How can I perform an actual count query on a Realm List collection? - ios

This particular use case is lacking detail in the Realm docs, and Apple's NSPredicate reference is a nightmare for someone unfamiliar with the syntax. As a result, I've ended up with a bunch of interconnected questions.
The filter() and index() methods for Realm Lists have two variants, with one using NSPredicate while the other uses a string predicate: am I right to deduce from the GitHub page that the string predicate version is just a wrapper and uses NSPredicate syntax as well?
How can I perform a count query and actually get the number of entries that match a condition rather than a Results collection of objects that match said condition? Is this even possible? And is it even necessary?
Does using filter() to get a Results collection of objects actually tax system resources, or does the lazy nature of the references mean that getting the Results collection and then checking its .count is equivalent to an actual count query (a la SQL)?
What do I do if filter() isn't enough and I need to use Swift's map() or reduce() on a particular property in a Realm List collection? Is that even possible?
Basically, most of my problems are stemming from trying to work with properties of the objects stored in a Realm List rather than with the objects themselves, i.e. count how many objects in the List have a property set to a certain value, several times for different values, then figure out which of the counts is higher -- never actually retrieving any values to use directly.

There are 3 variants: Predicate, String (which wraps predicate) and a closure, which you shouldn't use unless you really need it because it decays into an array and prevents optimizations in the db query since it has to hand your closure all of the results.
Realm supports the NSPredicate aggregate functions including #count. See the documentation.
Results is indeed lazy and the count can be optimized. For instance if you are querying an index field then it can just look at the number of indices and does not have to pull all of the records.
You can always decay results into a swift array with Array(results). In that case the values are copied eagerly and you no longer have a lazy autoupdating set of Results. You can then do anything you can do with a regular Array or Sequence, such as filter, map, reduce, index, first etc.

Related

Realm - List vs Result. Speed and size

I need to pass near about 1000-1500 objects from one controller to another. My concern is basically on the speed. Will it affect if i send list or result. Or should i pass predicate and query it again. Then access the list of the queried object.
To be more clear.
I have object named Chat, which has a list of media. Now i wanna pass that media. What would be the best practice for that.
Also sometimes i need to filter the media. I then convert that result to list by using reduce func.
If you're referring to Realm Results objects, then you don't need to worry about this. Objects stored in Results are only lazily loaded into memory when your code specifically requests them. As such, passing the Results object around won't incur any overhead.
That being said, if you then use the native Swift reduce function to create a filtered array from a Results object, that would become a problem. That operation will go through and force each item in Results to get lazily-loaded at once, which could lead to memory issues. If possible, you should instead try and perform that operation using the Realm filter() method to produce another Results object.

Realm: Query for objects with same property

Is it possible in realm to query for objects that have the same property value?
Imagine a list of contacts with firstname and lastname. I want to query all contacts that have the same name and may be duplicates in the db.
As far as I'm aware, there's no automatic way to do that with NSPredicate (Of which Realm implements); it would need to be done manually.
That being said, it should be relatively trivial to do manually; simply loop through each object, performing a query that searches for that object's name properties, and see if the number of results returned is greater than 1.
That being said, depending on how big your data set is, this could become a very slow operation very quickly. Ideally, you might be better off ensuring that duplicate entries don't occur, or if they do, to somehow index them so they're easier to look up.

Custom fetch comparator

I've just seeded 25k objects into Core Data and therefore will need to perform a comparison of some of the objects before they're fetched; though the Haversine formula. I saw a similar question that advised that all objects must be fetched and then compared, however that will be resource and memory expensive.
Please can you tell me how I can perform this custom comparison through, I assume, a predicate in this case?
Use the predicate to find objects inside a simple lat-long box (min and max values) and then apply any finer grained distance calculation, filter and sorting on the fetch results.

Sorted TStringList, how does the sorting work?

