I'm dealing with following problem: On main VC I have a TableView, and on container view controller I have a textField. I want to add every text, I'm typing in container automatically appears as a new row on tableView in main VC
By now I'm using segue to send data from main VC to container. But what should I implement to do the same in a reverse order? I though of implementing delegate of main VC in my container view, but I have no idea how to do that properly. Or maybe there is exist more common solution.
Anyway, here is my code:
class MessageViewController: UIViewController {
var currentUser: User!
var containerViewController: InputTextViewController?
#IBOutlet weak var enterMessageView: UIView!
#IBOutlet weak var messageTableView: UITableView!
}
extension MessageViewController {
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "moveToInputText" {
let connectContainerViewController = segue.destination as? InputTextViewController
containerViewController = connectContainerViewController
containerViewController?.userSendMessageTo = currentUser
}
}
}
extension MessageViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return currentUser.mesaageHistory.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "messageCell") as! ChatMessageTableViewCell
let data = currentUser.mesaageHistory[indexPath.row]
cell.messageLabel.text = data.messageText
return cell
}
}
class InputTextViewController: UIViewController {
#IBOutlet weak var messageTextField: UITextField!
var userSendMessageTo: User!
weak var delegate = MessageViewController()
#IBAction func sendMessge(_ sender: Any) {
handleSend()
userSendMessageTo.mesaageHistory.append(message)
print(userSendMessageTo.mesaageHistory[0].messageText)
let row = userSendMessageTo.mesaageHistory.count - 1
let insertIndexPath = IndexPath(item: row, section: 0)
print(userSendMessageTo.mesaageHistory.count)
delegate?.messageTableView.beginUpdates()
delegate?.messageTableView.insertRows(at: [insertIndexPath], with: UITableViewRowAnimation.automatic)
delegate?.messageTableView.endUpdates()
}
}
Here's how to use the 'delegate' pattern properly
Protocol declaration & delegate member
protocol InputTextViewControllerDelegate: class {
func someFunc()
func anotherFunc()
}
class InputTextViewController: UIViewController {
weak var delegate: InputTextViewControllerDelegate?
}
Protocol implementation & setting the delegate property
extension MessageViewController, InputTextViewControllerDelegate {
// MARK: InputTextViewControllerDelegate
//
func someFunc()
{
}
func anotherFunc()
{
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "moveToInputText" {
let connectContainerViewController = segue.destination as? InputTextViewController
containerViewController = connectContainerViewController
containerViewController
}
}
}
Related
I have a view controller called ListViewController and another called AddFoodViewController. In ListViewController users are able to add their own ingredients to the grocery list which is presented in a table view. When they go to the AddFoodViewController, users should be able to click a button which says "add to list" which will add the array of ingrediets (that are already presented in a table view) into the grocery list. I am new to this, so I was wondering if anyone can help? I have successfully been able to get the ListViewController to work, however I am not sure how to add the array of ingredients from AddFoodViewController into the previous ListViewController.
class AddFoodViewController: UIViewController, UITableViewDataSource, UITableViewDelegate{
#IBOutlet weak var FoodTableView: UITableView!
#IBOutlet weak var sendFoodBtn: UIButton!
//array of food
let array = ["1 Salad", "3oz Chicken", "2 Tomatoes", "2 Cucumbers"]
let category = ""
override func viewDidLoad() {
super.viewDidLoad()
}
//display array in table view
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return(array.count)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let foodCell = UITableViewCell(style: UITableViewCell.CellStyle.default, reuseIdentifier: "foodCell")
foodCell.textLabel?.text = array[indexPath.row]
foodCell.backgroundColor = .clear
foodCell.textLabel?.textColor = .darkGray
foodCell.textLabel?.font = UIFont(name: (foodCell.textLabel?.font.fontName)!, size:17)
return foodCell
}
//button that is supposed to add all ingredients to the ListViewController
#IBAction func addOnClick(_ sender: Any) {
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if(segue.identifier == "toList"){
let vc = (segue.destination as! ListViewController)
vc.category = array
}
}
}
Passing data to previous view controller can be implemented by delegation pattern, first at all, declare a protocol in your AddFoodViewController, and define a delegate property in view controller.
