What's the difference between metatype .Type and .self in Swift?
Do .self and .Type return a struct?
I understand that .self can be used to check with dynamicType. How do you use .Type?
Here is a quick example:
func printType<T>(of type: T.Type) {
// or you could do "\(T.self)" directly and
// replace `type` parameter with an underscore
print("\(type)")
}
printType(of: Int.self) // this should print Swift.Int
func printInstanceDescription<T>(of instance: T) {
print("\(instance)")
}
printInstanceDescription(of: 42) // this should print 42
Let's say that each entity is represented by two things:
Type: # entitiy name #
Metatype: # entity name # .Type
A metatype type refers to the type of any type, including class types, structure types, enumeration types, and protocol types.
Source.
You can quickly notice that this is recursive and there can by types like (((T.Type).Type).Type) and so on.
.Type returns an instance of a metatype.
There are two ways we can get an instance of a metatype:
Call .self on a concrete type like Int.self which will create a
static metatype instance Int.Type.
Get the dynamic metatype instance from any instance through
type(of: someInstance).
Dangerous area:
struct S {}
protocol P {}
print("\(type(of: S.self))") // S.Type
print("\(type(of: S.Type.self))") // S.Type.Type
print("\(type(of: P.self))") // P.Protocol
print("\(type(of: P.Type.self))") // P.Type.Protocol
.Protocol is yet another metatype which only exisits in context of protocols. That said, there is no way how we can express that we want only P.Type. This prevents all generic algorithms to work with protocol metatypes and can lead to runtime crashes.
For more curious people:
The type(of:) function is actually handled by the compiler because of the inconsistency .Protocol creates.
// This implementation is never used, since calls to `Swift.type(of:)` are
// resolved as a special case by the type checker.
public func type<T, Metatype>(of value: T) -> Metatype { ... }
First and foremost see Apple docs on type(of:)
The functions signature is interesting:
func type<T, Metatype>(of value: T) -> Metatype
Where is it used?
If you are writing/creating a function that accepts a type e.g. UIView.Type, not an instance e.g. UIView()then to you would write T.Type as the type of the parameter. What it expects as a parameter can be: String.self, CustomTableView.self, someOtherClass.self.
But why would a function ever need a type?
Normally a function which requires a type, is a function that instantiates objects for you. I can think of a few examples:
register function from tableview
tableView.register(CustomTableViewCell.self, forCellReuseIdentifier: "CustomTableViewCell")
Notice that you passed CustomTableViewCell.self. If later on you try to dequeue a tableView of type CustomTableViewCell but didn't register CustomTableViewCell type then it would crash because the tableView hasn't dequeued/instantiated any tableviewcells of CustomTableViewCell type.
decode function from JSONDecoder. Example is from the link
struct GroceryProduct: Codable {
var name: String
var points: Int
var description: String?
}
let json = """
{
"name": "Durian",
"points": 600,
"description": "A fruit with a distinctive scent."
}
""".data(using: .utf8)!
let decoder = JSONDecoder()
let product = try decoder.decode(GroceryProduct.self, from: json)
print(product.name)
Notice try decoder.decode(GroceryProduct.self, from: json). Because you passed GroceryProduct.self it knows that it needs to instantiate an object of type GroceryProduct. If it can't then it would throw an error. For more on JSONDecoder see this well written answer
Trying to find a value of a certain class type. Example trying to find a viewController of a certain type among all viewcontrollers of a navigationController:
func popBackTo<T>(type: T.Type, in nav: UINavigationController? = nil, completion: ((T?) -> Void)? = nil) {
let nav = window?.rootViewController as? UINavigationController
guard let nav = nav, let destinationVC = nav.viewControllers.first(where: { $0 is T }) else {
return
}
nav.popToViewController(destinationVC, animated: true)
}
# Example call site:
popBackTo(LoginVC.self)
As an alternate workaround for where types are needed see the following question: Swift can't infer generic type when generic type is being passed through a parameter. The accepted answer offers an intersting alternative.
More about the internals and how it works:
.Type
The metatype of a class, structure, or enumeration type is the name of
that type followed by .Type. The metatype of a protocol type—not the
concrete type that conforms to the protocol at runtime—is the name of
that protocol followed by .Protocol. For example, the metatype of the
class type SomeClass is SomeClass.Type and the metatype of the
protocol SomeProtocol is SomeProtocol.Protocol.
From Apple : metaType Type
Under the hood AnyClass is
typealias AnyClass = AnyObject.Type // which is why you see T.Type
Basically where ever you see AnyClass, Any.Type, AnyObject.Type, its because it's in need of a type. A very very common place we see it is when we want to register a class for our tableView using register func.
func register(_ cellClass: Swift.AnyClass?, forCellReuseIdentifier identifier: String)
If you are confused as to what does 'Swift.' do then above, then see the comments from here
The above could have also been written as:
func register(_ cellClass: AnyObject.Type, forCellReuseIdentifier identifier: String)
.self
You can use the postfix self expression to access a type as a value.
For example, SomeClass.self returns SomeClass itself, not an instance
of SomeClass. And SomeProtocol.self returns SomeProtocol itself, not
an instance of a type that conforms to SomeProtocol at runtime. You
can use a type(of:) expression with an instance of a type to access
that instance’s dynamic, runtime type as a value, as the following
example shows:
From Apple : metaType Type
Playground code:
Easy example
struct Something {
var x = 5
}
let a = Something()
type(of:a) == Something.self // true
Hard example
class BaseClass {
class func printClassName() {
print("BaseClass")
}
}
class SubClass: BaseClass {
override class func printClassName() {
print("SubClass")
}
}
let someInstance: BaseClass = SubClass()
/* | |
compileTime Runtime
| |
To extract, use: .self type(of)
Check the runtime type of someInstance use `type(of:)`: */
print(type(of: someInstance) == SubClass.self) // True
print(type(of: someInstance) == BaseClass.self) // False
/* Check the compile time type of someInstance use `is`: */
print(someInstance is SubClass) // True
print(someInstance is BaseClass) // True
I highly recommend to read Apple documentation on Types. Also see here
They appear in different places syntactically.
