Why does iPhone layout look different in xCode and in simulator? - ios

I've been developing a modified version of an iPad application, and try though I might, I've been unable to resolve the following issue.
Inteface Builder:
I'm using a UITableView to display cells of information, however the cells have huge gaps between them in the iPad emulator.
Simulator:
If anyone has any ideas that I could try, I'd be happy to test out any different ideas to resolve the issue.

The problem was due to my controller, and the TableView function.
Some of my cells were throwing errors, and so caused the returned cell to show as the ugly black space shown above.

Related

UITableView separator issue in Simulator

A simple code is made in Objective-C like showing some data in a tableView. But when I run the code in iPhone 6 plus/7 Plus, separators are missing and while scrolling its like flashing. I don't know about the real device.
I tried to find a solution and I found that changing native resolution will help me.But I don't know how to do. Can anyone guide me step by step?
Or any solution?
Not an issue!
Your code will execute perfectly on the real device.
This is not an issue.
UITableView separator is shown in your simulator.
If your simulator was zoomed out means that will not visible thickness. You can zoom in your simulator and check it. (click to zoom Window + 1)
In Real devices, the separator will defiantly show.

Center a UIView inside a TableViewCell

I've been facing an weird issue which I have never experienced before (pretty new to iOS). I am trying to develop a blog reader app and I am using a UITableView inside my main View. Within the TableView I have added 1 prototype cell and modified it's height to be somewhat bigger.
In order to create a "floating", "shadow" or "card" effect within the TableViewVell I have added another View which will contain a cover image and a summary.
The problem I am facing is related to the layout that is displayed by the Preview Assistant for Storybords.
Even though for iPhone 8 (xCode 9.1) everything looks fine based on the constraints that I have put in place, for iPhone SE and 8 Plus things look weirdly different even though during the simulation things do not really look as described.
I have watched WWDC Videos, YouTube Videos, even some great tutorials but none seem to go beyond the basics and actually cover this issue that I am facing.
Here is a screenshot:
XCode Storyboards Preview
I made a simplified demo ofthe project which can be checked out on GitHub:
https://github.com/sebastiannitu/ConstraintIssues
I would very much appreciated if seomeone would calrify this issue for me once and for all. I am sure it's just me doing something silly but I cannot really waste any more time with this. I've already invested about 2 weeks in trying to figure this out!
Thank you very much for your replies in advance!
It's a mild bug in Xcode, but no big deal. Do this:
Change the device type in the canvas, e.g. to iPhone SE.
Switch away to your code, e.g. ViewController.
Switch back to the storyboard. Notice that the constraints have now fixed themselves in the canvas!
Show the Preview for that device type.
So it's mildly annoying, but it does work. Here's the preview for the iPhone SE:
Here's the preview for the iPhone X:
your constraints setup is fine . problem is with only assistant editor. if you run it in your simulator, View (orange View) will resize currectly.
Here is the screenshot for orange View, when running in iPhone 8s (left) and iPhone 5s.
i am not uploading project, but if you have problem then let me know.

Swift UITableViewCell Separator Missing When Application run on iPhone

I am having a lot of trouble getting my UITableViewCell separator to work. I have seen the many questions regarding how it is missing and have attempted many of those solutions to no luck...
I have the UITableViewCell separator working everytime in the Xcode simulator but when I try to run the application on actual hardware it sometimes produces the the separator(if I run the application again it will show up or if I go to a new view and then return back to the UITableView the separators return.
I am using Xcode 7 and creating the app for iOS9
Any advice/help would be appreciated. Thank you.

Autolayout works fine on iOS 8, but doesn't behave well on iOS 6 and 7 (I'm using XCode 6.2)