// AddFoodViewController.swift
protocol AddFoodViewControllerDelegate {
func addIngredient(array: [String])
}
class AddFoodViewController: UIViewController {
...
var delegate: AddFoodViewControllerDelegate?
// MARK: add function
func actionAdd() {
delegate?addIngredient(array)
}
...
}
Back to your ListViewController,find the segue destination view controller which is your AddFoodViewController (remember to assign its class name in the storyboard), and assign delegate to self.
// ListViewController.swift
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
...
let vc = segue.destination as? AddFoodViewController
vc?.delegate = self
...
}
// in the same file, implement delegate method here
extension ListViewController: AddFoodViewControllerDelegate {
func addIngredient(array: [String]) {
items += array
// do table reload or something
}
}
There is a label on my ProductViewController called idLabel that I am trying to update. Here is the VC that sends the info. At one point I had the text updating when you press the playThis button and the label would change from the stock label text to nothing so I know something is happening but now that it is in the viewDidLoad it just shows nothing. How do I make it show the text on my receiving end?
here is the sending VC:
import UIKit
import Firebase
import FirebaseAuth
import FirebaseDatabase
import FirebaseStorage
class ListViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableViewProducts: UITableView!
var delegate: ListViewController?
var ref:DatabaseReference?
var databaseHandle: DatabaseHandle?
var postData = [String]()
override func viewDidLoad() {
super.viewDidLoad()
ref = Database.database().reference()
databaseHandle = ref?.child("0").observe(.childAdded, with: { (snapShot) in
let post = snapShot.value as? String
if let actualPost = post {
self.postData.append(actualPost)
self.tableViewProducts.reloadData()
}
})
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print(postData)
return postData.count
}
//This places the text on the ViewControllerTableViewCell which does show up
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell")
cell?.textLabel?.text = postData[indexPath.row]
cell?.textLabel?.textColor = UIColor.white
return cell!
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "showDetails", sender: self)
}
//This code is what sends the text data elswhere
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? ProductViewController {
destination.updater?.id = postData[(tableViewProducts.indexPathForSelectedRow?.row)!]
}
}
}
Here is the ProductViewController:
import UIKit
import AVFoundation
import Firebase
class ProductViewController: UIViewController {
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var idLabel: UILabel!
var passStuff: productsList?
var updater: productsList?
override func viewDidLoad() {
super.viewDidLoad()
idLabel.text = updater?.id
}
var player : AVPlayer!
let url = "http://listen.shoutcast.com/radiodeltalebanon"
#IBAction func playThis(_ sender: Any) {
print("Something is playing")
}
#IBAction func pauseBtn(_ sender: Any) {
player.pause()
}
}
If you just planning to pass the id instead of an object then use a simple variable.
Your code in prepare for segue then becomes
destination.variable = id_to_pass.
Now you got the id in the ProductViewController you can update it in viewdidload
Problem in the setting value of updater from ListViewController
You are setting the value to a object which is not been initialised yet.
//This code is what sends the text data elswhere
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? ProductViewController {
destination.updater?.id = postData[(tableViewProducts.indexPathForSelectedRow?.row)!]
}
}
Update the code in the following way
//This code is what sends the text data elswhere
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? ProductViewController,
let index = tableViewProducts.indexPathForSelectedRow?.row {
// Check whether postData array count is greater than index
let updaterId = postData.count > index ? postData[index] : ""
// Initialize "productsList" instance and assign the id value and sent this object to next view controller
var updater = productsList()
updater.id = updaterId
destination.updater = updater
}
}
see this gif
when I choose the city Med , it passed to the TableVC not to the FirstVC (MainVC)
can I do that ? segue to the mainVC with the data passed through
the container (TableVC) ?
here what I did so far
MainVC
Empty
TableVC
import UIKit
class passedViewController: UITableViewController {
#IBOutlet weak var passcelltow: UITableViewCell!
