I have deployed a cloud function to my Firebase In order to use Firebase as my backend server to handle Stripe payment.
The link of the sample Firebase cloud functions i have used: https://github.com/firebase/functions-samples/tree/master/stripe
Here is the function I should trigger when I charge the user in my app
exports.createStripeCharge = functions.database.ref('/stripe_customers/{userId}/charges/{id}').onWrite((event) => {
const val = event.data.val();
if (val === null || val.id || val.error) return null;
return admin.database().ref(`/stripe_customers/${event.params.userId}/customer_id`).once('value').then((snapshot) => {
return snapshot.val();
}).then((customer) => {
const amount = val.amount;
const idempotency_key = event.params.id;
let charge = {amount, currency, customer};
if (val.source !== null) charge.source = val.source;
return stripe.charges.create(charge, {idempotency_key});
}).then((response) => {
return event.data.adminRef.set(response);
}).catch((error) => {
return event.data.adminRef.child('error').set(userFacingMessage(error));
}).then(() => {
return reportError(error, {user: event.params.userId});
});
});
I know that the above function will be triggered when my database changed.
My question is, what is the proper way to pass the Stripe payment detail to my Firebase Database? I am not sure what should I pass to my firebase database after reading the stripe document.
Could anyone help me with this question? Thanks!!
P.S. My developing environment: Objective C, IOS application.
The easiest way is to have your app make an HTTP POST request to an HTTP Firebase function. Your app should already be doing this in order to create the Stripe ephemeral key and you can handle payments in a similar way. After the charge is successful you can save the resulting info to your database.
The function:
const functions = require('firebase-functions');
const admin = require('firebase-admin');
const express = require('express');
const bodyParser = require('body-parser');
const stripeApp = express();
stripeApp.use(bodyParser.json());
stripeApp.post('/order', (req, res) => {
const { source } = req.body; // This is the token provided by your app
return stripe.charges.create({...}) // the actual payment
});
exports.stripeAPI = functions.https.onRequest(stripeApp);
Have a took at Stripe's demo iOS app - its swift but it should still make sense in Obj-C world. https://github.com/stripe/stripe-connect-rocketrides/tree/master/ios/RocketRides.
Particularly https://github.com/stripe/stripe-connect-rocketrides/blob/master/ios/RocketRides/MainAPIClient.swift#L39
So the process that works for me is -
1) iOS provides card details to Stripe using native SDK
2) Stripe provides a token which you send it to your Firebase backend
you could store it in stripeTokens/userId/yourToken
3) Firebase cloud function then triggers a function and uses this token to create Stripe customer (See saving for later and Customer)
you could store it in stripe_customers/userId/stripeCustomerId like your example
4) Remember to remove yourToken because it's only valid once
5) finally you can use this stripeCustomerId to make payments
Important concept here is to create a customer and store in your backend for future payments.
Hope this helps.
Related
I seem to be stuck on this. Trying to validate the receipt (server side) on an in-app purchase on IOS (haven't tried with android, yet.)
I'm using the official in_app_purchase pub package.
This is the setup to initialize the purchase:
Future<bool> initiatePurchase() async {
...
(verify store is available)
..
print ("==> Store available, initiating purchase");
final PurchaseParam purchaseParam =
PurchaseParam(productDetails: _productDetails![0]);
await InAppPurchase.instance.buyNonConsumable(purchaseParam: purchaseParam);
return true;
}
Here's my verify purchase call:
Future<bool> _verifyPurchase(PurchaseDetails purchaseDetails) async {
PurchaseVerifRest purchaseRest = PurchaseVerifRest();
Map<String,dynamic> rsp = await purchaseRest.verifyPurchase(
{
"source": purchaseDetails.verificationData.source,
"vfdata": purchaseDetails.verificationData.serverVerificationData
});
// bundle up the source and verificationData in a map and send to rest
// call
return rsp['status'] == 200;
}
On the server side, the code looks like this (NodeJS/express app)
// (in router.post() call - 'purchaseData' is the map sent in the above code,
// the 'vfdata' member is the 'serverVerificationData'
//. in the 'purchaseDetails' object)
if (purchaseData.source == ('app_store')) {
const IOS_SHARED_SECRET = process.env...;
let postData = {
'receipt-data': purchaseData['vfdata'],
'password': IOS_SHARED_SECRET
};
try {
let verif_rsp = await execPost(postData);
retStatus = verif_rsp.statusCode;
msg = verif_rsp.data;
} catch (e) {
retStatus = e.statusCode;
}
}
What I get back, invariably is
210003 - Receipt could not be authenticated
... even though the purchase seems to go through, whether I validate or not.
