Realm entry corrupted immediately after write - ios

We are running into a really strange issue with Realm (Swift). If we retrieve an entry immediately after writing it to the db it is completely different from the written one. What could possible cause this. Below is a screenshot from the debugger where it happens. The code to fetch the entry looks like this:
func fetchEntry(assetID: String) throws -> UploadInfo? {
let realm = try Realm()
return realm.objects(UploadInfo.self).filter { $0.assetID == assetID }.first
}
The entry class looks like this:
class UploadInfo: Object {
override static func primaryKey() -> String? {
return "assetID"
}
override static func indexedProperties() -> [String] {
return ["sessionID", "taskID"]
}
#objc dynamic var sessionID: String = ""
#objc dynamic var taskID: Int = 0
#objc dynamic var totalBytesSent: Int64 = 0
#objc dynamic var totalBytesExpectedToSend: Int64 = 0
#objc dynamic var downloadProgress: Float = 0.0
#objc dynamic var uploadProgress: Float = 0.0
#objc dynamic var fileURLPath: String = "" // path of file that is uploaded (i.e. multipart body)
#objc dynamic var path: String = ""
#objc dynamic var assetID: String = "" //PHAsset localIdentifier
#objc dynamic var fileModificationTime: DegooTimestamp = 0
#objc dynamic var fileSize: Int64 = 0 // unprocessedTotalFileDataLength
#objc dynamic var fileChecksumBase64: String = ""
#objc dynamic var fileChecksum: Data = Data(base64Encoded: "")!
var fileURL: URL {
return URL(fileURLWithPath: fileURLPath)
}
func makeCopy() -> UploadInfo {
let ui = UploadInfo()
ui.sessionID = sessionID
ui.taskID = taskID
ui.totalBytesSent = totalBytesSent
ui.totalBytesExpectedToSend = totalBytesExpectedToSend
ui.downloadProgress = downloadProgress
ui.uploadProgress = uploadProgress
ui.fileURLPath = fileURLPath
ui.path = path
ui.assetID = assetID
ui.fileModificationTime = fileModificationTime
ui.fileSize = fileSize
ui.fileChecksumBase64 = fileChecksumBase64
ui.fileChecksum = fileChecksum
return ui
}
}
extension UploadInfo {
var data: Data? {
do {
guard try FileManager.default.isFile(at: self.fileURL) else { return nil }
return try Data(contentsOf: self.fileURL)
} catch {
Log.error(error)
return nil
}
}
var asset: PHAsset? {
return PHAsset.fetchAssets(withLocalIdentifiers: [self.assetID], options: nil).firstObject
}
var shouldBeOptimized: Bool {
guard let asset = self.asset else { return false }
return ImageOptimizer.default.shouldBeReoptimized(width: asset.pixelWidth, height: asset.pixelHeight)
}
func cleanUpUrls() {
for url in urlsToCleanUp {
do {
if FileManager.default.fileExists(atPath: url.absoluteString) {
try FileManager.default.removeItem(at: url)
}
} catch {
Log.error(error)
}
}
}
var urlsToCleanUp: [URL] {
let localAssetPathHelper = LocalAssetPathHelper()
let assetFileName = localAssetPathHelper.fileName(for: URL(fileURLWithPath: self.path))
let multipartBodyFileName = localAssetPathHelper.fileName(for: self.fileURL)
return [
URL(fileURLWithPath: localAssetPathHelper.path(for: multipartBodyFileName)),
URL(fileURLWithPath: localAssetPathHelper.path(for: "/Photos/".appending(assetFileName))),
URL(fileURLWithPath: localAssetPathHelper.path(for: "/Videos/".appending(assetFileName)))
]
}
}
We have tried this on both Realm 3.1.1 and 3.5.0.

