UIView.isHidden not working when changing orientation using viewWillTransition - ios

I'm trying to change orientation with just one view, the rest are anchored to Portrait. I've set a method in my AppDelegate as below
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if globalVariables.gIsDosageView == "Y" {
if UIDevice.current.orientation == .landscapeLeft || UIDevice.current.orientation == .landscapeRight {
return UIInterfaceOrientationMask.all;
} else {
return UIInterfaceOrientationMask.portrait;
}
} else {
return UIInterfaceOrientationMask.portrait;
}
}
The global variable gIsDosageView is set to "Y" when the Dosage view is selected. I've created two separate views, portraitView (375x812) and landscapeView (812x375). I've used the viewWillTransition method to catch each change in orientation as below
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
if size.width < 400 {
self.userImg.isHidden = false
self.deviceImg.isHidden = false
self.portraitView.isHidden = false
self.landscapeView.isHidden = true
}
else {
self.userImg.isHidden = true
self.deviceImg.isHidden = true
self.portraitView.isHidden = true
self.landscapeView.isHidden = false
}
}
When I go from the main screen to Dosage it displays the correct screen and will toggle between both orientation views without issue. However, if I go to another screen and come back to the Dosage screen it only shows the screen that was first loaded in both orientation screens. I've stepped through the code and it hides the right screens but this is not reflected in the resulting view. If I select the screen in portrait first, it will toggle successfully between portrait and landscape but if I go to the next screen and return to Dosage, it will only show the Portrait screen regardless of orientation and appears to ignore the code in viewWillTransition().
Why is this and what have I missed?

viewWillTransition is only called when the device is rotated. When you switch between open views without rotating, it won't get called, so won't set the view up how you want it. Try putting the test in viewWillAppear instead.

Related

Detect the landscape orientation left or right

My app supports portrait and landscape -> Both left and right. I am able to detect if its landscape. But not able to detect left or right. Here is my code
if UIDevice.current.orientation.isLandscape {
// Do some task
}
When user rotates the device i need to detect whether the user rotated to landscape left or landscape right !
Same way inside my above condition I need to check whether its left or right side. How can I detect that?
Thanks
I think you are looking for something like this
if UIDevice.current.orientation == UIDeviceOrientation.landscapeLeft {
} else if UIDevice.current.orientation == UIDeviceOrientation.landscapeRight {
} else {
//not landscape left or right
}
EDIT --------
based on your comments you are looking for interface orientation instead of device orientation.
override func didRotate(from fromInterfaceOrientation: UIInterfaceOrientation) {
var text=""
switch UIDevice.current.orientation{
case .portrait:
text="Portrait"
case .portraitUpsideDown:
text="PortraitUpsideDown"
case .landscapeLeft:
text="LandscapeLeft"
case .landscapeRight:
text="LandscapeRight"
default:
text="Another"
}
NSLog("You have moved: \(text)")
}
the code above detects interface orientation...
note how the switch statement still uses UIDeviceOrientation
Below is another method that you may want to use
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
if UIDevice.current.orientation.isLandscape {
print("landscape")
} else {
print("portrait")
}
}
Note again that UIDevice Orientation is still used...
Below is a very different but effective approach.
struct DeviceInfo {
struct Orientation {
// indicate current device is in the LandScape orientation
static var isLandscape: Bool {
get {
return UIDevice.current.orientation.isValidInterfaceOrientation
? UIDevice.current.orientation.isLandscape
: UIApplication.shared.statusBarOrientation.isLandscape
}
}
// indicate current device is in the Portrait orientation
static var isPortrait: Bool {
get {
return UIDevice.current.orientation.isValidInterfaceOrientation
? UIDevice.current.orientation.isPortrait
: UIApplication.shared.statusBarOrientation.isPortrait
}
}
}}
I am doing it like this for now:
public extension UIScreen {
public class var isLandscapeLeft: Bool { UIApplication.shared.statusBarOrientation == .landscapeLeft }
public class var isLandscapeRight: Bool { UIApplication.shared.statusBarOrientation == .landscapeRight }
}
It's as extension to UIScreen just for convenience so its easy to find..
Also to detect when app actually rotates from left to right when I have just landscape enabled, I had to use AppDelegate's function:
func application(_ application: UIApplication, didChangeStatusBarOrientation oldStatusBarOrientation: UIInterfaceOrientation) { ... }
For whatever reason nothing else get's triggered.
Looks like also, you have to use UIApplication.shared.statusBarOrientation when checking from didChangeStatusBarOrientation instead of UIApplication.shared.delegate?.window??.rootViewController?.interfaceOrientation I used for other situations.

