I've got an app that uses a Firebase db containing 100,000 items. My app has to process through each of these items which takes several seconds.
What is happening is that every time the app is launched (from a terminated state) those 100,000 items are being processed each time (even if the contents of the db on the Firebase server have not changed). Obviously, I don't want the app to do this if not necessary. Here's some code:
if dbRef == nil {
FirebaseApp.configure();
Database.database().isPersistenceEnabled = true
...
let dbRef = Database.database().reference(withPath: kFirebaseDBName)
_ = spamRef.observe(DataEventType.value, with: { (theSnapshot) in
if let content = theSnapshot.value as? [String : AnyObject]
{
self.processContent(content: content)
}
Each time the app is started then the content snapshot contains the entire database reference contents.
Is there a way of, for example, getting the last date the database was updated (on the server), or only obtaining the delta of changed items between each app launch - can a query return just changed since last queried for example, or something similar?
I don't know how many items have changed so cannot call something like:
queryLimited(toLast: N))
As I don't know what value N is.
I've tried adding keepSynced as follows in the hope it might change things, but no.
if dbRef == nil {
FirebaseApp.configure();
Database.database().isPersistenceEnabled = true
...
let dbRef = Database.database().reference(withPath: kFirebaseDBName)
dbRef.keepSynced(true)
_ = dbRef.observe(DataEventType.value, with: { (theSnapshot) in
if let content = theSnapshot.value as? [String : AnyObject]
{
self.processContent(content: content)
}
I have no idea how much data might have changed so don't know what value to supply to something like toLast or similar to modify the observation parameters.
The database (which was not created nor updated with new content by me) has 100,000 items in a flat structure (i.e. one parent with 100,000 children) and any number of these children in any order might have been deleted and replaced since last time my app ran, but the total will still be 100,000. None of the children have an explicit timestamp or anything like that.
I was under the impression if Firebase kept a local cache of the data (due to isPersistenceEnabled) then next time it connects with the server it would only sync what had changed on the server. Therefore in order to do this Firebase itself must internally have some delta information somewhere, so I was hoping that delta information may available in some form to my app.
Note: My app does not need persistence to be enabled, the above code is doing so just as variations to see if anything will result in the behavior I desire with the observer.
UPDATE
So looking at the documentation more you can set a timestamp for the last time a user was connected to the server using:
lastOnlineRef.onDisconnectSetValue(ServerValue.timestamp())
Take a look at this question Frank explains some issues with persistence and listeners. The question is for Android but the principles are the same.
I still think the problem is your query. Since you already have the data persisted .value is not what you want since this returns all of the data.
I think you want to attach a .childChanged listener to your query. In this case the query will only return the data that has been changed. If you haven't heard of .childChanged before you can read about it here.
I didn't realize this problem is specifically related to persistence. I think you are looking for keepSynced(). Take a look at this.
ORIGINAL ANSWER
The problem is your query. You are asking for all of the data that's why you're getting all of the data. You want to look into limiting your queries using toFirst or toLast. Additionally, I don't think you can query for the last time the database was updated. You could check the last node in your data structure if you have the timestamp saved, but you might as well just get the newest data.
You want something like this:
ref.child("yourChild").queryLimited(toLast: 7).observeSingleEvent(of: .value, with: { snap in
// do something
})
Depending on how you're writing your data you'll want toLast or toFirst. Assuming the newest data is written last toLast is what you want. Also note that the numbers I am limiting to are arbitrary you can use any number that fits your project.
If you already have a key and you want to start querying above that key you can do something like this:
ref.child("YourChild").queryOrderedByKey().queryEnding(atValue: lastVisiblePostKey).queryLimited(toLast: 8).observeSingleEvent(of: .value, with: { snap in
// do something with more posts
})
You may also want to look into this question, this question and pagination.
Related
I’ve seen all around the documentation that Query-based sync is deprecated, so I’m wondering how should I got about my situation:
In my app (using Realm Cloud), I have a list of User objects with some information about each user, like their username. Upon user login (using Firebase), I need to check the whole User database to see if their username is unique. If I make this common realm using Full Sync, then all the users would synchronize and cache the whole database for each change right? How can I prevent that, if I only want the users to get a list of other users’ information at a certain point, without caching or re-synchronizing anything?
