Hi i want create one Common SDK for 3 Project which have same functionality in it but for creating that SDK we need to use some of the pod and bridging header file
we faced issue with how to configure that SDK with pod and bridging header which is used in all 3 apps to work on
Please help me how can we achieve this.
i have tried to add pod with bridging header but some how pod and bridging header not working
You can create framework project with pods and third-party library.
Note: You can't use bridging headers within a framework.
There are 2 Solution.
1. umbrella header
2. module map
Solution 1 (umbrella header):
To include the required Obj-C header you need to set it as Public: select it in the project explorer (left pane) and change the property Target Membership (left—Inspectors—pane) from Project to Public.
[Target Membership Public]
https://i.stack.imgur.com/P26rx.png
Open umbrella header (.h) and import the required header as:
[Import Headers in umbrella header]
https://i.stack.imgur.com/WEsLG.png)
This effectively makes this header public and available to both your own framework and anyone who uses it.
Note: If you import the header as a local file, i.e. in quotes, e.g. #import "objc-header.h", you likely to hit the compiler error telling you are trying to include a non-modular header.
Solution 2 (module map):
Create a file named module.modulemap in the root of your project with the following contents:
[module.modulemap]
framework module FrameworkName {
umbrella header "FrameworkName.h"
header "objc-header.h"
export *
module * { export * }
}
In case you want to keep the definitions from objc-header.h private from the users of your framework you can add private qualifier like so:
// ...
private header "objc-header.h"
// ...
In Build Setting set Module Map File to module.modulemap
Clean the build directory (⇧⌘K) and build the project (⌘B)
I'm implementing an iOS framework written on Swift. This framework has an internal dependency on a C based static library. To make it work and based on some tutorials I've made a module map similar to this:
framework module Module {
umbrella header "Module.h"
explicit module ModuleDep {
private header "header1.h"
}
export *
}
Based on that I can include C code in Swift like this:
import Module.ModuleDep
When export framework manually everything seems to work just fine. It is a sure thing, I want to have Cocoapods support for my framework with code visibility (easier to debug). The podspec, that make it work was this (some parts are omitted):
Pod::Spec.new do |s|
s.platform = :ios
s.ios.deployment_target = '12.0'
s.module_map = "Module.modulemap"
s.source_files = "Module/*.{h,swift}", "ModuleDep/*.h"
s.vendored_libraries = "ModuleDep/*.a"
s.swift_version = "5.1"
end
From my understanding, vendored_libraries is used when this is the artifact you are providing to your users and that is why I don't like this solution.
I've also tried this spec variant:
Pod::Spec.new do |s|
s.platform = :ios
s.ios.deployment_target = '12.0'
s.module_map = "Module.modulemap"
s.source_files = "Module/*.{h,swift}", "ModuleDep/*.h", "ModuleDep/*.a"
s.swift_version = "5.1"
end
but it doesn't compile.
So what is the correct way to do this? Or what have I done wrong?
Since you are using a static library as a dependency then you must specify it as a library in your podspec file. Which is why your second approach is not working because it's a library not a source file.
As mentioned in the docs vendored_libraries are for libraries that come shipped with the Pod. Also in your case that C based static library is a dependency which must be shipped with the Pod. Thus using vendored_libraries should be ok in your case.
I'm trying to create Pod which depends on static library (.a file + headers whose structure should be preserved for my pod compilation) and I don't want to link my static library to Application that will be using my pod, it's only internal dependency, no headers or lib itself should be exposed outside of Pod.
How do I create podspec for this situation?
I ended up with wrapping my static library with headers into framework folder and adding this framework to vendored_frameworks podspec field and adding header search path
s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(FRAMEWORK_SEARCH_PATHS)/FrameworkName.framework/Headers" }
Alongside with CocoaPods I'm able to link my binary and headers separately to Xcode framework target and distribute my library using Carthage
Looks like this will get a bit messy... One way would be to recompile the static lib to a dylib, and then load the symbols on demand. By doing so you won't have to touch the .podspec file. I assume you are using Swift 3 and want to load C functions from the library.
