How can can I get equidistant location on a MKPolyline? - ios

I need to find equidistant locations on a MKPolyline to add annotations as shown below.
My function to get locations on MKPolyline is given below, I have the values start and end coordinates of Polyline. But the locations are slightly ,moving out of polyline as shown in the image below
My function to find location is
func getEquidistantPoints(from startPoint: CLLocationCoordinate2D, to endPoint: CLLocationCoordinate2D, numberOfPoints: Int) -> [CLLocationCoordinate2D] {
var midPoints: [CLLocationCoordinate2D] = []
var newPoint: CLLocationCoordinate2D = CLLocationCoordinate2DMake(0, 0)
let count = numberOfPoints + 1
let latitudeModifier = (endPoint.latitude - startPoint.latitude) / Double(count)
let longitudeModifier = (endPoint.longitude - startPoint.longitude) / Double(count)
for i in 0..<count {
newPoint.latitude = CLLocationDegrees(startPoint.latitude + (latitudeModifier * Double(i)))
newPoint.longitude = CLLocationDegrees(startPoint.longitude + (longitudeModifier * Double(i)))
midPoints.append(newPoint)
}
return midPoints
}
In viewdidload
let coordinatesArray = getEquidistantPoints(from: sourceCoordinate, to: destinationCoordinate, numberOfPoints: 5)
for coordinate in coordinatesArray {
let annotation = MKPointAnnotation()
annotation.coordinate = coordinate
self.mapView.addAnnotation(annotation)
}
How can I solve this error in calculating locations?

The problem is that the earth is round. So your "line" is not a line; it is a curve traced out on the surface of a nominal sphere. You cannot find "equidistant" points along the line using your simple-minded method. You need to use some much more serious math than you are using. This will prove to be far from trivial.