Details/questions:
Testing with a sandbox account.
This is for a 'non-consumable' product purchase.
I'm assuming that purchaseDetails.verificationData.serverVerificationData is the payload containing the receipt to send to Apple for verification. Is this not correct? Is there another step I need to do to get the receipt data?
I've read in other posts that the verification step is only for recurring subscriptions and not for other types of products. Is this correct? I don't see anything in Apple's docs to indicate this.
Any thoughts appreciated.
I am trying to set up a Google Cloud Function (GCF) to handle Subscription Notifications from Apple. I am familiar with GCF, but not very familiar with writing my own REST API and the Nodejs methods of handling the data Apple sends with the notification. I am receiving the Apple notification, but only a "chunk" of it. Here's my code (using express and body-parser frameworks). I put my whole function here to help people since there is absolutely nothing about how to use GCF for Subscription Notifications anywhere I could find on the web (note this code is very much a work in progress and I am new to Nodejs):
// Set up express object
const express = require('express');
const app = express();
const bodyParser = require('body-parser');
exports.iosNotification = functions.https.onRequest((req, res) => {
console.log("We are receiving a request from Apple.");
app.use(bodyParser.json());
let receipt = req.body.latest_receipt;
console.log(req.body);
const chunks = [];
req.on('data', chunk => {
chunks.push(chunk);
console.log('A chunk of data has arrived:', chunk);
});
req.on('end', () => {
const data = Buffer.concat(chunks);
console.log('Data: ', data);
console.log('No more data');
});
const type = req.body.notification_type;
console.log("Notification type: ", type);
const lri = req.body.latest_receipt_info;
console.log(lri, receipt);
// Verify the receipt.
validateAppleReceipt(receipt)
.then((appleResponse) => {
console.log("Receipt from App Store server validated.", appleResponse);
res.sendStatus(200);
const oTxId = appleResponse.latest_receipt_info[0].original_transaction_id;
// Receipt is valid and we let Apple know. Let's process the notification.
switch (type) {
case 'CANCEL':
// User canceled the subscription (like on accidental purchase).
console.log("User canceled a subscription.");
break;
case 'DID_CHANGE_RENEWAL_PREF':
console.log("The subscriber downgraded. Effective on next renewal. Handle.");
break;
case 'DID_CHANGE_RENEWAL_STATUS':
console.log("The subscriber downgraded or upgraded. Effective on next renewal. Handle.");
break;
case 'DID_FAIL_TO_RENEW':
console.log("Subscription has a billing issue. Check if in billing retry period.");
break;
case 'DID_RECOVER':
console.log("Renewal of expired subscription that failed to renew.");
break;
case 'INITIAL_BUY':
console.log("Initial purchase. Ignored because we already handled with another function.");
break;
case 'INTERACTIVE_RENEWAL':
console.log("Interactive renewal. Not sure if we'll ever see this.");
break;
case 'RENEWAL':
console.log("Renewal after failure. Same as DID_RECOVER. Handle there.");
break;
default:
console.log("Hit default.");
break;
};
})
.catch((error) => {
console.log("Error validating receipt from App Store server.", error);
});
});
This is the output I'm getting (which is only a portion of the notification Apple says it is sending). I don't get notification_type or any of the other parts of the JSON file the Apple docs say I should be receiving:
{ latest_receipt: 'ewoJInNpZ25hdHVyZSIgPSAiQTNVM0FjaDJpbXRPMG53cEtrQW9 <<shortened for this post>>
I never see the console.log for any chunks.
What can I do to make sure I receive all the "chunks" and put them together into the complete JSON file that Apple is sending me so I can work with it?
