OpenCV - align stack of images - different cameras - opencv

We have this camera array arranged in an arc around a person (red dot). Think The Matrix - each camera fires at the same time and then we create an animated gif from the output. The problem is that it is near impossible to align the cameras exactly and so I am looking for a way in OpenCV to align the images better and make it smoother.
Looking for general steps. I'm unsure of the order I would do it. If I start with image 1 and match 2 to it, then 2 is further from three than it was at the start. And so matching 3 to 2 would be more change... and the error would propagate. I have seen similar alignments done though. Any help much appreciated.

Here's a thought. How about performing a quick and very simple "calibration" of the imaging system by using a single reference point?
The best thing about this is you can try it out pretty quickly and even if results are too bad for you, they can give you some more insight into the problem. But the bad thing is it may just not be good enough because it's hard to think of anything "less advanced" than this. Here's the description:
Remove the object from the scene
Place a small object (let's call it a "dot") to position that rougly corresponds to center of mass of object you are about to record (the center of area denoted by red circle).
Record a single image with each camera
Use some simple algorithm to find the position of the dot on every image
Compute distances from dot positions to image centers on every image
Shift images by (-x, -y), where (x, y) is the above mentioned distance; after that, the dot should be located in the center of every image.
When recording an actual object, use these precomputed distances to shift all images. After you translate the images, they will be roughly aligned. But since you are shooting an object that is three-dimensional and has considerable size, I am not sure whether the alignment will be very convincing ... I wonder what results you'd get, actually.

If I understand the application correctly, you should be able to obtain the relative pose of each camera in your array using homographies:
https://docs.opencv.org/3.4.0/d9/dab/tutorial_homography.html
From here, the next step would be to correct for alignment issues by estimating the transform between each camera's actual position and their 'ideal' position in the array. These ideal positions could be computed relative to a single camera, or relative to the focus point of the array (which may help simplify calculation). For each image, applying this corrective transform will result in an image that 'looks like' it was taken from the 'ideal' position.
Note that you may need to estimate relative camera pose in 3-4 array 'sections', as it looks like you have a full 180deg array (e.g. estimate homographies for 4-5 cameras at a time). As long as you have some overlap between sections it should work out.
Most of my experience with this sort of thing comes from using MATLAB's stereo camera calibrator app and related functions. Their help page gives a good overview of how to get started estimating camera pose. OpenCV has similar functionality.
https://www.mathworks.com/help/vision/ug/stereo-camera-calibrator-app.html
The cited paper by Zhang gives a great description of the mathematics of pose estimation from correspondence, if you're interested.

Related

Estimate 3D Line from Image projections with known Camera Pose and Calibration

I know the principle of triangulation for 3D Point estimation from images.
However, how would you solve the following problem, I have images from a Line in 3D space with known Camera position and also known calibration. But since I don't know how much/which segment of the Line is seen in eag image, I am not sure how to form an equation for the Line estimation. See image (I have more than 2 images available, in all images most part of the Line visible should be the same, but not exact the same):
I am thinking of spanning a plane from the Camera through the line in the image and intersecting all Planes spanned from each perspective to get an estimate of the Line?
However, I don't really know if that's possible or how I could do this.
Thanks for any help.
Cheers
Afraid other answers and comments have it backwards, pun intended.
Backprojecting ("triangulating") image lines into 3D space and then trying to fit them together with some ad-hoc heuristics may be good for an initial approximation.
However, to refine this approximation, you should then assume that a 3D line exists with unknown parameters (a point and a unit vector), plus additional scalar parameters identifying the initial and final points along the line of the segments you observe. Using the projection equations, you then set up an optimization problem whose goal is to find the set of parameters that minimize the projection errors of the 3D line with those parameters onto the images. This is essentially bundle adjustment, but expressed in the language of your problem, and in fact you can use any good software package for bundle adjustment (hint: Ceres) to solve it. The initial approximation computed with some ad-hoc heuristic will be used as the starting point of the bundle adjustment.
Plane can be defined with one point and direction.
If bot cameras are calibrated and have known position then ...
Make two planes, first from first camera, using eye and projected line second plane at the same way.
Line from screen you can easily convert to line in space because you have camera position.
What is left to intersect those two planes.

