I am building a flutter app with several different files so I can piece them together as needed. One of the separate files builds out a BottomNavigationBar. The other files build out the separate pages that the BottomNavigationBar will link to. Navigation works fine, but every time I change screens, the color of the BottomNavigationBar (which should be highlighting the screen that is currently active) is snapping back to the first tab. I am certain the reason for this is that when I click on the BottomNavigationBar, it appropriately routes me to the next view (and in fact I see the new tab highlighted on the old view before going to the next one) and then once on the new page, BottomNavigationBar is being called again, where I am establishing that it start at its home point (the first tab) until further notice. Here is the code for the BottomNavigationBar file:
import 'package:flutter/material.dart';
import 'profile.dart';
import 'search.dart';
import 'favorites.dart';
import 'featured.dart';
class NavBar extends StatefulWidget {
#override
NavBarState createState() => NavBarState();
}
class NavBarState extends State<NavBar>{
int currentTab = 0;
FeaturedScreen one;
SearchScreen two;
FavoritesScreen three;
ProfileScreen four;
List<Widget> pages;
Widget currentPage;
#override
void initState() {
one = FeaturedScreen();
two = SearchScreen();
three = FavoritesScreen();
four = ProfileScreen();
pages = [one, two, three, four];
super.initState();
}
#override
Widget build(BuildContext context) {
return BottomNavigationBar(
type: BottomNavigationBarType.fixed,
currentIndex: currentTab,
fixedColor: new Color(0xffffffff).withOpacity(0.5),
onTap: (int index) {
setState((){
currentTab = index;
currentPage = pages[index];
});
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => currentPage)
);
},
items: <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: currentTab==0?Icon(
Icons.apps,
color: Color(0xff70E0EF),
size: 35.0,
):Icon(
Icons.apps,
color: Colors.black,
size: 35.0,
),
title: Text(
'Collections',
style: new TextStyle(
color: Colors.white,
fontSize: 0.0,
height: 0.0,
),
),
),
BottomNavigationBarItem(
icon: currentTab==1?Icon(
Icons.search,
color: Color(0xff70E0EF),
size: 35.0,
):Icon(
Icons.search,
color: Colors.black,
size: 35.0,
),
title: Text(
'Search',
style: new TextStyle(
color: Colors.white,
fontSize: 0.0,
height: 0.0,
),
),
),
BottomNavigationBarItem(
icon: currentTab==2?Icon(
Icons.favorite,
color: Color(0xff70E0EF),
size: 35.0,
):Icon(
Icons.favorite,
color: Colors.black,
size: 35.0,
),
title: Text(
'Favorites',
style: new TextStyle(
color: Colors.white,
fontSize: 0.0,
height: 0.0,
),
),
),
BottomNavigationBarItem(
icon: currentTab==3?Icon(
Icons.person,
color: Color(0xff70E0EF),
size: 35.0,
):Icon(
Icons.person,
color: Colors.black,
size: 35.0,
),
title: Text(
'Profile',
style: new TextStyle(
color: Colors.white,
fontSize: 0.0,
height: 0.0,
),
),
),
],
);
}
}
Each of the four items will load a page that, for now, looks more or less exactly like this:
import 'package:flutter/material.dart';
import 'navbar.dart';
class FeaturedScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Featured(),
bottomNavigationBar: NavBar(),
);
}
}
class Featured extends StatefulWidget {
#override
FeaturedState createState() => FeaturedState();
}
class FeaturedState extends State<Featured>{
#override
Widget build(BuildContext context) {
return Scaffold(
body: new Stack(
fit: StackFit.passthrough,
children: [
new Container(
decoration: new BoxDecoration(
image: new DecorationImage(
image: new AssetImage('assets/FeaturedBG.png'),
fit: BoxFit.cover
),
),
),
],
),
);
}
}
How can I make it so that BottomNavigationBar activates correctly per active page?
P.S. Sorry if this was a confusing question. Happy to make a gif of what's happening on request.