I solved it. It was so simple. I just had to use req.body instead of req. Here's the code for anyone who is trying to use Google Cloud Functions to handle Server to Server Notifications for subscriptions from Apple.
exports.iosNotification = functions.https.onRequest((req, res) => {
console.log("We are receiving a request from Apple.");
let receipt = req.body.latest_receipt;
const type = req.body.notification_type;
console.log("Notification type: ", type);
const lri = req.body.latest_receipt_info;
console.log(type, lri, receipt);
// Verify the receipt.
validateAppleReceipt(receipt)
See code above for how to handle the types Apple sends...
I've read here that it's possible to send an IPN directly to a Google cloud function. I have my Google Cloud functions running on Firebase on an index.js file.
I've set up my Paypal buttons to send the IPN to a page on my webapp.
Here is an example of one of the functions I'm running off Google Cloud Functions/Firebase:
// UPDATE ROOMS INS/OUTS
exports.updateRoomIns = functions.database.ref('/doors/{MACaddress}').onWrite((change, context) => {
const beforeData = change.before.val();
const afterData = change.after.val();
const roomPushKey = afterData.inRoom;
const insbefore = beforeData.ins;
const insafter = afterData.ins;
if ((insbefore === null || insbefore === undefined) && (insafter === null || insafter === undefined) || insbefore === insafter) {
return 0;
} else {
const updates = {};
Object.keys(insafter).forEach(key => {
updates['/rooms/' + roomPushKey + '/ins/' + key] = true;
});
return admin.database().ref().update(updates); // do the update}
}
return 0;
});
Now question:
1) I want to add another function to process IPN from Paypal as soon as I have a transaction. How would I go about this?
I'll mark the answer as correct if solves this first question.
2) how would that Google cloud function even look like?
I'll create another question if you can solve this one.
Note I am using Firebase (no other databases nor PHP).
IPN is simply a server that tries to reach a given endpoint.
First, you have to make sure that your firebase plan supports 3rd party requests (it's unavailable in the free plan).
After that, you need to make an http endpoint, like so:
exports.ipn = functions.http.onRequest((req, res) => {
// req and res are instances of req and res of Express.js
// You can validate the request and update your database accordingly.
});
It will be available in https://www.YOUR-FIREBASE-DOMAIN.com/ipn
Based on #Eliya Cohen answer:
on your firebase functions create a function such as:
exports.ipn = functions.https.onRequest((req, res) => {
var reqBody = req.body;
console.log(reqBody);
// do something else with the req.body i.e: updating a firebase node with some of that info
res.sendStatus(200);
});
When you deploy your functions go to your firebase console project and check your functions. You should have something like this:
Copy that url, go to paypal, edit the button that's triggering the purchase, scroll down to Step 3 and at the bottom type:
notify_url= paste that url here
Save changes.
You can now test your button and check the req.body on your firebase cloud functions Log tab.
Thanks to the answers here, and especially to this gist: https://gist.github.com/dsternlicht/fdef0c57f2f2561f2c6c477f81fa348e,
.. finally worked out a solution to verify the IPN request in a cloud func:
let CONFIRM_URL_SANDBOX = 'https://ipnpb.sandbox.paypal.com/cgi-bin/webscr';
exports.ipn = functions.https.onRequest((req, res) => {
let body = req.body;
logr.debug('body: ' + StringUtil.toStr(body));
let postreq = 'cmd=_notify-validate';
// Iterate the original request payload object
// and prepend its keys and values to the post string
Object.keys(body).map((key) => {
postreq = `${postreq}&${key}=${body[key]}`;
return key;
});
let request = require('request');
let options = {
method: 'POST',
uri : CONFIRM_URL_SANDBOX,
headers: {
'Content-Length': postreq.length,
},
encoding: 'utf-8',
body: postreq
};
res.sendStatus(200);
return new Promise((resolve, reject) => {
// Make a post request to PayPal
return request(options, (error, response, resBody) => {
if (error || response.statusCode !== 200) {
reject(new Error(error));
return;
}
let bodyResult = resBody.substring(0, 8);
logr.debug('bodyResult: ' + bodyResult);
// Validate the response from PayPal and resolve / reject the promise.
if (resBody.substring(0, 8) === 'VERIFIED') {
return resolve(true);
} else if (resBody.substring(0, 7) === 'INVALID') {
return reject(new Error('IPN Message is invalid.'));
} else {
return reject(new Error('Unexpected response body.'));
}
});
});
});
Also thanks to:
https://developer.paypal.com/docs/classic/ipn/ht-ipn/#do-it
IPN listener request-response flow: https://developer.paypal.com/docs/classic/ipn/integration-guide/IPNImplementation/
To receive IPN message data from PayPal, your listener must follow this request-response flow:
Your listener listens for the HTTPS POST IPN messages that PayPal sends with each event.