If you do not have the source or otherwise can't recompile the static lib, you could convert it to a dylib by using this guide.
I will add an example on how to dynamically load the CCHmac function from libcommonCrypto.dylib
/// - Returns: A function pointer to CCHmac from libcommonCrypto
private static func loadHMACfromCommonCrypto() -> CCHmac
{
let libcc = dlopen("/usr/lib/system/libcommonCrypto.dylib", RTLD_NOW)
return unsafeBitCast(dlsym(libcc, "CCHmac"), to: CCHmac.self)
}
In case that you can't/won't load the symbols from the header file, you will have to define them yourself.
private typealias CCHmac = #convention(c) (
_ algorithm: CUnsignedInt,
_ key: UnsafePointer<CUnsignedChar>,
_ keyLength: CUnsignedLong,
_ data: UnsafePointer<CUnsignedChar>,
_ dataLength: CUnsignedLong,
_ macOut: UnsafeMutablePointer<CUnsignedChar>
) -> Void
How do you import CommonCrypto in a Swift framework for iOS?
I understand how to use CommonCrypto in a Swift app:
You add #import <CommonCrypto/CommonCrypto.h> to the bridging header.
However, Swift frameworks don't support bridging headers. The documentation says:
You can import external frameworks that have a pure Objective-C codebase, a pure Swift codebase, or a mixed-language codebase. The
process for importing an external framework is the same whether the
framework is written in a single language or contains files from both
languages. When you import an external framework, make sure the
Defines Module build setting for the framework you’re importing is set
to Yes.
You can import a framework into any Swift file within a different
target using the following syntax:
import FrameworkName
Unfortunately, import CommonCrypto doesn't work. Neither does adding #import <CommonCrypto/CommonCrypto.h> to the umbrella header.
Something a little simpler and more robust is to create an Aggregate target called "CommonCryptoModuleMap" with a Run Script phase to generate the module map automatically and with the correct Xcode/SDK path:
The Run Script phase should contain this bash:
# This if-statement means we'll only run the main script if the CommonCryptoModuleMap directory doesn't exist
# Because otherwise the rest of the script causes a full recompile for anything where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger the rest of the script to run
if [ -d "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap" ]; then
echo "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap directory already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap"
cat <<EOF > "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
Using shell code and ${SDKROOT} means you don't have to hard code the Xcode.app path which can vary system-to-system, especially if you use xcode-select to switch to a beta version, or are building on a CI server where multiple versions are installed in non-standard locations. You also don't need to hard code the SDK so this should work for iOS, macOS, etc. You also don't need to have anything sitting in your project's source directory.
After creating this target, make your library/framework depend on it with a Target Dependencies item:
This will ensure the module map is generated before your framework is built.
macOS note: If you're supporting macOS as well, you'll need to add macosx to the Supported Platforms build setting on the new aggregate target you just created, otherwise it won't put the module map in the correct Debug derived data folder with the rest of the framework products.
Next, add the module map's parent directory, ${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap, to the "Import Paths" build setting under the Swift section (SWIFT_INCLUDE_PATHS):
Remember to add a $(inherited) line if you have search paths defined at the project or xcconfig level.
That's it, you should now be able to import CommonCrypto
Update for Xcode 10
Xcode 10 now ships with a CommonCrypto module map making this workaround unnecessary. If you would like to support both Xcode 9 and 10 you can do a check in the Run Script phase to see if the module map exists or not, e.g.
COMMON_CRYPTO_DIR="${SDKROOT}/usr/include/CommonCrypto"
if [ -f "${COMMON_CRYPTO_DIR}/module.modulemap" ]
then
echo "CommonCrypto already exists, skipping"
else
# generate the module map, using the original code above
fi
You can actually build a solution that "just works" (no need to copy a module.modulemap and SWIFT_INCLUDE_PATHS settings over to your project, as required by other solutions here), but it does require you to create a dummy framework/module that you'll import into your framework proper. We can also ensure it works regardless of platform (iphoneos, iphonesimulator, or macosx).