In a place syntactically where you have to specify a type, Something.Type is a valid type, corresponding to the type that is the metatype (which is metaclass for classes) of Something. Something.self is not a valid syntax for a type.
In a place syntactically where you have to write an expression, Something.self is a valid expression. It's an expression of type Something.Type, and the value is the thing ("class object" in the case of classes) that represents the type Something. Something.Type is not a valid expression syntax.
This was one of those topics that confused the hell out of me today.
I was writing a generic function:
func foo<T: Protocol>(ofType: T.Type) {
T.bar()
}
And tried calling it as follows:
foo(ofType: ClassImplementingProtocol.Type) // Compiler error
Spent about 30 min researching why it wasn't working. Then I tried this:
foo(ofType: ClassImplementingProtocol.self) // Works
Turns out Xcode's code completion is very bad at showing the difference between meta types and types... From the code completion pop-up it looks like .self and .Type are the same thing:
But the "explain like im 5" of it is, when you have a method parameter of Class.Type, it is expecting an instance of Class.Type.
Class.self returns an instance of Class.Type, whereas Class.Type is referring to Class.Type...
Very unclear if you ask me.
Metatype .Type
Metatype is a type which allows you to access to parts of Class and Struct[About] type(not instance) like initializers class and static[About] properties and methods
let var1: String = HelloWorld
let var2: String.Type = HelloWorld.self
Some experiments:
class SomeClass {
required init() { }
class func foo1() { }
static func foo2() { }
func foo3() { }
}
class SomeSubClass: SomeClass { }
let a1: SomeClass = SomeClass()
let a2: SomeClass = a1
let a3: SomeClass = a1.self
SomeClass.self.foo1() //class func
SomeClass.foo1() //class func
//static. metatype by type(class name) <class_name/structure_name>.self
let c1: SomeClass.Type = SomeClass.self
//dynamic. metatype by instance
let c2: SomeClass.Type = type(of: a1)
//access to type's init, class, static throught Metatype
let d1: SomeClass = c1.self.init()
let d2: SomeClass = c1.init()
//call
c1.foo1() //class func
c1.foo2() //static func
// c1.foo3() //instance func. Instance member 'foo3' cannot be used on type 'SomeClass'
// c1.foo3(SomeClass()) //Expression resolves to an unused function
//Sub
// <class_name>.Type allows to save class and sunclass
var e1: SomeClass.Type = SomeClass.self //class
e1 = SomeSubClass.self //sub class
//Any.Type allows to save class and struct
var e2: Any.Type = SomeClass.self //class
e2 = String.self //struct
//AnyObject.Type allows to save only class
var e3: AnyObject.Type = SomeClass.self //class
e3 = NSString.self //class
get String
let typeString = "\(SomeType.Type)"
func register<T>(instance: T) {
instanceString = String(describing: type(of: instance))
}
Related
Is there a way to print the runtime type of a variable in swift? For example:
var now = NSDate()
var soon = now.dateByAddingTimeInterval(5.0)
println("\(now.dynamicType)")
// Prints "(Metatype)"
println("\(now.dynamicType.description()")
// Prints "__NSDate" since objective-c Class objects have a "description" selector
println("\(soon.dynamicType.description()")
// Compile-time error since ImplicitlyUnwrappedOptional<NSDate> has no "description" method
In the example above, I'm looking for a way to show that the variable "soon" is of type ImplicitlyUnwrappedOptional<NSDate>, or at least NSDate!.
Update September 2016
Swift 3.0: Use type(of:), e.g. type(of: someThing) (since the dynamicType keyword has been removed)
Update October 2015:
I updated the examples below to the new Swift 2.0 syntax (e.g. println was replaced with print, toString() is now String()).
From the Xcode 6.3 release notes:
#nschum points out in the comments that the Xcode 6.3 release notes show another way:
Type values now print as the full demangled type name when used with
println or string interpolation.
import Foundation
class PureSwiftClass { }
var myvar0 = NSString() // Objective-C class
var myvar1 = PureSwiftClass()
var myvar2 = 42
var myvar3 = "Hans"
print( "String(myvar0.dynamicType) -> \(myvar0.dynamicType)")
print( "String(myvar1.dynamicType) -> \(myvar1.dynamicType)")
print( "String(myvar2.dynamicType) -> \(myvar2.dynamicType)")
print( "String(myvar3.dynamicType) -> \(myvar3.dynamicType)")
print( "String(Int.self) -> \(Int.self)")
print( "String((Int?).self -> \((Int?).self)")
print( "String(NSString.self) -> \(NSString.self)")
print( "String(Array<String>.self) -> \(Array<String>.self)")
Which outputs:
String(myvar0.dynamicType) -> __NSCFConstantString
String(myvar1.dynamicType) -> PureSwiftClass
String(myvar2.dynamicType) -> Int
String(myvar3.dynamicType) -> String
String(Int.self) -> Int
String((Int?).self -> Optional<Int>
String(NSString.self) -> NSString
String(Array<String>.self) -> Array<String>
Update for Xcode 6.3:
You can use the _stdlib_getDemangledTypeName():
print( "TypeName0 = \(_stdlib_getDemangledTypeName(myvar0))")
print( "TypeName1 = \(_stdlib_getDemangledTypeName(myvar1))")
print( "TypeName2 = \(_stdlib_getDemangledTypeName(myvar2))")
print( "TypeName3 = \(_stdlib_getDemangledTypeName(myvar3))")
and get this as output:
TypeName0 = NSString
TypeName1 = __lldb_expr_26.PureSwiftClass
TypeName2 = Swift.Int
TypeName3 = Swift.String
Original answer:
Prior to Xcode 6.3 _stdlib_getTypeName got the mangled type name of a variable. Ewan Swick's blog entry helps to decipher these strings:
e.g. _TtSi stands for Swift's internal Int type.