In the example code you have posted, each page is getting a new BottomNavigationBar. So when you navigate to it, it will always begin at the initial state. To avoid this problem, you should structure your pages so that there is a single bottom navigation bar that they all share, instead of using the router. You will also need to remove the Scaffold and nav bar from each page.
class MyScreens extends StatefulWidget {
#override
MyScreensState createState() => new MyScreensState();
}
class MyScreensState extends State<MyScreens> {
#override
Widget build(BuildContext context) {
return new Scaffold(
body: _pages[currentTab], // <- change the widget here
navBar: new BottomNavigationBar( /* ... */),
);
}
}
For more ideas on how to structure a bottom nav bar, check out the example code in the flutter gallery.
Related
Is there any way to create a background floating window using Flutter like IMO does.
Background Floating Window: This is a window which can be dragged using fingers and it is not only limited to my app. User can have my app window showing up on different apps too. Some apps that uses it include TrueCaller, IMO, etc.
Here is the screenshot, the boy window can be dragged and when you tap home button, the app will get minimised but this boy window will still be there on the home launcher and if user navigates to some other app, this window will still persist.
Screenshot Example
the below code gives you the result you want
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Unit Converter',
home: Scaffold(
body: SafeArea(
child: Center(
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
color: Colors.red
),
),
Container(
margin: EdgeInsets.all(20),
width: 150,
height: 200,
decoration: BoxDecoration(
color: Colors.blue
)
)
],
),
),
),
),
);
}
}
A minimal E.g of What you Want:
import 'package:flutter/material.dart';
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: App(),
),
);
}
}
class App extends StatefulWidget {
#override
AppState createState() => AppState();
}
class AppState extends State<App> {
Color caughtColor = Colors.grey;
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(color: Colors.red),
),
DragBox(Offset(0.0, 0.0), 'Box One', Colors.blueAccent),
DragBox(Offset(200.0, 0.0), 'Box Two', Colors.orange),
DragBox(Offset(300.0, 0.0), 'Box Three', Colors.lightGreen),
],
);
}
}
class DragBox extends StatefulWidget {
final Offset initPos;
final String label;
final Color itemColor;
DragBox(this.initPos, this.label, this.itemColor);
#override
DragBoxState createState() => DragBoxState();
}
class DragBoxState extends State<DragBox> {
Offset position = Offset(0.0, 0.0);
#override
void initState() {
super.initState();
position = widget.initPos;
}
#override
Widget build(BuildContext context) {
return Positioned(
left: position.dx,
top: position.dy,
child: Draggable(
data: widget.itemColor,
child: Container(
width: 100.0,
height: 100.0,
color: widget.itemColor,
child: Center(
child: Text(
widget.label,
style: TextStyle(
color: Colors.white,
decoration: TextDecoration.none,
fontSize: 20.0,
),
),
),
),
onDraggableCanceled: (velocity, offset) {
setState(() {
position = offset;
});
},
feedback: Container(
width: 120.0,
height: 120.0,
color: widget.itemColor.withOpacity(0.5),
child: Center(
child: Text(
widget.label,
style: TextStyle(
color: Colors.white,
decoration: TextDecoration.none,
fontSize: 18.0,
),
),
),
),
));
}
}
A simple way to do this would be a stack.
https://docs.flutter.io/flutter/widgets/Stack-class.html
I am trying to create a uniform drawer that is accessible across all pages in my app. How do I make it persist throughout all these pages without having to recreate my custom Drawer widget in every single dart file?
There are a few different options for this. The most basic is hopefully something you've already done, but I'll list it anyways:
1: Create a class for your drawer
Your widget should be its own stateful or stateless widget. This way, you just have to instantiate it each time.
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(...);
}
}
And then when using it in each page:
Scaffold(
drawer: MyDrawer(...),
...
)
I hope you're already doing this; if not you should be. A class's build function shouldn't be too large or it can lead to poor performance and harder to maintain code; splitting things into logical units will help you in the long run.
2: Create a class for your scaffold
If having to include the same drawer in a scaffold for each page is still too much code, you can instead use a class that encapsulates your scaffold. It would essentially take inputs for each of the scaffold inputs you actually use.
class MyScaffold extends StatelessWidget {
final Widget body;
MyScaffold({this.body});
#override
Widget build(BuildContext context) {
return Scaffold(
body: body,
drawer: MyDrawer(...),
);
}
}
And then instead of using Scaffold in your code, use MyScaffold (but please name it something better =D).
3: Multi level scaffold
I'm only including this way of doing it to be complete, and I don't recommend it. That being said, there are certain things you can't get to work within flutter's normal workflow that you could do by doing this - for example if you want a custom animation for when the user taps on different items in the drawer.