Add a new framework target to your project and name it after the system library, e.g., "CommonCrypto". (You can delete the umbrella header, CommonCrypto.h.)
Add a new Configuration Settings File and name it, e.g., "CommonCrypto.xcconfig". (Don't check any of your targets for inclusion.) Populate it with the following:
MODULEMAP_FILE[sdk=iphoneos*] = \
$(SRCROOT)/CommonCrypto/iphoneos.modulemap
MODULEMAP_FILE[sdk=iphonesimulator*] = \
$(SRCROOT)/CommonCrypto/iphonesimulator.modulemap
MODULEMAP_FILE[sdk=macosx*] = \
$(SRCROOT)/CommonCrypto/macosx.modulemap
Create the three referenced module map files, above, and populate them with the following:
iphoneos.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
iphonesimulator.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
macosx.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
(Replace "Xcode.app" with "Xcode-beta.app" if you're running a beta version. Replace 10.11 with your current OS SDK if not running El Capitan.)
On the Info tab of your project settings, under Configurations, set the Debug and Release configurations of CommonCrypto to CommonCrypto (referencing CommonCrypto.xcconfig).
On your framework target's Build Phases tab, add the CommonCrypto framework to Target Dependencies. Additionally add libcommonCrypto.dylib to the Link Binary With Libraries build phase.
Select CommonCrypto.framework in Products and make sure its Target Membership for your wrapper is set to Optional.
You should now be able to build, run and import CommonCrypto in your wrapper framework.
For an example, see how SQLite.swift uses a dummy sqlite3.framework.
I found a GitHub project that successfully uses CommonCrypto in a Swift framework: SHA256-Swift. Also, this article about the same problem with sqlite3 was useful.
Based on the above, the steps are:
1) Create a CommonCrypto directory inside the project directory. Within, create a module.map file. The module map will allow us to use the CommonCrypto library as a module within Swift. Its contents are:
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.0.sdk/usr/include/CommonCrypto/CommonCrypto.h"
link "CommonCrypto"
export *
}
2) In Build Settings, within Swift Compiler - Search Paths, add the CommonCrypto directory to Import Paths (SWIFT_INCLUDE_PATHS).
3) Finally, import CommonCrypto inside your Swift files as any other modules. For example:
import CommonCrypto
extension String {
func hnk_MD5String() -> String {
if let data = self.dataUsingEncoding(NSUTF8StringEncoding)
{
let result = NSMutableData(length: Int(CC_MD5_DIGEST_LENGTH))
let resultBytes = UnsafeMutablePointer<CUnsignedChar>(result.mutableBytes)
CC_MD5(data.bytes, CC_LONG(data.length), resultBytes)
let resultEnumerator = UnsafeBufferPointer<CUnsignedChar>(start: resultBytes, length: result.length)
let MD5 = NSMutableString()
for c in resultEnumerator {
MD5.appendFormat("%02x", c)
}
return MD5
}
return ""
}
}
Limitations
Using the custom framework in another project fails at compile time with the error missing required module 'CommonCrypto'. This is because the CommonCrypto module does not appear to be included with the custom framework. A workaround is to repeat step 2 (setting Import Paths) in the project that uses the framework.
The module map is not platform independent (it currently points to a specific platform, the iOS 8 Simulator). I don't know how to make the header path relative to the current platform.
Updates for iOS 8 <= We should remove the line link "CommonCrypto", to get the successful compilation.
UPDATE / EDIT
I kept getting the following build error:
ld: library not found for -lCommonCrypto for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Unless I removed the line link "CommonCrypto" from the module.map file I created. Once I removed this line it built ok.