Related

Getting a STRANGE warning in Xcode during loading gif into UIImageView

I was working on a project which loads a gif to UIImageView from its url.
while running app in the Xcode gives a strange warning and the gif also looks laggy.
Warning is like:
Synchronous URL loading of
https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/5eeea355389655.59822ff824b72.gif
should not occur on this application's main thread as it may lead to
UI unresponsiveness. Please switch to an asynchronous networking API
such as URLSession.
The code snippet I've used for loading gif with url.
//
// iOSDevCenters+GIF.swift
// Get Fit
//
// Created by Sandeep Sahani on 08/12/22.
//
import UIKit
import ImageIO
// FIXME: comparison operators with optionals were removed from the Swift Standard Libary.
// Consider refactoring the code to use the non-optional operators.
fileprivate func < <T : Comparable>(lhs: T?, rhs: T?) -> Bool {
switch (lhs, rhs) {
case let (l?, r?):
return l < r
case (nil, _?):
return true
default:
return false
}
}
extension UIImage {
public class func gifImageWithData(_ data: Data) -> UIImage? {
guard let source = CGImageSourceCreateWithData(data as CFData, nil) else {
print("image doesn't exist")
return nil
}
return UIImage.animatedImageWithSource(source)
}
public class func gifImageWithURL(_ gifUrl:String) -> UIImage? {
guard let bundleURL:URL? = URL(string: gifUrl)
else {
print("image named \"\(gifUrl)\" doesn't exist")
return nil
}
guard let imageData = try? Data(contentsOf: bundleURL!) else {
print("image named \"\(gifUrl)\" into NSData")
return nil
}
return gifImageWithData(imageData)
}
public class func gifImageWithName(_ name: String) -> UIImage? {
guard let bundleURL = Bundle.main
.url(forResource: name, withExtension: "gif") else {
print("SwiftGif: This image named \"\(name)\" does not exist")
return nil
}
guard let imageData = try? Data(contentsOf: bundleURL) else {
print("SwiftGif: Cannot turn image named \"\(name)\" into NSData")
return nil
}
return gifImageWithData(imageData)
}
class func delayForImageAtIndex(_ index: Int, source: CGImageSource!) -> Double {
var delay = 0.1
let cfProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil)
let gifProperties: CFDictionary = unsafeBitCast(
CFDictionaryGetValue(cfProperties,
Unmanaged.passUnretained(kCGImagePropertyGIFDictionary).toOpaque()),
to: CFDictionary.self)
var delayObject: AnyObject = unsafeBitCast(
CFDictionaryGetValue(gifProperties,
Unmanaged.passUnretained(kCGImagePropertyGIFUnclampedDelayTime).toOpaque()),
to: AnyObject.self)
if delayObject.doubleValue == 0 {
delayObject = unsafeBitCast(CFDictionaryGetValue(gifProperties,
Unmanaged.passUnretained(kCGImagePropertyGIFDelayTime).toOpaque()), to: AnyObject.self)
}
delay = delayObject as! Double
if delay < 0.1 {
delay = 0.1
}
return delay
}
class func gcdForPair(_ a: Int?, _ b: Int?) -> Int {
var a = a
var b = b
if b == nil || a == nil {
if b != nil {
return b!
} else if a != nil {
return a!
} else {
return 0
}
}
if a < b {
let c = a
a = b
b = c
}
var rest: Int
while true {
rest = a! % b!
if rest == 0 {
return b!
} else {
a = b
b = rest
}
}
}
class func gcdForArray(_ array: Array<Int>) -> Int {
if array.isEmpty {
return 1
}
var gcd = array[0]
for val in array {
gcd = UIImage.gcdForPair(val, gcd)
}
return gcd
}
class func animatedImageWithSource(_ source: CGImageSource) -> UIImage? {
let count = CGImageSourceGetCount(source)
var images = [CGImage]()
var delays = [Int]()
for i in 0..<count {
if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
images.append(image)
}
let delaySeconds = UIImage.delayForImageAtIndex(Int(i),
source: source)
delays.append(Int(delaySeconds * 1000.0)) // Seconds to ms
}
let duration: Int = {
var sum = 0
for val: Int in delays {
sum += val
}
return sum
}()
let gcd = gcdForArray(delays)
var frames = [UIImage]()
var frame: UIImage
var frameCount: Int
for i in 0..<count {
frame = UIImage(cgImage: images[Int(i)])
frameCount = Int(delays[Int(i)] / gcd)
for _ in 0..<frameCount {
frames.append(frame)
}
}
let animation = UIImage.animatedImage(with: frames,
duration: Double(duration) / 1000.0)
return animation
}
}
Place I have used the code.
//
// GifViewController.swift
// Get Fit
//
// Created by Sandeep Sahani on 08/12/22.
//
import UIKit
class GifViewController: UIViewController
{
#IBOutlet weak var gif: UIImageView!
override func viewDidLoad()
{
super.viewDidLoad()
let gifURL : String = "https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/5eeea355389655.59822ff824b72.gif"
let imageURL = UIImage.gifImageWithURL(gifURL)
self.gif.image = imageURL
}
}
How can I remove that strange warning and make that gif smooth?
The API call you're using is executed on the main thread so the system warns you about that.
I'd recommend using modern projects' default choice library for loading remote images called Kingfisher: https://github.com/onevcat/Kingfisher
There is a wiki section on loading gif images with Kingfisher lib:
https://github.com/onevcat/Kingfisher/wiki/Cheat-Sheet#animated-gif
Loading a GIF
let imageView: UIImageView = ...
imageView.kf.setImage(with: URL(string: "your_animated_gif_image_url")!)
or
let imageView = AnimatedImageView()
imageView.kf.setImage(with: URL(string: "your_large_animated_gif_image_url")!)
You have to add Kingfisher to your project as a Swift Package Manager project and then import Kingfisher at the top of the file

