with Flash Professional CS6 I build an iOS app (AIR SDK 3.4.0.2710). This app features a MovieClip with blur effect applied with AS3 code. No problem when I run this app in the Flash simulator. But, when I test the app directly on a device (iOS5), the blur effect disappears.
Any help is appreciated!
I FINALLY SOLVED: it seems when using GPU rendering mode the Blur effect (and any other flash.filters.* package effect) can't be easily rendered in iOS:
http://forums.adobe.com/thread/918235
http://forums.adobe.com/message/3934192#3934192#3934192
Related
I am using Xam.Plugin.Media to access camera and photo gallery in my Xamarin forms app.
Its working in IPhone and in Android devices but not working in IPad with latest ios version 10.3.
The Screen will be freezed when I am calling the function to open Camera.
I tried other plugins also but the same issue.
Front Camera is working but Rear camera is not working.
I found the fix for this issue in below links.
https://github.com/jamesmontemagno/MediaPlugin/issues/173
Application freezes when trying to present rear camera on iPad
Actually I was using this code
UISlider.Appearance.MinimumTrackTintColor = UIColor.Red.ColorWithAlpha(100);
to configure some appearance of UISlider in ios. It was causing the issue.
By removing these lines, camera is working fine in both iphone and Ipad.
I am testing an app and I can see it perfectly in my Ipad but not in my Iphone even if I donwnloaded already the last version of IOS.
Ipad:
Iphone:
I am using a fresnel material. Is there a problem with safari and a fresnel material, or just with safari and webgl?
Maybe it happens because I have an Iphone 5c? Because I downloaded the chrome app for the Iphone and it has the same problem.
Is there something that I can do to solve this problem?
The problem was the size of the images that I am using as textures. I made them smaller and now it works correctly.
My application on IOS created with Adobe Air is displaying random black bars on the top and bottom of the screen using an iPhone 5 and all other 4-inch devices.
I have exported the same app on Android, Desktop and HTML and the aspect ratio is rendered correctly. I've also tried changing the stage dimensions to match the iPhone's screen resolution to no avail.
I have enabled high resolution in Adobe Flash CS5 and also targeted the iPhone exclusively. My render method is direct, and yet nothing seems to make the borders disappear. This is what it looks like:
I also tried creating a blank Adobe Air project, and the bars still come up regardless.
I have used Adobe Air SDK 3.2, 3.4, and the latest SDK and nothing works. What is happening?
You need to use the proper launch image for the device you're on. See here and here:
iOS lauch image specs
So, I was using the Harmony Link app for iPhone with iOS 7, and a very cool visual effect occurred, my background showed up as the background to the window and it even had parallax motion. I noticed a similar occurrence in the Newsstand app.
Does anyone have any ideas on how to import the user's background into an iOS app? (Possibly even with parallax motion?)
Thanks.
I have seen other posts which do not address this question directly.
You can make your application's window transparent as described in this post: iOS 7 transparency but be careful as this is a non-public API.
I am making an ipad app which uses a camera. i do not have an ipad so i cannot test the app on a device. is there a way to figure out if the camera works by using the output from the simulator?
I'm afraid you're up a creek here. If memory serves all pure going to see is a black screen in simulator. I know it's covered in the developer library but since they're overhauling the portal I can't get to the exact verbiage. It specifically mentions the simulaor can't emulate the accelerometer or camera.