Detecting balls on a pool table

I'm currently working on a project where I need to be able to very reliable get the positions of the balls on a pool table.
I'm using a Kinect v2 above the table as the source.
Initial image looks like this (after converting it to 8-bit from 16-bit by throwing away pixels which is not around table level):
Then a I subtract a reference image with the empty table from the current image.
After thresholding and equalization it looks like this: image
It's fairly easy to detect the individual balls on a single image, the problem is that I have to do it constantly with 30fps.
Difficulties:
Low resolution image (512*424), a ball is around 4-5 pixel in diameter
Kinect depth image has a lot of noise from this distance (2 meters)
Balls look different on the depth image, for example the black ball is kind of inverted compared to the others
If they touch each other then they can become one blob on the image, if I try to separate them with depth thresholding (only using the top of the balls) then some of the balls can disappear from the image
It's really important that anything other than balls should not be detected e.g.: cue, hands etc...
My process which kind of works but not reliable enough:
16bit to 8bit by thresholding
Subtracting sample image with empty table
Cropping
Thresholding
Equalizing
Eroding
Dilating
Binary threshold
Contour finder
Some further algorithms on the output coordinates
The problem is that a pool cue or hand can be detected as a ball and also if two ball touches then it can cause issues. Also tried with hough circles but with even less success. (Works nicely if the Kinect is closer but then it cant cover the whole table)
Any clues would be much appreciated.
Expanding comments above:
I recommend improving the IRL setup as much as possible.
Most of the time it's easier to ensure a reliable setup than to try to "fix" that user computer vision before even getting to detecting/tracking anything.
My suggestions are:
Move the camera closer to the table. (the image you posted can be 117% bigger and still cover the pockets)
Align the camera to be perfectly perpendicular to the table (and ensure the sensor stand is sturdy and well fixed): it will be easier to process a perfect top down view than a slightly tilted view (which is what the depth gradient shows). (sure the data can be rotated, but why waste CPU cycles when you can simply keep the sensor straight)
With a more reliable setup you should be able to threshold based on depth.
You can possible threshold to the centre of balls since the information bellow is occluded anyway. The balls do not deform, so it the radius decreases fast the ball probably went in a pocket.
One you have a clear threshold image, you can findContours() and minEnclosingCircle(). Additionally you should contrain the result based on min and max radius values to avoid other objects that may be in the view (hands, pool cues, etc.). Also have a look at moments() and be sure to read Adrian's excellent Ball Tracking with OpenCV article
It's using Python, but you should be able to find OpenCV equivalent call for the language you use.
In terms tracking
If you use OpenCV 2.4 you should look into OpenCV 2.4's tracking algorithms (such as Lucas-Kanade).
If you already use OpenCV 3.0, it has it's own list of contributed tracking algorithms (such as TLD).
I recommend starting with Moments first: use the simplest and least computationally expensive setup initially and see how robuts the results are before going into the more complex algorithms (which will take to understand and get the parameters right to get expected results out of)

Extrinsic Camera Calibration Using OpenCV's solvePnP Function

I'm currently working on an augmented reality application using a medical imaging program called 3DSlicer. My application runs as a module within the Slicer environment and is meant to provide the tools necessary to use an external tracking system to augment a camera feed displayed within Slicer.
Currently, everything is configured properly so that all that I have left to do is automate the calculation of the camera's extrinsic matrix, which I decided to do using OpenCV's solvePnP() function. Unfortunately this has been giving me some difficulty as I am not acquiring the correct results.
My tracking system is configured as follows:
The optical tracker is mounted in such a way that the entire scene can be viewed.
Tracked markers are rigidly attached to a pointer tool, the camera, and a model that we have acquired a virtual representation for.
The pointer tool's tip was registered using a pivot calibration. This means that any values recorded using the pointer indicate the position of the pointer's tip.
Both the model and the pointer have 3D virtual representations that augment a live video feed as seen below.
The pointer and camera (Referred to as C from hereon) markers each return a homogeneous transform that describes their position relative to the marker attached to the model (Referred to as M from hereon). The model's marker, being the origin, does not return any transformation.
I obtained two sets of points, one 2D and one 3D. The 2D points are the coordinates of a chessboard's corners in pixel coordinates while the 3D points are the corresponding world coordinates of those same corners relative to M. These were recorded using openCV's detectChessboardCorners() function for the 2 dimensional points and the pointer for the 3 dimensional. I then transformed the 3D points from M space to C space by multiplying them by C inverse. This was done as the solvePnP() function requires that 3D points be described relative to the world coordinate system of the camera, which in this case is C, not M.
Once all of this was done, I passed in the point sets into solvePnp(). The transformation I got was completely incorrect, though. I am honestly at a loss for what I did wrong. Adding to my confusion is the fact that OpenCV uses a different coordinate format from OpenGL, which is what 3DSlicer is based on. If anyone can provide some assistance in this matter I would be exceptionally grateful.
Also if anything is unclear, please don't hesitate to ask. This is a pretty big project so it was hard for me to distill everything to just the issue at hand. I'm wholly expecting that things might get a little confusing for anyone reading this.
Thank you!
UPDATE #1: It turns out I'm a giant idiot. I recorded colinear points only because I was too impatient to record the entire checkerboard. Of course this meant that there were nearly infinite solutions to the least squares regression as I only locked the solution to 2 dimensions! My values are much closer to my ground truth now, and in fact the rotational columns seem correct except that they're all completely out of order. I'm not sure what could cause that, but it seems that my rotation matrix was mirrored across the center column. In addition to that, my translation components are negative when they should be positive, although their magnitudes seem to be correct. So now I've basically got all the right values in all the wrong order.
Mirror/rotational ambiguity.
You basically need to reorient your coordinate frames by imposing the constraints that (1) the scene is in front of the camera and (2) the checkerboard axes are oriented as you expect them to be. This boils down to multiplying your calibrated transform for an appropriate ("hand-built") rotation and/or mirroring.
The basic problems is that the calibration target you are using - even when all the corners are seen, has at least a 180^ deg rotational ambiguity unless color information is used. If some corners are missed things can get even weirder.
You can often use prior info about the camera orientation w.r.t. the scene to resolve this kind of ambiguities, as I was suggesting above. However, in more dynamical situation, of if a further degree of automation is needed in situations in which the target may be only partially visible, you'd be much better off using a target in which each small chunk of corners can be individually identified. My favorite is Matsunaga and Kanatani's "2D barcode" one, which uses sequences of square lengths with unique crossratios. See the paper here.

