Trying to do a conversion of Bin to hex onto swift language - ios

Could someone see with wrong with this when i submit doesn't seem to show the answer as the label. If anyone could show me how to fix it!
import UIKit
class ViewTwo: UIViewController {
#IBOutlet weak var num: UITextField!
#IBOutlet weak var hex: UILabel!
#IBAction func binToHex(_ sender: Any) {
}
func binToHex(bin : String) -> String {
let num = bin.withCString { strtoul($0, nil, 2) }
let hex = String(num, radix: 16, uppercase: true)
return hex
}
}

Your hex conversion seems to work, but you are not setting the hex result to label in your button target. Set that like this
#IBAction func binToHex(_ sender: Any) {
self.hex.text = binToHex(bin: "1010")
}

Related

The data I entered in the TextField does not transfer to another label

Hello guys can you help me, I have an app that has two ViewController and in the first VC I have four empty TextField and at the second VC I have four empty Labels that should receive new information and show I the label but my code doesn't work so could you help with this problem, I think something not right with my personalData
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var name: UITextField!
#IBOutlet weak var age: UITextField!
#IBOutlet weak var city: UITextField!
#IBOutlet weak var mail: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(self.dismissKeyboard))
view.addGestureRecognizer(tap)
}
#objc func edit() {
print("Edit is done")
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard segue.identifier == "personalData" else { return }
guard let destination = segue.destination as? SecondViewController else { return }
destination.personalData = name.text ?? ""
destination.personalData = age.text ?? ""
destination.personalData = city.text ?? ""
destination.personalData = mail.text ?? ""
}
#objc func dismissKeyboard() {
view.endEditing(true)
}
}
//////////////////////////////////////
import UIKit
class SecondViewController: UIViewController {
struct User{
}
var personalData = ""
override func viewDidLoad() {
super.viewDidLoad()
firstProfileLabel.text = personalData
secondProfileLabel.text = personalData
thirdProfileLabel.text = personalData
lastProfileLabel.text = personalData
print("SecondVC", #function)
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .edit,
target: self,
action: #selector(edit))
}
#objc func edit() {
print("Edit is done")
}
#IBOutlet weak var firstProfileLabel: UILabel!
#IBOutlet weak var secondProfileLabel: UILabel!
#IBOutlet weak var thirdProfileLabel: UILabel!
#IBOutlet weak var lastProfileLabel: UILabel!
}
My mentor said that "The problem is with the variable personalData. The variable is of the stripe type and can store only one value.
If you want to pass values through a variable and not directly, you can create a structure, e.g. User with variables Name, Age, City, etc., and make personalData a User type and empty array."
But I don't understand how exactly I should write it in code.
Start simple. Give your second view controller separate properties for each value you want to pass:
class SecondViewController: UIViewController {
var name: String
var age: String
var city: String
var mail: String
}
Then in your first view controller's perpare(for:) method, set each of those variables separately:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard segue.identifier == "personalData" else { return }
guard let destination = segue.destination as? SecondViewController else { return }
destination.name = name.text ?? ""
destination.age = age.text ?? ""
destination.city = city.text ?? ""
destination.mail = mail.text ?? ""
}
And rewrite your second view controller's viewDidLoad method to install each property into the correct field.
Once you've got that working, you can figure out how to instead pass all the string values in a single structure.
Hint:
Create a struct called something like UserInfo:
struct UserInfo {
let name: String
let age: String
let city: String
let mail: String
}
And then give your second view controller a property of type UserInfo, and set that in prepare(for:)

