Issue in saving project to default in pepper robot - robotics

I am facing trouble in saving project to pepper from choregraphe. The project I updated is not getting saved once I restart the pepper. The changes I made are not reflected. I don't have any errors in the code or blocks
I followed the below steps
Connected to pepper
Set the behavior to default
Package and install current project to robot
and also tried to delete the already existing behavior from behavior list but it is not happening.
I am seeing two behaviors in the list once I connect to pepper.
One is my own behavior and the other is .lastuploadedchroegraphebehavior.

I'm not sure what you mean by "Set the behavior to default" - if you mean the little flag in the Robot Applications list, that's something you do after installing the app on Pepper, so it's strange that you say you do that before installing it to the robot.
You might want to try using launch trigger conditions, which usually play better with Autonomous Life.

Related

Xamarin android doesn't always deploy latest code changes

I'm new to Xamarin/Android, and so far it's been a pretty frustrating experience, compounded by code/AXML changes seemingly not being built or deployed to the emulator. I often find that a change I've just made seems to get ignored when I build and run the app.
My suspicions were confirmed when it started throwing an exception on a line in MainActivity.cs that I had commented out. Cleaning and rebuilding didn't help, and in the end deleted the bin and obj folders and uninstalled the app off the emulator for good measure (not sure which of these fixed it though).
Is it just me or is this a common issue? Is there anything I can do to prevent it from happening? I'm using VS2015 Community by the way.
Go to 'Tools/Configuration Manager' and make sure that both 'Build' and 'Deploy' options are checked for 'YourApp.Android' for active solution configuration and active solution platform. Then do 'Clean solution' and 'Rebuild solution', it should always work.
It looks like this is a common issue, as yet unresolved.
One of the comments in the above thread suggested that the problem can occur if you've only changed C# code, and unless you also "touch" one of the xml or axml files then the latest version won't be deployed. This seemed to do the trick in my case but it could have been a coincidence - Xamarin seems to be a temperamental beast, and will randomly fail to build or deploy on occasion, perhaps depending on the wind direction, or colour of my underwear that day.
I'm still in the early stages of learning Xamarin/Android, but if I don't enjoy the experience then I'll be jumping ship to Android Studio (although I'd prefer to stick with C# if I can).

Swift Ios App performance configuration

First of all, I'm sorry to ask a somewhat vague question but I'm only doing it because I'm clueless to what might be causing the problem.
I've been building an app with Sprite Kit and it has worked great. I've made some additions to code at suddently I see a dramatic decrease in performance. I have rolled back all my code changes but the performance didn't go up. I'm left clueless to what's wrong.
After hidious debugging I've noticed that the performance problem only affects run and test builds. If I do a profiling build, the app behaves as normally = with high performance. So this would suggest that my problem is somewhere in the build configuration but I'm completely new to ios build environment configurations.
Can anybody suggest what might be the cause of this? Where should I start looking? I have my background in Java 5 and the compiler and other settings are quite strange to me.
The default setup is to have a Debug config and a Release config, where Debug is configured with no optimizations, and Release does include optimizations. Optimizing often makes it hard to use the debugger, which is why unoptimized code is preferred there.
By default, Run, Test, and Analyze use the Debug config, Profile and Archive use the Release config. Your change in behavior could come from lots of differences: you may have had it configured before to build for Run in Release mode. You may have had a subproject built in Release mode that is now in Debug. You may have made a coding change that is very slow unless the optimizer is used. (Since you say you rolled back the code, this last one is unlikely, but check your version control and see if you changed any project settings.)
If you're seeing weird "it wasn't like that before" behavior when you think you've put everything back, make sure you're rebuilding everything. Delete your Derived Data directory. You can determine where it is in Preferences, Locations. "Delete your Derived Data directory" is the Xcode-equivalent of "try rebooting." It's the most common way to fix strange "Xcode isn't working right" problems. In fact, I put my Derived Data in /tmp/build so that it gets deleted every time I reboot (and so the path is easier for me to remember).

not enough space for environment appears when executing ".exe" file

I am trying to use an application called CLUT.exe which is an old application for MS-DOS that can be used to reindex NTX files for DBF databases.
(This is not the main topic, but I am just writing this if someone wants to test the app and don't trust at all about the content).
The problem starts when trying to run the command line version through console (cmd.exe) and this error appears:
C:\>CLUT.exe [arg1] [arg2] [arg3]
run-time error R6009
- not enough space for environment
So, according to what I've searched, this could be a possible solution:
http://support.microsoft.com/default.aspx?scid=kb;en-us;230205
but it doesn't work and every alternative that I found to solve this over the internet is the same.
Another alternative could be to make right-click in the .exe file, go to Properties then Memory tab and increase the Initial environment memory from Auto to the max value but it doesn't work too.
Well, I am stuck and no "possible" solution is working for me. If someone is interested, knows more about this issue and want to test, you can download the application from here (click "Free Download" green button):
http://www.filebasket.com/free/Development-Clipper-programming-language/clut-exe/13996.html
or directly from my DropBox:
https://dl.dropbox.com/u/15208254/stackoverflow/clut_214.rar
Just to know, I am using Windows 7 and the CLUT.exe application is a Clipper based app (old programming language) that may run under windows console (cmd.exe).
Wikipedia does mention other dos emulators but, oddly, doesn't mention BOCHS.
Reindexing NTX files is not a difficult thing to do, and can be done with tools other than CLUT. For example, many of the utilities listed on this part of Download32 could be used. Otherwise, you could write your own using Harbour Project or xHarbour. Or contact me off list and I'll cook up something in Clipper 5.3.
LATER
If I read the README correctly for CLUT, it's a replacement for the DBU utility that comes with Clipper 5.x. I can supply you with a build of that if you're unsuccessful with other approaches.