Related

Calculating trip distance core location swift

I have an application where I calculate distance travelled like the Uber application. When a driver starts a trip, the location begins to change even though a start point has been specified in the search for a ride, a driver could decide to pass an alternative route or pass long places and routes because he/ she does not know the shortest route, how then do I calculate the total distance.
The starting location is the location the driver hits start button
The end location is the location the driver hits stop button
this is my code so far
public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
lastLocation = locations.last!
endTrip(locations.last)
if !hasSetInitialLocation {
let camera = GMSCameraPosition.camera(withTarget: lastLocation!.coordinate, zoom: 17)
self.mapView.animate(to: camera)
hasSetInitialLocation = true
endTrip(lastLocation)
MqttManager.instance.connectToServer()
}
}
func endTrip(endLoaction: CLLocation) {
guard let statusChange = source.getStatusChange() else{return}
var distanceTraveled: Double = 0.0
let initialLocation = CLLocation(latitude: (statusChange.meta?.location?.lat)!, longitude: (statusChange.meta?.location?.lng)!)
let distance = initialLocation.distance(from: endLoaction)
distanceTraveled += distance
let distanceInKM = Utility.convertCLLocationDistanceToKiloMeters(targetDistance: distanceTraveled)
}
How can i calculate the distance to reflect the total distance moved by the driver since there could be a change in route from the proposed start point and end point.
The driver hits a button called start trip, I want to get the distance from that moment till the moment he hits the button end trip
this implementation could be got from a similar working code like these but the only difference is that their is a start button which passes the coordinates at that point and a stop coordinate which is the end of the coordinate.
enum DistanceValue: Int {
case meters, miles
}
func calculateDistanceBetweenLocations(_ firstLocation: CLLocation, secondLocation: CLLocation, valueType: DistanceValue) -> Double {
var distance = 0.0
let meters = firstLocation.distance(from: secondLocation)
distance += meters
switch valueType {
case .meters:
return distance
case .miles:
let miles = distance
return miles
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if startLocation == nil {
startLocation = locations.first
} else if let location = locations.last {
runDistance += lastLocation.distance(from: location)
let calc = calculateDistanceBetweenLocations(lastLocation, secondLocation: location, valueType: .meters)
print("TOTAL LOC 1 \(calc)")
print("TOTAL LOC 2 \(runDistance)")
}
lastLocation = locations.last
}
as shown in my print statements print("TOTAL LOC 1 \(calc)")
print("TOTAL LOC 2 \(runDistance)") how can I make
calc the same with runDistance
here is what is printed in the console
TOTAL LOC 10.29331530774379
TOTAL LOC 2 10.29331530774379
TOTAL LOC 2.2655118031831587
TOTAL LOC 2 12.558827110926948
If you get the distance like this using the first and last coordinate it always returns the wrong value because it can't identify the actual traveling path.
I did resolve the same issue with using the following code.
use GoogleMaps
> pod 'GoogleMaps'
Make the coordinates array while the driver is moving on a route.
var arr = [Any]()
// Driving lat long co-ordinateds continues add in this array according to your expectation either update location or perticuler time duration.
// make GMSMutablePath of your co-ordinates
let path = GMSMutablePath()
for obj in arr{
print(obj)
if let lat = (obj as? NSDictionary)?.value(forKey: PARAMETERS.LET) as? String{
path.addLatitude(Double(lat)!, longitude: Double(((obj as? NSDictionary)?.value(forKey: PARAMETERS.LONG) as? String)!)!)
}
}
print(path) // Here is your traveling path
let km = GMSGeometryLength(path)
print(km) // your total traveling distance.
I did it in this app and it's working fine.
Hope it will helps you :)
OR without GoogleMaps
You have to come with locations, an array of CLLocationCoordinate2D, for yourself, as per your code, though.
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
// MARK: - Variables
let locationManager = CLLocationManager()
// MARK: - IBOutlet
#IBOutlet weak var mapView: MKMapView!
// MARK: - IBAction
#IBAction func distanceTapped(_ sender: UIBarButtonItem) {
let locations: [CLLocationCoordinate2D] = [...]
var total: Double = 0.0
for i in 0..<locations.count - 1 {
let start = locations[i]
let end = locations[i + 1]
let distance = getDistance(from: start, to: end)
total += distance
}
print(total)
}
func getDistance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance {
// By Aviel Gross
// https://stackoverflow.com/questions/11077425/finding-distance-between-cllocationcoordinate2d-points
let from = CLLocation(latitude: from.latitude, longitude: from.longitude)
let to = CLLocation(latitude: to.latitude, longitude: to.longitude)
return from.distance(from: to)
}
}
Output
A simple function to calculate distance (in meters) given an array of CLLocationCoordinate2D. Uses reduce instead of array iteration.
func computeDistance(from points: [CLLocationCoordinate2D]) -> Double {
guard let first = points.first else { return 0.0 }
var prevPoint = first
return points.reduce(0.0) { (count, point) -> Double in
let newCount = count + CLLocation(latitude: prevPoint.latitude, longitude: prevPoint.longitude).distance(
from: CLLocation(latitude: point.latitude, longitude: point.longitude))
prevPoint = point
return newCount
}
}
I like to use an extension for that
extension Array where Element: CLLocation {
var distance: Double {
guard count > 1 else { return 0 }
var previous = self[0]
return reduce(0) { (result, location) -> Double in
let distance = location.distance(from: previous)
previous = location
return result + distance
}
}
}
Usage:
locations.distance

Count distance on polyline swift

I've created a map where you can press a start button. The application will then zoom in to your current location, and update the coordinate every 10 second and insert into an array of coordinates. Once I press the stop button, I've a polyline which draws lines between all coordinates. (Like the image below)
So my question is now:
How can I count the distance the polyline was drawn?
//Draw polyline on the map
let aPolyLine = MKPolyline(coordinates: self.locations, count: self.locations.count)
//Adding polyline to mapview
self.mapView.addOverlay(aPolyLine)
let startResult = self.locations.startIndex
let stopResult = self.locations.endIndex
//Retrieve distance and convert into kilometers
let distance = startResult.distance(to: stopResult)
let result = Double(distance) / 1000
let y = Double(round(10 * result)) / 10
self.KiloMeters.text = String(y) + " km"
My guess is that I cannot use startResult.distnace(to: stopResult) because, if I walk in a circle, the kilometer will show 0? right? I'm not sure, but it still dosent work. Nothing is showing when using the code like I've.
class ViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
// MARK: - Variables
let locationManager = CLLocationManager()
// MARK: - IBOutlet
#IBOutlet weak var mapView: MKMapView!
// MARK: - IBAction
#IBAction func distanceTapped(_ sender: UIBarButtonItem) {
let locations: [CLLocationCoordinate2D] = [...]
var total: Double = 0.0
for i in 0..<locations.count - 1 {
let start = locations[i]
let end = locations[i + 1]
let distance = getDistance(from: start, to: end)
total += distance
}
print(total)
}
func getDistance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance {
// By Aviel Gross
// https://stackoverflow.com/questions/11077425/finding-distance-between-cllocationcoordinate2d-points
let from = CLLocation(latitude: from.latitude, longitude: from.longitude)
let to = CLLocation(latitude: to.latitude, longitude: to.longitude)
return from.distance(from: to)
}
}

