Can't save data from 2 custom classes with userDefaults - ios

In my app I have 2 custom classes (super class and subclass) and based on them data is created and deleted from the user dynamically and I want to be able to save the data permanently with UserDefaults and I'm not sure how.I tried looking the answers like this one - Saving custom SWIFT class with NSCoding to UserDefaults and I fint it hard to understand.
My first class(super class):
class Day {
var dayName: String
var subjects: [Subject]?
init(dayName: String) {
self.dayName = dayName
}
}
My second class(subclass):
class Subject: Day {
var subjectName: String
var startsAt: String?
init(dayName: String,subjectName: String) {
self.subjectName = subjectName
super.init(dayName: dayName)
}
}
Thanks for helping me.

Related

How would one create a List<AnyRealmObject> in Swift?

OK, first, I know that there is no such thing as AnyRealmObject.
But I have a need to have something the behaves just like a Realm List, with the exception that any kind of Realm Object can be added to the list -- they don't all have to be the same type.
Currently, I have something like this:
enter code here
class Family: Object {
var pets: List<Pet>
}
class Pet: Object {
var dog: Dog?
var cat: Cat?
var rabbit: Rabbit?
}
Currently, if I wanted to add in, say, Bird, I'd have to modify the Pet object. I don't want to keep modifying that class.
What I really want to do is this:
class Family: Object {
var pets: List<Object>
}
Or, maybe, define a Pet protocol, that must be an Object, and have var pets: List<Pet>
The point is, I want a databag that can contain any Realm Object that I pass into it. The only requirement for the databag is that the objects must be Realm Objects.
Now, since Realm doesn't allow for this, how could I do this, anyway? I was thinking of creating something like a Realm ObjectReference class:
class ObjectReference: Object {
var className: String
var primaryKeyValue: String
public init(with object: Object) {
className = ???
primaryKeyValue = ???
}
public func object() -> Object? {
guard let realm = realm else { return nil }
var type = ???
var primaryKey: AnyObject = ???
return realm.object(ofType: type, forPrimaryKey: primaryKey)(
}
}
The stuff with the ??? is what I'm asking about. If there's a better way of doing this I'm all ears. I think my approach is ok, I just don't know how to fill in the blanks, here.
(I'm assuming that you are writing an application, and that the context of the code samples and problem you provided is in terms of application code, not creating a library.)
Your approach seems to be a decent one given Realm's current limitations; I can't think of anything better off the top of my head. You can use NSClassFromString() to turn your className string into a Swift metaclass object you can use with the object(ofType:...) API:
public func object() -> Object? {
let applicationName = // (application name goes here)
guard let realm = realm else { return nil }
guard let type = NSClassFromString("\(applicationName).\(className)") as? Object.Type else {
print("Error: \(className) isn't the name of a Realm class.")
return nil
}
var primaryKey: String = primaryKeyValue
return realm.object(ofType: type, forPrimaryKey: primaryKey)(
}
My recommendation is that you keep things simple and use strings exclusively as primary keys. If you really need to be able to use arbitrary types as primary keys you can take a look at our dynamic API for ideas as to how to extract the primary key value for a given object. (Note that although this API is technically a public API we don't generally offer support for it nor do we encourage its use except when the typed APIs are inadequate.)
In the future, we hope to offer enhanced support for subclassing and polymorphism. Depending on how this feature is designed, it might allow us to introduce APIs to allow subclasses of a parent object type to be inserted into a list (although that poses its own problems).
This may not be a complete answer but could provide some direction. If I am reading the question correctly (with comments) the objective is to have a more generic object that can be the base class for other objects.
While that's not directly doable - i.e. An NSObject is the base for NSView, NSString etc, how about this...
Let's define some Realm objects
class BookClass: Object {
#objc dynamic var author = ""
}
class CardClass: Object {
#objc dynamic var team = ""
}
class MugClass: Object {
#objc dynamic var liters = ""
}
and then a base realm object called Inventory Item Class that will represent them
class InvItemClass: Object {
#objc dynamic var name = ""
#objc dynamic var image = ""
#objc dynamic var itemType = ""
#objc dynamic var book: BookClass?
#objc dynamic var mug: MugClass?
#objc dynamic var card: CardClass?
}
then assume we want to store some books along with our mugs and cards (from the comments)
let book2001 = BookClass()
book2001.author = "Clarke"
let bookIRobot = BookClass()
bookIRobot.author = "Asimov"
let item0 = InvItemClass()
item0.name = "2001: A Space Odyssey"
item0.image = "Pic of Hal"
item0.itemType = "Book"
item0.book = book2001
let item1 = InvItemClass()
item1.name = "I, Robot"
item1.image = "Robot image"
item1.itemType = "Book"
item1.book = bookIRobot
do {
let realm = try Realm()
try! realm.write {
realm.add(item0)
realm.add(item1)
}
} catch let error as NSError {
print(error.localizedDescription)
}
From here, we can load all of the Inventory Item Objects as one set of objects (per the question) and take action depending on their type; for example, if want to load all items and print out just the ones that are books.
do {
let realm = try Realm()
let items = realm.objects(InvItemClass.self)
for item in items {
switch item.itemType {
case "Book":
let book = item.book
print(book?.author as! String)
case "Mug":
return
default:
return
}
}
} catch let error as NSError {
print(error.localizedDescription)
}
As it stands there isn't a generic 'one realm object fits all' solution, but this answer provides some level of generic-ness where a lot of different object types could be accessed via one main base object.