#IBOutlet weak var passcell: UITableViewCell!
var passedCity1 = "اختر المدينة الاولى"
var passedCity2 = "اختر المدينة الثانية"
override func viewDidLoad() {
super .viewDidLoad()
passcell.textLabel?.text = passedCity1
passcelltow.textLabel?.text = passedCity2
}
}
Table 1 with data to pass to the TableVC
import UIKit
class city2ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var city2 = ["RUH" , "Med" , "Jed"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return city2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
print(indexPath.row)
cell.textLabel?.text = city2[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "show", sender: city2[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! passedViewController
passing.passedCity2 = sender as! String
}
}
Table 2 is the same ..
commend error
0 1 2 Could not cast value of type 'UIViewController' (0x107a10288) to
'table_view_test_pass.passedViewController' (0x105dbfdf8). (lldb)
You can pass data via segues or protocols. Since you are using segues i will show you a complete example and how to do it the right way in Swift 3. Using only two ViewControllers.
Create two UITextFields in the main "ViewController".
Create a new view controller of type UIViewController call it "MainTabelViewController" and add a tableView in it. Select content Dynamic prototypes Style Grouped and create 1 prototype cell and add a UILabel to it for the city name. "Don't forget the put the cell identifier name". I called it "cell".
Add the delegates and data sources to the class and add its functions like in code.
Create a segue from the main view controller to the main table view controller. And create another segue the opposite direction. "Don't forget the put the segue identifier names" I called them "toCity" & "toMain"
Create a "CityTableViewCell" controller of type UITableViewCell and create an IBOutlet of UILabel type where you will save the city name in as a text.
Edit this part in the AppDelegate.swift To delete the city names saved using in the UserDefaults every time the app is launched. So i wont populate the UITextFields randomly every time.
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var userDefaults: UserDefaults!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userDefaults = UserDefaults.standard
userDefaults.removeObject(forKey: "City One")
userDefaults.removeObject(forKey: "City Two")
return true
}
This is the ordinary main ViewController.swift where you have your UITextFields in. I distinguish which UITextField did the user click on using the tags. You need to add also the UITextFieldDelegate protocol to be able to use the the textFieldDidBeginEditing function. And i also save the selected city names using UserDefaults class to call them when user chooses the other city.
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var cityOneLabel: UITextField!
#IBOutlet var cityTwoLabel: UITextField!
#IBOutlet var continueButton: UIButton!
var selectedCityOne = ""
var selectedCityTwo = ""
var userDefaults: UserDefaults!
override func viewDidLoad() {
super.viewDidLoad()
cityOneLabel.delegate = self
cityTwoLabel.delegate = self
cityOneLabel.tag = 1
cityTwoLabel.tag = 2
continueButton.isEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
userDefaults = UserDefaults.standard
cityOneLabel.text = selectedCityOne
cityTwoLabel.text = selectedCityTwo
if selectedCityOne != "" {
userDefaults.set(selectedCityOne, forKey: "City One")
} else {
cityOneLabel.text = userDefaults.string(forKey: "City One")
}
if selectedCityTwo != "" {
userDefaults.set(selectedCityTwo, forKey: "City Two")
} else {
cityTwoLabel.text = userDefaults.string(forKey: "City Two")
}
if cityOneLabel.text != "" && cityTwoLabel.text != "" {
continueButton.isEnabled = true
} else {
continueButton.isEnabled = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func continueButtonAction(_ sender: UIButton) {
//Later on continue after selecting the cities
}
func textFieldDidBeginEditing(_ textField: UITextField) {
performSegue(withIdentifier: "toCity", sender: textField.tag)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toCity" {
guard let cityVC = segue.destination as? MainTableViewController else {
return
}
cityVC.selectedTextField = sender as! Int
}
}
}
In the CityTabelViewCell.swift add the IBOutlet UILabel for the city name.
import UIKit
class CityTableViewCell: UITableViewCell {
#IBOutlet var cityNameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
For the MainTabelViewController.swift write this:
Here is where i create an array of strings to populate my table view UILabels with.
import UIKit
class MainTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var cityTabelView: UITableView!
