Background:
The plan tries to use Modbus gateway to enable multiple masters to communicate with multiple slaves.The gateway would package Modbus RTU data as TCP/IP data.
Like the image shows below.
The network has two gateway, one work as TCP Client another work as TCP Server.
Every Modbus master uses a different serial port on the gateway, and it would use different TCP port to connect the same TCP server(gateway).
Problem:
One PLC can read through the gateway to get slaves data correctly, while HMI keeps alerting the communication error. They use different serial ports from the gateway.
What I tried:
When using a software to simulate a Modbus master, it can read the data.
And when the HMI connect directly with Modbus slaves, they can communicate.
The serial settings are same, on every device.
When using software simulating, also used Wireshark to diagnose the network. Most frames are [TCP ACKed unseen segment], some say it's what could be ignored. The Modbus data in these frames are correct like shown above.
Totally have no clue now, any suggestion would be appreciated.
Related
All this is done in the Cooja simulation.
I need to develop a project in which I have a mote (or many) that acts like a sensor and sends data to a server which does computations and publishes the results on a topic using MQTT.
In both cases I assign IPs to motes using the rpl-border-router example provided by Contiki-NG.
I can publish fake data created by the server and publish it through the border router via MQTT; I can create a tree to send the values from the sensor motes to the server using UDP and compute what The problem is that I can't connect the two.
I don't attach the code because I want to understand the structure that I should use to accomplish this and the general idea behind the solution you propose, if possible
I tried two configurations but none works, because I think I don't have the right structure.
These are the two settings:
one mote per functionality: 1 sensor (1) sending data via UDP to a server (2), this server is set as root using NETSTACK_ROUTING.root_start(), which should publish data through MQTT via the rpl-border-router (3). I think the error here is that the server is set as root, while the rpl-border-router should, but then how can I send data to the server for computations?
use the rpl-border-router (1) as server also, so it computes the outcomes and publishes through MQTT, receiving the values via UDP from sensor mote (2). The problem here is the synchronization between MQTT broker assignment and IPv6 assignments, since both require IP
Thank you
I want to send small (a few bytes) data from one ESP8266 to another over long distances.
I believe the signal is too weak to connect one ESP8266 to another but maybe they can receive small messages with some delay?
How can I achieve that using arduino-esp8266 library (or whatever)?
If ESP8266 boards can not connect directly to each other because of the weak signal (approximately more than 50m between them) you can still connect them to each other (indirectly) if they are connected to the same WiFi network created by external router or internet. But you can connect them to each other without need to connect to any external network only if they are in range of each other.
It both of them are connected to same local WiFi network router you can communicate between them as if they are connected directly to each other. Just in this case router option "WiFi Client isolation" must be disabled in router settings page for boards to see each other(in case that router has this or similar named option).
Otherwise if ESP boards are connected to totally different networks, but both of these networks have access to internet, you can still connect them to each other but then you must use port forwarding on each router, so both of the ESP8266 boards are visible form internet. Google a bit about it, it is not so complicated. In this case you can have boards on any two locations in the world and make them communicate to each other as long as they are accessible from internet.
Maybe it is hard to test it when your code do not work out of the box, so I would recommend that you use some TCP or UDP terminal to test connectivity between two WiFi clients on different or same network. There are buch of such terminals available online.
For example for sending and receiving UDP packets same way as you would send/receive data from serial port, I use Docklight Scripting.
https://docklight.de/downloads/
I actually use it also for other Serial port communication so no big difference there. Don't let description text on their page fool you. It can also send/receive TCP/UDP data :)
Just when you create new project go to tools->project settings and type IP and port of another device you want to connect with (this can be another PC running docklight scripting or your ESP board). For example in my case I type in
Send/Receive Comm.: UDP:192.168.0.154:9761
Because that is the IP of my ESP board on local WiFi network and press "play button"or F5. Now you can send receive data to your board using UDP in same way that you communicate to basic serial port and in such way test basic connectivity. Or even use two laptops just to confirm connectivity between two WiFi clients on network.
