There is a label on my ProductViewController called idLabel that I am trying to update. Here is the VC that sends the info. At one point I had the text updating when you press the playThis button and the label would change from the stock label text to nothing so I know something is happening but now that it is in the viewDidLoad it just shows nothing. How do I make it show the text on my receiving end?
here is the sending VC:
import UIKit
import Firebase
import FirebaseAuth
import FirebaseDatabase
import FirebaseStorage
class ListViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableViewProducts: UITableView!
var delegate: ListViewController?
var ref:DatabaseReference?
var databaseHandle: DatabaseHandle?
var postData = [String]()
override func viewDidLoad() {
super.viewDidLoad()
ref = Database.database().reference()
databaseHandle = ref?.child("0").observe(.childAdded, with: { (snapShot) in
let post = snapShot.value as? String
if let actualPost = post {
self.postData.append(actualPost)
self.tableViewProducts.reloadData()
}
})
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print(postData)
return postData.count
}
//This places the text on the ViewControllerTableViewCell which does show up
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell")
cell?.textLabel?.text = postData[indexPath.row]
cell?.textLabel?.textColor = UIColor.white
return cell!
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "showDetails", sender: self)
}
//This code is what sends the text data elswhere
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? ProductViewController {
destination.updater?.id = postData[(tableViewProducts.indexPathForSelectedRow?.row)!]
}
}
}
Here is the ProductViewController:
import UIKit
import AVFoundation
import Firebase
class ProductViewController: UIViewController {
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var idLabel: UILabel!
var passStuff: productsList?
var updater: productsList?
override func viewDidLoad() {
super.viewDidLoad()
idLabel.text = updater?.id
}
var player : AVPlayer!
let url = "http://listen.shoutcast.com/radiodeltalebanon"
#IBAction func playThis(_ sender: Any) {
print("Something is playing")
}
#IBAction func pauseBtn(_ sender: Any) {
player.pause()
}
}
If you just planning to pass the id instead of an object then use a simple variable.
Your code in prepare for segue then becomes
destination.variable = id_to_pass.
Now you got the id in the ProductViewController you can update it in viewdidload
Problem in the setting value of updater from ListViewController
You are setting the value to a object which is not been initialised yet.
//This code is what sends the text data elswhere
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? ProductViewController {
destination.updater?.id = postData[(tableViewProducts.indexPathForSelectedRow?.row)!]
}
}
Update the code in the following way
//This code is what sends the text data elswhere
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? ProductViewController,
let index = tableViewProducts.indexPathForSelectedRow?.row {
// Check whether postData array count is greater than index
let updaterId = postData.count > index ? postData[index] : ""
// Initialize "productsList" instance and assign the id value and sent this object to next view controller
var updater = productsList()
updater.id = updaterId
destination.updater = updater
}
}
Related
I want to pass the storage data contained in a TableView and pass it to another ViewController. My customCell has an UIImage and a String.
When the user press the cell I want to show a "detail view controller" with the UIImage and a label containing the info of the cell selected.
Here is my code:
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var dataTableView: UITableView!
var myList = [dataList]()
var textToBeSent: String = ""
var selectedImage: UIImage?
var selectedLabel: String?
//Load Items To List
func loaditems(){
let item1 = dataList(photoList: UIImage.self(), itemDescription: "Descripcion Aqui")
let item2 = dataList(photoList: UIImage.self(), itemDescription: "Aqui tmb")
myList += [item1,item2]
}
//var list = ["Documento 1", "Documento 2", "Documento 3"]
override func viewDidLoad() {
super.viewDidLoad()
if let savedData = loadSavedItems(){
myList += savedData
} else {
loaditems()
}
//dataTableView.register(UITableViewCell.self, forCellReuseIdentifier: "reusablecell")
// Do any additional setup after loading the view, typically from a nib.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return myList.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "prototype", for: indexPath) as! PrototypeCell
let itemsinCell = myList[indexPath.row]
cell.imageItem.image = itemsinCell.photoList
cell.itemDescription.text = String(itemsinCell.itemDescription)
return cell
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete{
myList.remove(at: indexPath.row)
dataTableView.reloadData()
}
saveToSavedData()
}
Here is the func where I want to pass the data of a certain cell.