Swift Protocol-Oriented Programming: Can Protocol Extension Property Have Same Name As Base Class Property

Scenario
I am working on an SDK that will be used in two separate projects. Both projects will be using CoreData and the SDK needs to be fed data that is present in both project's managed object model. To do this I am employing a protocol-oriented design to get the SDK the data it needs.
The project will start out with a NSManagedObject base class that contains it's properties...
// Project
class Tag: NSManagedObject {
var name: String!
var code: String!
var items: [Any]!
...
}
These names are basic and simple. It would be nice to not have to change these when we conform this class to the protocol.
The SDK declares two protocols. The first protocol will be the data source the SDK will need to populate it's views. Some class in the project will conform to this and be the delegate...
// SDK
protocol SDKDataSource {
func getTaggableObjects() -> [Taggable]
}
var delegate: SDKDataSource!
The second protocol will be the ultimatum the SDK will make to it's project that the NSManagedObject it will be fed should conform to...
// SDK
protocol Taggable {
var name: String { get }
var code: String { get }
var items: [Any] { get }
}
In the project I will create an extension of the class and agree to conform that class to the Taggable protocol...
// Extension (in Project w/ SDK included)
extension Tag: Taggable {
var name: String {
get {
self.name
}
}
var code: String {
get {
self.code
}
}
var items: [Any] {
get {
self.items
}
}
}
This way when the SDK asks it's datasource to getTaggableObjects() the SDK will receive the objects from the Project's CoreData model that it can understand.
Question
Does the name of property in the protocol extension have to be different than the name of the property that is in the base class, or will doing the above work? It would be nice if I knew this is okay before I implement my design.
I can confirm that using the same name is not allowed.
I tried and it's yes.
protocol MyArray {
var count: Int {get}
}
extension Array: MyArray {
}
But you can't make different implementations for different protocols that have the same function or property.
Update
If protocol and base class have property with the same name but different type. You can make different implementations.
protocol MyArray {
var count: Float {get}
}
extension Array: MyArray {
var count: Float {
get {
return 0.0
}
}
}

