I am currently writing a plugin that uploads videos recorded by unity to youtube.
In case of Android, I can call Youtube's video upload UI using an intent. Is there only a direct way to upload via the data API in iOS? I would like to call up the video upload UI like Android on iOS or pass the video to YouTube application directly.
What kind of ways are there? it's possible implement it?
I need your help. thank you.
Check the Upload a video guide from Youtube API. You'll be using the videos.insert.
Additional reference.
We will need the Google Data API Client for Objective-C, and install it into our application. Here are the steps to do so:
Download the GData Client for Objective-C from here
Open the GData project with XCode
Drag and drop the group GData Source from the GData project into your project (reference it or copy it into your project directory, up to you)
– Optional: In your project delete all groups inside GData Source but YouTube and Commons. This will make the compilation process much faster. You will have to comment the imports in your GData.h
Add the Security.framework into your frameworks
In the properties of your target, add the -ObjC to your Other Linker Flags setting
In the properties of your target, add the /usr/include/libxml2 path to your Header Search Path setting
Make sure your C Language Dialect is c99 in your target properties
You should now be able to compile the API within your own app.
Next step is to go here to get a Developer Key from Google. Your Developer Key and Client ID are required in order to use the GData API.
Once you have them, take a look at the simple YouTube upload test sample code based on the Mac OSX Example inside the GData Client Objective-C code and add them there in the YouTubeTestViewController.m.
Related
I'm using Unity and Google Mobile Ads 8.7.0 to implement ads in my game. I've read Google Prepare for IOS here https://developers.google.com/admob/ios/ios14. But confused where and how to implement the required source codes.
The file states that we should place -void requestIDFA in our XCODE project. Few videos on YouTube has placed the code in their AppDelagate.h script.
But Admobs SDK 8.7.0 dosent include an AppDelagate.h file. Where should I place the -void (requestIDFA) script from Google. Will anywhere suffice or must there be a specific place you implement it.
You're probably the one who asked me on my YouTube video, and I answered you.
However the simplest solution is to use the Unity package iOS 14 Advertising Support, you find it in the package manager.
I want add Google play Saved Games API to my game, to sync game data to different devices, but when I run sdk sample(“SavedGames” and "CollectAllTheStars2",I found the data just can be sync at local device,when uninstall the app or install app to another device and use same account to login,the game data can not be sync, the sample's data select page just show message:
"there are no saved games at this time"
I don't know what's going on.
ps: I'm using eclipse,so the sdk library what I using is get from the path:
android-sdk-windows\extras\google\m2repository\com\google\android\gms"
I Extract the jar files manually from .aar file(eg. play-services-base-9.4.0.aar)
so finally I use these jar files:
play-services-base9.4.0.jar
play-services-basement-9.4.0.jar
play-services-drive9.4.0.jar
play-services-games9.4.0.jar
play-services-plus-9.4.0.jar
I don't know where is the problem,why the data cannot be sync when I use the same google account to login at different device
someone please help me?
Be aware that Eclipse is no longer officially supported for Android Development. Using Eclipse may be preventing you to quickly creating apps and finding the necessary resources to build a project. So I recommend you to not use Eclipse in doing Android project. So maybe it is one of the reason that you encountered this problem.
Also, make sure you read this documentation about Adding Saved Games to Your Android Game, it explains here all the things you need to do in order to work your Saved Games in your project. It includes sample code that you can copy or follow.
NOTE: Make sure you enable the Saved Games service in the Google Play
Developer
Console.
i'm an iOS developer, but newbie to the kumulos, after creating app in the kumulos website i'm stuck in how to it implement Xcode. and the documentation inside the kumulos website isn't rich and helpful for that matter, any advice will be appreciated.
Thank you for you all.
Mark from Kumulos here. Assuming you have enabled the App Build feature, created tables to store your data, created API methods to access your data and then deployed your API methods to the Kumulos API servers. Download your SDK from your Kumulos console and follow these instructions to integrate the SDK into your Xcode project.
Unzip the bindings.zip file
Navigate to the IOS_OSX folder
Open your Xcode project
Drag and drop the Kumulos.h, Kumulos.m, and libKumulos.h files into your Xcode project.
If building for iOS, also add libKumulos_iOS_vx.x.x.a to the project. If building for OSX, add libKumulos_OSX_vx.x.x.a to the project instead
We've updated our docs site to make this process clearer. For any other queries, please do not hesitate to contact technical support from within your console.
Mark.
I'd like to open a specific file type (e.g. from email client) in my cordova app on iOS.
Looking at this documentation and this nice tutorial I can learn how can I read the content of the file in iOS app, but I need to manipulate the data in my javascript code.
Can anyone give me a hint how to pass the imported data into cordova app?
What are the steps to use a google account to store my contact list, using it as a database and linking it to eclipse, when creating a Blackberry app?
I am new to blackberry development.
To access Google data you need the Google Data Library:
http://code.google.com/p/gdata-java-client/
The developer's guide and getting started page
http://code.google.com/apis/contacts/docs/3.0/developers_guide_java.html
Please use this http://www.google.com/mobile/sync/ . It will show you how to do it.
Here is a quick example:
http://code.google.com/p/gdata-java-client/source/browse/trunk/java/sample/contacts/ContactsExample.java
And don't forget to preverify the gdata library before including it into the BB project
How to preverify:
Adding JSpeex Jar file to Blackberry Project