Swift : Delegate is nil

I've tried to build a delegate design pattern. I have a simple delegate in WeatherManager , but it's always nil.
I've tried to add weatherManager.delegate = self in override func viewDidLoad() of WeatherViewController.
However, I have another Protocol and delegate, which works fine.
I'm using the API to obtain geographic coordinates from city names, and the URL of the API to get information about the weather is created and executed.
WeatherManager
import Foundation
// delegate design parttern
protocol WeatherManagerDelegate:AnyObject {
func didUpdateWeather(inputWeatherModel: WeatherModel)
}
class WeatherManager {
// delegate
weak var delegate: WeatherManagerDelegate?
// fetchCoordinate
func fetchWeather(urlString: String) {
performRequest(inputURLString: urlString)
}
// performRequest
func performRequest(inputURLString: String) {
// 1. Create URL
if let url = URL(string: inputURLString) {
// 2. Create URLSession
let session = URLSession(configuration: .default)
// 3. Give the URLSession a task
let task = session.dataTask(with: url) { (data, response, error) in
if error != nil {
print(error!)
return
}
if let safeData = data {
if let weather = self.parseJSON(JSONobject: safeData) {
// ---------------- problem here -------------------
self.delegate?.didUpdateWeather(inputWeatherModel: weather)
}
}
}
// 4. Start the task
task.resume()
}
}
// parse JSON object
func parseJSON(JSONobject: Data) -> WeatherModel? {
let decoder = JSONDecoder()
do {
let decodedData = try decoder.decode(WeatherData.self, from: JSONobject)
let id = decodedData.weather[0].id
let temp = decodedData.main.temp
let name = decodedData.name
let weather = WeatherModel(conditionId: id, cityName: name, temperature: temp)
return weather
} catch {
print(error)
return nil
}
}
}
WeatherModel
import Foundation
struct WeatherModel {
let conditionId: Int
let cityName: String
let temperature: Double
var temperatureString: String {
return String(format: "%.1f", temperature)
}
var conditionName: String {
switch conditionId {
case 200...232:
return "cloud.bolt"
case 300...321:
return "cloud.drizzle"
case 500...531:
return "cloud.rain"
case 600...622:
return "cloud.snow"
case 701...781:
return "cloud.fog"
case 800:
return "sun.max"
case 801...804:
return "cloud.bolt"
default:
return "cloud"
}
}
}
WeatherViewController
import UIKit
class WeatherViewController: UIViewController, UITextFieldDelegate, WeatherManagerDelegate {
#IBOutlet weak var conditionImageView: UIImageView!
#IBOutlet weak var temperatureLabel: UILabel!
#IBOutlet weak var searchTextField: UITextField!
#IBOutlet weak var cityLabel: UILabel!
let weatherManager = WeatherManager()
var coordinateManager = CoordinateManager()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
searchTextField.delegate = self
searchTextField.keyboardType = .asciiCapable
weatherManager.delegate = self
}
#IBAction func searchPressed(_ sender: UIButton) {
searchTextField.endEditing(true)
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
searchTextField.endEditing(true)
return true
}
func textFieldShouldEndEditing(_ textField: UITextField) -> Bool {
if textField.text != "" {
return true
} else {
textField.placeholder = "Type Something"
return false
}
}
func textFieldDidEndEditing(_ textField: UITextField) {
if let city = searchTextField.text {
coordinateManager.fetchCoordinate(cityName: city)
}
searchTextField.text = ""
}
func didUpdateWeather(inputWeatherModel: WeatherModel) {
print(inputWeatherModel.temperature)
}
}