The data is from a Swift file stored in a "DataList" using aDecoder NSCoder.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Row \(indexPath.row) selected")
selectedImage! = myList[indexPath.row].photoList
selectedLabel! = myList[indexPath.row].itemdescription
performSegue(withIdentifier: "selectedRowSegue", sender: myList[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if(segue.identifier == "selectedRowSegue"){
let chosenRowViewController = segue.destination as! chosenRowViewController
chosenRowViewController.image3 = selectedImage?.photoList
chosenRowViewController.label3 = selectedLabel?.itemDescription
}
}
Unwind a segue in order to fill up the cells with data from previous
ViewController:
//Unwinde Segue
#IBAction func unWindlToList(sender: UIStoryboardSegue){
if let sourceViewController = sender.source as? ProcessViewController, let item = sourceViewController.item{
let newIndexPath = IndexPath(row: myList.count, section: 0)
myList.append(item)
dataTableView.insertRows(at: [newIndexPath], with: .automatic)
}
saveToSavedData()
}
//Archive Data
func saveToSavedData(){
NSKeyedArchiver.archiveRootObject(myList, toFile: (dataList.fileFolder?.path)!)
}
//Unarchive Data
func loadSavedItems() -> [dataList]?{
return NSKeyedUnarchiver.unarchiveObject(withFile: (dataList.fileFolder?.path)!) as? [dataList]
}
}
class PrototypeCell: UITableViewCell {
#IBOutlet weak var itemDescription: UILabel!
#IBOutlet weak var imageItem: UIImageView!
}
just replace prepare(for segue: UIStoryboardSegue, sender: Any?) function with below code
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if(segue.identifier == "selectedRowSegue"), let list = sender as? dataList {
let chosenRowViewController = segue.destination as! chosenRowViewController
chosenRowViewController.image3 = list.photoList
chosenRowViewController.label3 = list.itemDescription
}
}
There are several things that stand out.
1- var myList = [dataList]() dataList is a Class, classes should be capitalized. It should be var myList = [DataList]()
2- You have this as a class property but it's not used anywhere in the code you posted so why did you add it and what is it's purpose? var textToBeSent: String = ""
3- You have these 2 class property variables
var selectedImage: UIImage?
var selectedLabel: String?
to hold the data from [myList] but you really don't need them because you can just access the data from [myList] using dot notation inside prepareForSegue (read the commented out code in prepareForSegue).
4- In prepareForSegue you have let chosenRowViewController = segue.destination as! chosenRowViewController. ChosenRowViewController is a class and it should be capitalized like so:
let chosenRowViewController = segue.destination as! ChosenRowViewController // it's capitalized after the as!
Here's the code a little cleaned up.
#IBOutlet weak var dataTableView: UITableView!
var myList = [DataList]()
func loaditems(){
let item1 = dataList(photoList: UIImage.self(), itemDescription: "Descripcion Aqui")
let item2 = dataList(photoList: UIImage.self(), itemDescription: "Aqui tmb")
myList.append(item1)
myList.append(item2)
}
override func viewDidLoad() {
super.viewDidLoad()
// everything you already have inside here...
}
// your tableView datasource methods...
5- Since your using prepareForSegue you don’t need didSelectRowAt indexPath
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if(segue.identifier == "selectedRowSegue"){
// get the indexPath for the selectedRow
let indexPath = tableView.indexPathForSelectedRow
let chosenRowViewController = segue.destination as! ChosenRowViewController
chosenRowViewController.image3 = myList[indexPath!.row].photoList // use dot notation to access the photoList property
chosenRowViewController.label3 = myList[indexPath!.row].itemDescription // use dot notation to access the itemDescription property
}
}
You have made a mistake in your didSelectRowAt, while calling performSegue you have to pass the controller which is the sender, in your case it is your current UIVIewController, so you have to write self as sender controller. So your corrected methog will look like below code snippet:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Row \(indexPath.row) selected")
selectedImage! = myList[indexPath.row].photoList
selectedLabel! = myList[indexPath.row]
performSegue(withIdentifier: "selectedRowSegue", sender: self)
}
I get the following error after passing data from one ViewController to another.
no data
eventStruct(title: What are we gonna do today?, date: 2017-07-13, location: House3, description: Hello beautiful people!)