Measuring an object from a picture using a known object size

So what I need to do is measuring a foot length from an image taken by an ordinary user. That image will contain a foot with a black sock wearing, a coin (or other known size object), and a white paper (eg A4) where the other two objects will be upon.
What I already have?
-I already worked with opencv but just simple projects;
-I already started to read some articles about Camera Calibration ("Learn OpenCv") but still don't know if I have to go so far.
What I am needing now is some orientation because I still don't understand if I'm following right way to solve this problem. I have some questions: Will I realy need to calibrate camera to get two or three measures of the foot? How can I find the points of interest to get the line to measure, each picture is a different picture or there are techniques to follow?
Ps: sorry about my english, I really have to improve it :-/
First, some image acquisition things:
Can you count on the black sock and white background? The colors don't matter as much as the high contrast between the sock and background.
Can you standardize the viewing angle? Looking directly down at the foot will reduce perspective distortion.
Can you standardize the lighting of the scene? That will ease a lot of the processing discussed below.
Lastly, you'll get a better estimate if you zoom (or position the camera closer) so that the foot fills more of the image frame.
Analysis. (Note this discussion will directed to your question of identifying the axes of the foot. Identifying and analyzing the coin would use a similar process, but some differences would arise.)
The next task is to isolate the region of interest (ROI). If your camera is looking down at the foot, then the ROI can be limited to the white rectangle. My answer to this Stack Overflow post is a good start to square/rectangle identification: What is the simplest *correct* method to detect rectangles in an image?
If the foot lies completely in the white rectangle, you can clip the image to the rect found in step #1. This will limit the image analysis to region inside the white paper.
"Binarize" the image using a threshold function: http://opencv.willowgarage.com/documentation/cpp/miscellaneous_image_transformations.html#cv-threshold. If you choose the threshold parameters well, you should be able to reduce the image to a black region (sock pixels) and white regions (non-sock pixel).
Now the fun begins: you might try matching contours, but if this were my problem, I would use bounding boxes for a quick solution or moments for a more interesting (and possibly robust) solution.
Use cvFindContours to find the contours of the black (sock) region: http://opencv.willowgarage.com/documentation/structural_analysis_and_shape_descriptors.html#findcontours
Use cvApproxPoly to convert the contour to a polygonal shape http://opencv.willowgarage.com/documentation/structural_analysis_and_shape_descriptors.html#approxpoly
For the simple solution, use cvMinRect2 to find an arbitrarily oriented bounding box for the sock shape. The short axis of the box should correspond to the line in largura.jpg and the long axis of the box should correspond to the line in comprimento.jpg.
http://opencv.willowgarage.com/documentation/structural_analysis_and_shape_descriptors.html#minarearect2
If you want more (possible) accuracy, you might try cvMoments to compute the moments of the shape. http://opencv.willowgarage.com/documentation/structural_analysis_and_shape_descriptors.html#moments
Use cvGetSpatialMoment to determine the axes of the foot. More information on the spatial moment may be found here: http://en.wikipedia.org/wiki/Image_moments#Examples_2 and here http://opencv.willowgarage.com/documentation/structural_analysis_and_shape_descriptors.html#getspatialmoment
With the axes known, you can then rotate the image so that the long axis is axis-aligned (i.e. vertical). Then, you can simply count pixels horizontally and vertically to obtains the lengths of the lines. Note that there are several assumptions in this moment-oriented process. It's a fun solution, but it may not provide any more accuracy - especially since the accuracy of your size measurements is largely dependent on the camera positioning issues discussed above.
Lastly, I've provided links to the older C interface. You might take a look at the new C++ interface (I simply have not gotten around to migrating my code to 2.4)
Antonio Criminisi likely wrote the last word on this subject years ago. See his "Single View Metrology" paper , and his PhD thesis if you have time.
You don't have to calibrate the camera if you have a known-size object in your image. Well... at least if your camera doesn't distort too much and if you're not expecting high quality measurements.
A simple approach would be to detect a white (perspective-distorted) rectangle, mapping the corners to an undistorted rectangle (using e.g. cv::warpPerspective()) and use the known size of that rectangle to determine the size of other objects in the picture. But this only works for objects in the same plane as the paper, preferably not too far away from it.
I am not sure if you need to build this yourself, but if you just need to do it, and not code it. You can use KLONK Image Measurement for this. There is a free and payable versions.