Swift - Accessing implicitly unwrapped variable gives a nil error

I'm following a tutorial on CoreData and I've been following it exactly, yet when they run the app, everything works and saves correctly, yet I get a nil error. The tutorial is a few years old, so I'm not sure if something has been udpated in the way CoreData works. It's an app to save goals.
Here's the first view controller where you enter the text of the goal and if it is short or long term:
import UIKit
class CreateGoalViewController: UIViewController, UITextViewDelegate {
#IBOutlet weak var goalTextView: UITextView!
#IBOutlet weak var shortTermButton: UIButton!
#IBOutlet weak var longTermButton: UIButton!
#IBOutlet weak var nextButton: UIButton!
var userGoalType: GoalType = .shortTerm
override func viewDidLoad() {
super.viewDidLoad()
nextButton.bindToKeyboard()
shortTermButton.setSelectedColor()
longTermButton.setDeselectedColor()
print("\(userGoalType)")
goalTextView.delegate = self
}
#IBAction func nextButtonPressed(_ sender: Any) {
if goalTextView.text != "" && goalTextView.text != "What is your goal?" {
guard let finishVC = storyboard?.instantiateViewController(withIdentifier: "FinishVC") as? FinishGoalViewController else {return}
finishVC.initData(description: goalTextView.text!, type: userGoalType)
print("\(finishVC.goalType.rawValue) after next button pressed")
performSegue(withIdentifier: "goToFinish", sender: self)
}
}
#IBAction func longTermButtonPressed(_ sender: Any) {
userGoalType = .longTerm
longTermButton.setSelectedColor()
shortTermButton.setDeselectedColor()
print("\(userGoalType)")
}
#IBAction func shortTermButtonPressed(_ sender: Any) {
userGoalType = .shortTerm
shortTermButton.setSelectedColor()
longTermButton.setDeselectedColor()
print("\(userGoalType)")
}
#IBAction func backButtonPressed(_ sender: Any) {
dismiss(animated: true)
}
func textViewDidBeginEditing(_ textView: UITextView) {
goalTextView.text = ""
goalTextView.textColor = UIColor(ciColor: .black)
}
}
And here's the following view controller where you set the number of times you want to do that goal where the CoreData functions are:
import UIKit
import CoreData
class FinishGoalViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var createButton: UIButton!
#IBOutlet weak var pointsTextField: UITextField!
var goalDescription: String!
var goalType: GoalType!
func initData(description: String, type: GoalType) {
self.goalDescription = description
self.goalType = type
}
override func viewDidLoad() {
super.viewDidLoad()
createButton.bindToKeyboard()
pointsTextField.delegate = self
}
#IBAction func createGoalPressed(_ sender: Any) {
if pointsTextField.text != ""{
self.save { finished in
if finished {
dismiss(animated: true)
}
}
}
}
#IBAction func backButtonPressed(_ sender: Any) {
dismiss(animated: true)
}
func save(completion: (_ finished: Bool) -> ()) {
guard let managedContext = appDelegate?.persistentContainer.viewContext else {return}
let goal = Goal(context: managedContext)
goal.goalDescription = goalDescription
goal.goalType = goalType.rawValue
goal.goalCompletionValue = Int32(pointsTextField.text!)!
goal.goalProgress = Int32(0)
do{
try managedContext.save()
print("successfully saved data")
completion(true)
}catch{
debugPrint("Could not save: \(error.localizedDescription)")
completion(false)
}
}
}
I'm getting a nil error in the save function with the goalType.rawValue turning up nil. The goal type is set up in an enum file:
import Foundation
enum GoalType: String {
case longTerm = "Long Term"
case shortTerm = "Short Term"
}
I'm not sure why there's an error. Because in the CreateGoalViewController, I print the goalType.rawValue from the following view controller and it comes up with the correct string, either short or long-term. But when FinishGoalViewController loads, it is all of a sudden nil.
You are initiating and configuring your FinishGoalViewController in nextButtonPressed but you never use it. performSegue(withIdentifier: "goToFinish", sender: self) will create and push a new instance of FinishGoalViewController.
The most simple aproach would be to push your allready configured controller from your curent Controller. Remove performSegue(... and use.
self.navigationController?.pushViewController(finishVC, animated: true)
If you still want to use the segue, remove everything from the nextButtonPressed function, leaving just the performSegue(... line. After that add this function to your CreateGoalViewController controller.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToFinish" {
if let finishVC = segue.destination as? FinishGoalViewController {
// configure finshVC here
}
}
}

Getting API data + Optional Problems

I'm struggling to get an optional type to a Label.text. It keeps on giving me "nil" value and won't change the text.
import UIKit
class VerifyPNViewController: UIViewController {
#IBOutlet weak var VerificationMessage: UILabel!
#IBAction func backButton(_ sender: Any) {
self.view.window!.rootViewController?.dismiss(animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
}
func didSuccess(_ response: GetLoginVerificationMessage){
let Main = response.result!
DispatchQueue.main.async {
print(Main)
self.VerificationMessage?.text = Main
print(self.VerificationMessage?.text)
}
}
}
and I will get a
234443 << which is a response.result!
nil << print(self.VerificationMessage?.text)
I have no idea why this value won't go into the "self. Verification?.text" Does anyone have ideas?
Thank you.

How to connect multiple action to one button Xcode?

I'm a noob in ios development and i have a simple problem which i still cannot solve. The thing is i making a reverse words app and when the user tap the button at first time it will reverse the sample text but then when user tup second time same button it will clear the text inside sample text and result label. So the main question is how to connect the "clear action" to the same button ?
#IBOutlet var actReverseStyle: UIButton!
#IBOutlet weak var sampletext: UITextField!
var sample: String {return sampletext.text ?? ""
}
#IBOutlet weak var resultscreen: UILabel!
#IBAction func actreverse(_ sender: UIButton!) {
let sampleSentence = sample
func reverseWolrdsInSentance(sentanse:String) -> String{
let allWords = sampleSentence.components(separatedBy: " ")
var newSentence = ""
for word in allWords{
if newSentence != ""{
newSentence += " " }
let reverseWord = String(word.reversed())
newSentence += reverseWord}
return newSentence}
resultscreen.text = reverseWolrdsInSentance(sentanse: sampleSentence)
actReverseStyle.setTitle("Clear", for: .normal)
}
}
This may be more convenient.
#IBAction func actreverse(_ sender: UIButton!) {
sender.isSelected.toggle();
if sender.isSelected {
// do reverse
} else {
// do clear
}
}
Just use a boolean flag which toggles every time the action is fired
private var clearAction = false
#IBAction func actreverse(_ sender: UIButton!) {
if clearAction {
// do clear stuff
clearAction = false
} else {
// do reversing stuff
clearAction = true
}
}

How to receive tag pressed event using tagListView?

I'm using cocoa pod of TagListView https://github.com/ElaWorkshop/TagListView. And I need to catch the tagPressed event. I know that I should implement the delegate TagListViewDelegate, but I don't know where and how. Sorry for bad eng.
Here's my code
import UIKit
import TagListView
class MoreInfoViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
#IBOutlet weak var tagListView: TagListView!
#IBOutlet weak var tagNameTextField: UITextField!
#IBAction func addTagButtonPressed(_ sender: UIButton) {
guard tagNameTextField.text != "" else { return }
let tagName = tagNameTextField.text!
tagNameTextField.text = ""
tagListView.addTag(tagName)
}
}
Quoting directly from the documentation,
You can implement TagListViewDelegate to receive tag pressed event:
// ...
{
// ...
tagListView.delegate = self
// ...
}
func tagPressed(title: String, tagView: TagView, sender: TagListView) {
print("Tag pressed: \(title), \(sender)")
}
Simply define your delegate and place the function within the controller and touch events should be called to this function.

Resources