Mike Ash has a great blog entry covering the same topic.
Edit: A new toString function has been introduced in Swift 1.2 (Xcode 6.3).
You can now print the demangled type of any type using .self and any instance using .dynamicType:
struct Box<T> {}
toString("foo".dynamicType) // Swift.String
toString([1, 23, 456].dynamicType) // Swift.Array<Swift.Int>
toString((7 as NSNumber).dynamicType) // __NSCFNumber
toString((Bool?).self) // Swift.Optional<Swift.Bool>
toString(Box<SinkOf<Character>>.self) // __lldb_expr_1.Box<Swift.SinkOf<Swift.Character>>
toString(NSStream.self) // NSStream
Try calling YourClass.self and yourObject.dynamicType.
Reference: https://devforums.apple.com/thread/227425.
Swift 3.0
let string = "Hello"
let stringArray = ["one", "two"]
let dictionary = ["key": 2]
print(type(of: string)) // "String"
// Get type name as a string
String(describing: type(of: string)) // "String"
String(describing: type(of: stringArray)) // "Array<String>"
String(describing: type(of: dictionary)) // "Dictionary<String, Int>"
// Get full type as a string
String(reflecting: type(of: string)) // "Swift.String"
String(reflecting: type(of: stringArray)) // "Swift.Array<Swift.String>"
String(reflecting: type(of: dictionary)) // "Swift.Dictionary<Swift.String, Swift.Int>"
Is this what you're looking for?
println("\(object_getClassName(now))");
It prints "__NSDate"
UPDATE: Please note this no longer seems to work as of Beta05
My current Xcode is Version 6.0 (6A280e).
import Foundation
class Person { var name: String; init(name: String) { self.name = name }}
class Patient: Person {}
class Doctor: Person {}
var variables:[Any] = [
5,
7.5,
true,
"maple",
Person(name:"Sarah"),
Patient(name:"Pat"),
Doctor(name:"Sandy")
]
for variable in variables {
let typeLongName = _stdlib_getDemangledTypeName(variable)
let tokens = split(typeLongName, { $0 == "." })
if let typeName = tokens.last {
println("Variable \(variable) is of Type \(typeName).")
}
}
Output:
Variable 5 is of Type Int.
Variable 7.5 is of Type Double.
Variable true is of Type Bool.
Variable maple is of Type String.
Variable Swift001.Person is of Type Person.
Variable Swift001.Patient is of Type Patient.
Variable Swift001.Doctor is of Type Doctor.
As of Xcode 6.3 with Swift 1.2, you can simply convert type values into the full demangled String.
toString(Int) // "Swift.Int"
toString(Int.Type) // "Swift.Int.Type"
toString((10).dynamicType) // "Swift.Int"
println(Bool.self) // "Swift.Bool"
println([UTF8].self) // "Swift.Array<Swift.UTF8>"
println((Int, String).self) // "(Swift.Int, Swift.String)"
println((String?()).dynamicType)// "Swift.Optional<Swift.String>"
println(NSDate) // "NSDate"
println(NSDate.Type) // "NSDate.Type"
println(WKWebView) // "WKWebView"
toString(MyClass) // "[Module Name].MyClass"
toString(MyClass().dynamicType) // "[Module Name].MyClass"
You can still access the class, through className (which returns a String).
There are actually several ways to get the class, for example classForArchiver, classForCoder, classForKeyedArchiver (all return AnyClass!).
You can't get the type of a primitive (a primitive is not a class).
Example:
var ivar = [:]
ivar.className // __NSDictionaryI
var i = 1
i.className // error: 'Int' does not have a member named 'className'
If you want to get the type of a primitive, you have to use bridgeToObjectiveC(). Example:
var i = 1
i.bridgeToObjectiveC().className // __NSCFNumber
You can use reflect to get information about object.
For example name of object class:
var classname = reflect(now).summary
Xcode 8 Swift 3.0 use type(of:)
let className = "\(type(of: instance))"
I had luck with:
let className = NSStringFromClass(obj.dynamicType)
SWIFT 5
With the latest release of Swift 3 we can get pretty descriptions of type names through the String initializer. Like, for example print(String(describing: type(of: object))). Where object can be an instance variable like array, a dictionary, an Int, a NSDate, an instance of a custom class, etc.
Here is my complete answer: Get class name of object as string in Swift
That question is looking for a way to getting the class name of an object as string but, also i proposed another way to getting the class name of a variable that isn't subclass of NSObject. Here it is:
class Utility{
class func classNameAsString(obj: Any) -> String {
//prints more readable results for dictionaries, arrays, Int, etc
return String(describing: type(of: obj))
}
}
I made a static function which takes as parameter an object of type Any and returns its class name as String :) .
I tested this function with some variables like:
let diccionary: [String: CGFloat] = [:]
let array: [Int] = []
let numInt = 9
let numFloat: CGFloat = 3.0
let numDouble: Double = 1.0
let classOne = ClassOne()
let classTwo: ClassTwo? = ClassTwo()
let now = NSDate()
let lbl = UILabel()
and the output was:
diccionary is of type Dictionary
array is of type Array
numInt is of type Int
numFloat is of type CGFloat
numDouble is of type Double
classOne is of type: ClassOne
classTwo is of type: ClassTwo
now is of type: Date
lbl is of type: UILabel
In Xcode 8, Swift 3.0
Steps:
1. Get the Type:
Option 1:
let type : Type = MyClass.self //Determines Type from Class
Option 2:
let type : Type = type(of:self) //Determines Type from self
2. Convert Type to String:
let string : String = "\(type)" //String
In Swift 3.0, you can use type(of:), as dynamicType keyword has been removed.