var cityNamesArray = ["Cairo", "Alexandria", "Suez"]
var selectedTextField = Int()
var selectedCityName = ""
override func viewDidLoad() {
super.viewDidLoad()
cityTabelView.delegate = self
cityTabelView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CityTableViewCell
cell.cityNameLabel.text = cityNamesArray[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cityNamesArray.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCityName = cityNamesArray[indexPath.row]
performSegue(withIdentifier: "toMain", sender: self)
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
var title = ""
if selectedTextField == 1 {
title = "City One"
} else if selectedTextField == 2 {
title = "City Two"
}
return title
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMain" {
guard let mainVC = segue.destination as? ViewController else {
return
}
if selectedTextField == 1 {
mainVC.selectedCityOne = selectedCityName
} else if selectedTextField == 2 {
mainVC.selectedCityTwo = selectedCityName
}
}
}
}
This is how my layout looks like. Try it. I just added a continue button too if the user will have to go to another UIViewController after selecting the two cities.
If you want to segue to MainVC, you should instantiate a view controller from that class in prepare for segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! ViewController
passing.passedCity2 = sender as! String
}
Change ViewController to whatever the name of your class is for MainVC.
If you want to go back to the Parent View, you should be using an unwind-segue.
For that you must create the unwind segue method in the Parent View like this
#IBAction func unwindSegueFromChild(segue: UIStoryboardSegue){
// This code executes when returning to view
}
And in your child view you must create the unwind segue ctrl+dragging
There a dropdown appears and you select unwindSegueFromChild
Once you've done that, you must assign the unwind segue an identifier and programmatically perform it like a normal segue.
I'm trying to pass just the image part of a struct (containing also two textFields, and another imageView I'd like to not pass).
Here is the tableViewController
import UIKit
class SentMemesTableViewController: UITableViewController {
var _tableView: UITableView!
var memeData: [Meme] = []
//calling memes from array in Delegate
let appDelegate = UIApplication.shared.delegate as! AppDelegate
var memes: [Meme] {
return appDelegate.memes
}
override func viewWillAppear(_ animated: Bool) {
tableView.reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.isScrollEnabled = true
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "MemeDetailViewController" ,
let nextScene = segue.destination as? MemeDetailViewController ,
let indexPath = tableView.indexPathForSelectedRow {
let selectedMeme = memes[indexPath.row].memedImage
nextScene.sentMemeView.image = Meme.memedImage
}
}
// MARK: - Table view data source
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//navigationController!.pushViewController(MemeDetailViewController, animated: true)
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return memes.count
}
// Here it is! -----
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let tableViewCell = tableView.dequeueReusableCell(withIdentifier: "sentMemesTableView") as! MemeTableViewCell
let meme = memes[indexPath.row]
tableViewCell.tableViewImage.image = meme.memedImage
tableViewCell.tableViewLabel.text = "\(meme.topText)...\(meme.bottomText)"
return tableViewCell
}
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return false
}
func deleteMemesInTableViewCell(_ index: Int) {
let appDelegate = UIApplication.shared.delegate as! AppDelegate
appDelegate.memes.remove(at: index)
}
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if (editingStyle == UITableViewCellEditingStyle.delete) {
tableView.beginUpdates()
deleteMemesInTableViewCell(indexPath.row)
tableView.deleteRows(at: [indexPath], with: UITableViewRowAnimation.left)
tableView.endUpdates()
}
}
}
Here is the Meme and SentMemeView structs.
import Foundation
import UIKit
struct Meme {
let topText: String
let bottomText: String
let originalImage: UIImage
let memedImage: UIImage
}
struct SentMemeImageView {
var memedImageDetailVC: UIImageView
}
I can't find a way to call it successfully.
Here is the MemeDetailViewController. I need just for the sentMemeView to display the SentMemeImageView.
class MemeDetailViewController: UIViewController {
var meme = SentMemeImageView?.self
#IBOutlet weak var sentMemesBtn: UIBarButtonItem!
#IBOutlet weak var editBtn: UIBarButtonItem!