I'm simply curious as lately I have been seeing the use of Hashmaps in Java and wonder if Delphi's Sorted String list is similar at all.
Does the TStringList object generate a Hash to use as an index for each item? And how does the search string get checked against the list of strings via the Find function?
I make use of Sorted TStringLists very often and I would just like to understand what is going on a little bit more.
Please assume I don't know how a hash map works, because I don't :)
Thanks
I'm interpreting this question, quite generally, as a request for an overview of lists and dictionaries.
A list, as almost everyone knows, is a container that is indexed by contiguous integers.
A hash map, dictionary or associative array is a container whose index can be of any type. Very commonly, a dictionary is indexed with strings.
For sake of argument let us call our lists L and our dictionaries D.
Lists have true random access. An item can be looked-up in constant time if you know its index. This is not the case for dictionaries and they usually resort to hash-based algorithms to achieve efficient random access.
A sorted list can perform binary search when you attempt to find a value. Finding a value, V, is the act of obtaining the index, I, such that L[I]=V. Binary search is very efficient. If the list is not sorted then it must perform linear search which is much less efficient. A sorted list can use insertion sort to maintain the order of the list – when a new item is added, it is inserted at the correct location.
You can think of a dictionary as a list of <Key,Value> pairs. You can iterate over all pairs, but more commonly you use index notation to look-up a value for a given key: D[Key]. Note that this is not the same operation as finding a value in a list – it is the analogue of reading L[I] when you know the index I.
In older versions of Delphi it was common to coax dictionary behaviour out of string lists. The performance was terrible. There was little flexibility in the contents.
With modern Delphi, there is TDictionary, a generic class that can hold anything. The implementation uses a hash and although I have not personally tested its performance I understand it to be respectable.
There are commonly used algorithms that optimally use all of these containers: unsorted lists, sorted lists, dictionaries. You just need to use the right one for the problem at hand.
TStringList holds the strings in an array.
If you call Sort on an otherwise unsorted (Sorted property = false) string list then a QuickSort is performed to sort the items.
The same happens if you set Sorted to true.
If you call Find (or IndexOf which calls find) on an unsorted string list (Sorted property = false, even if you explicitly called Sort the list is considered unsorted if the Sorted property isn't true) then a linear search is performed comparing all strings from the start till a match is found.
If you call Find on a sorted string list (Sorted property = true) then a binary search is performed (see http://en.wikipedia.org/wiki/Binary_search for details).
If you add a string to a sorted string list, a binary search is performed to determine the correct insertion position, all following elements in the array are shifted by one and the new string is inserted.
Because of this insertion performance gets a lot worse the larger the string list is. If you want to insert a large number of entries into a sorted string list, it's usually better to turn sorting off, insert the strings, then set Sorted back to true which performs a quick sort.
The disadvantage of that approach is that you will not be able to prevent the insertion of duplicates.
EDIT: If you want a hash map, use TDictionary from unit Generics.Collections
You could look at the source code, since that comes with Delphi. Ctrl-Click on the "sort" call in your code.
It's a simple alphabetical sort in non-Unicode Delphi, and a slightly more complex Unicode one in later versions. You can supply your own comparison for custom sort orders. Unfortunately I don't have a recent version of Delphi so can't confirm, but I expect that under the hood there's a proper Unicode-aware and locale-aware string comparison routine. Unicode sorting/string comparison is not trivial and a little web searching will point out some of the pitfalls.
Supplying your own comparison routine is often done when you have delimited text in the strings or objects attached to them (the Objects property). In those cases you often wat to sort by a property of the object or something other than the first field in the string. Or it might be as simple as wanting a numerical sort on the strings (so "2" comes after "1" rather than after "19")
There is also a THashedStringList, which could be an option (especially in older Delphi versions).
BTW, the Unicode sort routines for TStringList are quite slow. If you override the TStringList.CompareStrings method then if the strings only contain Ansi characters (which if you use English exclusively they will), you can use customised Ansi string comparisons. I use my own customised TStringList class that does this and it is 4 times faster than the TStringList class for a sorted list for both reading and writing strings from/to the list.
Delphi's dictionary type (in generics-enabled versions of Delphi) is the closest thing to a hashmap, that ships with Delphi. THashedStringList makes lookups faster than they would be in a sorted string list. you can do lookups using a binary search in a sorted stringlist, so it's faster than brute force searches, but not as fast as a hash.
The general theory of a hash is that it is unordered, but very fast on lookup and insertion. A sorted list is reasonably fast on insertion until the size of the list gets large, although it's not as efficient as a dictionary for insertion.
The big benefit of a list is that it is ordered but a hash-lookup dictionary is not.

Delphi array elements alphanumeric sort order?

Is the best way to sort an array in Delphi is "alphanumeric".
I found this comment in an old code of my application
" The elements of this array must be in ascending, alphanumeric
sort order."
If so ,what copuld be the reason?
-Vas
There's no "best" way as to how to sort the elements of an array (or any collection for that fact). Sort is a humanized characteristic (things are not usually sorted) so I'm guessing the comment has more to do with what your program is expecting.
More concretely, there's probably other section of code elsewhere that expect the array elements to be sorted alphanumerically. It can be something so simple as displaying it into a TreeView already ordered so that the calling code doesn't have to sort the array first.
Arrays are represented as a contiguous memory assignment so that access is fast. Internally the compiler just does a call to GetMem asking for SizeOf(Type) * array size. There's nothing in the way the elements are sorted that affects the performance or memory size of the arrays in general. It MUST be in the program logic.
Most often an array is sorted to provide faster search times. Given a list of length L, I can compare with the midpoint (L DIV 2) and quickly determine if I need to look at the greater half, or the lesser half, and recursively continue using this pattern until I either have nothing to divide by or have found my match. This is what is called a Binary search. If the list is NOT sorted, then this type of operation is not available and instead I must inspect every item in the list until I reach the end.
No, there is no "best way" of sorting. And that's one of the reasons why you have multiple sorting techniques out there.
With QuickSort, you even provide the comparison function where you determine what order you ultimately want.
Sorting an array in some way is useful when you're trying to do a binary search on the array. A binary search can be extremely fast, compared to other methods. But if the sort error is wrong, the search will be unable to find the record.
Other reasons to keep arrays sorted are almost always for cosmetic reasons, to decide how the array is sent to some output.
The best way to re-order an array depends of the length of the array and the type of data it contains. A QuickSort algorithm would give a fast result in most cases. Delphi uses it internally when you're working with string-lists and some other lists. Question is, do you really need to sort it? Does it really need to stay an array even?
But the best way to keep an array sorted is by keeping it sorted from the first element that you add to it! In general, I write a wrapper around my array types, which will take care of keeping the array ordered. The 'Add' method will search for the biggest value in the array that's less or equal to the value that I want to add. I then insert the new item right after that position. To me, that would be the best solution. (With big arrays you could use the binary search method again to find the location where you need to insert the new record. It's slower than appending records to the end but you never have to wonder if it's sorted or not, since it is...

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