Basically, what you'd do in this case is to have a Scaffold outside of your MaterialApp or Navigator (which I believe would also mean you'd have to have another Navigator outside that, but I'm not 100% sure). You would have the scaffold that's outside your navigation show the drawer while the other one (on each page within the navigation) would do whatever else you need it to do. There's a few caveats - you'd have to make sure you get the right scaffold (i.e. Scaffold.of(context) by itself wouldn't cut it - you'd have to get the context of the first scaffold and use it to find the higher-level one), and you'd probably need to pass a GlobalKey (of the lower-level scaffold) to the Drawer so that it could actually change pages within it.
As I said, I don't recommend this approach, so I'm not going to go into any more detail than that but rather leave it as an exercise for the reader if they want to go down that rabbit hole!
rmtmckenzie is very correct.
Although if you are curious about the multi scaffold solution, this can be more elegant than you think.
To share a drawer between all pages we could add a builder in our MaterialApp instance.
This will instantiate a Scaffold under Navigator but above all routes.
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
Inside your page, you can instantiate another Scaffold without restriction as you'd usually do.
You can then show the shared drawer by doing the following in any widget under MaterialApp :
final ScaffoldState scaffoldState = context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
Code which you can extract into a nice helper :
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
Then reuse using RootScaffold.openDrawer(context)
In Addition to #Rémi Rousselet Answer
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
For Navigation in root drawer if you use Navigator.of(context) // push or pop that will throw error and for that you must use child widget to navigate to different pages
Like that
(child.key as GlobalKey<NavigatorState>).currentState // push or pop
Demo project in Github
if somebody looking for fancy stuff while navigating look here. What I use as a drawer for my project is flutter_inner_drawer package.
I created a stateful class named CustomDrawer.
class CustomDrawer extends StatefulWidget {
final Widget scaffold;
final GlobalKey<InnerDrawerState> innerDrawerKey;
CustomDrawer({
Key key,
this.scaffold,
this.innerDrawerKey,
}) : super(key: key);
#override
_CustomDrawerState createState() => _CustomDrawerState();
}
class _CustomDrawerState extends State<CustomDrawer> {
MainPageIcons assets = MainPageIcons();//From my actual code dont care it
final vars = GlobalVars.shared; //From my actual code dont care it
#override
Widget build(BuildContext context) {
return InnerDrawer(
key: widget.innerDrawerKey,
onTapClose: true, // default false
tapScaffoldEnabled: true,
swipe: true, // default true
colorTransition: Colors.teal, // default Color.black54
//innerDrawerCallback: (a) => print(a ),// return bool
leftOffset: 0.2, // default 0.4
leftScale: 1,// default 1
boxShadow: [
BoxShadow(color: Colors.teal,blurRadius: 20.0, // has the effect of softening the shadow
spreadRadius: 10.0, // has the effect of extending the shadow
offset: Offset(
10.0, // horizontal, move right 10
10.0, // vertical, move down 10
),)],
borderRadius: 20, // default 0
leftAnimationType: InnerDrawerAnimation.quadratic, // default static
//when a pointer that is in contact with the screen and moves to the right or left
onDragUpdate: (double val, InnerDrawerDirection direction) =>
setState(() => _dragUpdate = val),
//innerDrawerCallback: (a) => print(a),
// innerDrawerCallback: (a) => print(a), // return true (open) or false (close)
leftChild: menus(), // required if rightChild is not set
scaffold:widget.scaffold
);
}
double _dragUpdate = 0;
Widget menus(){
return
Material(
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topRight,
end: Alignment.bottomLeft,
colors: [
ColorTween(
begin: Colors.blueAccent,
end: Colors.blueGrey[400].withRed(100),
).lerp(_dragUpdate),
ColorTween(
begin: Colors.green,
end: Colors.blueGrey[800].withGreen(80),
).lerp(_dragUpdate),
],
),
),
child: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(left: 30),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
Container(
margin: EdgeInsets.only(left: 10, bottom: 15),
width: 80,
child: ClipRRect(
child: Image.network(
