NSURLSessionDownloadTask: How to change the location where tem files are saved - ios

Under normal circumstances, downloading (video) files will be saved under the location path (.tmp), then move the file (.tmp) to our target folder using the following de;egate method.
But I want to do the downloading and playing, how can I change the file path(location) to the target path(destinationURL) before I download it.
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location
{
NSError *error;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *destinationFileName = downloadTask.originalRequest.URL.lastPathComponent;
NSURL *destinationURL = [self.downloadDirURL URLByAppendingPathComponent:destinationFileName];
if([fileManager fileExistsAtPath:[destinationURL path]])
{
[fileManager removeItemAtURL:destinationURL error:nil];
}
BOOL success = [fileManager moveItemAtURL:location toURL:destinationURL error:&error];
}

But I want to do the downloading and playing, how can I change the file path(location) to the target path(destinationURL) before I download it
You can't. What you are doing is correct for a download task: download to where it downloads to (which is no concern of yours), and immediately move it to a useful location as soon as the download is complete.
(Note, however, that you do not need to download a video file merely in order to play it. You can just start playing the file across the Internet. So perhaps the problem here is that you are downloading in the first place.)

Related

Saved files no longer exists after closing the app

I am downloading a file using NSURLSessionDownloadTask. it get downloaded and saved. and I can display data normally.
Unfortunitly I only have the iOS simulator to test. What is happenning if I close the app with the stop button on Xcode. then I relaunch, the file is no longer exists.
But, If I closed it by removing it from apps. running list by clicking cmd + shift + H twice. and reluanch it by tapping app. on simulator. I find the file.
BOOL found = [[NSFileManager defaultManager] fileExistsAtPath:path];
Is this a simulator problem? and I shouldn't worry about it in a real device?
Actually, I just managed to test on iPhone. exactly the same behaviour!! Any explanation.
I call this on the NSURLSessionDownloadTask which I sent a destination block that returns the destination to save:
- (NSURLSessionDownloadTask *)downloadTaskWithRequest:(NSURLRequest *)request
progress:(NSProgress * __autoreleasing *)progress
destination:(NSURL * (^)(NSURL *targetPath, NSURLResponse *response))destination
completionHandler:(void (^)(NSURLResponse *response, NSURL *filePath, NSError *error))completionHandler
Destination block code:
NSURL *documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSLibraryDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:NO error:nil];
return [documentsDirectoryURL URLByAppendingPathComponent:[response suggestedFilename]];
Try to log documentsDirectoryURL and you will see that it is different each time you launch the app. Solution is to save between launches not an absolute URL, but a path relative to NSLibraryDirectory directory. I had the same problem and I have solved it with two methods:
// [self uploadFolder] returns a folder in NSLibraryDirectory
+ (NSString*)relativePathForURL:(NSURL*)url
{
NSURL *uploadFolderURL = [self uploadFolder];
if ([url.baseURL isEqual:uploadFolderURL])
{
return url.relativeString;
}
else if ([url.absoluteString hasPrefix:uploadFolderURL.absoluteString])
{
return [url.absoluteString substringFromIndex:uploadFolderURL.absoluteString.length];
}
return nil;
}
+ (NSURL*)urlForRelativePath:(NSString*)path
{
return [NSURL URLWithString:path relativeToURL:[self uploadFolder]];
}
They should be used following way:
Download file and move it to NSLibraryDirectory folder with some URL
savedURL.
Call relativePath = [self relativePathForURL:savedURL] and save it.
When app is relaunched call savedURL = [self urlForRelativePath:relativePath]
savedURL is valid now.
Heres the solution;
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location{
//location is the temporary "destination" which you returned (can be Temp directory) and it now contains the downloaded file. Now copy the file to a new location (eg documents directory) for future use.
BOOL fileCopied = [[[NSFileManager defaultManager] copyItemAtURL:location toURL:documentsDirectoryURLForSavingFileForFutureUe error:&error];
}