After receiving the IPN message from PayPal, your listener returns an empty HTTP 200 response to PayPal. Otherwise, PayPal resends the IPN message.
Your listener sends the complete message back to PayPal using HTTPS POST.
Prefix the returned message with the cmd=_notify-validate variable, but do not change the message fields, the order of the fields, or the character encoding from the original message.
Extremely late to the party but for anyone still looking for this, PayPal have made a sample in their JS folder on their IPN samples Github repo.
You can find this at:
https://github.com/paypal/ipn-code-samples/blob/master/javascript/googlecloudfunctions.js
I Created a android app in which if a press a button and value changes in Firebase database (0/1) , i want to do this using google assistant, please help me out, i searched out but didn't found any relevant guide please help me out
The code to do this is fairly straightforward - in your webhook fulfillment you'll need a Firebase database object, which I call fbdb below. In your Intent handler, you'll get a reference to the location you want to change and make the change.
In Javascript, this might look something like this:
app.intent('value.update', conv => {
var newValue = conv.prameters.value;
var ref = fbdb.ref('path/to/value');
return ref.set(newValue)
.then(result => {
return conv.ask(`Ok, I've set it to ${newValue}, what do you want to do now?`);
})
.catch(err => {
console.error( err );
return conv.close('I had a problem with the database. Try again later.');
});
return
});
The real problem you have is what user you want to use to do the update. You can do this with an admin-level connection, which can give you broad access beyond what your security rules allow. Consult the authentication guides and be careful.
I am actually working on a project using Dialogflow webhook and integrated Firebase database. To make this posible you have to use the fulfilment on JSON format ( you cant call firebasedatabase in the way you are doing)
Here is an example to call firebase database and display a simple text on a function.
First you have to take the variable from the json.. its something loike this (on my case, it depends on your Entity Name, in my case it was "tema")
var concepto = request.body.queryResult.parameters.tema;
and then in your function:
'Sample': () => {
db.child(variable).child("DESCRIP").once('value', snap => {
var descript = snap.val(); //firebasedata
let responseToUser = {
"fulfillmentMessages": [
{ //RESPONSE FOR WEB PLATFORM===================================
'platform': 'PLATFORM_UNSPECIFIED',
"text": {
"text": [
"Esta es una respuesta por escritura de PLATFORM_UNSPECIFIED" + descript;
]
},
}
]
}
sendResponse(responseToUser); // Send simple response to user
});
},
these are links to format your json:
Para formatear JSON:
A) https://cloud.google.com/dialogflow-enterprise/docs/reference/rest/Shared.Types/Platform
B) https://cloud.google.com/dialogflow-enterprise/docs/reference/rest/Shared.Types/Message#Text
And finally this is a sample that helped a lot!!
https://www.youtube.com/watch?v=FuKPQJoHJ_g
Nice day!
after searching out i find guide which can help on this :
we need to first create chat bot on dialogflow/ api.pi
Then need to train our bot and need to use webhook as fullfillment in
response.
Now we need to setup firebase-tools for sending reply and doing
changes in firebase database.
At last we need to integrate dialogflow with google assistant using google-actions
Here is my sample code i used :
`var admin = require('firebase-admin');
const functions = require('firebase-functions');
admin.initializeApp(functions.config().firebase);
var database = admin.database();
// // Create and Deploy Your First Cloud Functions
// // https://firebase.google.com/docs/functions/write-firebase-functions
//
exports.hello = functions.https.onRequest((request, response) => {
let params = request.body.result.parameters;
database.ref().set(params);
response.send({
speech: "Light controlled successfully"
});
});`
I am trying for a while now to implement this flow: When user adds some files on server app, notification should trigger and send from server to FCM and that from there to pass message saying something like: 'New file has been added'.