Calculate distance between my location and a MapKit pin on Swift

I need your help, I'm working on an App where I have some pins (locations) and what I want is to get the distance between each one and my location. My code is the following
let annotation = MKPointAnnotation()
let annotationTwo = MKPointAnnotation()
let saintPaulHospitalBC = MKPointAnnotation()
override func viewDidLoad() {
super.viewDidLoad()
mapita.showsUserLocation = true // Mapita is the name of the MapView.
annotation.coordinate = CLLocationCoordinate2D(latitude: 25.647399800, longitude: -100.334304500)
mapita.addAnnotation(annotation)
annotationTwo.coordinate = CLLocationCoordinate2D(latitude: 25.589339000, longitude: -100.257724800)
mapita.addAnnotation(annotationTwo)
saintPaulHospitalBC.coordinate = CLLocationCoordinate2D(latitude: 49.280524700, longitude: -123.128232600)
mapita.addAnnotation(SaintPaulHospitalBC)
}
When I run the code, the map shows the pins, but what else can I do to start calculating the distance? Thank you!
You're gonna have to convert the coordinates of your annotations to CLLocation types, then get the distance between them. To ignore the height of the coordinates, as they are 2D, just use the latitude and longitude properties of the 2D coordinates, like so:
let loc1 = CLLocation(latitude: coord1.latitude, longitude: coord1.longitude)
However, CLLocation has some other properties such as speed and height, so if you want to factor those in you'll have to give more information. To find the distance between the two locations, do this:
let distance = loc1.distance(from: loc2)
This will give your answer as a double in meters.
Create a helper function to compute the distance between the user location and a given MKPointAnnotation pin:
/// Returns the distance (in meters) from the
/// user's location to the specified point.
private func userDistance(from point: MKPointAnnotation) -> Double? {
guard let userLocation = mapita.userLocation.location else {
return nil // User location unknown!
}
let pointLocation = CLLocation(
latitude: point.coordinate.latitude,
longitude: point.coordinate.longitude
)
return userLocation.distance(from: pointLocation)
}
Finally, to get the user distance to Saint Paul hospital:
if let distance = userDistance(from: saintPaulHospitalBC) {
// Use distance here...
}
Geolocation tracking latency. There is a catch though: the user distance might not always be available at first, since MapKit/CoreLocation geolocation tracking might still be running in the background.
One way around this, is to conform to the MKMapViewDelegate protocol and wait for the mapView(_:didUpdate:) callback before finally computing your distances.
To put it in perspective, you need to first specify what "distance" are you looking for. If you are looking for simple Euclidean Distance then any of the other answers or using distanceFromLocation would work. According to Apple's documentaion on distanceFromLocation
This method measures the distance between the two locations by tracing
a line between them that follows the curvature of the Earth. The
resulting arc is a smooth curve and does not take into account
specific altitude changes between the two locations.
This means, that the distance derived using this method will not be the actual route/transportation distance between two points.
If that is what you are looking for then head over to the answer I linked above, if not then keep reading (but either way, I encourage you to read the whole post :).
If you are looking for "route" distance (drivable, walkable etc.) between your location and the other annotations in the map, it's going to take little more work using MKRoute object. To be more specific you need to first have access to the MKMapItem objects of each of your annotations and then a custom method like below would be able to get the route info between two MapItem objects.
Note - if you don't have MapItems then you can create them just using the coordinates of each of your annotations, like so
ley myCoordinates CLLocationCoordinate2D(latitude: 25.647399800, longitude: -100.334304500)
let myPlacemark = MKPlacemark(coordinate: myCoordinates)
let myMapItem = MKMapItem(placemark: myPlacemark)
Define an MKRoute variable globally in your class (or ViewController class). This var will hold the calculated Route information between two points.
var route: MKRoute!
and then
func getDistanceToDestination(srcMapItem srcmapItem: MKMapItem, destMapItem destmapItem: MKMapItem){
let request = MKDirectionsRequest() //create a direction request object
request.source = srcmapItem //this is the source location mapItem object
request.destination = destmapItem //this is the destination location mapItem object
request.transportType = MKDirectionsTransportType.automobile //define the transportation method
let directions = MKDirections(request: request) //request directions
directions.calculate { (response, error) in
guard let response = response else {
print(error.debugDescription)
return
}
self.route = response.routes[0] //get the routes, could be multiple routes in the routes[] array but usually [0] is the best route
}
}
Usage would be
self.getDistanceToDestination(srcMapItem: yourSourceMapItemObj, destMapItem: yourDestinationMapitemObj)
where yourSourceMapItemObj and yourDestinationMapitemObj are two MapItem objects aka source and destination points.