CoordinateManager
import Foundation
struct CoordinateManager {
// WeatherManager
let weathetManager = WeatherManager()
// geographical coordinates(lat, lon) 地理座標
let coordinateURL = "https://api.openweathermap.org/geo/1.0/direct?limit=1&appid=c8e60c6317c653a1789294c00f54ae19"
// fetchCoordinate
func fetchCoordinate(cityName: String) {
let urlString = "\(coordinateURL)&q=\(cityName)"
performRequest(inputURLString: urlString)
}
// transformURLString
func transformURLString(_ string: String) -> URLComponents? {
guard let urlPath = string.components(separatedBy: "?").first else {
return nil
}
var components = URLComponents(string: urlPath)
if let queryString = string.components(separatedBy: "?").last {
components?.queryItems = []
let queryItems = queryString.components(separatedBy: "&")
for queryItem in queryItems {
guard let itemName = queryItem.components(separatedBy: "=").first,
let itemValue = queryItem.components(separatedBy: "=").last else {
continue
}
components?.queryItems?.append(URLQueryItem(name: itemName, value: itemValue))
}
}
return components!
}
// performRequest
func performRequest(inputURLString: String) {
// 1. Create URL
let components = transformURLString(inputURLString)
if let url = components?.url {
// 2. Create URLSession
let session = URLSession(configuration: .default)
// 3. Give the URLSession a task
let task = session.dataTask(with: url) {(data, response, error) in
if error != nil {
print(error!)
return
}
if let safeData = data {
self.parseJSON(JSONobject: safeData)
}
}
// 4. Start the task
task.resume()
}
}
// parseJSON
func parseJSON(JSONobject: Data) {
let decoder = JSONDecoder()
do {
let decodedData = try decoder.decode([CoordinateData].self, from: JSONobject)
let name = decodedData[0].name
let lat = decodedData[0].lat
let lon = decodedData[0].lon
let coordinateModel = CoordinateModel(name: name, lat: lat, lon: lon)
let weatherURL = coordinateModel.urlString
// ------- WeatherManager fetchWeather ---------
weathetManager.fetchWeather(urlString: weatherURL)
} catch {
print(error)
}
}
}
CoordinateModel
import Foundation
struct CoordinateModel {
let name: String
let lat: Double
let lon: Double
// wheather 地理座標を元に検索した天気の情報
let weatherstr = "https://api.openweathermap.org/data/2.5/weather?"
let str = "units=metric&appid=c8e60c6317c653a1789294c00f54ae19#"
// computedproperty
var urlString: String {
return "\(weatherstr)&lat=\(lat)&lon=\(lon)&\(str)"
}
}
You create a weatherManager in the WeatherViewController , and in the viewDidLoad method you set the WeatherViewController as a delegate to the weatherManager instance you created here. In the CoordinateManager class, you create a new weatherManager, and don't set a delegate for it.
2 solutions, use what is most convenient for you:
Create an initializer for the CoordinateManager, to pass it the WeatherManager that you have created and that you are listening to
// CoordinateManager class
let weatherManager: WeatherManager
init(weatherManager: WeatherManager) {
self.weatherManager = weatherManager
}
// WeatherViewController class
let weatherManager = WeatherManager()
var coordinateManager = CoordinateManager(weatherManager: weatherManager)
You can directly set WeatherViewController as a delegate to the desired weatherManager instance.
// WeatherViewController class
override func viewDidLoad() {
super.viewDidLoad()
searchTextField.delegate = self
searchTextField.keyboardType = .asciiCapable
// Instead weatherManager.delegate = self
coordinateManager.weatherManager.delegate = self
}