Running tabBarItem code before view controller loads

I have a tabbar app, and I put the following code in my view controllers:
let orientation = UIDevice.current.orientation
if orientation == .portrait {
self.tabBarItem.titlePositionAdjustment = UIOffset(horizontal: 0, vertical: -17.0)
} else if orientation == .landscapeLeft || orientation == .landscapeRight {
self.tabBarItem.titlePositionAdjustment = UIOffset(horizontal: 0, vertical: 0.0) // updating the title positon
}
This changes the offsets for my tab bar items' titles. In landscape, the offsets get reversed automatically, so I have to do it manually. This works, but only when you actually click on a tab bar item and it loads a view controller.
I want to load this code at the start, so it changes the offset when you launch the app (before the view controllers load). Here are some pictures to describe what I said:
When you first launch the app, this is the first view controller, so it loads that code and it changes position:
If you tap on the second item, the second view controller loads and it changes position as well.
I need to load this code for each tab bar item, so it looks like this from the start:
You should subclass UITabBarController and execute the code that changes the title position adjustment after the controller loads (viewDidLoad) and every time the view size/orientation changes (viewWillTransition).
class CustomTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
tabBarItemsUI()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: { [weak self] context in
self?.tabBarItemsUI()
})
}
fileprivate func tabBarItemsUI() {
let isLandscape = [.landscapeLeft, .landscapeRight].contains(UIDevice.current.orientation)
tabBar.items?.forEach { $0.titlePositionAdjustment = UIOffset(horizontal: 0, vertical: isLandscape ? 0 : -17) }
}
}
Try running this code in viewWillAppear() function.

Swift 3 -Flip entire screen/view On Orientation change

I need to a way to constantly monitor if the user has rotated the iPad.
UserDidRotate() {
if(orientation = portrait.upsideDown){
//
//Code that will Present View upside down...
//
}
else if(orientation = portrait){
//
//Code that will Present View right side up...
//
}
}
How can I check for orientation change and also manually present the view upside down for my Swift 3 app?
EDIT:
I have tried:
override func viewWillTransition(to size: CGSize, with coordinator:
UIViewControllerTransitionCoordinator){}
and that method is never hit.
Try:
self.view.transform = self.view.transform.rotated(by: CGFloat(M_PI))

How to rotate the device but change nothing in the view

I want the user to rotate the device but change nothing in the view (do not rotate the view 180 degrees). All I want is to println a sentence.
Here is my code yet - (it println the sentence but also rotate the device's view. In this example it was to the left but it does't really matter to what side):
override func shouldAutorotate() -> Bool {
if (UIDevice.currentDevice().orientation == UIDeviceOrientation.LandscapeLeft) {
println("Device has been rotated.")
}
return true
}
Change
return true
to
return false

How to force view controller orientation in iOS 8?

