: [
new ListView(...),
new Container(height: 40.0, color: Colors.red),
],
),
),