And then you can access the distance using self.route.distance to get the distance of the first best route returned by MKRoute. There are a whole bunch of other properties for the MKRoute object route which you can use as well to display/calculate other things, and I encourage you to take a look at those too. You can use the function above to also draw a ployLine i.e. a line showing the route between the two locations in the MapView just by adding self.mapView.add(self.route.polyline) in the end of the custom method above and then use the below MKMapViewDelegate function below to render the polyline.
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let linerenderer = MKPolylineRenderer(overlay: self.route.polyline)
linerenderer.strokeColor = .blue
linerenderer.lineWidth = 3.5
return linerenderer
}
And finally, make sure your class (or your class extension) complies to CLLocationManagerDelegate and MKMapViewDelegate protocols and mapview delegate pointed to self (which I assume you already do) in order for everything above to work.
Its easy try my code below.
Don't forget to import CoreLocation or MapKit, hope it helps you
func calculateDistancefrom(sourceLocation: MKMapItem, destinationLocation: MKMapItem, doneSearching: #escaping (_ expectedTravelTim: TimeInterval) -> Void) {
let request: MKDirectionsRequest = MKDirectionsRequest()
request.source = sourceLocation
request.destination = destinationLocation
request.requestsAlternateRoutes = true
request.transportType = .automobile
let directions = MKDirections(request: request)
directions.calculate { (directions, error) in
if var routeResponse = directions?.routes {
routeResponse.sort(by: {$0.expectedTravelTime <
$1.expectedTravelTime})
let quickestRouteForSegment: MKRoute = routeResponse[0]
doneSearching(quickestRouteForSegment.distance)
}
}
}
func getDistance(lat: Double, lon: Double, completionHandler: #escaping (_ distance: Int) -> Void) {
let destinationItem = MKMapItem(placemark: MKPlacemark(coordinate: CLLocationCoordinate2DMake(lat, lon)))
guard let currentLocation = self.locationManager?.location else { return }
let sourceItem = MKMapItem(placemark: MKPlacemark(coordinate: currentLocation.coordinate))
self.calculateDistancefrom(sourceLocation: sourceItem, destinationLocation: destinationItem, doneSearching: { distance in
completionHandler(distance)
})
}
//Thereafter get the distance in meters by calling
self.getDistance(lat: yourLat, lon: YourLon) { distance in
}
//you can divide by 1000 to convert to KM... .etc
Using MapKit & Swift 5
Calculate distance between two location location
Sample Function : I have tested in Google Map as well as Apple Map
let startLocation : CLLocation = CLLocation.init(latitude: 23.0952779, longitude: 72.5274129)
let endLocation : CLLocation = CLLocation.init(latitude: 23.0981711, longitude: 72.5294229)
let distance = startLocation.distance(from: endLocation)
self.getDistance(departureDate: Date().adjust(hour: 8, minute: 0, second: 0, day: 0, month: 0), arrivalDate: Date().adjust(hour: 8, minute: 10, second: 0, day: 0, month: 0), startLocation: startLocation, endLocation: endLocation) { (distanceInMeters) in
print("fake distance: \(distance)")
let fakedistanceInMeter = Measurement(value: distance, unit: UnitLength.meters)
let fakedistanceInKM = fakedistanceInMeter.converted(to: UnitLength.kilometers).value
let fakedistanceInMiles = fakedistanceInMeter.converted(to: UnitLength.miles).value
print("fakedistanceInKM :\(fakedistanceInKM)")
print("fakedistanceInMiles :\(fakedistanceInMiles)")
print("actualDistance : \(distanceInMeters)")
let distanceInMeter = Measurement(value: distanceInMeters, unit: UnitLength.meters)
let distanceInKM = distanceInMeter.converted(to: UnitLength.kilometers).value
let distanceInMiles = distanceInMeter.converted(to: UnitLength.miles).value
print("distanceInKM :\(distanceInKM)")
print("distanceInMiles :\(distanceInMiles)")
}
Use of functions
self.getDistance(departureDate: trip.departure.dateTime, arrivalDate: trip.arrival.dateTime, startLocation: startLocation, endLocation: endLocation) { (actualDistance) in
print("actualDistance : \(actualDistance)")
}
I am improved above function and added code here, I hope it will help someone.
func calculateDistancefrom(departureDate: Date, arrivalDate: Date, sourceLocation: MKMapItem, destinationLocation: MKMapItem, doneSearching: #escaping (_ distance: CLLocationDistance) -> Void) {
let request: MKDirections.Request = MKDirections.Request()
request.departureDate = departureDate
request.arrivalDate = arrivalDate
request.source = sourceLocation
request.destination = destinationLocation
request.requestsAlternateRoutes = true
request.transportType = .automobile
let directions = MKDirections(request: request)
directions.calculate { (directions, error) in
if var routeResponse = directions?.routes {
routeResponse.sort(by: {$0.expectedTravelTime <
$1.expectedTravelTime})
let quickestRouteForSegment: MKRoute = routeResponse[0]
doneSearching(quickestRouteForSegment.distance)
}
}
}
func getDistance(departureDate: Date, arrivalDate: Date, startLocation : CLLocation, endLocation : CLLocation, completionHandler: #escaping (_ distance: CLLocationDistance) -> Void) {
let destinationItem = MKMapItem(placemark: MKPlacemark(coordinate: startLocation.coordinate))
let sourceItem = MKMapItem(placemark: MKPlacemark(coordinate: endLocation.coordinate))
self.calculateDistancefrom(departureDate: departureDate, arrivalDate: arrivalDate, sourceLocation: sourceItem, destinationLocation: destinationItem, doneSearching: { distance in
completionHandler(distance)
})
}