Add arrays to Realm with swift 3

I'm new in Realm and I tried to add an Array as I did with strings and I ended up with some errors. So after a little search I found out a solution:
class Sensors : Object {
dynamic var name = ""
dynamic var message = ""
var topic: [String] {
get {
return _backingNickNames.map { $0.stringValue }
}
set {
_backingNickNames.removeAll()
_backingNickNames.append(objectsIn: newValue.map({ RealmString(value: [$0]) }))
}
}
let _backingNickNames = List<RealmString>()
override static func ignoredProperties() -> [String] {
return ["topic"]
}
}
class RealmString: Object {
dynamic var stringValue = ""
}
This is working very good, now I want to add another array inside this class.
If someone knows any other ways to add arrays with realm please share it.
Thanks in advance
As a general rule it's way more efficient to use the one-to-many relationships provided by Realm instead of trying to emulate them by using arrays (Realm's collections are lazy, the objects contained are instantiated only when needed as opposed to plain Swift arrays).
In your case, if I understand correctly what you're trying to do, you want to add [RealmString] Swift arrays to the _backingNickNames list.
Why not use the append(objectsIn:) method of Realm's List class (see here), like this:
// Dog model
class Dog: Object {
dynamic var name = ""
dynamic var owner: Person?
}
// Person model
class Person: Object {
dynamic var name = ""
dynamic var birthdate = NSDate(timeIntervalSince1970: 1)
let dogs = List<Dog>()
}
let jim = Person()
let dog1 = Dog()
let dog2 = Dog()
// here is where the magic happens
jim.dogs.append(objectsIn: [dog1, dog2])
If you want to do the opposite (convert from a List to an Array) just do :
let dogsArray = Array(jim.dogs)
• • • • • • • •
Back to your own posted solution, you could easily refactor the model to accommodate this. Each Sensor object could have several Topic and several Message objects attached.
Just ditch the message and topic computed properties and rename topicV and messageV to topics and messages respectively. Also rename RealmString to Topic and RealmString1 to Message.
Now, you could easily iterate through the, say, topics attached to a sensor like this :
for topic in sensor1.topics { ... }
Or if you want to attach a message to a sensor you could do something like this (don't forget to properly add the newly created object to the DB first):
let message1 = Message()
message1.stringValue = "Some text"
sensor2.messages.append(message1)
So, no need to use intermediary Swift Arrays.
After testing I managed to add another array like that:
class Sensors : Object {
dynamic var type = ""
dynamic var name = ""
dynamic var badge = 0
var topic: [String] {
get {
return topicV.map { $0.stringValue }
}
set {
topicV.removeAll()
topicV.append(objectsIn: newValue.map({ RealmString(value: [$0]) }))
}
}
var message: [String] {
get {
return messageV.map { $0.stringValue1 }
}
set {
messageV.removeAll()
messageV.append(objectsIn: newValue.map({ RealmString1(value: [$0]) }))
}
}
let topicV = List<RealmString>()
let messageV = List<RealmString1>()
override static func ignoredProperties() -> [String] {
return ["topic", "message"]
}
}
class RealmString: Object {
dynamic var stringValue = ""
}
class RealmString1: Object {
dynamic var stringValue1 = ""
}
What bogdanf has said, and the way you've implemented it are both correct.
Basic value types aside, Realm can only store references to singular Realm Object objects, as well as arrays of Objects using the List type. As such, if you want to save an array of types, it's necessary to encapsulate any basic types you want to save (like a String here) in a convenience Realm Object.
Like bogdanf said, it's not recommended to convert Realm Lists to standard Swift arrays and back again, since you lose the advantages of Realm's lazy-loading features (which can cause both performance and memory issues), but memory issues can at least be mitigated by enclosing the code copying data out of Realm in an #autoreleasepool block.
class MyObject: Object {
dynamic var childObject: MyObject?
let objectList = List<MyObject>()
}
So in review, it's best practice to work directly with Realm List objects whenever possible, and to use #autoreleasepool any time you do actually want to loop through every child object in a Realm. :)

