UITableView separator issue in Simulator - ios

A simple code is made in Objective-C like showing some data in a tableView. But when I run the code in iPhone 6 plus/7 Plus, separators are missing and while scrolling its like flashing. I don't know about the real device.
I tried to find a solution and I found that changing native resolution will help me.But I don't know how to do. Can anyone guide me step by step?
Or any solution?

Not an issue!
Your code will execute perfectly on the real device.

This is not an issue.
UITableView separator is shown in your simulator.
If your simulator was zoomed out means that will not visible thickness. You can zoom in your simulator and check it. (click to zoom Window + 1)
In Real devices, the separator will defiantly show.

Related

Why does iPhone layout look different in xCode and in simulator?

I've been developing a modified version of an iPad application, and try though I might, I've been unable to resolve the following issue.
Inteface Builder:
I'm using a UITableView to display cells of information, however the cells have huge gaps between them in the iPad emulator.
Simulator:
If anyone has any ideas that I could try, I'd be happy to test out any different ideas to resolve the issue.
The problem was due to my controller, and the TableView function.
Some of my cells were throwing errors, and so caused the returned cell to show as the ugly black space shown above.

Anormal layout settings at iOS Simulator run time

Well, my problem it´s not code related. Almost all visual iOS Applications that i make at xCode got distortions at run time, for example I put a text input at the very center of the Mainboard and the simulator puts it way below than that at execution time. I would attached an image of an example regarding the problem, but I don´t have the reputation. What could the problem be? I´ve already uncheked NSLayout settings
You are creating your views for 4 inch screen and then run Simulator for 3,5 inch screen. No surprise that your positions are different. You should use Autolayout + constraints or UIView:autoresizingMask property to make your GUI change automaticaly for different screens.
Start with this article http://www.raywenderlich.com/50317/beginning-auto-layout-tutorial-in-ios-7-part-1

How do you disable scrolling? I want my app to be displayed on full screen

I have been designing a app on xcode over the past week but I have encountered a problem. When I run the app on iPhone simulators (3.5 inch and 4 inch) my game is scrollable when it shouldn't be. I want my app to be displayed on full screen of iPhone with no scrolling.
I have not changed any of the settings in storyboard so I am starting to think maybe its a problem with the simulator?
Anyone have any ideas of what's wrong and how I could correct this? Any help would be appreciated
The question is pretty vague (how are you "designing" the game? With SpriteKit? UIKit?) but here is some reading material that should get you pointed in the right direction:
- AutoLayout
- Autosizing
I think this is just an issue with the simulator. It seems like if the resolution of the screen is below a certain amount, it shrinks the simulator window to fit, and then you have to scroll around inside the simulator to see the whole VIEW. I noticed this issue because my Macbook has a small screen. But when running on an actual device, it takes up the whole screen as it should. You could try using different simulated devices with smaller screens to see if it still does it.

iPhone Development : Magnifying glass of a UITextField is empty

The Magnifying glass shows up, but is empty (white)!
On iOS simulator, it is working fine.
Any clue ?
Thanks,
Jonathan.
Sorry for having asked, but after a LOT of research, I found this question already :
In iOS7 Text Magnifier isn't working app wide
For me, the problem was also that for historical reason, another UIWindow object was instanciated.
j.
Maybe it's due to the frames not being with the right size in the UI editor at Xcode.
Check for warnings of compilation time and see if you have problems in your storyboards or xib files.
Also, are you running iOS simulator of the same type of your device? If not, you might be missing to test it there also!

iOS - iPad layout top/botton spacing doesn't seem to do what I tell it to do

I am creating this screen:
But when I run things, I get it to look like this.
If you notice, the space below/above some elements looks off. Would anyone know why thing happens and how to fix this?
Thank you!
If you're asking about why the buttons look the way they do, that is because your storyboard is set to be viewed as "iOS 6.1 and Earlier", so you're seeing the interface elements as the appear under iOS 6.1 -. Then when you run the application on your iOS 7 simulator, these same elements appear as they do in iOS 7 +, which you can see is quite different.
Then as far as the alignment problems go, I suggest you read through the 80 iPad storyboard related warnings that Xcode is generating and fix your constraints.

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