And third hardest option must most versatile is needed if you do not have access to routers setup page (they are password protected) and cannot set port forwarding, then you must create server application on some server that is visible from internet and has public IP. So both of your ESP8266 boards are connected to this server as clients (for client port forwarding do not need to be set but in this case you must have access to internet by both clients) and server can forward their messages to each other. But this is way out of this topics scope. Maybe for start you use TCP/UDP terminal just to check connectivity between two WiFi clients and see if ESP8266 can communicate directly or not. Docklight scripting is just suggestion because it is my personal choice for TCP/UDP/RS232/RS485/MODBUS/USB HID, but you can use other software for this.
I hope this helps a bit about ways to connect two ESP8266 boards indirectly.
I have 2 nodeMCU modules, which I want to connect to an MQTT broker and send some data every 5 seconds.
The topology I am trying to achieve is sth like [router]<==[nodeMCU#1]<==[nodeMCU#2]
It looks like [nodeMCU#1] is a wifi extender, but at work we are planning on using multiple nodeMCU's to use in a mesh-like way for an IoT application.
On both of them I flashed the latest (float) release that I downloaded from here https://github.com/nodemcu/nodemcu-firmware/releases/tag/0.9.6-dev_20150704 using nodeMCU-flasher.
For this project wrote 2 lua scripts and I have uploaded them to the modules using ESPlorer.
For the first module it connects in STATIONAP mode to my work wifi, and creates its own network with SSID nodeMCUwifi, with a basic password of 10 characters "1234567890". After it connects the script sends random values to an MQTT topic.
For the second module connects to nodeMCUwifi correctly, it is assigned an IP address, but it cannot connect to the MQTT broker.
When I try to connect to nodeMCUwifi using my smartphone (just to test the connection, I have no intention of using this system for heavy internet load, only MQTT messages) I get a message "authentication error occured" even though I have typed the password correctly, or (in rarer cases)it connects but disconnects immediately.
I would appreciate any ideas to resolve this issue. Thank you.
EDIT: At the AP configuration I added the auth parameter set to 3, I am pasting a part of my code below.
cfg.ssid="ESP8266_"..node.chipid();
cfg.pwd="1234567890"
cfg.auth=3
wifi.ap.config(cfg);
Now my laptop and my smartphone connect to the wifi created by the module, but still have no connectivity to the internet. I can ping the module, but I can't ping 8.8.8.8 or the MQTT broker IP or anything else.
As I understand, [nodeMCU#1] creates a wifi network named nodeMCUwifi. Then the others are trying to connect to nodeMCUwifi. As You stated:
Now my laptop and my smartphone connect to the wifi created by the module, but still have no connectivity to the internet. I can ping the module, but I can't ping 8.8.8.8 or the MQTT broker IP or anything else.
I assume your laptop and smartphone connects to the nodeMCUwifi network. Now you want this [nodeMCU#1] act like layer 2 switch or something like router(since SOFTAP creates its own ip network).
With all this information on hand, I can say that the purpose you are trying to achieve is not possible with esp. Since esp has not enough resources to act like switch or similar. Also (currently) there is no software implemented in esp to achieve that.
However; if only you want the system to transfer certain type of traffic (such as MQTT) over a certain protocol (such as UDP) it is possible to relay the messages like a mesh structure but this will work one-way only. In this configuration the nodes will act more like repeater but on upper layers of OSI. For this idea i cannot provide sample code but I will provide pseudo-code below:
Configuration
> Each node must be configured to build a chain structure. That means each SOFTAP node should have different SSID or TCP settings. For example:
router(192.168.0.0)<----[NODE#1(SOFTAP0)]<----[NODE#2(SOFTAP1)]<---...
...
...
...<----[NODE#n(STATION)]
> Each node must have a TARGET IP address according to setup. This means every node will send the MQTT message to that address.