Change Pin direction in iOS Map

SWIFT 3.0
MKMAPVIEW
iOS
Note : - (Integrated AppleMap ,Not working with GoogleMap)
I have done the following :
Implemented map and Added custom Image to User Location Annotation
When map open , it shows User Location at right Place
My Requirement :
When User Move into different direction staying at same place (or
different place) the pin (at current location) should automatically
point the direction in which user points.
E.g : If Boat is showing at User Location position and its pointing toward North but if user move toward West then boat (User Location Pin) also should point to that direction.
Tried with following Code :
//MARK:Change Direction Methods
func angle(fromCoordinate first: CLLocationCoordinate2D, toCoordinate second: CLLocationCoordinate2D) -> Float {
let deltaLongitude = second.longitude - first.longitude
let deltaLatitude = second.latitude - first.latitude
let angle = (.pi * 0.5) - atan(deltaLatitude / deltaLongitude)
if deltaLongitude > 0 {
return Float(angle)
}
else if deltaLongitude < 0 {
return Float(angle) + .pi
}
else if deltaLatitude < 0 {
return .pi
}
return 0.0
}
//Animate direction of User Location
func animateUserLocation() {
//Old Coordinate (PLAT - Previous Lat , PLON - Previous Long)
let oldLocation = CLLocationCoordinate2D(latitude: UserDefaults.standard.value(forKey: "PLAT") as! CLLocationDegrees, longitude: UserDefaults.standard.value(forKey: "PLON") as! CLLocationDegrees)
//New Coordinate (PLAT - Current Lat , PLON - Current Long)
let newLocation = CLLocationCoordinate2D(latitude: UserDefaults.standard.value(forKey: "LAT") as! CLLocationDegrees, longitude: UserDefaults.standard.value(forKey: "LON") as! CLLocationDegrees)
let getAngle = angle(fromCoordinate:oldLocation, toCoordinate:newLocation)
var myAnnotation : RestaurantAnnotation?
if annotationArray.count > 0{
myAnnotation = annotationArray[0]
}
else {
return
}
UIView.animate(withDuration: 2, animations: {() -> Void in
myAnnotation?.coordinate = newLocation
let annotationView = self.map.view(for: myAnnotation!)
annotationView?.transform = CGAffineTransform(rotationAngle: CGFloat(getAngle))
})
//Save Previous lat long
UserDefaults.standard.set(UserDefaults.standard.value(forKey: "LAT"), forKey: "PLAT")
UserDefaults.standard.set(UserDefaults.standard.value(forKey: "LON"), forKey: "PLON")
UserDefaults().synchronize()
}
Called animateUserLocation method from didUpdateLocation Method but no Luck.
Kindly share your suggestion what i am doing wrong . Thanks in advance.
Understanding iOS's location concepts completely helps to resolve any issue regarding AppleMap.
To move map Pin or AnnotationView , we can use the CoreLocation framework which outputs data related to the users current location.
import CoreLocation
class ViewController: UIViewController, CLLocationManagerDelegate {
var locationManager:CLLocationManager!
override func viewDidLoad() {
super.viewDidLoad()
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.startUpdatingHeading()
}
func locationManager(manager: CLLocationManager!, didUpdateHeading heading: CLHeading!) {
// This will print out the direction the device is heading
println(heading.magneticHeading) }
}
}
In the above example, "heading.magneticHeading" will output a value representing the direction the device is pointed at.
0 means north
90 means east
180 means south
270 means west
everything else in between
The next step is to use those values and rotate your AnnotationView or Pin accordingly.
CGAffineTransformMakeRotation can help with this.
For example if you want to rotate to imageview to point to northeast, which would require a degree value of 45, your code might look something like this.
float degrees = 45
imageView.transform = CGAffineTransformMakeRotation(degrees * M_PI/180)
Just be aware that CGAffineTransformMakeRotation() expects a radian value, in the example above we've converted degrees to radians by multiplying degrees with the number of half circles.
Following links really helpful :
https://stackoverflow.com/a/7634232/3400991
Finally Resolved my issue. Hope this complete answer helps other too.