2017-06-15 22:01:05.697 RUC-App 1.0[48760:5792168] Warning: Attempt to present <RUC_App_1_0.EventViewController: 0x7fb686636460> on <RUC_App_1_0.NewsfeedViewController: 0x7fb68662e6a0> whose view is not in the window hierarchy!
The code from the first ViewController:
import UIKit
import Firebase
import FirebaseAuth
import FirebaseDatabase
class NewsfeedViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var ref:DatabaseReference!,
posts = [eventStruct]()
#IBOutlet weak var tableview: UITableView!
var propertStruct : (Any)? = nil
override func viewDidLoad() {
super.viewDidLoad()
loadNews()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func loadNews() {
ref = Database.database().reference()
ref.child("events").queryOrderedByKey().observe(.childAdded, with: { (snapshot) in
if let valueDictionary = snapshot.value as? [AnyHashable:String]
{
let title = valueDictionary["Title"]
let location = valueDictionary["Location"]
let date = valueDictionary["Date"]
let description = valueDictionary["Description"]
self.posts.insert(eventStruct(title: title, date: date, location: location, description: description), at: 0)
self.tableview.reloadData()
}
})
}
///////////////////////// Table View Content \\\\\\\\\\\\\\\\\\\\\\\\\\
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return posts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
let label1 = cell.viewWithTag(1) as! UILabel
label1.text = posts[indexPath.row].title
let label2 = cell.viewWithTag(2) as! UILabel
label2.text = posts[indexPath.row].location
let label3 = cell.viewWithTag(3) as! UILabel
label3.text = posts[indexPath.row].date
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "showDetails"){
let secondViewController = segue.destination as? EventViewController
secondViewController?.data = sender as? eventStruct
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "showDetails", sender: posts[indexPath.row])
}
/////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
}
struct eventStruct {
let title: String!
let date: String!
let location: String!
let description: String!
}
The code of the second ViewController:
import UIKit
class EventViewController: UIViewController {
var data: eventStruct?
#IBOutlet weak var titleLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
print (data ?? "no data")
self.titleLabel.text = self.data?.title
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
You should not have both triggered and manual segues happening at the same time.
Try this:
Delete your didSelectRowAt function (or comment it out), and replace prepare() with:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "showDetails"){
let secondViewController = segue.destination as? EventViewController
if let idx = tableView.indexPathForSelectedRow {
secondViewController?.data = posts[idx.row]
}
}
}
I am using storyboards and preform segue and prepare for segue functions. Please watch the screen gif. If I enter one textfield value another one which is already entered shows nil.
Visit this gif image
Here is the source code:
ViewController File
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var trainNumberTextField : UITextField!
#IBOutlet var train2 : UITextField!
var stringVal : String!
var stringVal2 : String!
override func viewDidLoad() {
super.viewDidLoad()
trainNumberTextField.delegate = self
train2.delegate = self
trainNumberTextField.tag = 1
trainNumberTextField.text = stringVal
train2.text = stringVal2
train2.tag = 2
}
func textFieldShouldBeginEditing(_ textField: UITextField) -> Bool {
if textField.tag == 1 {
performSegue(withIdentifier: "text2table", sender: self)
}
if textField.tag == 2 {
performSegue(withIdentifier: "text2table2", sender: self)
}
return false
}
}
Second View Controller :
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let indexpath = tableView.indexPathForSelectedRow
let currentcell = tableView.cellForRow(at: indexpath!)!
print(currentcell.textLabel!.text!)
textOneValue = currentcell.textLabel!.text!
let index = textOneValue.index(textOneValue.startIndex, offsetBy: 5)
finalString = textOneValue.substring(to: index)
performSegue(withIdentifier: "table2text", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "table2text"{
// =========== Destination view contorller name ===========
let viewcontorller = segue.destination as! ViewController
viewcontorller.stringVal = finalString
}
You can dismiss the viewController instead of segueing "Back" from your pick list to a new instance of the original view controller each time.