> If a node is configured as a SOFTAP, this means this system is a TARGET and must listen to a specific port.
> If a SOFTAP node receives some data on the port that is listening to, it should send the data immediately (or buffering) to its TARGET node.
> As a result of this chaining operation the message, no matter what is the source, will reach to the end of the chain.
CODE : SOFTAP
...soft ap config...
listento.port: udp.965
on("receive"):
create.conn:TARGET
send(DATA_RECEIVED)
close.conn:TARGET
CODE : STATION
...station config...
...Do some logic...
data=gather.data()
create.conn:TARGET
send(data)
close.conn:TARGET
When creating a peer to peer audio connection using webRTC, the STUN server we use will return the public IP if a user is behind a router. Now in the ICE objects, I can see that the rport is always something between 50000 and up.
Is there a way to use a specific port so that the user does not have to open all those ports?
Is there a way to use a specific port so that the user does not have to open all those ports?
I think you have a misunderstanding. The whole point of STUN and ICE (including its WebRTC derivative) exists to avoid anyone having to open a port on their NAT. Instead, STUN and ICE dynamically open the port.
Here's how it works (in a really brief description).
Client opens a socket on a random port (e.g. 50001)
Contacts STUN server using that socket to discover the external IP:port mapping for this socket. (e.g. 192.168.1.2:50001 maps to 1.2.3.4:50001). Ports don't necessarily have to match between internal and external addresses, but they usually do, so I'll keep with that for this example.
Through an external mechanism (SIP, XMPP, Jingle, cups with strings), the candidate address list of both nodes are exchanged. This includes all known internal and external addresses collected (e.g. 192.168.1.2:50001 and 1.2.3.4:50001).
Using the same socket opened in step 1, both sides send (STUN) messages (UDP packets) directly between each other. The first pair of messages may be blocked by the router/firewall. But because one side initiated an outbound packet to the remote address, subsequent packets from that address are allowed back in. This is called the "hole punching step". Hence, the port is dynamically open without the router needing any specific configuration.
Hope this helps.
You can't programatically unless you are using webrtc API in your own application. The browser will pick specific local ports from a range locally; and then it will inform you about them in the SDP and ICE candidate information.
STUN server only helps discover whether a client is behind a NAT/firewall; and then ICE uses this information in establishing peer-to-peer connection.
I have heard somewhere there might be a way to control that port range via Chrome policy templates(used by enterprises to restrict Chrome settings) - http://www.chromium.org/administrators/policy-templates. It might worth looking into...
I am a newbie in network related aspects. I have few basic questions related to tcp/ip protocol and network
If a network switch (in a LAN network) between two PC's running Client and server (that are communicating through async. sockets) is powered down. Can the client and server will be notified that the socket connection is no longer active. Client and server are running on Win XP OS and are coded using C#.
Does network topology play a role in case of half open connection between socket client and socket server. For e.g. Will a disconnect status of either one or both be notified to other end and does it depend on network topology.
Thanks in advance.
A network element such as a router/hub/switch does not activly cause anything anything to happen on the TCP layer if it goes down. The operating system might notice that the physical layer is down and error out all sockets bound on that network card if it's a network element directly connected to the PCs that breaks - this will vary among operating systems/network cards and other things. Other than that, in order to detect that the connection has been severed, you'll have to send something and rely on the TCP timeout mechanisms to error out. This can be done implicittly by enabling TCP Keepalives on the connection.
A disconnect on one side will only be noticed if those messages reach the other side, if the network topology changes or sometinhg breaks in the middle of the connection in such a way that messages no longer reach the other end, a disconnect won't be noticed. (NAT gateways are a big source of problems such as this, they might time out a TCP connection they're tracking and you'll never know the connection is no longer valid unless you try to write something (or enable TCP keepalives) to the connection). Note that most networking APIs require that you Read from the connection to discovver that a the other end has closed the connection - assuming those "close" messages actually reach your side.