Determine the path to a video file - ios

Okay what should be a simple step is resulting in null results? This Swift code results in "no good" everytime. The mp4 is in the assets.xcassets folder in the project. I have tried multiple different mp4s that are there, and still comes up with same result. I know I am missing something simple?
if let path = Bundle.main.path(forResource: "Pow", ofType: "mp4") {
print("all good")
} else {
print("no good")
}

Yup, something simple. Move Pow.mp4 out of assets and place it with your other swift files.

Whether the mp4 file is in the root directory or inside Assets.xcassets it should work , you have to open the assests and drag the mp4 file to it below app icons
make sure target is checked
then here is the log of the file path

Thanks guys, that did it. Moving it outside the assets and ensuring that it is a 'target' made it happen. Thankyou!

Related

Beginner question: Reading a resource text file on MacOS using Swift

I'm new to this and apologize if it's basic. I have tried to research and I either get iOS posts, or old Xcode posts - none that are helping me with a basic need.
I want to have a bundled text file in my Swift/SwiftUI/MacOS app. It's just a text file, say sample.txt
I want to read it and do something with it.
I did the following:
Created a folder called "Resources" in my project
Added the text file - sample.txt
In my SwiftUI code, I did the following
if let filepath = Bundle.main.path(forResource: "sample", ofType: "txt") {
do {
print("...getting resource")
let contents = try String(contentsOfFile: filepath)
print(contents)
} catch {
// contents could not be loaded
print(error)
}
} else {
print("no such file!")
}
And I get no such file
I changed the forResource: "sample" to forResource: "Resource/sample" and that didn't help either.
What should I be doing?
Thank you
It's not necessary to create an extra folder Resources. Just add the file to the project. It will be moved into the Resources folder of the app while being built.
And make sure that the Target Membership checkbox of the file is checked.

Load .html into WebView from iOS app Resources?

I have an HTML file (webview.html, for now) with relative links to images and .js files. I need to load it, and those linked resources into an iOS app's WKWebView. All the files are stored in Resources/Non-Localized/.
I'm attempting to load the files using the following code during viewDidLoad():
print("loadWebView: Bundle.main = ", Bundle.main); // This prints
if let htmlUrl = Bundle.main.url(forResource: "webview", withExtension: "html") {
print("htmlUrl = ", htmlUrl) // Doesn't print
webView.load(URLRequest.init(url: htmlUrl))
}
The app loads without error, but also without the contents in the webview.
I get the first print statement, but not the second, indicating something is wrong with my URL or resource bundle configuration.
What am I doing wrong? Do I need to do anything in XCode to add these files to the project? Where should I be looking for error messages that will hint me in the correct direction in the future?
I needed to add the file to the Project. I did this by simply dragging the Finder file icon to the project tree in Xcode.
Alternatively (and my final solution), I dragged the parent directory's icon, making a folder reference, and then added subdirectory parameter to .url(forResource...).
I'm still working on getting informative errors out of the WebView.

iOS reading from a file

I'm trying to get my iPhone app to load text from a file into a string array, with 1 line from the file per array element.
I've created an input file as a text file using sublime text. I dragged the file (which is located inside of a folder inside of my project directory) into xCode into a folder in the same location in the project heirarchy.
I also tried adding it as a bundle (by copying the folder and renaming it with the .bundle extension), to no avail. Currently, my app has the file in 2 places (Obviously I plan to delete the unneeded version, but I'm not sure how this will work so I've left it for now).
I've written a function that I want to read my file, and assemble its contents into an array:
func readFromFile(filename: String) -> [String]? {
guard let theFile = Bundle.main.path( forResource: fileName, ofType: "txt") else {
return nil // ALWAYS returns nil here: Seems 'filename' can't be found?????
}
do { // Extract the file contents, and return them as a split string array
let fileContents = try String(contentsOfFile: theFile)
return fileContents.components(separatedBy: "\n")
} catch _ as NSError {
return nil
}
}
As it stands, the function always returns nil at the location commented in the code.
I've been working on this for ~6hrs (and tried every suggestion I could find on StackOverflow, google etc) and I'm just getting more and more confused by the differences between the various versions of Swift and intricacies of iOS development. I can't seem to find a consistent answer anywhere. I've checked the apple documentation but it's too high level with no example code for me to understand at my swift beginner level.
I also tried naming the file with a ".txt" extension but that didn't help either.
The file must certainly be named alert01.txt if you are going to refer to it as forResource: "alert01", ofType: "txt".
Loading from a bundle will not work. The file needs to be part of your project as shown in the first entry.
However, your code is not going to work because you have created a folder reference. That means the folder PanicAlertFiles is being copied with all its contents into your bundle. Your code will need to dive into that folder in order to retrieve your file. Use path(forResource:ofType:inDirectory:) to do that, or (if you don't want to have to code the file name explicitly) get the folder and then use the FileManager to examine its contents.

Find path for local video in Xcode Project

I need to play locally stored Videos in my iOS app.
The videos are located in the directory: App/Resources/Videos/
When I try to get the path with:
NSBundle.mainBundle().pathForResource("myFile", ofType: "mp4", inDirectory: "App/Resources/Videos/")
I get nil. Any advice?
Problem solved: the error was I didn't add the Target-Membership for the Videos.
You can go ahead and remove inDirectory from the function call. Just search for your file in your app main bundle.It shall do the job for you.
Swift 5.4
Bundle.main.path(forResource: VideoHelper.vName, ofType: VideoHelper.vExtension)

Play downloaded Widevine Classic files from app document folder in iOS?

I am trying to play wvm files from the app documents folder since 3 days but without success...
I removed "file://" from my path but I still get 1013 error (as discussed here), does someone have some sample code or at least the procedure to follow to make it works properly?
WV_RegisterAsset(myFilePath) always return WViOsApiStatus(rawValue: 1013)
The file should exists because when I try this:
let fileManager = NSFileManager()
print(fileManager.fileExistsAtPath(myFilePath))
It returns true
Thanks in advance for your help!
Widevine Classic on iOS uses an "asset root" directory. When you initialize the library, you pass it in the settings dictionary using the key WVAssetRootKey.
After that, all local asset pathnames you pass to the library are relative to the AssetRoot.
One simple option is to use NSHomeDirectory() as the AssetRoot, and then trim it from the beginning of absolute pathnames.

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