Array of Strings in Realm

I'm using UICollectionView to display various images. I'm storing the path of images in realm.I want to create an array of images and store it in realm with all images in one array.
My code:
My realm Object
class cityDetail: Object {
dynamic var id = UUID().uuidString
dynamic var cityName = ""
dynamic var descrp = ""
dynamic var state = ""
dynamic var season = ""
dynamic var longitude = ""
dynamic var latitude = ""
var imgList = List<cityImage>()
override static func primaryKey() -> String? {
return "id"
}}
class cityImage:Object {
dynamic var imgStr = ""}
My function:
#IBAction func setIMG(_ sender:UIButton) {
self.img.isHidden = true
self.imgArray.append(imgURL)
print(imgArray)
newImage.imgStr = imgURL
citydetails.imgList.append(newImage)
let realm = try! Realm()
try! realm.write {
realm.add(newImage)
}
self.collection.reloadData()
}
Function in which I want array of path of images:
#IBAction func sendData(_ sender:UIButton) {
let citydetails = cityDetail()
let newImage = cityImage()
citydetails.cityName = self.cityName.text!
citydetails.descrp = self.descrp.text!
citydetails.state = self.state.text!
citydetails.season = self.season.text!
citydetails.latitude = String(lon)
citydetails.longitude = String(lat)
citydetails.imgList = newImage
let realm = try! Realm()
do {
try realm.write() {
realm.add(citydetails)
}
} catch {
}
self.collection.reloadData()
self.img.isHidden = true
}