This answer discusses how to make it work inside a framework, and with Cocoapods and Carthage
🐟 modulemap approach
I use modulemap in my wrapper around CommonCrypto https://github.com/onmyway133/arcane, https://github.com/onmyway133/Reindeer
For those getting header not found, please take a look https://github.com/onmyway133/Arcane/issues/4 or run xcode-select --install
Make a folder CCommonCrypto containing module.modulemap
module CCommonCrypto {
header "/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
Go to Built Settings -> Import Paths
${SRCROOT}/Sources/CCommonCrypto
🌳 Cocoapods with modulemap approach
Here is the podspec https://github.com/onmyway133/Arcane/blob/master/Arcane.podspec
s.source_files = 'Sources/**/*.swift'
s.xcconfig = { 'SWIFT_INCLUDE_PATHS' =>
'$(PODS_ROOT)/CommonCryptoSwift/Sources/CCommonCrypto' }
s.preserve_paths = 'Sources/CCommonCrypto/module.modulemap'
Using module_map does not work, see https://github.com/CocoaPods/CocoaPods/issues/5271
Using Local Development Pod with path does not work, see https://github.com/CocoaPods/CocoaPods/issues/809
That's why you see that my Example Podfile https://github.com/onmyway133/CommonCrypto.swift/blob/master/Example/CommonCryptoSwiftDemo/Podfile points to the git repo
target 'CommonCryptoSwiftDemo' do
pod 'CommonCryptoSwift', :git => 'https://github.com/onmyway133/CommonCrypto.swift'
end
🐘 public header approach
Ji is a wrapper around libxml2, and it uses public header approach
It has a header file https://github.com/honghaoz/Ji/blob/master/Source/Ji.h with Target Membership set to Public
It has a list of header files for libxml2 https://github.com/honghaoz/Ji/tree/master/Source/Ji-libxml
It has Build Settings -> Header Search Paths
$(SDKROOT)/usr/include/libxml2
It has Build Settings -> Other Linker Flags
-lxml2
🐏 Cocoapods with public header approach
Take a look at the podspec https://github.com/honghaoz/Ji/blob/master/Ji.podspec
s.libraries = "xml2"
s.xcconfig = { 'HEADER_SEARCH_PATHS' => '$(SDKROOT)/usr/include/libxml2', 'OTHER_LDFLAGS' => '-lxml2' }
🐝 Interesting related posts
How to call C from Swift?
https://spin.atomicobject.com/2015/02/23/c-libraries-swift/
Good news! Swift 4.2 (Xcode 10) finally provides CommonCrypto!
Just add import CommonCrypto in your swift file.
WARNING: iTunesConnect may reject apps that are using this method.
New member on my team accidentally broke the solution given by one of the top answers, so I decided to consolidate it in a small wrapper project called CommonCryptoModule. You can install it manually or via Cocoapods:
pod 'CommonCryptoModule', '~> 1.0.2'
Then, all you have to do is to import the module where you need CommonCrypto, like so:
import CommonCryptoModule
Hope someone else finds this useful.
I think I have an improvement to Mike Weller's excellent work.
Add a Run Script phase before the Compile Sources phase containing this bash:
# This if-statement means we'll only run the main script if the
# CommonCrypto.framework directory doesn't exist because otherwise
# the rest of the script causes a full recompile for anything
# where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger
# the rest of the script to run
FRAMEWORK_DIR="${BUILT_PRODUCTS_DIR}/CommonCrypto.framework"
if [ -d "${FRAMEWORK_DIR}" ]; then
echo "${FRAMEWORK_DIR} already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${FRAMEWORK_DIR}/Modules"
cat <<EOF > "${FRAMEWORK_DIR}/Modules/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
ln -sf "${SDKROOT}/usr/include/CommonCrypto" "${FRAMEWORK_DIR}/Headers"
This script constructs a bare bones framework with the module.map in the correct place and then relies on Xcode's automatic search of BUILT_PRODUCTS_DIR for frameworks.
I linked the original CommonCrypto include folder as the framework's Headers folder so the result should also function for Objective C projects.
For anyone using swift 4.2 with Xcode 10:
CommonCrypto module is now provided by the system, so you can directly import it like any other system framework.
import CommonCrypto
#mogstad has been kind enough to wrap #stephencelis solution in a Cocoapod:
pod 'libCommonCrypto'
The other pods available did not work for me.