iOS Data Storage Rejection

My app got rejected because Apple found that on launch and/or content download, my app stores 14.18 MB.
Now I'm trying to skip backup of all the images and sounds I use in the game.
So far, I made a folder called "Resources" in my app folder itself, looking like this: App Folder Scrshot
What I did in AppDelegate.m is next:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self addSkipBackupAttributeToItemAtURL:[self applicationDocumentsDirectory]];
return YES;
}
- (BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)URL
{
assert([[NSFileManager defaultManager] fileExistsAtPath: [URL path]]);
NSError *error = nil;
BOOL success = [URL setResourceValue: [NSNumber numberWithBool: YES]
forKey: NSURLIsExcludedFromBackupKey error: &error];
if(!success){
NSLog(#"Error excluding %# from backup %#", [URL lastPathComponent], error);
}
return success;
}
This isn't working.
I have 2 questions:
1)Am I doing the right thing from the start? Should I put all the images and sounds in folder called Resources, and then skipBackup for the entire folder or should I put them somewhere else?
If yes, then where?
(I saw over internet people talking about "Documents" folder...but I don't know what that folder is nor where to find it.
2)If I could put everything in "Resources" folder, how to I reach that folder from the code? How do I make URL to that folder, from Xcode itself?
Thanks in advance
You should deliver the content with your app. downloading the content on first launch is not a good idea due to the connection issue if user is on 3G/Edge.
the document directory is on the device, a folder under your app, and its created by ios automatically. Apple Documentation
getting files from resource folder is easy files from resources
I had this problem before ! The problem is not the size of what you store, it is where you store it. My guess is that you store your file in NSDocumentDirectory, which is bad because this directory should only be used to store data that the user created himself (documents, photo, etc). Adding the NSURLIsExcludedFromBackupKey is not enough. When it happened to me, I changed NSDocumentDirectory to NSApplicationSupportDirectory and my app got approved.
UPDATE
It is best if you first create a subdirectory in your NSApplicationSupportDirectory to store your file there.
Your methods should look like something like :
- (NSURL *) applicationDocumentsDirectory{
NSString *appSupportDir = [NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES) lastObject];
appSupportDir = [appSupportDir stringByAppendingPathComponent:#"MyAppDirectory"];
return [NSURL URLWithString:appSupportDir];
}
And don't forget to create the directory first :
if (![[NSFileManager defaultManager] fileExistsAtPath:[self applicationDocumentsDirectory] isDirectory:NULL]) {
NSError *error = nil;
[[NSFileManager defaultManager] createDirectoryAtPath:[self applicationDocumentsDirectory] withIntermediateDirectories:YES attributes:nil error:&error];
}

newsstand memory storage issue, how do i get the app cache directory?

I have a newsstand app which has magazines and uses the newsstand framework. I realized there was something wrong when deleting the magazines and/or when downloading them because when I accessed settings/usage my app keeps growing in memory usage when downloading and deleting the same magazine.
Found the issue... when downloading the issue in the delegate method:
-(void)connectionDidFinishDownloading:(NSURLConnection *)connection destinationURL:(NSURL *)destinationURL
I just needed to add something like this at the end:
NSError *error;
[[NSFileManager defaultManager] removeItemAtPath:[destinationURL path] error:&error];
if (error){
NSLog(#"ERROR:%#", error);
}
Even the directory is called "caches" you need to manually delete. Ok problem solved but what about the customers who already download my app and have tons of MBs dead in the cache directory.
I wanted to know how to get this directory and delete everything on it at launch and only once...
I can do it only once using a NSUserdefault but how do I get this directory and delete any zip files in it... an example of this directory and a file within is:
/private/var/mobile/Applications/1291CC20-C55F-48F6-86B6-B0909F887C58/Library/Caches/bgdl-280-6e4e063c922d1f58.zip
but this path varies with the device. I want to do this at launch so I'm sure there are no downloads in progress but any other solutions are welcome, thanks in advance.
Everything that you need is enumerate all files from Caches directory and remove ones that have zip extension:
- (void)removeZipFilesFromCachesDirectory {
static NSString *const kZIPExtension = #"zip";
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *cachesDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSError *error = nil;
NSArray *fileNames = [fileManager contentsOfDirectoryAtPath:cachesDirectoryPath error:&error];
if (error == nil) {
for (NSString *fileName in fileNames) {
NSString *filePath = [cachesDirectoryPath stringByAppendingPathComponent:fileName];
if ([filePath.pathExtension.lowercaseString isEqualToString:kZIPExtension]) {
NSError *anError = nil;
[fileManager removeItemAtPath:filePath error:&anError];
if (anError != nil) {
NSLog(#"%#", anError);
}
}
}
} else {
NSLog(#"%#", error);
}
}