"https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSrWfWLnxIT5TnuE-JViLzLuro9IID2d7QEc2sRPTRoGWpgJV75",
),
borderRadius: BorderRadius.circular(60),
),
),
Text(
"User",
style: TextStyle(color: Colors.white, fontSize: 18),
)
],
//mainAxisAlignment: MainAxisAlignment.center,
),
Padding(
padding: EdgeInsets.all(10),
),
ListTile(
onTap: ()=>navigate(Profile.tag),
title: Text(
"Profile",
style: TextStyle(color: Colors.white, fontSize: 14),
),
leading: Icon(
Icons.dashboard,
color: Colors.white,
size: 22,
),
),
ListTile(
title: Text(
"Camera",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.camera,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Camera.tag)
),
ListTile(
title: Text(
"Pharmacies",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.add_to_photos,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Pharmacies.tag)
),
],
),
),
Positioned(
bottom: 20,
child: Container(
alignment: Alignment.bottomLeft,
margin: EdgeInsets.only(top: 50),
padding: EdgeInsets.symmetric(vertical: 15, horizontal: 25),
width: double.maxFinite,
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Icon(
Icons.all_out,
size: 18,
color: Colors.grey,
),
Text(
" LogOut",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
),
),
],
),
),
)
],
),
),
_dragUpdate < 1
? BackdropFilter(
filter: ImageFilter.blur(
sigmaX: (10 - _dragUpdate * 10),
sigmaY: (10 - _dragUpdate * 10)),
child: Container(
decoration: BoxDecoration(
color: Colors.black.withOpacity(0),
),
),
)
: null,
].where((a) => a != null).toList(),
));
}
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
}
I copied example from package and didnt touch original much. only aded a function to toggle after turn back.
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
to navigate from all over pages aded GlobalKey globally so that reachable from every class
final GlobalKey<NavigatorState> navigatorKey = GlobalKey(debugLabel: "Main Navigator");
inner_drawer also needs a globalkey for state to toogle but if you create only one when navigate between pages it gives duplicate global key error. to avoid I created a global variable named innerKeys
Map<String,GlobalKey<InnerDrawerState>>innerKeys={
'main':GlobalKey<InnerDrawerState>(),
'profile':GlobalKey<InnerDrawerState>(),
'pharmacies':GlobalKey<InnerDrawerState>(),
};
finally I added this CustomDrawer to every pages
#override
Widget build(BuildContext context) {
return CustomDrawer(
innerDrawerKey: vars.innerKeys['profile'],
scaffold:Scaffold(
appBar: CustomAppBar(
title: 'Profile',
actions: <Widget>[
],),
body: Stack(
children: <Widget>[
Background(),
])));
}
I hope it will helps to someone.
NOTE: please check original flutter pack if anything updated. Be avare that this example is not perfect and needs to taken care that if many navigation over this drawer then widget tree will have many pages and performance will be impacted. any tuning suggestion will be appriciated.
My Solution Navigation Drawer with Multiple Fragments using bloc package
First, add below dependencies in your pubspec.yaml file
flutter_bloc: ^4.0.0
Now create below files
drawer_event.dart
import 'nav_drawer_state.dart';
abstract class NavDrawerEvent {
const NavDrawerEvent();
}
class NavigateTo extends NavDrawerEvent {
final NavItem destination;
const NavigateTo(this.destination);
}
nav_drawer_bloc.dart
import 'package:bloc/bloc.dart';
import 'drawer_event.dart';
import 'nav_drawer_state.dart';
class NavDrawerBloc extends Bloc<NavDrawerEvent, NavDrawerState> {
#override
NavDrawerState get initialState => NavDrawerState(NavItem.homePage);
#override
Stream<NavDrawerState> mapEventToState(NavDrawerEvent event) async* {
if (event is NavigateTo) {
if (event.destination != state.selectedItem) {
yield NavDrawerState(event.destination);
}
}
}
}
nav_drawer_state.dart
class NavDrawerState {
final NavItem selectedItem;
const NavDrawerState(this.selectedItem);
}
enum NavItem {
homePage,
profilePage,
orderPage,
myCart,
}
drawer_widget.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/drawer_event.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
class NavDrawerWidget extends StatelessWidget {
final String accountName;
final String accountEmail;
final List<_NavigationItem> _listItems = [
_NavigationItem(true, null, null, null),
_NavigationItem(false, NavItem.homePage, "Home", Icons.home),
_NavigationItem(false, NavItem.profilePage, "Profile Page", Icons.person),