I know it's a possible duplicate of this question, but things have probably changed in four years.
The new MongoDB Realm gives you access to server level functions. This feature would allow you to query the list of existing users (for example) for a specific user name and return true if found or false if not (there are other options as well).
Check out the Functions documentation and there are some examples of how to call it from macOS/iOS in the Call a function section
I don't know the use case or what your objects look like but an example function to calculate a sum would like something like this. This sums the first two elements in the array and returns their result;
your_realm_app.functions.sum([1, 2]) { sum, error in
if let err = error {
print(err.localizedDescription)
return
}
if case let .double(x) = result {
print(x)
}
}
I have a SwiftUI calendaring app with a UI similar to the built-in Calendar.app. I'm getting crashes whenever I try to delete events. The overall lifecycle of my app is as follows:
Download calendar data from server and populate models ([Events], [Users], [Responses] etc)
Transform the source data into a more structured format (see https://stackoverflow.com/a/58583601/2282313)
Render list view of events, each event linking to a Detail View and an Edit modal (very similar to calendar.app)
When an event is deleted, I tell the server to delete the event (if it's a recurring event, the server will delete multiple events), then refresh my data from the server by re-downloading the data, re-populating the models and re-generating the structured data (which causes the list to refresh).
When I do this, I get crashes coming from my calculated values because event data displayed in the detail view is no longer available. For example, I get the array index of a user's RSVP as follows:
var responseIndex: Int {
userData.responses.firstIndex(where: { $0.user == response.user && $0.occurrence == response.occurrence })!
}
I thought this was because I hadn't dismissed the view displaying the deleted event before updating the data, but even if I delay the data refresh until the view is no longer displayed, I still get the crash (SwiftUI seems to keep these views in memory).
What is the right way to handle data deletion? Do I need to keep deleted events in my UserData EnvironmentObject and just mark them as "deleted/hidden" to avoid this issue, or is there a better way to handle it?
There's quite a bit of code involved in this, so it's tricky to provide a sample I'm happy to add relevant bits if asked.
EDIT: I found this article which clarifies something really well: https://jasonzurita.com/swiftui-if-statement/
SwiftUI is perfectly happy to try and render nil views, it just draws nothing. Counter-intuitively, a good way to avoid crashes and make the compiler happy is to set your code up around this.
Original "answer" follows...
I don't know if this is the "right" way to do this, but I ended up making sure that none of my UserData is ever deleted to avoid the crashes. I added a "deleted" bool to my Occurrence (i.e. Event) object, and when I refresh my structured data, I get the latest data from the server, but check to see if any of the old ones are no longer present. Steps are:
Get latest list of occurrences from server
Create a second init() for my structured data which takes the existing data as an argument
Inside the new init(), flatten the structured data, check for deleted items against the new data, update data which hasn't been removed, cull duplicates, then merge in net new data. Once that's done, I call my original init() with the modified data to create new structured data
Code looks like this:
init(occurrences: [Occurrence], existing: [Day]) {
// Create a mutable copy of occurrences (useful so I can delete duplicates)
var occurrences = occurrences
// Flatten the structured data into a plan array of occurrences again
var existingOccurrences = existing.compactMap({ $0.occurrences }).flatMap { $0 }
// Go through existing occurrences and see if they still exist.
existingOccurrences = existingOccurrences.map {
occurrence -> Occurrence in
let occurrenceIndex: Int? = occurrences.firstIndex(where: { $0.id == occurrence.id })
// If the occurrence no longer exists, mark it as "deleted" in the original data
if occurrenceIndex == nil {
var newOccurrence = occurrence
newOccurrence.deleted = true
return newOccurrence
// If it still exists, replace the existing copy with the new copy
// (in case it has changed since the last pull from the server)
// Remove the event from the "new" data so you don't get duplicates
} else {
let newOccurrence = occurrences[occurrenceIndex!]
occurrences.remove(at: occurrenceIndex!)
return newOccurrence
}
}
// Merge the existing data (with deleted items marked) and the updated data (with deleted items removed)
let finalOccurrences = existingOccurrences + occurrences
// Re-initialize the strutured data with the new array of data
self = EventData(occurrences: finalOccurrences)
}
Once this was done, I had to update my code to make sure I'm always using my structured data as the source of truth (which I wasn't doing before because accessing the "source" flat data was often easier, and I've updated my ForEach in my list view to only render a row if deleted is false.