Shape/Pattern Matching Approach in Computer Vision

I am currently facing a, in my opinion, rather common problem which should be quite easy to solve but so far all my approached have failed so I am turning to you for help.
I think the problem is explained best with some illustrations. I have some Patterns like these two:
I also have an Image like (probably better, because the photo this one originated from was quite poorly lit) this:
(Note how the Template was scaled to kinda fit the size of the image)
The ultimate goal is a tool which determines whether the user shows a thumb up/thumbs down gesture and also some angles in between. So I want to match the patterns against the image and see which one resembles the picture the most (or to be more precise, the angle the hand is showing). I know the direction in which the thumb is showing in the pattern, so if i find the pattern which looks identical I also have the angle.
I am working with OpenCV (with Python Bindings) and already tried cvMatchTemplate and MatchShapes but so far its not really working reliably.
I can only guess why MatchTemplate failed but I think that a smaller pattern with a smaller white are fits fully into the white area of a picture thus creating the best matching factor although its obvious that they dont really look the same.
Are there some Methods hidden in OpenCV I havent found yet or is there a known algorithm for those kinds of problem I should reimplement?
Happy New Year.
A few simple techniques could work:
After binarization and segmentation, find Feret's diameter of the blob (a.k.a. the farthest distance between points, or the major axis).
Find the convex hull of the point set, flood fill it, and treat it as a connected region. Subtract the original image with the thumb. The difference will be the area between the thumb and fist, and the position of that area relative to the center of mass should give you an indication of rotation.
Use a watershed algorithm on the distances of each point to the blob edge. This can help identify the connected thin region (the thumb).
Fit the largest circle (or largest inscribed polygon) within the blob. Dilate this circle or polygon until some fraction of its edge overlaps the background. Subtract this dilated figure from the original image; only the thumb will remain.
If the size of the hand is consistent (or relatively consistent), then you could also perform N morphological erode operations until the thumb disappears, then N dilate operations to grow the fist back to its original approximate size. Subtract this fist-only blob from the original blob to get the thumb blob. Then uses the thumb blob direction (Feret's diameter) and/or center of mass relative to the fist blob center of mass to determine direction.
Techniques to find critical points (regions of strong direction change) are trickier. At the simplest, you might also use corner detectors and then check the distance from one corner to another to identify the place when the inner edge of the thumb meets the fist.
For more complex methods, look into papers about shape decomposition by authors such as Kimia, Siddiqi, and Xiaofing Mi.
MatchTemplate seems like a good fit for the problem you describe. In what way is it failing for you? If you are actually masking the thumbs-up/thumbs-down/thumbs-in-between signs as nicely as you show in your sample image then you have already done the most difficult part.
MatchTemplate does not include rotation and scaling in the search space, so you should generate more templates from your reference image at all rotations you'd like to detect, and you should scale your templates to match the general size of the found thumbs up/thumbs down signs.
[edit]
The result array for MatchTemplate contains an integer value that specifies how well the fit of template in image is at that location. If you use CV_TM_SQDIFF then the lowest value in the result array is the location of best fit, if you use CV_TM_CCORR or CV_TM_CCOEFF then it is the highest value. If your scaled and rotated template images all have the same number of white pixels then you can compare the value of best fit you find for all different template images, and the template image that has the best fit overall is the one you want to select.
There are tons of rotation/scaling independent detection functions that could conceivably help you, but normalizing your problem to work with MatchTemplate is by far the easiest.
For the more advanced stuff, check out SIFT, Haar feature based classifiers, or one of the others available in OpenCV
I think you can get excellent results if you just compute the two points that have the furthest shortest path going through white. The direction in which the thumb is pointing is just the direction of the line that joins the two points.
You can do this easily by sampling points on the white area and using Floyd-Warshall.

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