XCode Autosave Broken?

I recently changed from developing iOS apps on a MacMini to a new MacBook Pro (2.2 GHz Intel Core i7). While working in XCode, I occasionally get pop-ups when the system is apparently trying to do an autosave and runs into a problem.
The pop-ups state "The document [filename] could not be autosaved. The file has been changed by another application. Click Save Anyway to keep your changes and save the changes made by the other application as a version, or click Revert to keep the changes from the other application and save your changes as a version."
Examples of the filename are: AppDelegate.m, MyLoginViewController.m. There shouldn't be anything else that is changing those files.
I can't do anything within XCode until I choose one of the options. Sometimes it seems like the system is trying to overwrite my newest code with an old version of my code, sometimes it seems like it is trying to save my newest code. So, sometimes Revert is what I need to do to keep my current version, and other times Save Anyway is what I need to do. However, sometimes, I can't tell what the system is trying to do and I choose the wrong option and lose hours of work.
This has happened numerous times over a span of three weeks.
I am using OS X 10.7.2 and XCode 4.2.1. The code is on my MacBook's hard drive.
Does anybody have any idea why this is happening?
Thank you.
This is a huge problem, and it looks like it's Lion's force-fed "file-versioning" that is destroying work.
I typed quite a bit of code into my source and saved it regularly (pretty much after every complete paragraph). Suddenly I couldn't find an entire section that I'd just written. I even did a project-wide search, in case I'd accidentally entered it in the wrong file. Suddenly Xcode raised a dialog saying it couldn't autosave the file because it had been modified externally. Did I want to "revert", or save what was in the editor?
In the several times I've seen this come up on two systems over the past few weeks, I've chosen to save what's in the editor, thinking that obviously it must be the most recent version. WRONG. I hit "Revert", and the block of code reappeared.
There is so much wrong here, it's hard to decide what's the most offensive.
Confirming that this happens on XCode 4.3.2 on an iMac running 10.7.4.
I have found that this bug may be related to having the same file open in more than one tab or window in XCode. If you carefully avoid ever having more than one window open on a given file at a time I think you can avoid this problem. However, it undermines the very useful ability to apple-click method names to navigate to the file that contains them.
This has cost me hours of original work and been the source of immense frustration. The derisive comments from others are simply inadequate.
I heard they had a complicated fix for it already at Apple, but unfortunately, it was "accidentally lost" and now they can't remember which files need what changes to make it work again. :-/

application wont start or load in blackberry simulator

I'm developing an application on two different machines (home and work) and while the home one seems to run just fine, the work one is, for lack of a better word, possessed. It has been exhibiting the following issues:
When loading the application, it will start at the simulator's main screen instead of starting the application at random intervals. You can start the application and have it work fine, then close the simulator, reload, and have the same codebase not load.
Going to applications doesn't show the application itself, in fact it never does.
Trying to load the applications cod file (File->load java program) never works. Tried the steps in this thread, with unreliable results.
Extremely small changes, such as modifying the value of a width variable by one, commenting out a function such as makeMenu or adding a button will cause code to no longer work, with no errors shown by the IDE.
Using clear.bat with sometimes work, sometimes not. Same with manually removing all files with the name of the project.
reinstalling the eclipse environment and the blackberry plugin did nothing more then burn off an hour.
having "load on startup" in the blackberry_app_descriptor.xml file is set.
Both systems are using Eclipse 3.5.1, BB plugin for eclipse 1.1 beta, Java 4.5 with the 8300 simulator. THe only difference that I am seeing is the operating system between the two systems. The work one being XP Sp3, home being vista. THe vista one isn't perfect, but I can test variable changes without flipping a coin to see if the app will even load or not.
I've tried the solutions that were similar on this forum, such as this one, but it looked to be that those solutions are dated as none of the options for the steps existed in my eclipse install.
So has anyone ran into such baffling behavior, and can it be fixed? Anything that I might have missed that could be tried?
I've been seeing this behavior with the new 1.1 plugin, the application doesn't load on startup and the FIle->load java program doesn't help. For me, the solution was I have to run a clean build every time, that is the eclipse clean and build instead of just build, not the clean.bat... Hope this helps!
Try clearing resources that have improper naming structure in your projects stuff with spaces or special character in the name of the file.
It took me two days to figure out.
One solution i got regarding your problem.
As I See Please run the application first time as Run as blackberry simulator
that is got start and here pick up run and then Run as Blackberry simulator

Resources