Before iOS 8, we used below code in conjunction with supportedInterfaceOrientations and shouldAutoRotate delegate methods to force app orientation to any particular orientation. I used below code snippet to programmatically rotate the app to desired orientation. Firstly, I am changing the status bar orientation. And then just presenting and immediately dismissing a modal view rotates the view to desired orientation.
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:YES];
UIViewController *c = [[UIViewController alloc]init];
[self presentViewController:vc animated:NO completion:nil];
[self dismissViewControllerAnimated:NO completion:nil];
But this is failing in iOS 8. Also, I have seen some answers in stack overflow where people suggested that we should always avoid this approach from iOS 8 onwards.
To be more specific, my application is a universal type of application. There are three controllers in total.
First View controller- It should support all orientations in iPad and only portrait (home button down) in iPhone.
Second View controller- It should support only landscape right in all conditions
Third View controller- It should support only landscape right in all conditions
We are using navigation controller for page navigation. From the first view controller, on a button click action, we are pushing the second one on stack. So, when the second view controller arrives, irrespective of device orientation, the app should lock in landscape right only.
Below is my shouldAutorotate and supportedInterfaceOrientations methods in second and third view controller.
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscapeRight;
}
-(BOOL)shouldAutorotate {
return NO;
}
Is there any solution for this or any better way of locking a view controller in particular orientation for iOS 8. Please help!!
For iOS 7 - 10:
Objective-C:
[[UIDevice currentDevice] setValue:#(UIInterfaceOrientationLandscapeLeft) forKey:#"orientation"];
[UINavigationController attemptRotationToDeviceOrientation];
Swift 3:
let value = UIInterfaceOrientation.landscapeLeft.rawValue
UIDevice.current.setValue(value, forKey: "orientation")
UINavigationController.attemptRotationToDeviceOrientation()
Just call it in - viewDidAppear: of the presented view controller.
Orientation rotation is a little more complicated if you are inside a UINavigationController or UITabBarController. The problem is that if a view controller is embedded in one of these controllers the navigation or tab bar controller takes precedence and makes the decisions on autorotation and supported orientations.
I use the following 2 extensions on UINavigationController and UITabBarController so that view controllers that are embedded in one of these controllers get to make the decisions.
Give View Controllers the Power!
Swift 2.3
extension UINavigationController {
public override func supportedInterfaceOrientations() -> Int {
return visibleViewController.supportedInterfaceOrientations()
}
public override func shouldAutorotate() -> Bool {
return visibleViewController.shouldAutorotate()
}
}
extension UITabBarController {
public override func supportedInterfaceOrientations() -> Int {
if let selected = selectedViewController {
return selected.supportedInterfaceOrientations()
}
return super.supportedInterfaceOrientations()
}
public override func shouldAutorotate() -> Bool {
if let selected = selectedViewController {
return selected.shouldAutorotate()
}
return super.shouldAutorotate()
}
}
Swift 3
extension UINavigationController {
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return visibleViewController?.supportedInterfaceOrientations ?? super.supportedInterfaceOrientations
}
open override var shouldAutorotate: Bool {
return visibleViewController?.shouldAutorotate ?? super.shouldAutorotate
}
}
extension UITabBarController {
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if let selected = selectedViewController {
return selected.supportedInterfaceOrientations
}
return super.supportedInterfaceOrientations
}
open override var shouldAutorotate: Bool {
if let selected = selectedViewController {
return selected.shouldAutorotate
}
return super.shouldAutorotate
}
}
Now you can override the supportedInterfaceOrientations method or you can override shouldAutoRotate in the view controller you want to lock down otherwise you can leave out the overrides in other view controllers that you want to inherit the default orientation behavior specified in your app's plist
Disable Rotation
class ViewController: UIViewController {
override func shouldAutorotate() -> Bool {
return false
}
}
Lock to Specific Orientation
class ViewController: UIViewController {
override func supportedInterfaceOrientations() -> Int {
