Mute Cordova plugin cordova-plugin-camera-preview - ios

I'm developing an app in Cordova, using a plugin for video screen capture, a 'self' style, the plugin natively implemented the processes of the camera in android and ios, but in ios at the moment of image capture, it does the camera noise, on the android I managed to remove, can someone give a light? follow the ios plugin source:
https://github.com/luispimenta/cordova-plugin-camera-preview/tree/master/src/ios

I was able to solve by editing the ios font :
https://github.com/luispimenta/cordova-plugin-camera-preview/commit/dcc1edf4fc3769729cca4ff449483ed495c2aa92

Related

Vuforia in AR view shows black screen in iOS device

i am trying to use Vuforia SDK to build an AR application using Unity. The application i build is working fine on the Android device. Whereas the same code is giving me a black screen in AR view when i build for iOS.
The version of Unity used for developing the code is 2017.4.1f1 and Xcode version is 10.1. Can some one help me to understand the reason for this;
I have also followed the steps provided in the below video link.
https://www.youtube.com/watch?v=3roMSonIG5c
If your application is not using ARkit, you can just downgrade the unity version to 5.6.6 and install the older version of vuforia, the camera black out problem can be solve. This issue is due to vuforia problem.
Finally i could resolve this issue after migrating it to Unity 2018.2.16. In addition to that pl. ensure that
a. Vuforia ticked in the XR settings in the player settings,
b. AR camera in the inspector is set as main camera

Why does my webview doesn't show the webrtc camera in ios?

I'm working with the Licode webrtc system. In the web browser works very well and now I want to use it on mobile devices with the help of a webview. I was researching and saw that the webview I want to use (crosswalk) is not compatible with webrtc systems in ios but it is in Android as I could verify.
I Installed the camera plugin
  and also I installed plugins to give camera permissions
  But nevertheless I still can not get the webrtc system's camera to show up in my webview.
My question is:
Is there any way to operate the camera on the crosswalk webview in ios?
If it is not like this:
Do you know any way to use the Licode webrtc system with a webview?
Unfortunately, you can't currently use getUserMedia() in a WebView on iOS, hence capturing camera from there won't work.

Capturing videos with Cordova (PhoneGap) in half screen.

I'm building a Cordova app with a video capturing feature. Focusing on iOS devices. I'm currently using the videoCapture plugin. I would like the ability to set the size of the capturing screen to just half the screen (to be able to show content on the phones screen at the same time as the video is captured).
I have been looking in to some Cordova plugins such as SnapsCamera and it seems to do sort of what I need but it lacks documentation and dosen't look well supported.
Any recommendations about other plugins or ways to go from here?
(My knowledge in objective C /Swift is very limited)

Why does navigator.device.capture.captureVideo sometimes show the Picture Camera instead of the video camera?

Sometimes when calling navigator.device.capture.captureVideo() in my iOS PhoneGap application the picture camera comes up instead of the video camera. Any idea why this might be happening?
It seems like it may be a memory issue as it does happen after a TokBox WebRTC chat session quite frequently, but we have also experienced it at other times as well.
Using iOS 5 & 6, PhoneGap 2.1 and the OpenTok PhoneGap plugin.
When OpenTok runs, it opens up a view to capture video in order to stream it, putting the camera in video mode. When you then call navigator.device.capture.captureVideo, phonegap could be flipping the camera in their sdk but I dont know for sure.
Either way, this should be resolved with the latest OpenTok SDK and Cordova framework.

Blur effect disappears when testing flash app on iOS5 device

with Flash Professional CS6 I build an iOS app (AIR SDK 3.4.0.2710). This app features a MovieClip with blur effect applied with AS3 code. No problem when I run this app in the Flash simulator. But, when I test the app directly on a device (iOS5), the blur effect disappears.
Any help is appreciated!
I FINALLY SOLVED: it seems when using GPU rendering mode the Blur effect (and any other flash.filters.* package effect) can't be easily rendered in iOS:
http://forums.adobe.com/thread/918235
http://forums.adobe.com/message/3934192#3934192#3934192

Resources