I have a quick question.
I've spent a couple of hours Googling this but I can't seem to find an answer.
Where exactly in the Kaa C SDK is the host IP address of the kaa-node embedded? I know that each time you update the IP address of the Sandbox using the Management page, you have to regenerate the SDK. But in my case, the SDK that has generated has taken me many hours to debug and fix, and I would not like to repeat that process all over again.
Instead, I would prefer just fixing the one or two files that contain the updated IP address. But does anyone know which files these are?
I've heard that they are in the bootstrap extension header files. Is this true?
Thank you!
During the SDK generation (for security purposes), a list of the available bootstrap nodes are embedded on a header file (except Java SDK). This header file is saved as kaa_defaults.h and can be encountered in your generated C SDK files.
If you wanna see the C SDK generation code, you can find it here.
I don't think you'll be able to change manually the address on this file, or if there's another way instead of re-generating a SDK with the new address of your instances.
Related
I am trying to use the finder comment field of a file stored in the folder of my iOS application (I'm talking about local storage, not in the cloud). The function MDItemCreate that would enable me to do so easily is not available in iOS applications apparently, which must be why the build currently fails with the error warning : "Cannot find 'MDItemCreate' in scope". Apple documentation in fact states that this method is only available on MacOS.
I have tinkered with FileManager but it doesn't grant access to comments.
This topic seems related but the solution is quite opaque to me.
My understanding of Swift is rather limited, if you would be so kind as to provide a simple and detailed answer I'd be much grateful.
With thanks,
Julien
I'm not completely certain, but messages like "Cannot find 'X' in scope" are often due to a forgotten import statement. MDItemCreate(_:_:) (docs) seems to be part of the Core Services framework, which has been part of iOS since iOS 12. Have you imported the framework?
You can do this (at the top of your .swift file) as follows:
import CoreServices
I have a Xcode project I got from another developer. Initially when I opened it it has a bunch of errors (most of which were un-updated frameworks). I got it to work after a while and I fixed it. I want pass it back to the manager since I'm leaving uni in a few months. I copied it over to my friends Mac to see what would happen if I just took the project and all it's folders and made it a zipfile. It didn't work for some reason. It gave me an error:
error: using bridging headers with framework targets is unsupported
But why did that come up? I mean it's the same code on the slightly different versions of Xcode (13.1 versos 14.1) but I doubt there was a massive change between the two that would cause this. I want to be able to pass these app later in the future without having to care about this stuff. I made a GitHub (link below) would cloning that work? Also the laptop I chose was just a fresh reset. Would it be due to not having coco-pods installed?
I feel like I could go through and fix it all on that laptop and document that but then I'm afraid that every time I put it on a new one it would come up with random errors every single time making my documentation moot.
https://github.com/AbdullahMSaid/SonicExperiment-Works
With big help this was Fixed.
Things that fixed it.
Having the correct version of Xcode
Turning everything from absolute path to relative
Lots of other code fixes. But those are my project specific.
You don't need bridging headers in framework. Use should have something like "YourFramework.h" where you can import your .h files.
Hi I have a problem I can not find template.pcp file that should be in windows SDK but It is not. I need it to make a patch .msp file I am following this tutorial: MSDN tutorial . Does anyone know where could I find it?
I can't see the template.pcp file anywhere in the SDK at this point, it might have gotten removed whereas it previously kept being moved.
The free MSI SDK tool called Orca can save a PCP file - and other types of MSI-relevant files. Search Windows SDK folder for Orca-x86_en-us.msi and install. Some more info here, current paths etc... (towards bottom).
WiX can also create a PCP file via markup, as explained in this thorough tutorial: Using Patch Creation Properties. This tutorial should contain all required information to succeed without the template.pcp file (though I never use patching).
In this project I've to develop an iOS application which reads the .psl files and arranges the data in the relevant section. For eg: the inbox messages from the psl file into the app's inbox folder and so on.
Can anyone guide me regarding the steps? And how would my project proceed also tell the workflow of this whole process.
The first thing you're going to have to tackle is to figure out how to get the file onto the phone. If you're getting it from the web; you could register as a sharable-target for that file type, or you could potentially integrate the DropBox api or something similar.
Once you have the file; you'll have to develop something to parse the file and use it as a datafile. Depending on the size and complexity of the file there will be different possible approaches to this, and you'll need to figure out what's going to be performant for you.
Then you'll build view controllers that leverage your model and make awesome things happen on the phone.
Your question is extremely general; so this is a very general answer. To me; the immediate critical questions are: how to get the file to the phone; and how to read the file format without loading the whole thing into RAM at one time?
Alright, guys. I'm going freakin' crazy with this one. It is utterly ridiculous that the FacebookSDK causes so many issues. I know there are a couple questions on here regarding this issue, but they all seem to be outdated.
I pulled my Xcode project onto a new computer, and can't build it because I get the "FacebookSDK/FacebookSDK.h" file not found error. There are answers such as This one, but I've followed the steps in every single answer and haven't found one that works. I've just made a fresh pull from my working project from the original machine to the new one. I'll take some screenshots showing my current settings for various fields mentioned in other answers, and maybe I Just have something wonky that is interfering.
Here are the contents of the SDK that I just downloaded
Here are the contents of my Xcode project folder. There isn't anything else Facebook in here.
Here are the frameworks inside my Frameworks group and inside the Link Binary with Libraries section of Build Phases
There are a couple frameworks that are red, and that's OK for now. They were not in the repo, and are instead referenced from Documents or Downloads, and they played nice when I moved the files over and linked them. I just reset my repo to when I pulled it to make sure I didn't have anything from weird stuff I tried that prevents a proper solution from working.
Framework search paths. You can also see that my library search paths is empty. I labeled the stuff I wanted to hide, as it was identifying information
For some reason, my Documents for the new machine is already under the framework search paths. I did not add this myself.
Any ideas on what I can try? This is endlessly frustrating. I've wasted an entire day of development on trying to get Facebooks SDK re-integrated on a new machine.
I was also face the same problem every time I got the checkout for new version from svn.What I did was just removed the Facebook SDK and add again from the backup.It taken me out that time.Please try this might be it works for you.