The modulemap solutions can be good, and are robust against SDK changes, but I've found them awkward to use in practice, and not as reliable as I'd like when handing things out to others. To try to make it all more foolproof, I went a different way:
Just copy the headers.
I know, fragile. But Apple almost never makes significant changes to CommonCrypto and I'm living the dream that they will not change it in any significant way without also finally making CommonCrypto a modular header.
By "copy the headers" I mean "cut and paste all of the headers you need into one massive header in your project just like the preprocessor would do." As an example of this that you can copy or adapt, see RNCryptor.h.
Note that all of these files are licensed under APSL 2.0, and this approach intentionally maintains the copyright and license notices. My concatenation step is licensed under MIT, and that only applies up to the next license notice).
I am not saying this is a beautiful solution, but so far it seems to have been an incredibly simple solution to both implement and support.
I know this is an old question. But I figure out an alternative way to use the library in Swift project, which might be helpful for those who don't want to import framework introduced in these answers.
In Swift project, create a Objective-C bridging header, create NSData category (or custom class that to use the library) in Objective-C. The only drawback would be that you have to write all implementation code in Objective-C.
For example:
#import "NSData+NSDataEncryptionExtension.h"
#import <CommonCrypto/CommonCryptor.h>
#implementation NSData (NSDataEncryptionExtension)
- (NSData *)AES256EncryptWithKey:(NSString *)key {
//do something
}
- (NSData *)AES256DecryptWithKey:(NSString *)key {
//do something
}
And then in your objective-c bridging header, add this
#import "NSData+NSDataEncryptionExtension.h"
And then in Swift class do similar thing:
public extension String {
func encryp(withKey key:String) -> String? {
if let data = self.data(using: .utf8), let encrypedData = NSData(data: data).aes256Encrypt(withKey: key) {
return encrypedData.base64EncodedString()
}
return nil
}
func decryp(withKey key:String) -> String? {
if let data = NSData(base64Encoded: self, options: []), let decrypedData = data.aes256Decrypt(withKey: key) {
return decrypedData.UTF8String
}
return nil
}
}
It works as expected.
I've added some cocoapods magic to jjrscott's answer in case you need to use CommonCrypto in your cocoapods library.
1) Add this line to your podspec:
s.script_phase = { :name => 'CommonCrypto', :script => 'sh $PROJECT_DIR/../../install_common_crypto.sh', :execution_position => :before_compile }
2) Save this in your library folder or wherever you like (however don't forget to change the script_phase accordingly ...)
# This if-statement means we'll only run the main script if the
# CommonCrypto.framework directory doesn't exist because otherwise
# the rest of the script causes a full recompile for anything
# where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger
# the rest of the script to run
FRAMEWORK_DIR="${BUILT_PRODUCTS_DIR}/CommonCrypto.framework"
if [ -d "${FRAMEWORK_DIR}" ]; then
echo "${FRAMEWORK_DIR} already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${FRAMEWORK_DIR}/Modules"
echo "module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}" >> "${FRAMEWORK_DIR}/Modules/module.modulemap"
ln -sf "${SDKROOT}/usr/include/CommonCrypto" "${FRAMEWORK_DIR}/Headers"
Works like a charm :)
I'm not sure if something's changed with Xcode 9.2 but it's now much simpler to achieve this. The only things I had to do are create a folder called "CommonCrypto" in my framework project directory and create two files inside it, one called "cc.h" as follows:
#include <CommonCrypto/CommonCrypto.h>
#include <CommonCrypto/CommonRandom.h>
And another called module.modulemap:
module CommonCrypto {
export *
header "cc.h"
}
(I don't know why you can't reference header files from the SDKROOT area directly in a modulemap file but I couldn't get it to work)
The third thing is to find the "Import Paths" setting and set to $(SRCROOT).
In fact you can set it to whatever folder you want the CommonCrypto folder to be under, if you don't want it at the root level.
After this you should be able to use
import CommonCrypto
In any swift file and all the types/functions/etc. are available.