Using custom model class with Backendless in Swift

I'm trying to retrieve data from an online data storage using the func that I found online on the official Backendless docs! but when I try to use persona like a Lista(my own class) Object, I get the error: Could not cast value of type '__NSDictionaryM' (0x10c1ccfc0) to 'InLIsta_.Lista' (0x108439790).
I search over this site but the answer aren't specific for the Backendless case, so I hope that anyone can help me
this is my code (obviously I've declared all the var and let necessary to the code to run):
class Lista : NSObject {
var nome: String?
var pr: String?
var pagamento = 0
var entrato: Bool = false
var commenti: String?
var objectId: String?
var created: NSDate?
var updated: NSDate?
}
func findQ() {
Types.tryblock({ () -> Void in
let startTime = NSDate()
let found = self.backendless.persistenceService.of(Lista.ofClass()).find(self.query)
let currentPage = found.getCurrentPage()
print("Loaded \(currentPage.count) name objects")
print("Total name in the Backendless storage - \(found.totalObjects)")
for person in currentPage {
let persona = person as! Lista // here i get error
print("Restaurant <\(Lista.ofClass())> name = \(persona.nome)")
self.nomi.append(persona.nome!)
}
print("Total time (ms) - \(1000*NSDate().timeIntervalSinceDate(startTime))")
},
catchblock: { (exception) -> Void in
print("Server reported an error: \(exception as! Fault)")
}
)
}
The backendless persistence service has a method -(void)mapTableToClass:(NSString *)tableName type:(Class)type; that you need to call for each of your custom classes so they'll be used during the deserialisation.
self.backendless.persistenceService.mapTableToClass("Lista", type: Lista.self)
This needs to be done before any calls are made to use the persistence service.
Note that the classes, if not defined in obj-c, must be exported to obj-c. Note that this also means you can't have any optionals.
Ideally you should use the platform code generation to create your model class definitions to ensure all of the attributes are created with the appropriate types. A failure to map to your custom class could be caused by type mismatches or name mismatches. Optionals will always fail in the current SDK implementation.

Convert NSManagedObjects into structs in a "generic" way (Swift)

I have a CoreDataStore class which has two generic placeholders and can be used for each entity type in the model. The idea is that it fetches an NSManagedObject subclass (based on one of the generic types) from the store, converts it into the appropriate object (based on the other generic type) and returns that object.
The purpose of this behaviour is so I'm keeping the Core Data aspects encapsulated and avoiding passing NSManagedObject instances all around the app.
Example potential usage
This is purely how the usage might look to further demonstrate what I am trying to achieve.
let personStore = CoreDataStore<ManagedPerson, Person>()
let personData = personStore.fetchSomeObject() // personData is a value type Person
I have the following code, separated over several files but shown here in a modified fashion for simplicity.
import Foundation
import CoreData
// MARK: - Core Data protocol and managed object
protocol ManagedObjectProtocol { }
class ManagedPerson: NSManagedObject, ManagedObjectProtocol {
var title: String?
}
class ManagedDepartment: NSManagedObject, ManagedObjectProtocol {
var name: String?
}
// MARK: - Simple struct representations
protocol DataProtocol {
typealias ManagedObjectType: ManagedObjectProtocol
init(managedObject: ManagedObjectType)
}
struct Person {
var title: String?
}
struct Department {
var name: String?
}
extension Person: DataProtocol {
typealias ManagedObjectType = ManagedPerson
init(managedObject: ManagedPerson) {
self.title = managedObject.title
}
}
extension Department: DataProtocol {
typealias ManagedObjectType = ManagedDepartment
init(managedObject: ManagedDepartment) {
self.name = managedObject.name
}
}
class CoreDataStore<ManagedObject: ManagedObjectProtocol, DataObject: DataProtocol> {
func fetchSomeObject() -> DataObject {
var managedObject: ManagedObject // fetch an NSManagedObject
// Error here
return DataObject(managedObject: managedObject)
}
}
The error I am receiving is when I try to initialise the struct in fetchSomeObject:
Cannot invoke initializer for type 'DataObject' with an argument list of type '(managedObject: ManagedObject)'
Obviously the compiler can't figure out that the DataObject (which is restricted to types conforming to DataProtocol) can be initialised with a ManagedObject (which is restricted to types conforming to ManagedObjectProtocol) despite it being declared as such in DataProtocol.
Is there any way to achieve this functionality? Additionally is this a reasonable approach or am I completely off the wall with this?
Update
After a bit of digging it seems that Swift generics are invariant which I believe is causing what I'm running into.
Think your CoreDataStore again, for example, CoreDataStore<ManagedPerson, Department> doesn't make any sense. Why not? Because the Department is a DataProtocol without problem, but its corresponding typealias ManagedObjectType is not ManagedPerson.
The reason why your code won't compile is just the same. Here return DataObject(managedObject: managedObject) you can't initialize an DataObject from an armbitary ManagedObject, only a DataObject.ManagedObjectType is acceptable.
So what you need is a type constraint, add this where clause, your code should work:
class CoreDataStore<ManagedObject: ManagedObjectProtocol, DataObject: DataProtocol
where DataObject.ManagedObjectType == ManagedObject>

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