Basically I want to inform mobile device user that something on server has been changed.
I have tried many things, but nothing seems to work as I would expect, at least.
On the mobile side I have set up Firebase inside my Xamarin.Android project, and when I am sending notifications directly from Firebase console, I get notifications, and everything is good.
But I don't want to send notifications via Firebase console, I would rather send notification from server (which is ASP.NET MVC project) to Firebase console and then pass it from there to android device.
My first question would be: Has anybody got an idea how can I inform web app about device_id? Is there some way that android device send this information on server? And maybe from there I can store that data and update it occasionally, since it is basically a refresh token.
My second problem is this: Even when I hard code current device_id of an active android device and try to send a message from server whit this code:
public class FirebaseService : IFirebaseService
{
public void SendMessageToClientApplication(string message, string serverApiKey, string senderId, string deviceId)
{
AndroidFCMPushNotificationStatus result = new AndroidFCMPushNotificationStatus();
try
{
result.Successful = false;
result.Error = null;
deviceId = "eMk6mD8P8Dc:APA91bG5Lmqn4Hwb4RZJ1Mkdl8Rf_uYQsQCEfDJK334tzSvIGzdao7o2X6VmtcTEp_Li0mG8iUoUT7-_RnZxQKocHosZwx6ITWdpmQyCwUv60IIIy0vxNlEaccT6RqK6c-cE1C6I3FTT";
var value = message;
WebRequest tRequest = WebRequest.Create("https://fcm.googleapis.com/fcm/send");
tRequest.Method = "post";
tRequest.ContentType = "application/x-www-form-urlencoded;charset=UTF-8";
tRequest.Headers.Add(string.Format("Authorization: key={0}", serverApiKey));
tRequest.Headers.Add(string.Format("Sender: id={0}", senderId));
string postData = "collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.message="
+ value + "&data.time=" + DateTime.Now.ToString() + "®istration_id=" + deviceId + "";
Byte[] byteArray = Encoding.UTF8.GetBytes(postData);
tRequest.ContentLength = byteArray.Length;
using (Stream dataStream = tRequest.GetRequestStream())
{
dataStream.Write(byteArray, 0, byteArray.Length);
using (WebResponse tResponse = tRequest.GetResponse())
{
using (Stream dataStreamResponse = tResponse.GetResponseStream())
{
using (StreamReader tReader = new StreamReader(dataStreamResponse))
{
String sResponseFromServer = tReader.ReadToEnd();
result.Response = sResponseFromServer;
}
}
}
}
}
catch (Exception ex)
{
result.Successful = false;
result.Response = null;
result.Error = ex;
}
}
}
I get nothing both in Firebase console and of course nothing on device as well.
I have tried to implement Firebase web as javascript on my server app like this:
<script>
var config = {
apiKey: "mykey",
authDomain: "myauthdomain",
databaseURL: "mydatabaseurl",
projectId: "myprojectid",
storageBucket: "mystoragebucket",
messagingSenderId: "mysenderid"
};
window.onload = function () {
firebase.initializeApp(config);
const messaging = firebase.messaging();
messaging.requestPermission()
.then(function () {
console.log('Notification permission granted.');
return messaging.getToken()
})
.then(function (token) {
console.log(token);
})
.catch(function (err) {
console.log('Unable to get permission to notify.', err);
});
messaging.onMessage(function (payload) {
console.log('onMessage: ', payload);
});
}
</script>
But this code gets some kind of a different device_id(aka token), probably one generated for that server machine.
Does anybody has experience with sending device_id to server app and from there sending notification message to Firebase console? I would appreciate some code examples, tutorials or anything that can help, since I was unable to find something useful during my google search.
My first question would be: Has anybody got an idea how can I inform web app about device_id?
The most common approach is to store the list of device tokens (each device that uses FCM has such a token) in a database, such as the Firebase Database. There is an example of this in the Cloud Functions for Firebase documentation. In this example the devices receiving the messages are web pages, but the approach is the same for iOS and Android.
I also recommend reading Sending notifications between Android devices with Firebase Database and Cloud Messaging. In this article, instead of sending to a device token, each user subscribes to a topic. That prevents having to manage the device tokens in your code.