#IBOutlet weak var sentMemeView: UIImageView!
func displayMeme(_ meme: SentMemeImageView) {
}
#IBAction func launchMemeEditorViewController(_ sender: Any) {
_ = navigationController?.popViewController(animated: true)
}
//unwinding to the view before (the collectionView, or the tableView)
#IBAction func unwindVC(for unwindSegue: UIStoryboardSegue, towardsViewController subsequentVC: UIViewController) {
self.dismiss(animated: true, completion: nil)
}
}
First of all, sad to say that, your code is quite messed up:
You have with three different kinds of data sources, some are ignored, some you work with, but not in a consistent way:
data from the app delegate (deletion of data)
memeData property (display of data)
memes property (ignored)
You should really focus on where the data is stored and how to access it.
Secondly, you won't send views from one view controller to the other, but data. So rather use UIImage than UIImageView. So you'll hand in a SentMemeImage to the details controller.
I tried to clean up the code a little, but just to answer your explicit question. Please refactor it!
struct Meme {
let topText: String
let bottomText: String
let originalImage: UIImage
let memedImage: UIImage
}
struct SentMemeImage {
var memedImage: UIImage
}
class SentMemesTableViewController: UITableViewController {
var memeData: [Meme] = []
// ----8<---- snipp ----8<----
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "MemeDetailViewController" ,
let nextScene = segue.destination as? MemeDetailViewController ,
let indexPath = tableView.indexPathForSelectedRow {
let selectedMeme = memeData[indexPath.row]
let sentMemeImage = SentMemeImage(memedImage: selectedMeme.memedImage)
nextScene.meme = sentMemeImage
}
}
// ----8<---- snipp ----8<----
}
class MemeDetailViewController: UIViewController {
var meme:SentMemeImage?
#IBOutlet weak var sentMemesBtn: UIBarButtonItem!
#IBOutlet weak var editBtn: UIBarButtonItem!
#IBOutlet weak var sentMemeView: UIImageView!
func displayMeme() {
self.sentMemeView.image = self.meme?.memedImage
}
}
I have ViewController that contains a UITableView. Data is loaded into that table via the following code:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, UsernameSentDelegate {
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var receiveUsername: UILabel!
#IBOutlet weak var userEmailText: UILabel!
var userEmail: String?
var communities = [String]() { didSet { communitiesTableView.reloadData()
}
}
var flag = false
#IBOutlet weak var communitiesTableView: UITableView!
#IBAction func unwindToHome(_ segue: UIStoryboardSegue) {
}
//recieves email address from delegate from LoginViewController
func userLoggedIn(data: String) {
userEmailText.text = data
}
override func viewDidLoad() {
super.viewDidLoad()
self.communitiesTableView.delegate = self
self.communitiesTableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.communities.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let title = self.communities[indexPath.row]
let cell = UITableViewCell()
cell.textLabel?.text = title
return cell
}
I then set up 1 prototype cell within the UITableView so I could create a segue to my second view controller, ShowCommunitiesViewController and named this segue, "showCommunitySegue"
In ShowCommunitiesViewController I have a label set up and ready to use as the title of the cell name carried across, named communityName.
In ViewController I have set up the following function to deal with the segue, including the destination variable for the cell title that has been selected.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.performSegue(withIdentifier: "showCommunitySegue", sender: self)
showCommunityController.communityName = //what do I put here?
}
What do I need to put on that last line so showCommunityController.communityName displays the cell title?
Just declare selectedCellTitle as String in your viewController where your cells are.
var selectedCellTitle: String?
This will be the global variable keeping track of the selected cell's title.
Add the following in didSelectRowAt:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// Set your global variable to the title
self.selectedCellTitle = self.communities[indexPath.row]
// Trigger your segue
performSegue(withIdentifier: "showCommunitySegue", sender: self)
}
Override prepareforsegue method the following way:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showCommunitySegue" {
// Check if the segue's destination viewcontroller is your viewcontroller
if let showCommunityController = segue.destination as? ShowCommunityViewController {
// Assign the selected title to communityName
showCommunityController.communityName = self.selectedCellTitle
}
}
}