It works! It's perhaps a sub-optimal way to solve the problem, but no more crashes. Still interested to hear better ways to solve the problem.
I have the following code, written in Swift which I expect to be called each time a new record has been added to the my Database:
var databaseRef = Firebase()
databaseRef = Firebase.init(url: "<MY_PROJECT_URL>")
databaseRef.child(byAppendingPath: "channels").queryLimited(toFirst: 100).observe(.childAdded , with: { (snapshot) in
print("New Message input by user")
})
And this is my data structure:
So I basically create a listener for the branch 'channels'. The completion handler gets called only at the start of my program, then, never again. The strange thing is that if I use '.value' rather than '.childAdded' it does work! I am not interested in using '.value' since that returns me the whole chunk of data inside the 'channels' branch and I am really interested only in the single record that was added. (actually one of those L1... guys. A new one of course) Any ideas?
If you are observing messages from all users at the same time I'd recommend restructuring your Firebase data a bit. Make messages a top-level object, and then you can just observe that whole section. I don't know what your messages look like, but I assume if you do this you will need to add a reference to the user inside the message so that you can get the new message added and still see which user wrote it.
When I call this observe function from in my viewcontroller, the .childadded immediately returns a object that was already stored instead of has just bin added like .childadded would suspect.
func observe(callback: RiderVC){
let ref = DBProvider.Instance.dbRef.child("rideRequests")
ref.observe(DataEventType.childAdded) { (snapshot: DataSnapshot) in
if let data = snapshot.value as? NSDictionary {
let drive = cabRide(ritID: ritID, bestemming: bestemming,
vanafLocatie: vanaf, taxiID: taxiID, status: status)
print(drive)
callback.alertForARide(title: "Wilt u deze rit krijgen?", message: "Van: \(vanaf), Naar: \(bestemming)", ritID: ritID)
}
}
}
When I try this function with .childchanged, I only get a alert when it is changed like it suppose to do, but when doing .chiladded, it just gets all the requests out of the database and those requests were already there.
When I add a new request, it also gives an alert. So it works, but how can I get rid of the not added and already there requests?
Does anybody know this flaw?
This is working exactly as promised. From the documentation:
Retrieve lists of items or listen for additions to a list of items.
This event is triggered once for each existing child and then again
every time a new child is added to the specified path. The listener is
passed a snapshot containing the new child's data.
That might seem weird at first, but this is generally what most developers want, as it's basically a way of asking for all data from a particular branch in the database, even if new items get added to it in the future.
If you want it to work the way you're describing, where you're only getting new items in the database after your app has started up, you'll need to do a little bit of work yourself. First, you'll want to add timestamps to the objects you're adding to the database. Then you'll want to do some kind of call where you're asking to query your database by those timestamps. It'll probably look something like this:
myDatabaseRef.queryOrdered(byChild: "myTimestamp").queryStarting(atValue: <currentTimestamp>)
Good luck!
I'm having trouble putting it into words. Can someone explain what the difference between the different FIRDataEventTypes and examples of when it would be used?
Example (SWIFT):
let queryRef = FIRDatabase.database().reference().child("user")
queryRef.observeEventType(.ChildAdded, withBlock: { (snapshot) -> Void in
or
queryRef.observeEventType(.Value, withBlock: { (snapshot) -> Void in
From testing, .Value returns one object while .ChildAdded returns multiple; When doing advanced queries .ChildAdded doesn't work but .Value somewhat works (deeper children are null).
tl;dr - Watch this video. It uses the old SDK in Android, but the idea is the exact same even for iOS.
Each one of these events is a specific way to handle synchronization of data across clients.
The Value event will fire each time any piece of data is updated. This could be a newly added key, a deletion of a key, or an update of any value at the reference. When the change happens the SDK sends back the entire state of the object, not the delta just change that occurred.
The Child added event will fire off once per existing piece of data, the snapshot value will be an individual record rather than the entire list like you would get with the value event. As more items come in, this event will fire off with each item.
The Child removed and changed events work almost the same. When an item is deleted or has it's value changed, the individual item is returned in the callback.