return Int(UIInterfaceOrientationMask.Landscape.rawValue)
}
}
In theory this should work for all complex view controller hierarchies, but I have noticed an issue with UITabBarController. For some reason it wants to use a default orientation value. See the following blog post if you are interested in learning about how to work around some of the issues:
Lock Screen Rotation
This is what worked for me:
https://developer.apple.com/library//ios/documentation/UIKit/Reference/UIViewController_Class/index.html#//apple_ref/occ/clm/UIViewController/attemptRotationToDeviceOrientation
Call it in your viewDidAppear: method.
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[UIViewController attemptRotationToDeviceOrientation];
}
I found that if it's a presented view controller, you can override preferredInterfaceOrientationForPresentation
Swift:
override func supportedInterfaceOrientations() -> Int {
return Int(UIInterfaceOrientationMask.Landscape.rawValue)
}
override func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
return UIInterfaceOrientation.LandscapeLeft
}
override func shouldAutorotate() -> Bool {
return false
}
This way work for me in Swift 2 iOS 8.x:
PS (this method dont require to override orientation functions like shouldautorotate on every viewController, just one method on AppDelegate)
Check the "requires full screen" in you project general info.
So, on AppDelegate.swift make a variable:
var enableAllOrientation = false
So, put also this func:
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask {
if (enableAllOrientation == true){
return UIInterfaceOrientationMask.All
}
return UIInterfaceOrientationMask.Portrait
}
So, in every class in your project you can set this var in viewWillAppear:
override func viewWillAppear(animated: Bool)
{
super.viewWillAppear(animated)
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.enableAllOrientation = true
}
If you need to make a choices based on the device type you can do this:
override func viewWillAppear(animated: Bool)
{
super.viewWillAppear(animated)
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
switch UIDevice.currentDevice().userInterfaceIdiom {
case .Phone:
// It's an iPhone
print(" - Only portrait mode to iPhone")
appDelegate.enableAllOrientation = false
case .Pad:
// It's an iPad
print(" - All orientation mode enabled on iPad")
appDelegate.enableAllOrientation = true
case .Unspecified:
// Uh, oh! What could it be?
appDelegate.enableAllOrientation = false
}
}
First of all - this is a bad idea, in general, something wrong going with your app architecture, but, sh..t happens, if so, you can try to make something like below:
final class OrientationController {
static private (set) var allowedOrientation:UIInterfaceOrientationMask = [.all]
// MARK: - Public
class func lockOrientation(_ orientationIdiom: UIInterfaceOrientationMask) {
OrientationController.allowedOrientation = [orientationIdiom]
}
class func forceLockOrientation(_ orientation: UIInterfaceOrientation) {
var mask:UIInterfaceOrientationMask = []
switch orientation {
case .unknown:
mask = [.all]
case .portrait:
mask = [.portrait]
case .portraitUpsideDown:
mask = [.portraitUpsideDown]
case .landscapeLeft:
mask = [.landscapeLeft]
case .landscapeRight:
mask = [.landscapeRight]
}
OrientationController.lockOrientation(mask)
UIDevice.current.setValue(orientation.rawValue, forKey: "orientation")
}
}
Than, in AppDelegate
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// do stuff
OrientationController.lockOrientation(.portrait)
return true
}
// MARK: - Orientation
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return OrientationController.allowedOrientation
}
And whenever you want to change orientation do as:
OrientationController.forceLockOrientation(.landscapeRight)
Note: Sometimes, device may not update from such call, so you may need to do as follow
OrientationController.forceLockOrientation(.portrait)
OrientationController.forceLockOrientation(.landscapeRight)
That's all
This is a feedback to comments in Sid Shah's answer, regarding how to disable animations using:
[UIView setAnimationsEnabled:enabled];
Code:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:NO];
[UIView setAnimationsEnabled:NO];
// Stackoverflow #26357162 to force orientation
NSNumber *value = [NSNumber numberWithInt:UIInterfaceOrientationLandscapeRight];
[[UIDevice currentDevice] setValue:value forKey:#"orientation"];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:NO];
[UIView setAnimationsEnabled:YES];
}
This should work from iOS 6 on upwards, but I've only tested it on iOS 8. Subclass UINavigationController and override the following methods:
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationLandscapeRight;
}
