Mosquitto should not store and send offline messages - mqtt

I am trying not to get the offline messages my scenario is if client1 is offline and client2 is sending messages so client1 should not receive any old messages when he reconnects and he should receive messages sent after reconnection. I am using mqtt library(npm) on client side and mosquitto server. I have tried {clean:true} and publish and subscribe using {qos:0} and its not working.This is my code
client2:
this.client = mqtt.connect(url, {
clean: true
}
this.client.publish("mqtt/location", JSON.stringify(data1) ,{qos: 0});
Client1:
this.client = mqtt.connect(url, {
clean: true
}
this.client.subscribe("mqtt/location", {qos: 0});
this.client.on("message", function(topic, payload) {
console.log(payload);
})
Thanks

If you are setting clean session to true, then the only other explanation is that the messages you are receiving were published with the retained bit set. There is nothing you can do to stop your client receiving those messages, but you can detect them. Any published message that you receive from the broker that has the retained bit set is "old".

Related

Hivemq Cloud - Persistent Session and Queuing Messages java vs android

I have a question / problem about Persistent Session and Queuing Messages.
Here is the scenario:
I have a publisher (java server) which is publish message and I have a receiver (android client). When android client it online it gets the messages which amazing, working very well.
However, when I kill the android app and keep sending message from server and when I open android app, android does not receive previous messages.
Server side:
final Mqtt5BlockingClient client = MqttClient.builder()
.useMqttVersion5()
.serverHost(host)
.serverPort(8883)
.sslWithDefaultConfig()
.buildBlocking();
// connect to HiveMQ Cloud with TLS and username/pw
client.connectWith()
.simpleAuth()
.username(username)
.password(UTF_8.encode(password))
.applySimpleAuth()
.noSessionExpiry()
.cleanStart(false)
.send();
// This code is running every 15 sec
String now = LocalDateTime.now().toString();
String message = String.format("Hello: %s", now);
// publish a message to the topic "my/test/topic"
client.publishWith()
.topic("hasan-device/sayHello")
.payload(UTF_8.encode(message))
.retain(true)
.qos(MqttQos.AT_LEAST_ONCE)
.noMessageExpiry()
.send();
Client side:
// create an MQTT client
final Mqtt5BlockingClient client = MqttClient.builder()
.identifier("my-device-1")
.useMqttVersion5()
.serverHost(host)
.serverPort(8883)
.sslWithDefaultConfig()
.automaticReconnectWithDefaultConfig()
.buildBlocking();
// connect to HiveMQ Cloud with TLS and username/pw
client.connectWith()
.simpleAuth()
.username(username)
.password(UTF_8.encode(password))
.applySimpleAuth()
.noSessionExpiry()
.cleanStart(false)
.send();
// subscribe to the topic "my/test/topic"
client.subscribeWith()
.topicFilter("hasan-device/sayHello")
.retainHandling(Mqtt5RetainHandling.SEND)
.send();
// set a callback that is called when a message is received (using the async API style)
client.toAsync().publishes(ALL, publish -> {
byte[] message = publish.getPayloadAsBytes();
LOGGER.info("Received message: {} -> {}, ", publish.getTopic(), new String(message, UTF_8));
});
Expecting to message arrive when device back to online
When the Android app restarts with the persistent session, brokers will send down pending messages immediately. This can happen before the application callbacks get initialised.
Here is an example from when I did some testing with this:
To fix, move this bit of code to execute just before the connectWith call:
// set a callback that is called when a message is received (using the async API style)
client.toAsync().publishes(ALL, publish -> {
byte[] message = publish.getPayloadAsBytes();
LOGGER.info("Received message: {} -> {}, ", publish.getTopic(), new String(message, UTF_8));
});

Raid doesn't receive C_ChatInfo.SendAddonMessage

I'm making this addons that have to send to the raid my interrupt cooldown.
The problem is that whenever i send a message to the raid i am the only one that receive it.
This is the code that send the message:
C_ChatInfo.SendAddonMessage("KickRotation",string.format( "%0.2f",remainingCd ), "RAID")
This is the event handler:
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:RegisterEvent("CHAT_MSG_ADDON")
frame:SetScript("OnEvent", function(self, event, ...)
local prefix, msg, msgType, sender = ...;
if event == "CHAT_MSG_ADDON" then
if prefix == "KickRotation" then
print("[KickRotation]" ..tostring(sender) .." potrà interrompere tra: " ..msg);
end
end
if event == "PLAYER_ENTERING_WORLD" then
print("[KickRotation] v0.1 by Galfrad")
end
end)
Basically when the message is sended it is printed only to me.
Network messages are handled and transferred to the recipient channel (in this case, Raid Group) by the server. The reason that you are seeing the message locally, but the other people do not see it is that the message will be handled on the local system (sender) to reduce the repetition of data transmit.
Server however, only accepts and sends messages that are registered to it.
Therefore, you must first register your add-on messages to the server so the other players in the requested channel be able to receive it.
First, register your add-on messages with the name you have given already (But be sure to call the registration method only once per client):
local success = C_ChatInfo.RegisterAddonMessagePrefix("KickRotation") -- Addon name.
Next, check if your message was accepted and registered to the server. In case success is set to false (failure), you may want to handle proper warning messages and notifications to the user. The case of failure means that either server has disabled add-on messages or you have reached the limit of add-on message registrations.
Finally, send your message again check if it did not fail.
if not C_ChatInfo.SendAddonMessage("KickRotation",string.format( "%0.2f",remainingCd ), "RAID") then
print("[KickRotation] Failed to send add-on message, message rejected by the server.")
end