_NavigationItem(false, NavItem.orderPage, "My Orders", Icons.list),
_NavigationItem(false, NavItem.myCart, "My Cart", Icons.shopping_cart),
];
NavDrawerWidget(this.accountName, this.accountEmail);
#override
Widget build(BuildContext context) => Drawer(
child: Container(
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: _listItems.length,
itemBuilder: (BuildContext context, int index) =>
BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) =>
_buildItem(_listItems[index], state),
)),
));
Widget _buildItem(_NavigationItem data, NavDrawerState state) =>
data.header ? _makeHeaderItem() : _makeListItem(data, state);
Widget _makeHeaderItem() => UserAccountsDrawerHeader(
accountName: Text(accountName, style: TextStyle(color: Colors.white)),
accountEmail: Text(accountEmail, style: TextStyle(color: Colors.white)),
decoration: BoxDecoration(color: Colors.indigo),
currentAccountPicture: CircleAvatar(
backgroundColor: Colors.white,
foregroundColor: Colors.amber,
child: Icon(
Icons.person,
size: 54,
),
),
);
Widget _makeListItem(_NavigationItem data, NavDrawerState state) => Card(
shape: ContinuousRectangleBorder(borderRadius: BorderRadius.zero),
borderOnForeground: true,
elevation: 0,
margin: EdgeInsets.zero,
child: Builder(
builder: (BuildContext context) => ListTile(
title: Text(
data.title,
style: TextStyle(
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
),
leading: Icon(
data.icon,
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
onTap: () => _handleItemClick(context, data.item),
),
),
);
void _handleItemClick(BuildContext context, NavItem item) {
BlocProvider.of<NavDrawerBloc>(context).add(NavigateTo(item));
Navigator.pop(context);
}
}
class _NavigationItem {
final bool header;
final NavItem item;
final String title;
final IconData icon;
_NavigationItem(this.header, this.item, this.title, this.icon);
}
main.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
import 'package:flutterdrawerwithbloc/drawer_widget.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Navigation Drawer Demo',
theme: ThemeData(primarySwatch: Colors.blue, scaffoldBackgroundColor: Colors.white),
home: MyHomePage(),
);
;
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
NavDrawerBloc _bloc;
Widget _content;
#override
void initState() {
super.initState();
_bloc = NavDrawerBloc();
_content = _getContentForState(_bloc.state.selectedItem);
}
#override
void dispose() {
super.dispose();
}
#override
Widget build(BuildContext context) => BlocProvider<NavDrawerBloc>(
create: (BuildContext context) => _bloc,
child: BlocListener<NavDrawerBloc, NavDrawerState>(
listener: (BuildContext context, NavDrawerState state) {
setState(() {
_content = _getContentForState(state.selectedItem);
});
},
child: BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) => Scaffold(
drawer: NavDrawerWidget("AskNilesh", "rathodnilsrk#gmail.com"),
appBar: AppBar(
title: Text(_getAppbarTitle(state.selectedItem)),
centerTitle: false,
brightness: Brightness.light,
backgroundColor: Colors.indigo,
),
body: AnimatedSwitcher(
switchInCurve: Curves.easeInExpo,
switchOutCurve: Curves.easeOutExpo,
duration: Duration(milliseconds: 300),
child: _content,
),
),
),
));
_getAppbarTitle(NavItem state) {
switch (state) {
case NavItem.homePage:
return 'Home';
case NavItem.profilePage:
return 'Profile Page';
case NavItem.orderPage:
return 'My Orders';
case NavItem.myCart:
return 'My Cart';
default:
return '';
}
}
_getContentForState(NavItem state) {
switch (state) {
case NavItem.homePage:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.profilePage:
return Center(
child: Text(
'Profile Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.orderPage:
return Center(
child: Text(
'My Orders',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.myCart:
return Center(
child: Text(
'My Cart',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
default:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
}
}
}
You can find complete project here Navigation Drawer with Multiple Fragments using bloc
In Addition to #Rémi Rousselet Answer, the code has slightly changed (2022) - due to null safety amends.
Replace this:
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
...with...
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState? scaffoldState = context.findRootAncestorStateOfType<ScaffoldState>();
scaffoldState?.openDrawer();
}
}
You can create the ScaffoldCustom when you ensure that all pages have only the body differently.