Realm add(_, update: true) removes existing relationships

I am facing an issue where I am unable to keep existing relationships after calling add(_, update: true) function.
I wrote a TaskSync class that is responsible for creating/updating Task objects:
class TaskSync: ISync {
typealias Model = Task
func sync(model: Task) {
let realm = try! Realm()
let inWrite = realm.isInWriteTransaction
if !inWrite {
realm.beginWrite()
}
let _task = realm.object(ofType: Task.self, forPrimaryKey: model.id)
// Persist matches as they are not getting fetched with the task
if let _task = _task {
print("matches: \(_task.matches.count)")
model.matches = _task.matches
}
realm.add(model, update: true)
if _task == nil {
var user = realm.object(ofType: User.self, forPrimaryKey: model.getUser().id)
if (user == nil) {
user = model.getUser()
realm.add(user!, update: true)
}
user!.tasks.append(model)
}
if !inWrite {
try! realm.commitWrite()
}
}
func sync(models: List<Task>) {
let realm = try! Realm()
try! realm.write {
models.forEach { task in
sync(model: task)
}
}
}
}
When a model is to be synced, I check if it already exists in the Realm and if so, I fetch it and try to include the matches property as this one is not included in the model.
Right before the call realm.add(model, update: true), model contains list of matches, however right after the realm.add is executed, the matches list is empty.
Here are the two models:
class Task: Object, ElementPreloadable, ElementImagePreloadable, ItemSectionable {
dynamic var id: Int = 0
dynamic var title: String = ""
dynamic var desc: String = ""
dynamic var price: Float = 0.0
dynamic var calculatedPrice: Float = 0.0
dynamic var location: String = ""
dynamic var duration: Int = 0
dynamic var date: String = ""
dynamic var category: Category?
dynamic var currency: Currency?
dynamic var longitude: Double = 0.0
dynamic var latitude: Double = 0.0
dynamic var state: Int = 0
dynamic var userId: Int = 0
// Existing images
var imagesExisting = List<URLImage>()
// New images
var imagesNew = List<Image>()
// Images deleted
var imagesDeleted = List<URLImage>()
private let users = LinkingObjects(fromType: User.self, property: "tasks")
var user: User?
var matches = List<Match>()
dynamic var notification: Notification?
override static func ignoredProperties() -> [String] {
return ["imagesExisting", "imagesNew", "imagesDeleted", "user", "tmpUser"]
}
override static func primaryKey() -> String? {
return "id"
}
func getImageMain() -> URLImage? {
for image in imagesExisting {
if image.main {
return image
}
}
return imagesExisting.first
}
func getSection() -> Int {
return state
}
func getSectionFieldName() -> String? {
return "state"
}
func getId() -> Int {
return id
}
func getURL() -> URL? {
if let image = getImageMain() {
return image.getResizedURL()
}
return nil
}
func getState() -> TaskOwnState {
return TaskOwnState(rawValue: state)!
}
func getUser() -> User {
return (user != nil ? user : users.first)!
}
}
class Match: Object, ElementPreloadable, ElementImagePreloadable, ItemSectionable {
dynamic var id: Int = 0
dynamic var state: Int = -1
dynamic var priorityOwnRaw: Int = 0
dynamic var priorityOtherRaw: Int = 0
dynamic var user: User!
var messages = List<Message>()
private let tasks = LinkingObjects(fromType: Task.self, property: "matches")
var task: Task?
dynamic var notification: Notification?
override static func primaryKey() -> String? {
return "id"
}
override static func ignoredProperties() -> [String] {
return ["task"]
}
func getId() -> Int {
return id
}
func getSection() -> Int {
return 0
}
func getURL() -> URL? {
if let image = user.getImageMain() {
return image.getResizedURL()
}
return nil
}
func getPriorityOwn() -> PriorityType {
if priorityOwnRaw == PriorityType.normal.rawValue {
return PriorityType.normal
}
else {
return PriorityType.favorite
}
}
func getPriorityOther() -> PriorityType {
if priorityOtherRaw == PriorityType.normal.rawValue {
return PriorityType.normal
}
else {
return PriorityType.favorite
}
}
func getSectionFieldName() -> String? {
return nil
}
func getTask() -> Task {
return (task != nil ? task : tasks.first)!
}
}
I spent hours trying to figure out why I am unable to keep the matches relationship when updating the task. Every advice will be highly appreciated!
This question was also asked upon Realm's GitHub issue tracker. For posterity, here is the solution.
List properties should always be declared as let properties, as assigning to them does not do anything useful. The correct way to copy all objects from one List to another is model.tasks.append(objectsIn: _user.tasks).