You can post value by closure or delegate. Here is the code
see this gif
when I choose the city Med , it passed to the TableVC not to the FirstVC (MainVC)
can I do that ? segue to the mainVC with the data passed through
the container (TableVC) ?
here what I did so far
MainVC
Empty
TableVC
import UIKit
class passedViewController: UITableViewController {
#IBOutlet weak var passcelltow: UITableViewCell!
#IBOutlet weak var passcell: UITableViewCell!
var passedCity1 = "اختر المدينة الاولى"
var passedCity2 = "اختر المدينة الثانية"
override func viewDidLoad() {
super .viewDidLoad()
passcell.textLabel?.text = passedCity1
passcelltow.textLabel?.text = passedCity2
}
}
Table 1 with data to pass to the TableVC
import UIKit
class city2ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var city2 = ["RUH" , "Med" , "Jed"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return city2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
print(indexPath.row)
cell.textLabel?.text = city2[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "show", sender: city2[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! passedViewController
passing.passedCity2 = sender as! String
}
}
Table 2 is the same ..
commend error
0 1 2 Could not cast value of type 'UIViewController' (0x107a10288) to
'table_view_test_pass.passedViewController' (0x105dbfdf8). (lldb)
You can pass data via segues or protocols. Since you are using segues i will show you a complete example and how to do it the right way in Swift 3. Using only two ViewControllers.
Create two UITextFields in the main "ViewController".
Create a new view controller of type UIViewController call it "MainTabelViewController" and add a tableView in it. Select content Dynamic prototypes Style Grouped and create 1 prototype cell and add a UILabel to it for the city name. "Don't forget the put the cell identifier name". I called it "cell".
Add the delegates and data sources to the class and add its functions like in code.
Create a segue from the main view controller to the main table view controller. And create another segue the opposite direction. "Don't forget the put the segue identifier names" I called them "toCity" & "toMain"
Create a "CityTableViewCell" controller of type UITableViewCell and create an IBOutlet of UILabel type where you will save the city name in as a text.
Edit this part in the AppDelegate.swift To delete the city names saved using in the UserDefaults every time the app is launched. So i wont populate the UITextFields randomly every time.
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var userDefaults: UserDefaults!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userDefaults = UserDefaults.standard
userDefaults.removeObject(forKey: "City One")
userDefaults.removeObject(forKey: "City Two")
return true
}
This is the ordinary main ViewController.swift where you have your UITextFields in. I distinguish which UITextField did the user click on using the tags. You need to add also the UITextFieldDelegate protocol to be able to use the the textFieldDidBeginEditing function. And i also save the selected city names using UserDefaults class to call them when user chooses the other city.
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var cityOneLabel: UITextField!
#IBOutlet var cityTwoLabel: UITextField!
#IBOutlet var continueButton: UIButton!
var selectedCityOne = ""
var selectedCityTwo = ""
var userDefaults: UserDefaults!
override func viewDidLoad() {
super.viewDidLoad()
cityOneLabel.delegate = self
cityTwoLabel.delegate = self
cityOneLabel.tag = 1
cityTwoLabel.tag = 2
continueButton.isEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
userDefaults = UserDefaults.standard
cityOneLabel.text = selectedCityOne
cityTwoLabel.text = selectedCityTwo
if selectedCityOne != "" {
userDefaults.set(selectedCityOne, forKey: "City One")
} else {
cityOneLabel.text = userDefaults.string(forKey: "City One")
}
if selectedCityTwo != "" {
userDefaults.set(selectedCityTwo, forKey: "City Two")
} else {
cityTwoLabel.text = userDefaults.string(forKey: "City Two")
}
if cityOneLabel.text != "" && cityTwoLabel.text != "" {
continueButton.isEnabled = true
} else {
continueButton.isEnabled = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func continueButtonAction(_ sender: UIButton) {
//Later on continue after selecting the cities
}
func textFieldDidBeginEditing(_ textField: UITextField) {
performSegue(withIdentifier: "toCity", sender: textField.tag)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toCity" {
guard let cityVC = segue.destination as? MainTableViewController else {
return
}
cityVC.selectedTextField = sender as! Int
}
}
}
In the CityTabelViewCell.swift add the IBOutlet UILabel for the city name.
import UIKit
class CityTableViewCell: UITableViewCell {
#IBOutlet var cityNameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
For the MainTabelViewController.swift write this:
Here is where i create an array of strings to populate my table view UILabels with.