- (BOOL)shouldAutorotate {
return NO;
}
Or ask the visible view controller
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return self.visibleViewController.preferredInterfaceOrientationForPresentation;
}
- (BOOL)shouldAutorotate {
return self.visibleViewController.shouldAutorotate;
}
and implement the methods there.
If you are using navigationViewController you should create your own superclass for this and override:
- (BOOL)shouldAutorotate {
id currentViewController = self.topViewController;
if ([currentViewController isKindOfClass:[SecondViewController class]])
return NO;
return YES;
}
this will disable rotation in SecondViewController but if you push your SecondViewController when your device is on portrait orientation then your SecondViewController will appear in portrait mode.
Assume that you are using storyboard. You have to create manual segue (How to) and in your "onClick" method:
- (IBAction)onPlayButtonClicked:(UIBarButtonItem *)sender {
NSNumber *value = [NSNumber numberWithInt:UIInterfaceOrientationLandscapeLeft];
[[UIDevice currentDevice] setValue:value forKey:#"orientation"];
[self performSegueWithIdentifier:#"PushPlayerViewController" sender:self];
}
This will force landscape orientation before your superclass disable autorotate feature.
On Xcode 8 the methods are converted to properties, so the following works with Swift:
override public var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.portrait
}
override public var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return UIInterfaceOrientation.portrait
}
override public var shouldAutorotate: Bool {
return true
}
I have tried many solutions, but the one that worked for is the following:
There is no need to edit the info.plist in ios 8 and 9.
- (BOOL) shouldAutorotate {
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return (UIInterfaceOrientationPortrait | UIInterfaceOrientationPortraitUpsideDown);
}
Possible orientations from the Apple Documentation:
UIInterfaceOrientationUnknown
The orientation of the device cannot be determined.
UIInterfaceOrientationPortrait
The device is in portrait mode, with the device held upright and the
home button on the bottom.
UIInterfaceOrientationPortraitUpsideDown
The device is in portrait mode but upside down, with the device held
upright and the home button at the top.
UIInterfaceOrientationLandscapeLeft
The device is in landscape mode, with the device held upright and the
home button on the left side.
UIInterfaceOrientationLandscapeRight
The device is in landscape mode, with the device held upright and the
home button on the right side.
[iOS9+]
If anyone dragged all the way down here as none of above solutions worked,
and if you present the view you want to change orientation
by segue, you might wanna check this.
Check your segue's presentation type.
Mine was 'over current context'.
When I changed it to Fullscreen, it worked.
Thanks to #GabLeRoux, I found this solution.
This changes only works when combined with solutions above.
The combination of Sids and Koreys answers worked for me.
Extending the Navigation Controller:
extension UINavigationController {
public override func shouldAutorotate() -> Bool {
return visibleViewController.shouldAutorotate()
}
}
Then disabling rotation on the single View
class ViewController: UIViewController {
override func shouldAutorotate() -> Bool {
return false
}
}
And rotating to the appropriate orientation before the segue
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "SomeSegue")
{
let value = UIInterfaceOrientation.Portrait.rawValue;
UIDevice.currentDevice().setValue(value, forKey: "orientation")
}
}
The top solution above:
let value = UIInterfaceOrientation.LandscapeLeft.rawValue
UIDevice.currentDevice().setValue(value, forKey: "orientation")
didnt'work for me when I called it in viewDidAppear of the presented view controller. However it did work when I called it in preparForSegue in the presenting view controller.
(Sorry, not enough reputation points to comment on that solution, so I had to add it like this)
My requirements are
lock all views in portrait mode
use AVPlayerViewController to play video
When video is playing, if it's a landscape then allow the screen to rotate landscape right and landscape left. If it's a portrait then lock the view in portrait mode only.
First, define supportedInterfaceOrientationsForWindow in AppDelegate.swift
var portrait = true
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask {
if portrait {
return .Portrait
} else {
return .Landscape
}
}
Second, in your main view controller, define following functions
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
print("\(#function)")
return .Portrait
}
override func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