To get a type of object or class of object in Swift, you must need to use a type(of: yourObject)
type(of: yourObject)
When using Cocoa (not CocoaTouch), you can use the className property for objects that are subclasses of NSObject.
println(now.className)
This property is not available for normal Swift objects, which aren't subclasses of NSObject (and in fact, there is no root id or object type in Swift).
class Person {
var name: String?
}
var p = Person()
println(person.className) // <- Compiler error
In CocoaTouch, at this time there is not a way to get a string description of the type of a given variable. Similar functionality also does not exist for primitive types in either Cocoa or CocoaTouch.
The Swift REPL is able to print out a summary of values including its type, so it is possible this manner of introspection will be possible via an API in the future.
EDIT: dump(object) seems to do the trick.
The top answer doesn't have a working example of the new way of doing this using type(of:. So to help rookies like me, here is a working example, taken mostly from Apple's docs here - https://developer.apple.com/documentation/swift/2885064-type
doubleNum = 30.1
func printInfo(_ value: Any) {
let varType = type(of: value)
print("'\(value)' of type '\(varType)'")
}
printInfo(doubleNum)
//'30.1' of type 'Double'
I've tried some of the other answers here but milage seems to very on what the underling object is.
However I did found a way you can get the Object-C class name for an object by doing the following:
now?.superclass as AnyObject! //replace now with the object you are trying to get the class name for
Here is and example of how you would use it:
let now = NSDate()
println("what is this = \(now?.superclass as AnyObject!)")
In this case it will print NSDate in the console.
I found this solution which hopefully might work for someone else.
I created a class method to access the value. Please bear in mind this will work for NSObject subclass only. But at least is a clean and tidy solution.
class var className: String!{
let classString : String = NSStringFromClass(self.classForCoder())
return classString.componentsSeparatedByString(".").last;
}
In the latest XCode 6.3 with Swift 1.2, this is the only way I found:
if view.classForCoder.description() == "UISegment" {
...
}
Many of the answers here do not work with the latest Swift (Xcode 7.1.1 at time of writing).
The current way of getting the information is to create a Mirror and interrogate that. For the classname it is as simple as:
let mirror = Mirror(reflecting: instanceToInspect)
let classname:String = mirror.description
Additional information about the object can also be retrieved from the Mirror. See http://swiftdoc.org/v2.1/type/Mirror/ for details.
Swift version 4:
print("\(type(of: self)) ,\(#function)")
// within a function of a class
Thanks #Joshua Dance
In lldb as of beta 5, you can see the class of an object with the command:
fr v -d r shipDate
which outputs something like:
(DBSalesOrderShipDate_DBSalesOrderShipDate_ *) shipDate = 0x7f859940
The command expanded out means something like:
Frame Variable (print a frame variable) -d run_target (expand dynamic types)
Something useful to know is that using "Frame Variable" to output variable values guarantees no code is executed.
I've found a solution for self-developed classes (or such you have access to).
Place the following computed property within your objects class definition:
var className: String? {
return __FILE__.lastPathComponent.stringByDeletingPathExtension
}
Now you can simply call the class name on your object like so:
myObject.className
Please note that this will only work if your class definition is made within a file that is named exactly like the class you want the name of.
As this is commonly the case the above answer should do it for most cases. But in some special cases you might need to figure out a different solution.
If you need the class name within the class (file) itself you can simply use this line:
let className = __FILE__.lastPathComponent.stringByDeletingPathExtension
Maybe this method helps some people out there.
Based on the answers and comments given by Klass and Kevin Ballard above, I would go with:
println(_stdlib_getDemangledTypeName(now).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(soon).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(soon?).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(soon!).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(myvar0).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(myvar1).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(myvar2).componentsSeparatedByString(".").last!)
println(_stdlib_getDemangledTypeName(myvar3).componentsSeparatedByString(".").last!)
which will print out:
"NSDate"
"ImplicitlyUnwrappedOptional"
"Optional"
"NSDate"
"NSString"
"PureSwiftClass"
"Int"
"Double"
let i: Int = 20
func getTypeName(v: Any) -> String {
let fullName = _stdlib_demangleName(_stdlib_getTypeName(i))
if let range = fullName.rangeOfString(".") {
return fullName.substringFromIndex(range.endIndex)
}
return fullName
}
println("Var type is \(getTypeName(i)) = \(i)")
Swift 4:
// "TypeName"
func stringType(of some: Any) -> String {
let string = (some is Any.Type) ? String(describing: some) : String(describing: type(of: some))
return string
}
// "ModuleName.TypeName"
func fullStringType(of some: Any) -> String {
let string = (some is Any.Type) ? String(reflecting: some) : String(reflecting: type(of: some))
return string
}
Usage:
print(stringType(of: SomeClass())) // "SomeClass"
print(stringType(of: SomeClass.self)) // "SomeClass"
print(stringType(of: String())) // "String"
print(fullStringType(of: String())) // "Swift.String"
There appears to be no generic way to print the type name of an arbitrary value's type. As others have noted, for class instances you can print value.className but for primitive values it appears that at runtime, the type information is gone.
For instance, it looks as if there's not a way to type: 1.something() and get out Int for any value of something. (You can, as another answer suggested, use i.bridgeToObjectiveC().className to give you a hint, but __NSCFNumber is not actually the type of i -- just what it will be converted to when it crosses the boundary of an Objective-C function call.)
I would be happy to be proven wrong, but it looks like the type checking is all done at compile time, and like C++ (with RTTI disabled) much of the type information is gone at runtime.
This is how you get a type string of your object or Type which is consistent and takes into account to which module the object definition belongs to or nested in. Works in Swift 4.x.