Fit entire Google Map in zoom level in Swift project

I have a google map with a bunch of coordinates
path.addCoordinate(CLLocationCoordinate2DMake(-37.813047, 144.959911))
path.addCoordinate(CLLocationCoordinate2DMake(-37.814895, 144.960759))
path.addCoordinate(CLLocationCoordinate2DMake(-37.814361, 144.963140))
path.addCoordinate(CLLocationCoordinate2DMake(-37.812386, 144.962239))
I would like the map to be automatically zoomed to the best level based on the points however I can't find anything relating to this.
I have this working:
var vancouver = CLLocationCoordinate2DMake(-37.813047, 144.959911)
var calgary = CLLocationCoordinate2DMake(-37.814361, 144.963140)
var bounds = GMSCoordinateBounds(coordinate: vancouver, coordinate: calgary)
var camera = viewMap.cameraForBounds(bounds, insets:UIEdgeInsetsZero)
viewMap.camera = camera
however it only accepts 2 coordinates where I may have up to 100
Thanks
You can use GMSCoordinateBounds(path:) to fit all coordinates. But it will display a world size scale if you update the camera right after your another update. So you can use dispatch_after to solve the problem.
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.whiteColor();
let camera = GMSCameraPosition.cameraWithLatitude(-37.813047, longitude: -72.8561644, zoom:5)
mapView = GMSMapView.mapWithFrame(CGRectZero, camera:camera)
let marker = GMSMarker()
marker.position = camera.target
marker.snippet = "Hello World"
marker.appearAnimation = kGMSMarkerAnimationPop
marker.map = mapView
self.view = mapView
delay(seconds: 2) { () -> () in
let path = GMSMutablePath()
path.addCoordinate(CLLocationCoordinate2DMake(37.36, -122.0))
path.addCoordinate(CLLocationCoordinate2DMake(37.45, -122.0))
path.addCoordinate(CLLocationCoordinate2DMake(37.45, -122.2))
path.addCoordinate(CLLocationCoordinate2DMake(37.36, -122.2))
path.addCoordinate(CLLocationCoordinate2DMake(37.36, -122.0))
let rectangle = GMSPolyline(path: path)
rectangle.map = self.mapView
let bounds = GMSCoordinateBounds(path: path)
self.mapView!.animateWithCameraUpdate(GMSCameraUpdate.fitBounds(bounds, withPadding: 15.0))
}
}
The delay method uses the dispatch_after:
func delay(#seconds: Double, completion:()->()) {
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64( Double(NSEC_PER_SEC) * seconds ))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion()
}
}
Iterate through your points. The southwest corner is the minimum latitude and longitude. The northeast corner is the maximum latitude and longitude. Once you have those two points, pass them into your cameraForBounds method.
Try finding an optimal viewing box on google maps by:
-Clicking on the north east corner of the area you think will cover the coordinates in a browser. Note the lat & long.
-Then click the south east corner in the same area which you think will enclose all the coordinates & note the lat & long.
Put the latitudes & longitudes in the respective variables of the below code:
var southWest = CLLocationCoordinate2DMake(latitide,longititude)
var northEast = CLLocationCoordinate2DMake(latitude,longitude)
var bounds = GMSCoordinateBounds(coordinate: northEast, coordinate: southWest)
var camera = mapView.cameraForBounds(bounds, insets:UIEdgeInsetsZero)
mapView.camera = camera;

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