But I feel that this approach is too restrictive.
So, I am using this.
For the AppBar:
class AppBarPattern1 extends StatelessWidget implements PreferredSizeWidget {
const AppBarPattern1({Key? key}) : super(key: key);
#override
// TODO: implement preferredSize
Size get preferredSize => const Size.fromHeight(kToolbarHeight); // You can change it.
/*
/// The height of the toolbar component of the [AppBar].
const double kToolbarHeight = 56.0;
*/
#override
Widget build(BuildContext context) {
return AppBar();
}
}
For the Drawer:
class DrawerPattern1 extends StatelessWidget {
const DrawerPattern1({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const Drawer();
}
}
Using like this:
class ExamplePage extends StatelessWidget {
const ExamplePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: const AppBarPattern1(),
endDrawer: const DrawerPattern1(),
body: SafeArea(child: Container()),
);
}
}
As you see these custom widgets can be const.
I have looked through the Flutter documentation to try and find an event, callback or even a state that I could hook into when the FlexibleSpaceBar is collapsed or expanded.
return new FlexibleSpaceBar(
title: new Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
new Text(_name, style: textTheme.headline),
new Text(_caption, style: textTheme.caption)
]),
centerTitle: false,
background: getImage());`
When the FlexibleSpaceBar is snapped in (collapsed), I want to hide the _caption text and only display the _name text. When it is expanded fully, I obviously want to display both _name & _caption.
How do I go about doing that?
Im new to flutter, so I am somewhat lost on this.
Also reported at https://github.com/flutter/flutter/issues/18567
It's not hard to create your own FlexibleSpaceBar.
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
body: SafeArea(
child: MyHomePage(),
),
),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
ScrollController controller = ScrollController();
#override
Widget build(BuildContext context) {
return CustomScrollView(
physics: ClampingScrollPhysics(),
controller: controller,
slivers: [
SliverAppBar(
expandedHeight: 220.0,
floating: true,
pinned: true,
elevation: 50,
backgroundColor: Colors.pink,
leading: IconButton(
icon: Icon(Icons.menu),
onPressed: () {},
),
flexibleSpace: _MyAppSpace(),
),
SliverList(
delegate: SliverChildListDelegate(
List.generate(
200,
(index) => Card(
child: Padding(
padding: EdgeInsets.all(10),
child: Text('text $index'),
),
),
),
),
)
],
);
}
}
class _MyAppSpace extends StatelessWidget {
const _MyAppSpace({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, c) {
final settings = context
.dependOnInheritedWidgetOfExactType<FlexibleSpaceBarSettings>();
final deltaExtent = settings.maxExtent - settings.minExtent;
final t =
(1.0 - (settings.currentExtent - settings.minExtent) / deltaExtent)
.clamp(0.0, 1.0) as double;
final fadeStart = math.max(0.0, 1.0 - kToolbarHeight / deltaExtent);
const fadeEnd = 1.0;
final opacity = 1.0 - Interval(fadeStart, fadeEnd).transform(t);
return Stack(
children: [
Center(
child: Opacity(
opacity: 1 - opacity,
child: getTitle(
'Collapsed Title',
)),
),
Opacity(
opacity: opacity,
child: Stack(
alignment: Alignment.bottomCenter,
children: [
getImage(),
getTitle(
'Expended Title',
)
],
),
),
],
);
},
);
}
Widget getImage() {
return Container(
width: double.infinity,
child: Image.network(
'https://source.unsplash.com/daily?code',
fit: BoxFit.cover,
),
);
}
Widget getTitle(String text) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
text,
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
fontSize: 26.0,
fontWeight: FontWeight.bold,
),
),
);
}
}
You can use AnimatedOpacity class.
flexibleSpace: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
var top = constraints.biggest.height;
return FlexibleSpaceBar(
title: AnimatedOpacity(
duration: Duration(milliseconds: 300),
//opacity: top > 71 && top < 91 ? 1.0 : 0.0,
child: Text(
top > 71 && top < 91 ? "Collapse" : "Expanded",
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
)),
background: Image.network(
"https://images.ctfassets.net/pjshm78m9jt4/383122_header/d79a41045d07d114941f7641c83eea6d/importedImage383122_header",
fit: BoxFit.cover,
));
}),
Can check original answer from this link
https://stackoverflow.com/a/53380630/9719695
It can be done like this :
inside your initState method add the scroll listener like that :
ScrollController _controller;
bool silverCollapsed = false;
String myTitle = "default title";
#override
void initState() {
super.initState();
_controller = ScrollController();
_controller.addListener(() {
if (_controller.offset > 220 && !_controller.position.outOfRange) {
if(!silverCollapsed){
// do what ever you want when silver is collapsing !
