AudioKit crackling after connecting headphones on iPhone 8+ - ios

We have an app, that uses AudioKit to record sound from the microphone and to playback it directly to your headphones.
If you connect your headphones to an iPhone 8+ after you started the app, it starts to crackle at the end of every recorded audioframe. If you do the same thing on every device older than iPhone 7 the app will work correctly.
If you plugged in the headphones before starting the app, it will work correctly in all scenarios, also if you plug in or plug off your headphones.
For better analysis I built a test-app, which only includes the audio-related functions.
This test-app behaves exactly like the other app.
We really have to fix this issue, because we have customers depending on the feature.
Any help in fixing this would be highly appreciated. AudioKit-version is 4.1.
We setup a github repository where you can checkout the code:
https://github.com/eskarion/audio-test
Thanks in advance!

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I want to launch the app as an UI test and send some audio to the "device microphone" as a way of triggering a wakeword. Mocking the code here is not an option, or better, not what we want, otherwise we won't test anything.
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I don't think AudioKit will help you with this. I would have thought Soundflower could do it, but you could also try Rogue Amoeba's Loopback if you haven't already.
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I am developing an app to do live video streaming and when I recently upgraded to an iPhone 6s, all noise going through the microphone sounds robotic (or like a cricket). I can reproduce this issue only using the skype app, but no other app have this similar output. The skype support forums say that this is a problem they're seeing on iPhone 6s [1] but don't give any details as to what's causing it.
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[1] - http://community.skype.com/t5/iOS-iPhone-and-iPad/iPhone-6s-Distorted-sound/td-p/4138308
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http://9to5mac.com/2015/09/30/iphone-6s-touch-id-3d-touch-speaker-power-issues/
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Sometimes the recorded sound is missing samples. I know this because I use iFunBox to copy the recorded file to another application that replay it. The dropped frame manifest during playback as very fast audio because only part of the samples were recorded.
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