Old message is not removing in iPhone notification try

I am using push plugin in ionic 3 app, everything is working fine but from my server end we are sending one message at a time and im receiving message to iPhone, but old message should overwrite with new message or once we receive new message then old message is clear automatically..
I'm not able to find anything related to this, please anybody help me to solve this.
const options: PushOptions = {
android: {},
ios: {
alert: 'true',
badge: true,
sound: 'false'
},
windows: {},
browser: {
pushServiceURL: 'http://push.api.phonegap.com/v1/push'
}
};
const pushObject: PushObject = this.push.init(options);
pushObject.on('notification').subscribe((notification: any) =>
console.log('Received a notification', notification));
It sounds like you aren't sending your messages configured to be "collapsible". By default each message will be distinct, not overwriting the last message. FCM documents this well:
https://firebase.google.com/docs/cloud-messaging/concept-options
Non-collapsible and collapsible messages
A non-collapsible message
denotes that each individual message is delivered to the device. A
non-collapsible message delivers some useful content, as opposed to a
collapsible message like a content-free "ping" to the mobile app to
contact the server to fetch data.
...
A collapsible message is a message that may be replaced by a new message if it has yet to be delivered to the device.
...
Or if you are not using FCM, here's a reference to Apple's APN docs directly.
To allow the coalescing of similar notifications, you can include a
collapse identifier within a notification request. Normally, when a
device is online, each notification request that you send to APNs
results in a notification delivered to the device. However, when the
apns-collapse-id key is present in your HTTP/2 request header, APNs
coalesces requests whose value for that key is the same. For example,
a news service that sends the same headline twice could use the same
collapse identifier value for both requests. APNs would then coalesce
the two requests into a single notification for delivery to the
device. For details on the apns-collapse-id key
Update with some code details:
public void sendMessage(String title, String body, Map<String, String> data, boolean shouldCollapse) {
PlatformConfiguration platformConfig = new PlatformConfiguration(30);
if (shouldCollapse)
messageBuilder.setAndroidConfig(platformConfig.getCollapsibleAndroidConfig("test")).setApnsConfig(platformConfig.getCollapsibleApnsConfig("test"));
...
public ApnsConfig getCollapsibleApnsConfig(String collapseKey) {
return getCoreApnsConfig().putHeader("apns-collapse-id", collapseKey)
.setAps(getNonCollapsibleApsBuilder().setCategory(collapseKey).setThreadId(collapseKey).build()).build();
}
public AndroidConfig getCollapsibleAndroidConfig(String collapseKey) {
return getCoreAndroidConfig().setCollapseKey(collapseKey)
.setNotification(
getNonCollapsibleAndroidNotificationBuilder().setTag(collapseKey).build()).build();
}

Problems subscribing to a room (socket) with Socket.IO-Client-Swift and Swift, Sails.js on the Server

On Swift, I use
socket.on("test") {data, ack in
print(data)
}
In order to subscribe to a room (socket) on my Sails.js API.
When I broadcast a message from the server, with
sails.sockets.broadcast('test', { text : 'ok' })
the socket.on handler is never called.
However, if I set "log" TRUE to config when connecting my socket.io client from swift, in Socket-IO logs the message arrives.
What's wrong?
Eventually, I found my mistake:
The whole process I did is right:
(The request to join the room is done by the server, with sails.sockets.join)
Wrong thing was using socket.on with the ROOM NAME parameter.
I will explain it better, for others having same problem:
From Swift you should subscribe by making a websocket request to an endpoint on the server that accepts websocket requests (GET, POST, PUT). For example, you can make a POST request, passing in the room name into the body.
socket.emitWithAck("post", [
"room": "testroom",
"url": "/api/v1.0/roomsubscribing"
]).timingOut(after: 0) {data in
print("Server responded with \(data)")
}
On server side, inside the room-subscribing endpoint, you should have the following code:
roomSubscribing: function(req, res) {
if (!req.isSocket) {
return res.badRequest();
}
sails.sockets.join(req, req.params('room'), function(err) {
if (err) {
return res.serverError(err);
}
});
}
When the server want to broadcast some data to subscribers of the "testroom" room, the following code must be used:
sails.sockets.broadcast('testroom', { message: 'testmessage' }
Now on the swift's side you must use:
socket.on("message") { data, ack in
print(data)
}
in order to get the message handler to work. I thought you should use room name, instead you should use the KEY of the KEY/VALUE entry you used in your server when you broadcasted the data (in this case, "message").
I only have a small amount of experience with sockets, but in case nobody else answers...
I think you are missing step one of the three step socket process:
A client sends a message to the server asking to subscribe to a particular room.
The client sets up a socket.on to handle particular events from that room.
The server broadcasts an event in a particular room. All subscribers/clients with a .on for that particular event will react.
I could be wrong, but it sounds from your description like you missed step one. Your client has to send a message with io.socket, something like here, then your server has to use the socket request to have them join the room, something like in the example here.
(the presence of log data without the socket.on firing would seem to confirm that the event was broadcast in the room, but that client was not subscribed)
Good luck!

How to stop receiving LWT retained message?

For testing, I have created a client with clean sessin = false and setWill(WILL_TOPIC, WILL_MSG.getBytes(), 1, true); and ran the App. Later, i set setWill(WILL_TOPIC, WILL_MSG.getBytes(), 1, false); when i run the App, i receive the previously reatined LWT messages. How to stop receiving them?
You aren't receiving LWT messages as such, but a retained message. To clear a retained message, send a zero length retained message to the same topic. For example, with the Paho Python client you would do:
client.publish(WILL_TOPIC, payload=None, retain=True)
You could send a CONNECT message with “CleanSession=false” and “Will=true”, and sends an empty WILLTOPIC message
check this section 6.3

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