Flutter Google Play Console Resource Name for Tests - dart

I developed an app in Flutter and I'm posting to Google Play, though, I would like to know how / where I can set the widget name information so that I can enter as login credentials on the Play Console for automated tests / captures (the image shows Google Play Location)...

We cant use automated tests for now. But if you created an alpha version for pre-release test you can add login parameters:
Go to play console select your app
select "Pre-release report" in "version management" tab
in Settings tab fill "Login credential" section
pre-release testers will use it.

Related

Flutter, build for IOS : Cant see the login page on Iphone

Im using Flutter on Windose to create an app for Android & IOS.
I use Codemagic to build and sign my app for Apple. The first version was ok and is live on the App Store.
But I need to implemant Sign In with Apple for the next version.
Im using this package : https://pub.dev/packages/sign_in_with_apple
it, and it works good on android, a webpage opens and I can login and get back user session..
For Apple, compilation is fine, it is pushed on Apple servers and I get the app on Testflight, but impossible to make it works, the login page is never called.
As I understand, I need to ad the "Sign in with Apple" capability.
But without XCode, I cant figure how to do that!!
Is it possible to edit the info.plist, or another file, to add this capability?
I have build and change already all the certificates, profiles... on apple console, to add the Sign In with Apple, but same result!
Thanks by advance!
with Codemagic you can connect to a build machine and use Xcode to update project settings and push the changes back to the repository.
Install VNC Viewer on your machine
Start a new build (I'd recommend using Mac Pro instance type as Xcode requires more resources)
When the build has started, click Explore build machine above the build steps to see the instructions for setting up VNC access. Use the given Host, Port, Username and Password on your VNC client to establish the connection.
read more here https://blog.codemagic.io/remote-access-to-virtual-mac-build-machine/

Facebook error "App not setup:still in development mode"

I know there are quite a few questions already asked in regards to this, but I couldn't find one that answers my current question exactly.
Actually 2 days ago,my app is perfectly running for Facebook login and registration .but now it shows below error .
i have done all the required steps and it was running perfectly.
Logon Facebook Developer Account
Go to Apps and select your APP and click on the Status & review then select "YES" access public then click confirm button to finished.
1.Login in Facebook developer console
2.Go to your facebook app dashboard,
3.near to the top right corner, you can see a toggle button named 'status'
4. switch to Live mode
Goto : https://developers.facebook.com/apps/
choose your app from list and click on status than development mode from Off to On (you should must add privacy policy before change development mode) you can also add from here : https://termsfeed.com/

Facebook Unity SDK iOS login is not using system level login but uses browser or facebook app

I have encountered an issue where a facebook user is logged in from within iOS 7.1 itself (from Settings app). My app is ignoring this system level log in, and instead is switching to the facebook app (if installed), or web browser to log in the user. From facebook developers dashboard, under iOS settings I have entered the correct bundle identifier, and also enabled Single Sign On.
Also in the Settings app, there is no switch for my app to allow it to use the facebook account.
I'm using Facebook Unity SDK 5.1 and Unity 4.3.0f4
(P.S. On Android it works fine and uses the system level login)
Any ideas?
It sounds to me like your URL scheme suffix isn't set up correctly. If you press open the Facebook menu on the top bar in unity and click edit settings it will open your Facebook settings.
Within this window put "fb" + appId e.g. fb0123456789 into the URL scheme suffix box. Then instead of hitting build and run to test, just press build so that your post processes will make this change in your plist.

Facebook ios sdk login error

I'm currently developing an iOS app that uses the Facebook sdk for login (through FBLoginView).
Everything works well except for those who have an older version of facebook.
When they press the "login with facebook" button they reach facebook's login page as intended, but once they log in they get an error message stating that the app is not well configured, here's a screenshot of the error:
subtitle: "Application not configured: the developers of this app haven't properly configured it to connect to Facebook"
As I said things fail for those who have an older version of facebook only, I can currently see 3 versions around me, the one with the dark sidebar on the left, one with 2 sidebars on both sides, and the old one with a light sidebar on the left.
Is there something special to do to have it working on all version ?
In case it happens to somebody else : I had the same error and it came from the fact that I tried to login with another login that the one I used to create the app on the facebook dashboard.
Because when your app on the facebook dashboard is in development mode, it is only visible to the account who created it...
Check whether your app is not in Sandbox mode and if it is then set testers through the developers' settings, also check and try to create a new hashkey and to input it in the developers' settings.

Unity IOS Facebook: FB.Login brings me to an Error Window on the iPhone

After I compiled my game in Unity and XCode, I'm running the game on my iPhone. And when FB.Login("email,publish_actions", LoginCallback) gets called, it brings me to a window that says
Error
App not Setup: The developers of this app have not set up this app properly for Facebook Login.
In the App Dashboard Do you want to make this app and all its live features available to the general public? is set to NO, HOWEVER I've added a Test User in the App Dashboard, and I'm logged in as that Test User on my phone outside of my app under Settings. Shouldn't this work? I don't want to publish my app to all users just yet.
I also double checked:
"App Id" in Unity -> Facebook -> Edit Settings is the same as the one in the App Dashboard
"Bundle ID" in the App Dashboard is the same as in Unity's Player Settings -> Bundle Identifier
In the App Dashboard I have "App Domain" empty, since I just run it from the iPhone and not from the Web. Or do I still need an App Domain..?
Not sure if it's relevant, but on running FB.Init, he logs this in XCode:
Using SDK 4.3.6, Build 131121.17562b74012d24a
Finished loading Facebook dll. Build N/A
DO you have Facebook APP id in info.plist? check bundle id is case sensitive? Is single sign on set to yes in Facebook dashboard? also try enabling client auth login and embedded browser auth login in FB dashboard.
I found the problem. Everything was set up correctly with the app on Facebook and Unity, however just on my phone my Facebook app had another user logged in.
Seems like that is a different login thing that when you log in under Settings.
Thanks for your help though!

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