#inline(__always) func typeString(for _type: Any.Type) -> String {
return String(reflecting: type(of: _type))
}
#inline(__always) func typeString(for object: Any) -> String {
return String(reflecting: type(of: type(of: object)))
}
struct Lol {
struct Kek {}
}
// if you run this in playground the results will be something like
typeString(for: Lol.self) // __lldb_expr_74.Lol.Type
typeString(for: Lol()) // __lldb_expr_74.Lol.Type
typeString(for: Lol.Kek.self)// __lldb_expr_74.Lol.Kek.Type
typeString(for: Lol.Kek()) // __lldb_expr_74.Lol.Kek.Type
Not exactly what you are after, but you can also check the type of the variable against Swift types like so:
let object: AnyObject = 1
if object is Int {
}
else if object is String {
}
For example.
Xcode 7.3.1, Swift 2.2:
String(instanceToPrint.self).componentsSeparatedByString(".").last
I am quite new in Swift. And I create a class(for example):
class Fraction{
var a: Int
init(a:Int){
self.a = a
}
func toString() -> String{
return "\(self.a)"
}
}
and I also build a in other class function:
class func A_plusplus(f:Fraction){
f.a++
}
Then in the executive class I write:
var object = Fraction(a:10)
print("before run func = " + object.toString())
XXXclass.A_plusplus(object)
print("after ran func =" + object.toString() )
So the console output is
before run func = 10; after ran func =11
The question is how can I just send a copy of the "object" to keep its value which equal to 10
And if functions are always pass-by-reference, why we still need the keyword: "inout"
what does difference between A_plusplus(&object)//[if I make the parameter to be a inout parameter] and A_plusplus(object)
Universally, I don't want to use struct. Although this will solve my
problem exactly, I do pass-by-value rarely.So I don't want program's
copying processes slow my user's phone down :(
And It seems conforming the NSCopying protocol is a good option.But
I don't know how to implement the function:
func copyWithZone(zone:
NSZone)-> AnyObject? correctly
If your class is subclass of NSObject,better to use NSCopying
class Fraction:NSObject,NSCopying{
var a:Int
var b:NSString?
required init(a:Int){
self.a = a
}
func toString() -> String{
return "\(self.a)"
}
func copyWithZone(zone: NSZone) -> AnyObject {
let theCopy=self.dynamicType.init(a: self.a)
theCopy.b = self.b?.copy() as? NSString
return theCopy
}
}
class XXXclass{
class func A_plusplus(f:Fraction){
f.a++
f.b = "after"
}
}
var object = Fraction(a:10)
object.b = "before"
print("before run func = " + object.toString())
print(object.b!) //“Before”
XXXclass.A_plusplus(object.copy() as! Fraction)
print("after ran func =" + object.toString() )
print(object.b!)//“Before”
If it is just a common swift class,You have to create a copy method
class Fraction{
var a: Int
init(a:Int){
self.a = a
}
func toString() -> String{
return "\(self.a)"
}
func copy()->Fraction{
return Fraction(a: self.a)
}
}
class XXXclass{
class func A_plusplus(f:Fraction){
f.a++
}
}
var object = Fraction(a:10)
print("before run func = " + object.toString())
XXXclass.A_plusplus(object.copy())
print("after ran func =" + object.toString() )
To make it clear,you have to know that there are mainly two types in swift
Reference types. Like Class instance,function type
Value types,Like struct and others(Not class instance or function type)
If you pass in a Reference types,you pass in the copy of Reference,it still point to the original object.
If you pass in a Copy type,you pass in the copy of value,so it has nothing to do with the original value
Let us talk about inout,if you use it,it pass in the same object or value.It has effect on Value type
func add(inout input:Int){
input++
}
var a = 10
print(a)//10
add(&a)
print(a)//11
Swift has a new concept so called "struct"
You can define Fraction as struct (Not class)
And
struct Fraction{
...
}
var object = Fraction(a:10)
var object1 = object //then struct in swift is value type, so object1 is copy of object (not reference)
And if you use struct then try to use inout in A_plusplus function
Hope this will help you.
how can I just send a copy of the "object" to keep its value which equal to 10
In Swift classes and functions are always passed by reference. Structs, enums and primitive types are passed by value. See this answer.
You can't pass an object by value. You would have to manually copy it before passing it by reference (if that's what you really want).
Another way is to turn your class into a struct, since it would then be passed by value. However, keep in mind there a few other differences between classes and structs, and it might not necessarily be what you want.
And if functions are always pass-by-reference, why we still need the keyword: "inout"
According to the swift documentation, inout is used when
you want a function to modify a parameter’s value, and you want those changes to persist after the function call has ended, define that parameter as an in-out parameter instead.
So in practice with inout you can pass a value type (such as struct or primitive) by reference. You shouldn't really use this very often. Swift provides tuples, that could be used instead.
what does difference between A_plusplus(&object)//[if I make the parameter to be a inout parameter] and A_plusplus(object)
There is no difference for your A_plusplus function. In that function you don't modify the parameter f itself, you modify the f.a property.
The following example shows the effect of using inout when passing a class object. Both functions are the same, differing only in its parameter definition.
class Person {
var name: String
init(name: String) { self.name = name }
}
var me = Person(name: "Lennon") // Must be var to be passed as inout
// Normal object by reference with a var
func normalCall(var p: Person) {
// We sure are able to update p's properties,
// and they will be reflected back to me
p.name = "McCartney"
// Now p points to a new object different from me,
// changes won't be reflected back to me
p = Person(name: "Ringo")
}
// Inout object reference by value
func inoutCall(inout p: Person) {
// We still can update p's properties,
p.name = "McCartney"
// p is an alias to me, updates made will persist to me
p = Person(name: "Ringo")
}
print("\(me.name)") //--> Lennon
normalCall(me)
print("\(me.name)") //--> McCartney
inoutCall(&me)
print("\(me.name)") //--> Ringo
In normalCall p and me are different variables that happen to point to the same object. When you instantiate and assign a new object to p, they no longer refer to the same object. Hence, further changes to this new object will not be reflected back to me.