return .Portrait
}
override func shouldAutorotate() -> Bool {
return false
}
Then, you need to subclass AVPlayerViewController
class MyPlayerViewController: AVPlayerViewController {
var size: CGSize?
var supportedOrientationMask: UIInterfaceOrientationMask?
var preferredOrientation: UIInterfaceOrientation?
override func viewDidLoad() {
super.viewDidLoad()
if let size = size {
if size.width > size.height {
self.supportedOrientationMask =[.LandscapeLeft,.LandscapeRight]
self.preferredOrientation =.LandscapeRight
} else {
self.supportedOrientationMask =.Portrait
self.preferredOrientation =.Portrait
}
}
}
Override these three functions in MyPlayerViewController.swift
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return self.supportedOrientationMask!
}
override func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
return self.preferredOrientation!
}
Because user might rotate device landscape left or landscape right, we need to set auto rotate to be true
override func shouldAutorotate() -> Bool {
return true
}
Finally, create MyPlayerViewController instance in your view controller and set the property size value.
let playerViewController = MyPlayerViewController()
// Get the thumbnail
let thumbnail = MyAlbumFileManager.sharedManager().getThumbnailFromMyVideoMedia(......)
let size = thumbnail?.size
playerViewController.size = size
Initiate your player with proper videoUrl, then assign your player to playerViewController. Happy coding!
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[UIViewController attemptRotationToDeviceOrientation];
}
There still seems to be some debate about how best to accomplish this task, so I thought I'd share my (working) approach. Add the following code in your UIViewController implementation:
- (void) viewWillAppear:(BOOL)animated
{
[UIViewController attemptRotationToDeviceOrientation];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
-(BOOL)shouldAutorotate
{
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft;
}
For this example, you will also need to set your allowed device orientations to 'Landscape Left' in your project settings (or directly in info.plist). Just change the specific orientation you want to force if you want something other than LandscapeLeft.
The key for me was the attemptRotationToDeviceOrientation call in viewWillAppear - without that the view would not properly rotate without physically rotating the device.
According to Korey Hinton's answer
Swift 2.2:
extension UINavigationController {
public override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return visibleViewController!.supportedInterfaceOrientations()
}
public override func shouldAutorotate() -> Bool {
return visibleViewController!.shouldAutorotate()
}
}
extension UITabBarController {
public override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if let selected = selectedViewController {
return selected.supportedInterfaceOrientations()
}
return super.supportedInterfaceOrientations()
}
public override func shouldAutorotate() -> Bool {
if let selected = selectedViewController {
return selected.shouldAutorotate()
}
return super.shouldAutorotate()
}
}
Disable Rotation
override func shouldAutorotate() -> Bool {
return false
}
Lock to Specific Orientation
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
return UIInterfaceOrientationMask.Portrait
}
I tried a few solutions in here and the important thing to understand is that it's the root view controller that will determine if it will rotate or not.
I created the following objective-c project github.com/GabLeRoux/RotationLockInTabbedViewChild with a working example of a TabbedViewController where one child view is allowed rotating and the other child view is locked in portrait.
It's not perfect but it works and the same idea should work for other kind of root views such as NavigationViewController. :)
According to solution showed by #sid-sha you have to put everything in the viewDidAppear: method, otherwise you will not get the didRotateFromInterfaceOrientation: fired, so something like:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
UIInterfaceOrientation interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSNumber *value = [NSNumber numberWithInt:interfaceOrientation];
[[UIDevice currentDevice] setValue:value forKey:#"orientation"];
}
}
My solution
In AppDelegate:
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask {
if let topController = UIViewController.topMostViewController() {
if topController is XXViewController {
return [.Portrait, .LandscapeLeft]
}
}
return [.Portrait]
}
XXViewController is the ViewController you want to support Landscape mode.
Then Sunny Shah's solution would work in your XXViewController on any iOS version:
let value = UIInterfaceOrientation.LandscapeLeft.rawValue
UIDevice.currentDevice().setValue(value, forKey: "orientation")
This is the utility function to find the top most ViewController.
extension UIViewController {
/// Returns the current application's top most view controller.
public class func topMostViewController() -> UIViewController? {
let rootViewController = UIApplication.sharedApplication().windows.first?.rootViewController
return self.topMostViewControllerOfViewController(rootViewController)
}
/// Returns the top most view controller from given view controller's stack.
class func topMostViewControllerOfViewController(viewController: UIViewController?) -> UIViewController? {
// UITabBarController
if let tabBarController = viewController as? UITabBarController,
let selectedViewController = tabBarController.selectedViewController {
return self.topMostViewControllerOfViewController(selectedViewController)
}
// UINavigationController
if let navigationController = viewController as? UINavigationController,
let visibleViewController = navigationController.visibleViewController {
return self.topMostViewControllerOfViewController(visibleViewController)
}
// presented view controller
if let presentedViewController = viewController?.presentedViewController {
return self.topMostViewControllerOfViewController(presentedViewController)
}
// child view controller
for subview in viewController?.view?.subviews ?? [] {
if let childViewController = subview.nextResponder() as? UIViewController {
return self.topMostViewControllerOfViewController(childViewController)
}
}
return viewController
}
}
Use this to lock view controller orientation, tested on IOS 9:
// Lock orientation to landscape right
-(UIInterfaceOrientationMask)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeRight;
}
-(NSUInteger)navigationControllerSupportedInterfaceOrientations:(UINavigationController *)navigationController {
return UIInterfaceOrientationMaskLandscapeRight;
}
I have the same problem and waste so many time for it. So now I have my solution. My app setting is just support portrait only.However, some screens into my app need have landscape only.I fix it by have a variable isShouldRotate at AppDelegate. And the function at AppDelegate:
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> Int {
if isShouldRotate == true {
return Int(UIInterfaceOrientationMask.Landscape.rawValue)
}
return Int(UIInterfaceOrientationMask.Portrait.rawValue)
}
And finally when a ViewControllerA need landscape state. Just do that: before push/present to ViewControllerA assign isShouldRotate to true. Don't forget when pop/dismiss that controller assign isShouldRotate to false at viewWillDisappear.
For me, the top level VC needed to implement the orientation overrides. Using VC's down the stack will have no effect if the top VC is not implementing.
VC-main
|
-> VC 2
|
-> VC 3
Only VC-Main is listened to, essentially in my testing.
It looks like even thou here is so much answers no one was sufficient for me. I wanted to force orientation and then on going back go back to device orientation but [UIViewController attemptRotationToDeviceOrientation]; just did'nt work. What also did complicated whole thing is that I added shouldAutorotate to false based on some answer and could not get desired effects to rotate back correctly in all scenarios.
So this is what I did:
Before pushing of controller in call in his init constructor this:
_userOrientation = UIDevice.currentDevice.orientation;
[UIDevice.currentDevice setValue:#(UIInterfaceOrientationPortrait) forKey:#"orientation"];
[self addNotificationCenterObserver:#selector(rotated:)
name:UIDeviceOrientationDidChangeNotification];
So I save last device orientation and register for orientation change event. Orientation change event is simple:
- (void)rotated:(NSNotification*)notification {
_userOrientation = UIDevice.currentDevice.orientation;
}
And on view dissmising I just force back to any orientation I have as userOreintation:
- (void)onViewDismissing {
super.onViewDismissing;
[UIDevice.currentDevice setValue:#(_userOrientation) forKey:#"orientation"];
[UIViewController attemptRotationToDeviceOrientation];
}
And this has to be there too:
- (BOOL)shouldAutorotate {
return true;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
And also navigation controller has to delegate to shouldAutorotate and supportedInterfaceOrientations, but that most people already have I believe.
PS: Sorry I use some extensions and base classes but names are quite meaningful so concept is understandable, will make even more extensions because it's not too much pretty now.

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