iOS Swift How To Use Gif File Inside My Project

In my app I need to use .gif and I did searched on it. Everyone asked to use UIImage.gifImageWithName("funny") or UIImage.gifWithName("jeremy") for adding .gif file. But I'm getting error on those Type 'UIImage' has no member 'gifWithName'. How to solve those Issues and How to use .gif in my app.
Download UIImage+Gif.swift file from https://github.com/bahlo/SwiftGif/tree/master/SwiftGifCommon and put into your project..
// An animated UIImage
let Gif = UIImage.gif(name: "jerry")
// A UIImageView with async loading
let imageView = UIImageView()
imageView.loadGif(name: "tom")]
iOS won't support .gif images directly. You have to use latest version of third party library like SDWebImage. The simplified solution is to use Webview.
Or else,
You can use UIImageView+Extension
this code seems to help you!
#IBOutlet weak var whiteView: UIImageView!
let imagePicker = UIImagePickerController()
override func viewDidLoad()
{
super.viewDidLoad()
GifView.loadGif(name: "funny")
imagePicker.delegate = self
}
Also, you have to add Controller for "loadGif" into your source and I think you can download on online.
//
// GifFunctions.swift
// GifFunctions
//
// Created by Ambu Sangoli on 11/12/16.
// Copyright © 2016 Ambu Sangoli. All rights reserved.
//
import UIKit
import ImageIO
fileprivate func < <T : Comparable>(lhs: T?, rhs: T?) -> Bool {
switch (lhs, rhs) {
case let (l?, r?):
return l < r
case (nil, _?):
return true
default:
return false
}
}
extension UIImage {
public class func gifImageWithData(_ data: Data) -> UIImage? {
guard let source = CGImageSourceCreateWithData(data as CFData, nil) else {
print("image doesn't exist")
return nil
}
return UIImage.animatedImageWithSource(source)
}
public class func gifImageWithURL(_ gifUrl:String) -> UIImage? {
guard let bundleURL:URL = URL(string: gifUrl)
else {
print("image named \"\(gifUrl)\" doesn't exist")
return nil
}
guard let imageData = try? Data(contentsOf: bundleURL) else {
print("image named \"\(gifUrl)\" into NSData")
return nil
}
return gifImageWithData(imageData)
}
public class func gifImageWithName(_ name: String) -> UIImage? {
guard let bundleURL = Bundle.main
.url(forResource: name, withExtension: "gif") else {
print("SwiftGif: This image named \"\(name)\" does not exist")
return nil
}
guard let imageData = try? Data(contentsOf: bundleURL) else {
print("SwiftGif: Cannot turn image named \"\(name)\" into NSData")
return nil
}
return gifImageWithData(imageData)
}
class func delayForImageAtIndex(_ index: Int, source: CGImageSource!) -> Double {
var delay = 0.1
let cfProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil)
let gifProperties: CFDictionary = unsafeBitCast(
CFDictionaryGetValue(cfProperties,
Unmanaged.passUnretained(kCGImagePropertyGIFDictionary).toOpaque()),
to: CFDictionary.self)
var delayObject: AnyObject = unsafeBitCast(
CFDictionaryGetValue(gifProperties,
Unmanaged.passUnretained(kCGImagePropertyGIFUnclampedDelayTime).toOpaque()),
to: AnyObject.self)
if delayObject.doubleValue == 0 {
delayObject = unsafeBitCast(CFDictionaryGetValue(gifProperties,
Unmanaged.passUnretained(kCGImagePropertyGIFDelayTime).toOpaque()), to: AnyObject.self)
}
delay = delayObject as! Double
if delay < 0.1 {
delay = 0.1
}
return delay
}
class func gcdForPair(_ a: Int?, _ b: Int?) -> Int {
var a = a
var b = b
if b == nil || a == nil {
if b != nil {
return b!
} else if a != nil {
return a!
} else {
return 0
}
}
if a < b {
let c = a
a = b
b = c
}
var rest: Int
while true {
rest = a! % b!
if rest == 0 {
return b!
} else {
a = b
b = rest
}
}
}
class func gcdForArray(_ array: Array<Int>) -> Int {
if array.isEmpty {
return 1
}
var gcd = array[0]
for val in array {
gcd = UIImage.gcdForPair(val, gcd)
}
return gcd
}
class func animatedImageWithSource(_ source: CGImageSource) -> UIImage? {
let count = CGImageSourceGetCount(source)
var images = [CGImage]()
var delays = [Int]()
for i in 0..<count {
if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
images.append(image)
}
let delaySeconds = UIImage.delayForImageAtIndex(Int(i),
source: source)
delays.append(Int(delaySeconds * 1000.0)) // Seconds to ms
}
let duration: Int = {
var sum = 0
for val: Int in delays {
sum += val
}
return sum
}()
let gcd = gcdForArray(delays)
var frames = [UIImage]()
var frame: UIImage
var frameCount: Int
for i in 0..<count {
frame = UIImage(cgImage: images[Int(i)])
frameCount = Int(delays[Int(i)] / gcd)
for _ in 0..<frameCount {
frames.append(frame)
}
}
let animation = UIImage.animatedImage(with: frames,
duration: Double(duration) / 1000.0)
return animation
}
}
Save above code with any file name example GifFunctions.Swift add it to your project and use it like below
let gifToplay = UIImage.gifImageWithName("YourGifName")
YourImageView.image = (image: gifToplay)
Also you can use other methods.
Enjoy (y)

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