Stating that p is a var argument just means that its value can change throughout the function, it does not mean the new value will be assigned to what was passed as argument.
On the other hand, in inoutCall you can think of p and me as aliases. As such, assigning a new object to p is the exact same as assigning a new object to me. Any and every change to p is persisted in me after the function ends.
I need to pass a type in my generic base class.
class SomeBaseClass<T: AnyClass> {
// Implementation Goes here
}
I get the following error:
Inheritance from non-protocol, non-class type 'AnyClass' (aka
'AnyObject.Type')
Ideally I would like to use 'T' to be as a specific type rather than AnyClass, but AnyClass is OK as well.
Thanks
You should use AnyObject if you want the type to be a class.
class SomeBaseClass<T: AnyObject> {
// Implementation Goes here
}
// Legal because UIViewController is a class
let o1 = SomeBaseClass<UIViewController>()
// Illegal (won't compile) because String is a struct
let o2 = SomeBaseClass<String>()
Instead of specifying T needs to be a class, you could instead do:
class SomeBaseClass<T> {
let type: T.Type
init(type: T.Type) {
self.type = type
}
}
If you're planning to be using T.Type a lot it may be worth using a typealias:
class SomeBaseClass<T> {
typealias Type = T.Type
let type: Type
...
}
Some example usage:
let base = SomeBaseClass(type: String.self)
And advantage of this method is T.Type could represent structs and enums, as well as classes.
You can do this trick:
protocol P {}
class C: P {}
class C1<T: P> {}
let c1 = C1<C>()
In this case you wrap you class C with protocol P, then you able to create new generic class C1 where T is your protocol P. That's allow you to create instance of C1 class with generic parameter class C.
When trying to understand a program, or in some corner-cases, it's useful to find out what type something is. I know the debugger can show you some type information, and you can usually rely on type inference to get away with not specifying the type in those situations, but still, I'd really like to have something like Python's type()
dynamicType (see this question)
Update: this has been changed in a recent version of Swift, obj.dynamicType now gives you a reference to the type and not the instance of the dynamic type.
This one seems the most promising, but I haven't been able to find out the actual type so far.
class MyClass {
var count = 0
}
let mc = MyClass()
# update: this now evaluates as true
mc.dynamicType === MyClass.self
I also tried using a class reference to instantiate a new object, which does work, but oddly gave me an error saying I must add a required initializer:
works:
class MyClass {
var count = 0
required init() {
}
}
let myClass2 = MyClass.self
let mc2 = MyClass2()
Still only a small step toward actually discovering the type of any given object though
edit: I've removed a substantial number of now irrelevant details - look at the edit history if you're interested :)
Swift 3 version:
type(of: yourObject)
Swift 2.0:
The proper way to do this kind of type introspection would be with the Mirror struct,
let stringObject:String = "testing"
let stringArrayObject:[String] = ["one", "two"]
let viewObject = UIView()
let anyObject:Any = "testing"
let stringMirror = Mirror(reflecting: stringObject)
let stringArrayMirror = Mirror(reflecting: stringArrayObject)
let viewMirror = Mirror(reflecting: viewObject)
let anyMirror = Mirror(reflecting: anyObject)
Then to access the type itself from the Mirror struct you would use the property subjectType like so:
// Prints "String"
print(stringMirror.subjectType)
// Prints "Array<String>"
print(stringArrayMirror.subjectType)
// Prints "UIView"
print(viewMirror.subjectType)
// Prints "String"
print(anyMirror.subjectType)
You can then use something like this:
if anyMirror.subjectType == String.self {
print("anyObject is a string!")
} else {
print("anyObject is not a string!")
}
The dynamicType.printClassName code is from an example in the Swift book. There's no way I know of to directly grab a custom class name, but you can check an instances type using the is keyword as shown below. This example also shows how to implement a custom className function, if you really want the class name as a string.
class Shape {
class func className() -> String {
return "Shape"
}
}
class Square: Shape {
override class func className() -> String {
return "Square"
}
}
class Circle: Shape {
override class func className() -> String {
return "Circle"
}
}
func getShape() -> Shape {
return Square() // hardcoded for example
}
let newShape: Shape = getShape()
newShape is Square // true
newShape is Circle // false
newShape.dynamicType.className() // "Square"
newShape.dynamicType.className() == Square.className() // true
Note: that subclasses of NSObject already implement their own className function. If you're working with Cocoa, you can just use this property.
class MyObj: NSObject {
init() {
super.init()
println("My class is \(self.className)")
}
}
MyObj()
As of Xcode 6.0.1 (at least, not sure when they added it), your original example now works:
class MyClass {
var count = 0
}
let mc = MyClass()
mc.dynamicType === MyClass.self // returns `true`
Update:
To answer the original question, you can actually use the Objective-C runtime with plain Swift objects successfully.
Try the following:
import Foundation
class MyClass { }
class SubClass: MyClass { }
let mc = MyClass()
let m2 = SubClass()
// Both of these return .Some("__lldb_expr_35.SubClass"), which is the fully mangled class name from the playground
String.fromCString(class_getName(m2.dynamicType))
String.fromCString(object_getClassName(m2))
// Returns .Some("__lldb_expr_42.MyClass")
String.fromCString(object_getClassName(mc))
If you simply need to check whether the variable is of type X, or that it conforms to some protocol, then you can use is, or as? as in the following:
var unknownTypeVariable = …
if unknownTypeVariable is <ClassName> {
//the variable is of type <ClassName>
} else {
//variable is not of type <ClassName>
}
This is equivalent of isKindOfClass in Obj-C.