iOS Dropbox sync before app quits

I'm trying to sync files created in my app to Dropbox, however it seems the syncing only happens after the app quits, and not in real time when files are created and moved between locations in different folders in the app or created/deleted. Is there a certain call I have to make for instance? Appreciate your help!
Below is the code I am using for syncing:
-(void)createFilePathinFolder:(NSString *)folderName FileName:(NSString *)fileName {
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *folder = [self localDocumentsRootPath];
if (![folderName isEqualToString:#"root"]) {
folder = [folder stringByAppendingPathComponent:folderName];
}
NSString *file = [folder stringByAppendingPathComponent:fileName];
if (![fileManager fileExistsAtPath:file]) {
[fileManager createFileAtPath:file contents:[#"0" dataUsingEncoding:NSUTF8StringEncoding] attributes:nil];
}
//Insert to FileTable
[[DBHelper shared]insertToFileTableWithFolder:folderName FileName:fileName MetaFileName:nil Tag:nil Title:nil];
if ([NetworkHelper shared].canSyncWithCloud) {
NSString *filePathStr = [folderName stringByAppendingPathComponent:fileName];;
if ([folderName isEqualToString:#"root"]) {
filePathStr = fileName;
}
DBPath *filePath = [[DBPath root] childPath:filePathStr];
DBError *error;
DBFile *destFile =[[DBFilesystem sharedFilesystem] createFile:filePath error:&error];
NSData *fileData = [NSData dataWithContentsOfFile:file];
[destFile writeData:fileData error:&error];
//[destFile writeContentsOfFile:file shouldSteal:NO error:&error];
[destFile close];
if (error) {
NSLog(#"Error when creating file %# in Dropbox, error description:%#", fileName, error.description);
}
}
}
Your error checking is all wrong. Your code should be more like this:
DBPath *filePath = [[DBPath root] childPath:filePathStr];
DBError *error = nil;
DBFile *destFile =[[DBFilesystem sharedFilesystem] createFile:filePath error:&error];
if (destFile) {
NSData *fileData = [NSData dataWithContentsOfFile:file];
if (![destFile writeData:fileData error:&error]) {
NSLog(#"Error when writing file %# in Dropbox, error description: %#", fileName, error);
}
[destFile close];
} else {
NSLog(#"Error when creating file %# in Dropbox, error description: %#", fileName, error);
}
The file should sync right away with the code that you have. This assumes you have properly linked your app to an account and all.
What version of the Dropbox Sync API are you using? 1.0.7 has some potential networking issues. I have a beta of 1.0.8 that seems to solve these issues. You may need to wait until 1.0.8 comes out.
You can verify if Dropbox is hung. While running your app in the debugger, wait a minute after the file has been created. If the file doesn't appear, pause your app in the debugger and look at all of the threads. You should see one or more dropbox related threads. If one looks blocked with a reference to dbx_cfhttp_request then you have hit a bug in the Dropbox framework. Putting your device in Airplane mode for 10-15 seconds then turning Airplane mode off again should kick it back into gear.

download file to Documents directory

I'm trying to copy a downloaded file to a specific folder in the app's documents directory but can't seem to get it working. The code I'm using is:
NSString *itemPathString = #"http://pathToFolder/folder/myFile.doc";
NSURL *myUrl = [NSURL URLWithString:itemPathString];
NSArray *paths = [fm URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask];
NSURL *folderPath = [[paths objectAtIndex:0] URLByAppendingPathComponent:#"folder"];
NSURL *itemURL = [documentsPath URLByAppendingPathComponent:#"myFile.doc"];
// copy to documents directory asynchronously
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSFileManager *theFM = [[NSFileManager alloc] init];
NSError *error;
[theFM copyItemAtURL:myUrl toURL:itemURL error:&error];
}
});
I can retrieve the file OK but can't copy it. Can anyone tell me if there's anything wrong with the above code?
If downloading a file from a server, if it's a reasonably small file (e.g. measured in kb, not mb), you can use dataWithContentsOfURL. You can use that method to load the file into memory, and then use the NSData instance method writeToFile to save the file.
But, if it's a larger file, you will want to use NSURLConnection, which doesn't try to hold the whole file in memory, but rather writes it to the file system when appropriate. The trick here, though, is if you want to download multiple files, you either have to download them sequentially, or encapsulate the NSURLConnection and the NSOutputStream such that you can have separate copies of those for each simultaneous download.
I have uploaded a project, Download Manager that demonstrates what a NSURLConnection implementation might look like, but it's non-trivial. You might rather want to contemplate using an established, third-party library, such as ASIHTTPRequest or RestKit.
If you want to access a folder with a given name you should check if it exists and if not create it. That could quite easy be done like this:
NSString *folder = [documentsPath stringByAppendingPathComponent:folderName];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error = nil;
if (![fileManager fileExistsAtPath:folder]) {
[fileManager createDirectoryAtPath:folder withIntermediateDirectories:YES attributes:nil error:&error];
}
if (error != nil) {
NSLog(#"Some error: %#", error);
return;
}
EDIT
If you want to check if the folder was created properly on your device got to Organizer -> Devices -> [YourDevelopingDeviceWhereTheAppWasInstalled] -> Applications -> [YourApplication]
In the lower section you should at least see some folders like Documents. And if successful your created folders as well.
You need to create any intermediate directories prior to copying files. Check in the Simulator folder to see wether the "folder" directory is created in the applications Documents-folder.
Path to simulator is /Users/$username/Library/Application Support/iPhone Simulator/

Resources