myTitle = "silver collapsed !";
silverCollapsed = true;
setState(() {});
}
}
if (_controller.offset <= 220 && !_controller.position.outOfRange) {
if(silverCollapsed){
// do what ever you want when silver is expanding !
myTitle = "silver expanded !";
silverCollapsed = false;
setState(() {});
}
}
});
}
then wrap your silverAppBar inside CustomScrollView and add the controller to this CustomScrollView like that :
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: CustomScrollView(
controller: _controller,
slivers: <Widget>[
SliverAppBar(
expandedHeight: 300,
title: myTitle,
flexibleSpace: FlexibleSpaceBar(),
),
SliverList(
delegate: SliverChildListDelegate(<Widget>[
// your widgets inside here !
]),
),
],
),
);
}
finally change the condition value _controller.offset > 220 to fit your need !
FlexibleSpaceBar per se won't be enough. You need to wrap it into CustomScrollView and SliverAppBar. These widgets must be controller by a ScrollController, which will fire an event whenever scroll offset changes. Based on it, you can find out if app bar is collapsed or expanded, and change the content accordingly. Here you will find a working example.
Give an height in padding in FlexibleSpaceBar
flexibleSpace: FlexibleSpaceBar(
titlePadding: EdgeInsets.only(
top: 100, // give the value
title: Text(
"Test"
),
Follow up to Vishnu Suresh answer:
flexibleSpace: FlexibleSpaceBar(
titlePadding: EdgeInsets.only(
top: kToolbarHeight, // give the value
title: Text(
"Test"
),
This will use the appbar height for the padding.
I have the following code:
#override
Widget build(BuildContext context) {
return new Container(
height: 72.0, // in logical pixels
padding: const EdgeInsets.symmetric(horizontal: 8.0, vertical: 8.0),
decoration: new BoxDecoration(color: Colors.white),
// Row is a horizontal, linear layout.
child: new MaterialButton(
child: new Text(
_sprinkler.name,
style: new TextStyle(color: Colors.white)
),
splashColor: Colors.blueAccent,
color: Colors.blue[800],
onPressed: () {
print("onTap(): tapped" + _sprinkler.name);
},
),
);
}
onPressed(), I want to change the Buttons style - to represent sprinkler activity.
Therefore, I would need to acces the MaterialButton Widget itself.
But how to I access it from within the callback?
Thanks a lot in advance, and sorry for the n00b question, I am new to Dart and Flutter ;)
You could make some of the properties a variable. Then you can call setState() in your onPressed() to change the property variable.
This example shows how to change your text color of the button by using this method:
Color textColor = Colors.white;
#override
Widget build(BuildContext context) {
return new Container(
height: 72.0, // in logical pixels
padding: const EdgeInsets.symmetric(horizontal: 8.0, vertical: 8.0),
decoration: new BoxDecoration(color: Colors.white),
// Row is a horizontal, linear layout.
child: new MaterialButton(
child: new Text(
_sprinkler.name,
style: new TextStyle(color: textColor)
),
splashColor: Colors.blueAccent,
color: Colors.blue[800],
onPressed: () {
this.setState(() {
textColor = Colors.red;
})
},
),
);
}
You probably want to use a StatefulWidget, something like this:
class MyWidget extends StatefulWidget {
_MyWidgetState createState() => new _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
Color c = Colors.blue.shade500;
Widget build() => new MaterialButton(
color: c,
onPressed: () => setState(() {
c = Colors.red.shade500;
}),
);
}
Thanks for your comments. The correct solution is actualy what you recommended and looks like so:
class SprinklerListItem extends StatefulWidget {
// This class is the configuration for the state. It holds the
// values (in this nothing) provided by the parent and used by the build
// method of the State. Fields in a Widget subclass are always marked "final".