And this is equivalent of conformsToProtocol, or isMemberOfClass
var unknownTypeVariable = …
if let myClass = unknownTypeVariable as? <ClassName or ProtocolName> {
//unknownTypeVarible is of type <ClassName or ProtocolName>
} else {
//unknownTypeVariable is not of type <ClassName or ProtocolName>
}
Swift 3:
if unknownType is MyClass {
//unknownType is of class type MyClass
}
For Swift 3.0
String(describing: <Class-Name>.self)
For Swift 2.0 - 2.3
String(<Class-Name>)
Here is 2 ways I recommend doing it:
if let thisShape = aShape as? Square
Or:
aShape.isKindOfClass(Square)
Here is a detailed example:
class Shape { }
class Square: Shape { }
class Circle: Shape { }
var aShape = Shape()
aShape = Square()
if let thisShape = aShape as? Square {
println("Its a square")
} else {
println("Its not a square")
}
if aShape.isKindOfClass(Square) {
println("Its a square")
} else {
println("Its not a square")
}
Old question, but this works for my need (Swift 5.x):
print(type(of: myObjectName))
Comment: I don't see how #JérémyLapointe answers the question. Using type(of:) only works by checking the compile-time information even if the actual type is a more specific subclass. There is now an easier way to dynamically query the type in Swift 5.1 without resorting to dynamicType like #Dash suggests. For more details on where I got this information, see SE-0068: Expanding Swift Self to class members and value types.
Code
Swift 5.1
// Within an instance method context
Self.self
// Within a static method context
self
This allows the use of Self as shorthand for referring to the containing type (in the case of structs, enums, and final class) or the dynamic type (in the case of non-final classes).
Explanation
The proposal explains well why this approach improves on dynamicType:
Introducing Self addresses the following issues:
dynamicType remains an exception to Swift's lowercased keywords rule. This change eliminates a special case that's out of step with
Swift's new standards. Self is shorter and clearer in its intent. It
mirrors self, which refers to the current instance.
It provides an easier way to access static members. As type names grow large, readability suffers.
MyExtremelyLargeTypeName.staticMember is unwieldy to type and read.
Code using hardwired type names is less portable than code that automatically knows its type.
Renaming a type means updating any TypeName references in code. Using self.dynamicType fights against Swift's goals of concision and
clarity in that it is both noisy and esoteric.
Note that self.dynamicType.classMember and TypeName.classMember
may not be synonyms in class types with non-final members.
If you get an "always true/fails" warning you may need to cast to Any before using is
(foo as Any) is SomeClass
If a parameter is passed as Any to your function, you can test on a special type like so :
func isADate ( aValue : Any?) -> Bool{
if (aValue as? Date) != nil {
print ("a Date")
return true
}
else {
print ("This is not a date ")
return false
}
}
Depends on the use case. But let's assume you want to do something useful with your "variable" types. The Swift switch statement is very powerful and can help you get the results you're looking for...
let dd2 = ["x" : 9, "y" : "home9"]
let dds = dd2.filter {
let eIndex = "x"
let eValue:Any = 9
var r = false
switch eValue {
case let testString as String:
r = $1 == testString
case let testUInt as UInt:
r = $1 == testUInt
case let testInt as Int:
r = $1 == testInt
default:
r = false
}
return r && $0 == eIndex
}
In this case, have a simple dictionary that contains key/value pairs that can be UInt, Int or String. In the .filter() method on the dictionary, I need to make sure I test for the values correctly and only test for a String when it's a string, etc. The switch statement makes this simple and safe!
By assigning 9 to the variable of type Any, it makes the switch for Int execute. Try changing it to:
let eValue:Any = "home9"
..and try it again. This time it executes the as String case.
//: Playground - noun: a place where people can play
import UIKit
class A {
class func a() {
print("yeah")
}
func getInnerValue() {
self.dynamicType.a()
}
}
class B: A {
override class func a() {
print("yeah yeah")
}
}
B.a() // yeah yeah
A.a() // yeah
B().getInnerValue() // yeah yeah
A().getInnerValue() // yeah
When trying to understand a program, or in some corner-cases, it's useful to find out what type something is. I know the debugger can show you some type information, and you can usually rely on type inference to get away with not specifying the type in those situations, but still, I'd really like to have something like Python's type()
dynamicType (see this question)
Update: this has been changed in a recent version of Swift, obj.dynamicType now gives you a reference to the type and not the instance of the dynamic type.
This one seems the most promising, but I haven't been able to find out the actual type so far.
class MyClass {
var count = 0
}
let mc = MyClass()
# update: this now evaluates as true
mc.dynamicType === MyClass.self
I also tried using a class reference to instantiate a new object, which does work, but oddly gave me an error saying I must add a required initializer:
works:
class MyClass {
var count = 0
required init() {
}
}
let myClass2 = MyClass.self
let mc2 = MyClass2()
Still only a small step toward actually discovering the type of any given object though
edit: I've removed a substantial number of now irrelevant details - look at the edit history if you're interested :)
Swift 3 version:
type(of: yourObject)
Swift 2.0:
The proper way to do this kind of type introspection would be with the Mirror struct,
let stringObject:String = "testing"
let stringArrayObject:[String] = ["one", "two"]
let viewObject = UIView()
let anyObject:Any = "testing"
let stringMirror = Mirror(reflecting: stringObject)
let stringArrayMirror = Mirror(reflecting: stringArrayObject)
let viewMirror = Mirror(reflecting: viewObject)
let anyMirror = Mirror(reflecting: anyObject)
Then to access the type itself from the Mirror struct you would use the property subjectType like so:
// Prints "String"
print(stringMirror.subjectType)
// Prints "Array<String>"
print(stringArrayMirror.subjectType)
// Prints "UIView"
print(viewMirror.subjectType)
// Prints "String"
print(anyMirror.subjectType)
You can then use something like this:
if anyMirror.subjectType == String.self {
print("anyObject is a string!")
} else {
print("anyObject is not a string!")