A word of warning though - if your app uses libCommonCrypto (or libcoreCrypto) it's exceptionally easy for a not-too-sophisticated hacker to attach a debugger to your app and find out what keys are being passed to these functions.
In case you have the below issue :
ld: library not found for -lapple_crypto
clang: error: linker command failed with exit code 1 (use -v to see invocation)
In Xcode 10, Swift 4.0. CommonCrypto is a part of the framework.
Add
import CommonCrypto
Remove
CommonCrpto lib file from link binary with libraries from Build
phases
import CommonCrypto from Bridging header
This worked for me!
It happened the same to me after updating Xcode.
I tried everything I can do such as reinstalling cocoapods and cleaning the project, but it didn't work.
Now it's been solved after restart the system.
It's very simple. Add
#import <CommonCrypto/CommonCrypto.h>
to a .h file (the bridging header file of your project). As a convention you can call it YourProjectName-Bridging-Header.h.
Then go to your project Build Settings and look for Swift Compiler - Code Generation. Under it, add the name of your bridging header to the entry "Objetive-C Bridging Header".
You're done. No imports required in your Swift code. Any public Objective-C headers listed in this bridging header file will be visible to Swift.
My podspec requires a static library (OpenSSL). For convenience, I'm shipping the library with the pod.
The static library contains:
Binaries: MyPod/openssl/bin/libcrypto.a and MyPod/openssl/bin/libsll.a
Headers: MyPod/openssl/include/openssl/*.h
Its own license (in addition to my project's license): MyPod/openssl/include/LICENSE
What is the proper way of expressing this in my podspec? I've seen various example that use combinations of the following properties and I'm currently trying different combinations:
source_files
public_header_files
private_header_files
preserve_paths
libraries
xcconfig
vendored_libraries
Or even better, can I define this static library in a subspec?
I managed to add the static library as a subspec. I prefer this approach because it uses the build shipped with my pod by default, and also enables users to provide their own build if they so desire.
As mentioned, the static library is OpenSSL but the following applies to any static library. I'm using the following directory structure:
libraries/openssl-1.0.1e/include/openssl/*.h
libraries/openssl-1.0.1e/LICENSE
libraries/openssl-1.0.1e/lib/*.a
The resulting subspec would be:
s.subspec 'OpenSSL' do |openssl|
openssl.preserve_paths = 'libraries/openssl-1.0.1e/include/openssl/*.h', 'libraries/openssl-1.0.1e/include/LICENSE'
openssl.vendored_libraries = 'libraries/openssl-1.0.1e/lib/libcrypto.a', 'libraries/openssl-1.0.1e/lib/libssl.a'
openssl.libraries = 'ssl', 'crypto'
openssl.xcconfig = { 'HEADER_SEARCH_PATHS' => "${PODS_ROOT}/#{s.name}/libraries/openssl-1.0.1e/include/**" }
end
Line by line:
openssl.preserve_paths = 'libraries/openssl-1.0.1e/include/openssl/*.h', 'libraries/openssl-1.0.1e/include/LICENSE'
Preserve headers and the license file. We will use the headers below.
openssl.vendored_libraries = 'libraries/openssl-1.0.1e/lib/libcrypto.a', 'libraries/openssl-1.0.1e/lib/libssl.a'
Tell CocoaPods that we are shipping the above static libraries in the pod. This will preserve the files, as well as modifying LIBRARY_SEARCH_PATHS accordingly.
openssl.libraries = 'ssl', 'crypto'
Includes the libraries in "Other Linker Flags".
openssl.xcconfig = { 'HEADER_SEARCH_PATHS' => "${PODS_ROOT}/#{s.name}/libraries/openssl-1.0.1e/include/**" }
Tells the project where to find the headers. We cannot use public_header_files because this is a subspec.
You can try do it like it's done here https://github.com/krzak/OpenSSL, or just use this Pod with you project if you find it convienence
pod 'OpenSSL', :podspec => 'https://raw.github.com/krzak/OpenSSL/master/OpenSSL.podspec'