import UIKit
class MainTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var cityTabelView: UITableView!
var cityNamesArray = ["Cairo", "Alexandria", "Suez"]
var selectedTextField = Int()
var selectedCityName = ""
override func viewDidLoad() {
super.viewDidLoad()
cityTabelView.delegate = self
cityTabelView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CityTableViewCell
cell.cityNameLabel.text = cityNamesArray[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cityNamesArray.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCityName = cityNamesArray[indexPath.row]
performSegue(withIdentifier: "toMain", sender: self)
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
var title = ""
if selectedTextField == 1 {
title = "City One"
} else if selectedTextField == 2 {
title = "City Two"
}
return title
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMain" {
guard let mainVC = segue.destination as? ViewController else {
return
}
if selectedTextField == 1 {
mainVC.selectedCityOne = selectedCityName
} else if selectedTextField == 2 {
mainVC.selectedCityTwo = selectedCityName
}
}
}
}
This is how my layout looks like. Try it. I just added a continue button too if the user will have to go to another UIViewController after selecting the two cities.
If you want to segue to MainVC, you should instantiate a view controller from that class in prepare for segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! ViewController
passing.passedCity2 = sender as! String
}
Change ViewController to whatever the name of your class is for MainVC.
If you want to go back to the Parent View, you should be using an unwind-segue.
For that you must create the unwind segue method in the Parent View like this
#IBAction func unwindSegueFromChild(segue: UIStoryboardSegue){
// This code executes when returning to view
}
And in your child view you must create the unwind segue ctrl+dragging
There a dropdown appears and you select unwindSegueFromChild
Once you've done that, you must assign the unwind segue an identifier and programmatically perform it like a normal segue.
I'm dealing with following problem: On main VC I have a TableView, and on container view controller I have a textField. I want to add every text, I'm typing in container automatically appears as a new row on tableView in main VC
By now I'm using segue to send data from main VC to container. But what should I implement to do the same in a reverse order? I though of implementing delegate of main VC in my container view, but I have no idea how to do that properly. Or maybe there is exist more common solution.
Anyway, here is my code:
class MessageViewController: UIViewController {
var currentUser: User!
var containerViewController: InputTextViewController?
#IBOutlet weak var enterMessageView: UIView!
#IBOutlet weak var messageTableView: UITableView!
}
extension MessageViewController {
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "moveToInputText" {
let connectContainerViewController = segue.destination as? InputTextViewController
containerViewController = connectContainerViewController
containerViewController?.userSendMessageTo = currentUser
}
}
}
extension MessageViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return currentUser.mesaageHistory.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "messageCell") as! ChatMessageTableViewCell
let data = currentUser.mesaageHistory[indexPath.row]
cell.messageLabel.text = data.messageText
return cell
}
}
class InputTextViewController: UIViewController {
#IBOutlet weak var messageTextField: UITextField!
var userSendMessageTo: User!
weak var delegate = MessageViewController()
#IBAction func sendMessge(_ sender: Any) {
handleSend()
userSendMessageTo.mesaageHistory.append(message)
print(userSendMessageTo.mesaageHistory[0].messageText)
let row = userSendMessageTo.mesaageHistory.count - 1
let insertIndexPath = IndexPath(item: row, section: 0)
print(userSendMessageTo.mesaageHistory.count)
delegate?.messageTableView.beginUpdates()
delegate?.messageTableView.insertRows(at: [insertIndexPath], with: UITableViewRowAnimation.automatic)
delegate?.messageTableView.endUpdates()
}
}
Here's how to use the 'delegate' pattern properly
Protocol declaration & delegate member
protocol InputTextViewControllerDelegate: class {
func someFunc()
func anotherFunc()
}
class InputTextViewController: UIViewController {
weak var delegate: InputTextViewControllerDelegate?
}
Protocol implementation & setting the delegate property
extension MessageViewController, InputTextViewControllerDelegate {
// MARK: InputTextViewControllerDelegate
//
func someFunc()
{
}
func anotherFunc()
{
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "moveToInputText" {
let connectContainerViewController = segue.destination as? InputTextViewController
containerViewController = connectContainerViewController
containerViewController
}
}
}