}
The dynamicType.printClassName code is from an example in the Swift book. There's no way I know of to directly grab a custom class name, but you can check an instances type using the is keyword as shown below. This example also shows how to implement a custom className function, if you really want the class name as a string.
class Shape {
class func className() -> String {
return "Shape"
}
}
class Square: Shape {
override class func className() -> String {
return "Square"
}
}
class Circle: Shape {
override class func className() -> String {
return "Circle"
}
}
func getShape() -> Shape {
return Square() // hardcoded for example
}
let newShape: Shape = getShape()
newShape is Square // true
newShape is Circle // false
newShape.dynamicType.className() // "Square"
newShape.dynamicType.className() == Square.className() // true
Note: that subclasses of NSObject already implement their own className function. If you're working with Cocoa, you can just use this property.
class MyObj: NSObject {
init() {
super.init()
println("My class is \(self.className)")
}
}
MyObj()
As of Xcode 6.0.1 (at least, not sure when they added it), your original example now works:
class MyClass {
var count = 0
}
let mc = MyClass()
mc.dynamicType === MyClass.self // returns `true`
Update:
To answer the original question, you can actually use the Objective-C runtime with plain Swift objects successfully.
Try the following:
import Foundation
class MyClass { }
class SubClass: MyClass { }
let mc = MyClass()
let m2 = SubClass()
// Both of these return .Some("__lldb_expr_35.SubClass"), which is the fully mangled class name from the playground
String.fromCString(class_getName(m2.dynamicType))
String.fromCString(object_getClassName(m2))
// Returns .Some("__lldb_expr_42.MyClass")
String.fromCString(object_getClassName(mc))
If you simply need to check whether the variable is of type X, or that it conforms to some protocol, then you can use is, or as? as in the following:
var unknownTypeVariable = …
if unknownTypeVariable is <ClassName> {
//the variable is of type <ClassName>
} else {
//variable is not of type <ClassName>
}
This is equivalent of isKindOfClass in Obj-C.
And this is equivalent of conformsToProtocol, or isMemberOfClass
var unknownTypeVariable = …
if let myClass = unknownTypeVariable as? <ClassName or ProtocolName> {
//unknownTypeVarible is of type <ClassName or ProtocolName>
} else {
//unknownTypeVariable is not of type <ClassName or ProtocolName>
}
Swift 3:
if unknownType is MyClass {
//unknownType is of class type MyClass
}
For Swift 3.0
String(describing: <Class-Name>.self)
For Swift 2.0 - 2.3
String(<Class-Name>)
Here is 2 ways I recommend doing it:
if let thisShape = aShape as? Square
Or:
aShape.isKindOfClass(Square)
Here is a detailed example:
class Shape { }
class Square: Shape { }
class Circle: Shape { }
var aShape = Shape()
aShape = Square()
if let thisShape = aShape as? Square {
println("Its a square")
} else {
println("Its not a square")
}
if aShape.isKindOfClass(Square) {
println("Its a square")
} else {
println("Its not a square")
}
Old question, but this works for my need (Swift 5.x):
print(type(of: myObjectName))
Comment: I don't see how #JérémyLapointe answers the question. Using type(of:) only works by checking the compile-time information even if the actual type is a more specific subclass. There is now an easier way to dynamically query the type in Swift 5.1 without resorting to dynamicType like #Dash suggests. For more details on where I got this information, see SE-0068: Expanding Swift Self to class members and value types.
Code
Swift 5.1
// Within an instance method context
Self.self
// Within a static method context
self
This allows the use of Self as shorthand for referring to the containing type (in the case of structs, enums, and final class) or the dynamic type (in the case of non-final classes).
Explanation
The proposal explains well why this approach improves on dynamicType:
Introducing Self addresses the following issues:
dynamicType remains an exception to Swift's lowercased keywords rule. This change eliminates a special case that's out of step with
Swift's new standards. Self is shorter and clearer in its intent. It
mirrors self, which refers to the current instance.
It provides an easier way to access static members. As type names grow large, readability suffers.
MyExtremelyLargeTypeName.staticMember is unwieldy to type and read.
Code using hardwired type names is less portable than code that automatically knows its type.
Renaming a type means updating any TypeName references in code. Using self.dynamicType fights against Swift's goals of concision and
clarity in that it is both noisy and esoteric.
Note that self.dynamicType.classMember and TypeName.classMember
may not be synonyms in class types with non-final members.
If you get an "always true/fails" warning you may need to cast to Any before using is
(foo as Any) is SomeClass
If a parameter is passed as Any to your function, you can test on a special type like so :
func isADate ( aValue : Any?) -> Bool{
if (aValue as? Date) != nil {
print ("a Date")
return true
}
else {
print ("This is not a date ")
return false
}
}
Depends on the use case. But let's assume you want to do something useful with your "variable" types. The Swift switch statement is very powerful and can help you get the results you're looking for...
let dd2 = ["x" : 9, "y" : "home9"]
let dds = dd2.filter {
let eIndex = "x"
let eValue:Any = 9
var r = false
switch eValue {
case let testString as String:
r = $1 == testString
case let testUInt as UInt:
r = $1 == testUInt
case let testInt as Int:
r = $1 == testInt
default:
r = false
}
return r && $0 == eIndex
}
In this case, have a simple dictionary that contains key/value pairs that can be UInt, Int or String. In the .filter() method on the dictionary, I need to make sure I test for the values correctly and only test for a String when it's a string, etc. The switch statement makes this simple and safe!
By assigning 9 to the variable of type Any, it makes the switch for Int execute. Try changing it to:
let eValue:Any = "home9"
..and try it again. This time it executes the as String case.
//: Playground - noun: a place where people can play
import UIKit
class A {
class func a() {
print("yeah")
}
func getInnerValue() {
self.dynamicType.a()
}
}
class B: A {
override class func a() {
print("yeah yeah")
}
}
B.a() // yeah yeah
A.a() // yeah
B().getInnerValue() // yeah yeah
A().getInnerValue() // yeah