while not being able to make a proper build on iOS of a Cordova app, I started to view the system.log on mac, what I found out is that during the build and while I run the project on Xcode I get the following error which I have never seen before and do not event know what its all about.
What I get after this build is just a white page.
Do you have any idea on what this is or how to troubleshoot in this case?
What is interface Builder Cocoa Touch Tool?
What is IBCocoaTouchImageCatalogTool? Where do they come from?
I already searched on stackoverflow but could not find a proper solution for my issue.
I am only running the app on simulator not on a device.
Any help would be greatly appreciated!
EDIT: Actually, as Jeremy mentioned below, this is not a problem.
But my guesses are that maybe the Xcode version is the culprit, this application was developed in Xcode 6.0, but I am trying to run it with Xcode 9, may this be a compatibility issue between versions?
Thank you!
Interface Builder Cocoa Touch Tool is the tool that is run by Xcode to produce compiled nibs from your xibs.
IBCocoaTouchImageCatalogTool is the tool that is run by Xcode to produce your asset catalogs.
Those messages are benign and just result from the way those tools are run (without a bootstrap port).
Related
I'm new to KMM but I really wanna get into it. It is obvious that I will make a lot of mistakes during my journey. What makes me a little bit frustrated is, that I'm not able to translate given errors to the reason why it happen. I'm working on a M1 Mac mini.
It would be awesome if someone could show me how he / she would investigate the following issue:
Issue
Does anyone know what causes an error if I try to build iOS:
Task
> Task :shared:compileKotlinIosSimulatorArm64 UP-TO-DATE
./gradlew :shared:embedAndSignAppleFrameworkForXcode
Log
/Users/.../iosApp/ld:1:1: object file (/var/folders/yt/4pjlxzfn48n28yxvdsnrw6n40000gn/T/included3352453535999755831/libparticles.a(libparticles.SkParticleBinding.o))
was built for newer iOS Simulator version (15.2) than being linked (9.0)
I'm using the "Regular framework" approach.
What I already did
Checked the project of "9 occurrences because of the mentioning of iOS 9
I checked my versions, but maybe I have a Version mismatch somewhere in my Kolin code?
I created it freshly new
Gist
Full stacktrace:
https://gist.github.com/tscholze/6d67bc21a2b8e1bdc575e6b80ca8af2b
I have a slight issue when build my Xcode project, get tones of warning after update pod. It looks like this
Already search the whole site here but still no luck. it doesn't affect the project but it is quite annoying. Anyone could help?
It probably means their binary file has non-aligned pointer when they compile their code. In those cases the alignment basically defaults to 1 byte and hypothetically might impact performance.
After updating to Xcode 8.3 public release I am still seeing this error, so Google might need to compile their static library with different settings to make it go away.
Got this response from firebase support:
This is a known issue with Xcode 8.3 beta, so it might be a beta thing
and Xcode being extra verbose. It works well though with 8.2.1 so I
recommend temporarily use it to avoid the warnings or ignore the
warnings on 8.3 beta if it does not affect your app.
This has been fixed in Firebase 3.16.0 (Firebase Core 3.6 + Firebase Analytics 3.8.0)
guys, it is all fixed now. Tested it all myself on two projects. You got to go to the correct directory of your project so that your pod spec file is visible to your command line commands, run
pod update
and see it all fixed and working properly!
These problems are addressed, and likely fixed, with release 3.16.0.
I have a slight issue when build my Xcode project, get tones of warning after update pod. It looks like this
Already search the whole site here but still no luck. it doesn't affect the project but it is quite annoying. Anyone could help?
It probably means their binary file has non-aligned pointer when they compile their code. In those cases the alignment basically defaults to 1 byte and hypothetically might impact performance.
After updating to Xcode 8.3 public release I am still seeing this error, so Google might need to compile their static library with different settings to make it go away.
Got this response from firebase support:
This is a known issue with Xcode 8.3 beta, so it might be a beta thing
and Xcode being extra verbose. It works well though with 8.2.1 so I
recommend temporarily use it to avoid the warnings or ignore the
warnings on 8.3 beta if it does not affect your app.
This has been fixed in Firebase 3.16.0 (Firebase Core 3.6 + Firebase Analytics 3.8.0)
guys, it is all fixed now. Tested it all myself on two projects. You got to go to the correct directory of your project so that your pod spec file is visible to your command line commands, run
pod update
and see it all fixed and working properly!
These problems are addressed, and likely fixed, with release 3.16.0.
Lately I've started to take up a course for learning swift to devolp iOS OS X and Watch OS apps. I'm taking this course on udacity. The first step is to download a project and put it in a folder on your desktop. I had to open the app and then run it, which should've worked. But not for me somehow. I hit run and the following error showed up (this is the complete error log):
Some poeple suggested that I should update my XCode but I already have. I currently have XCode 7.3! I'm quite new to this platform, that's also why I'm doing this course, so I don't really know what I have to do. Can someone please tell me what's going on here?
This is the result of a corrupted swift class. If you encounter a class looking similar to the following code:
Ôæ≠fiÔæ≠fiqcaJÔæ≠fihJ0ç硡ˇ2ç硡ˇ$5y$ġˇˇ% 7.ġˇˇÔæ≠fiÔæ≠fiP‚—ġˇˇfl‚ġˇˇ ˗ġˇˇ∞B‚ġˇˇÄ+€
Try to re-create the class or re-download it. This solved my problem and to me, it would look like the only solution possible for a corrupted class.
Delete derived data.
Windows->Projects->select your project and delete derived data
This worked for me for couple of projects which i downloaded from internet.
I do everything restarts Xcode, rebuild Project, adding toolChains lock unlock them,
so there are two possibilities
first, maybe you install the beta version of Xcode
or try this, this work for me->
I tried to run a project in Xcode12/Swift4, while the project was written on Xcode8/Swift3
so I install Xcode version 11.7 and run this work for me.
if you not done with 11.7 then install another version of Xcode and try the appreciated version
May this help you
I am trying to find a way to automatize the running of some tests on iOS.
Is there any way I can start an app on the device without the use of Xcode (by using a script, for example)?
I found the tool below which does exactely what I need:
https://github.com/ghughes/fruitstrap
This answer does not solve your problem right away: But you might want to look at how RubyMotion solves this problem. It compiles files from the command line, installs them in the simulator, and also installs apps on the device.
I couldn't figure how it works, but maybe you can.
Take a look on my blog...
fruitstrap is based on gdb-arm-apple-darwin (not used anymore on xcode 5).
Install:
xcode 5 use debugserver so you need to use: ideviceinstaller.
Run app: idevice-app-runner