final Sprinkler _sprinkler;
SprinklerListItem(this._sprinkler);
#override
_SprinklerListItemState createState() {
return new _SprinklerListItemState(this._sprinkler);
}
}
class _SprinklerListItemState extends State<SprinklerListItem> {
final Sprinkler _sprinkler;
_SprinklerListItemState(this._sprinkler);
Color textColor = Colors.white;
Color bgColor = Colors.blue[800];
#override
Widget build(BuildContext context) {
return new Container(
height: 72.0, // in logical pixels
padding: const EdgeInsets.symmetric(horizontal: 8.0, vertical: 8.0),
decoration: new BoxDecoration(color: Colors.white),
// Row is a horizontal, linear layout.
child: new MaterialButton(
child: new Text(
_sprinkler.name,
style: new TextStyle(color: textColor)
),
splashColor: Colors.blueAccent,
color: bgColor,
onPressed: () {
this.setState(() {
textColor = Colors.grey;
bgColor = Colors.red;
});
},
),
);
}
}
For each of my text widgets, I actually want the text to type in instead of displaying it right away. Is there a simpler approach than using a variable and adding to it inside of setState() ?
Thanks
This might be a good use case for an AnimatedBuilder. That will allow you to more easily control the duration of the typing animation and only rebuild your widget when the length changes. Here's an example of how to do that.
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primaryColor: const Color.fromARGB(255, 0, 199, 0),
accentColor: const Color.fromARGB(255, 222, 233, 226),
brightness: Brightness.dark,
canvasColor: Colors.black,
),
home: new MyHomePage(),
debugShowCheckedModeBanner: false,
);
}
}
class MyHomePage extends StatefulWidget {
#override
State createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
Animation<int> _characterCount;
int _stringIndex;
static const List<String> _kStrings = const <String>[
'Call trans opt: received. 2-19-98 13:24:18 REC:Log>',
'Trace program running.',
'[312]555-0690',
];
String get _currentString => _kStrings[_stringIndex % _kStrings.length];
#override
Widget build(BuildContext context) {
ThemeData theme = Theme.of(context);
TextStyle textStyle = theme.textTheme.title.copyWith(
fontFamily: 'Courier New',
color: theme.primaryColor,
);
return new Scaffold(
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.navigate_next),
onPressed: () async {
AnimationController controller = new AnimationController(
duration: const Duration(milliseconds: 4000),
vsync: this,
);
setState(() {
_stringIndex = _stringIndex == null ? 0 : _stringIndex + 1;
_characterCount = new StepTween(begin: 0, end: _currentString.length)
.animate(new CurvedAnimation(parent: controller, curve: Curves.easeIn));
});
await controller.forward();
controller.dispose();
},
),
body: new Container(
margin: new EdgeInsets.symmetric(vertical: 50.0, horizontal: 10.0),
child: _characterCount == null ? null : new AnimatedBuilder(
animation: _characterCount,
builder: (BuildContext context, Widget child) {
String text = _currentString.substring(0, _characterCount.value);
return new Text(text, style: textStyle);
},
),
),
);
}
}
If you plan to use this animated text widget a lot, you could refactor it into a separate class using AnimatedWidget.
you can use this Plugin
animated_text_kit:
Examples : https://github.com/aagarwal1012/Animated-Text-Kit
A piece of Code :
SizedBox(
width: 250.0,
child: TypewriterAnimatedTextKit(
onTap: () {
print("Tap Event");
},
text: [
"Discipline is the best tool",
"Design first, then code",
"Do not patch bugs out, rewrite them",
"Do not test bugs out, design them out",
],
textStyle: TextStyle(
fontSize: 30.0,
fontFamily: "Agne"
),
textAlign: TextAlign.start,
alignment: AlignmentDirectional.topStart // or Alignment.topLeft
),
);
A very easiest way with custom duration, use this plugin animated_text_kit: ^4.2.1
import 'package:animated_text_kit/animated_text_kit.dart';
and the code you have to use is
SizedBox(
width: 250.0,
child: DefaultTextStyle(
style: const TextStyle(
fontSize: 30.0,
fontFamily: 'popin',
),
child: AnimatedTextKit(isRepeatingAnimation: true, animatedTexts: [
TyperAnimatedText('When you talk, you are only repeating',
speed: Duration(milliseconds: 100)),
TyperAnimatedText('something you know.But if you listen,',
speed: Duration(milliseconds: 100)),
]),
),
),