I'm using autolayout to correctly lay out some views inside a UICollectionViewCell. It works fine with iOS 8, but when I try to run it on iOS 7 or iOS 6, the cells appearance varies widely everytime they are laid out (sometimes I see small changes in size and positions - one or two pixels - and sometimes big changes, resulting in some pretty messed up cells).
I swear I tried hard to find anyone with the same problem, but I couldn't. I didn't find any answer that could help me solve or even get close to understanding the problem either.
I would appreciate any inputs on how to solve or even debug this better.
MORE INFO
I'm using Interface Builder to create the view and set up the constraints. The cell's view has a total of 17 subviews, including UIViews and their subviews, and they do have a great number of constraints.
I update a UIColletionView (which includes a table of my custom cells) everytime I press a button.
What I find outrageous here is that when I run the app, everytime I press the button, the cells' subviews change their positions and sizes. I never change any constraint or frame programatically.
Also, the behavior is worst on iOS6. The frames chage a lot more and autolayout runs really slow (it take 3-10 seconds to update the collection view on iPod Touch 5th Generation, even if it has only one cell).
Worst of all, if I keep updating the UICollectionView, sometimes XCode will complain of constraints not being simultaneously satisfied. But most of the time it works just fine.
I'm also running into crashes in some devices when removing some of my autolayout-enabled views from superview. I found this is a strange behavior of Autolayout engine, which could get to some bad calculations due to float errors. I'm wondering maybe this two problems are related.
As I couldn't find any help in the entire web after searching for almost an entire day, I'm starting to think this must be a stupid error with a stupid solution. I do hope so.
Thanks in advance!
SCREENSHOTS
I'm adding some screenshots to help you visualize the problem. To get those screenshots, I run the app on iPod Touch 5th generation with iOS 6. The behavior is different on iPhone 4 with iOS 7 (it behaves much better, but I still get the elements moving around some pixels).
Everytime I press the "Update" button, I remove the view which contains the UICollectionView from its superview (the entire screen) and add it again. I do not destroy this view, it is created only once. I thought that could be the origin of the problem (some autolayout calculation buffer holding values from previous layout), but destroying it didn't solve the problem (altough it did make the displacements less frequent and disturbing, but at the cost of performance).
This is the expected behavior. This is the view I get when the app open:
Misplaced views. This is the result of pressing the "Update" button for the first time:
Result after pressing the button a second time:
Result after pressing the button a third time:
If I keep pressing the button, I get layouts alternating between screenshots 3 and 4 (or at least they look pretty like the same).
I'M GIVING UP AUTOLAYOUT AND HERE IS WHY
Well, I'm really giving up using auto layout. I've spent almost a week learning to do a lot of thing with it (specially laying out and animating views). I thought it is a wonderful and powerful feature and I learned to love it. But then I needed to support iOS6 and iOS7.
I found it only works great on iOS8 (with any device, old or not). I don't know if I'm doing something really stupid, because I can't find any threads on the internet talking about three killing problems I've been facing.
I'll list them here just in case somebody come across this thread sometime in the future with the same problem or with a solution. They are listed ordered by the priority I gave to them to why I'm giving up autolayout.
1) Performance
Autolayout runs really slow on iOS6 and a little slow on iOS7 (compared to iOS8 - remember I'm developing with XCode 6.2 and iOS8.2 SDK). The same hardware with iOS8 runs the same code just fine.
To get to this conclusion, I ran my app in two iPod Touch 5, one with iOS6 and the other with iOS8. The difference in performance was pretty clear. Loading or dismissing a simple view (11 subviews) in iOS6 could take more than 5 seconds (on iOS 8, never took more than 1). On iPhone 4 with iOS7, the same code performed much better than in iOS6, but slower than in iOS8.
I'm sure it is an autolayout related problem because, using the same code, I disabled autolayout (and size classes) for some specific XIBs and they runned stupendously fast on iOS6, while the other views kept being slow (if you are going to try this, remember to delete the old app, clean the project and build it again, or it will still use autolayout).
2) Random crashes on specific devices with iOS6 or 7 when dismissing a view controller or removing a view from its superview
The problem is clearly stated here. It seems I'm bumping into the float error problem, because I can see some e-08 numbers on the crash log.
This is a serious problem for autolayout adoption. It's a random, unpredictable - but reproducible - crash. The same layout constraint can work in various devices, with different iOS versions. But it can also crash in some of them. Example: I had a view that worked fine on iPhone 4 (iOS7) and that crashed when dismissed on iPad Air (same iOS). The solution? Change the constraint's items relation from
x.width = y.widht*0.8 + 0
to
y.width = x.widht*1.25 + 0
which is equivalent matematically, but avoided the crash.
I searched a lot if anybody had a way to know when this crash could happen or how to tackle it down forever, so I could make my views without having to worry about testing them on every device, with every iOS version, to make sure it wouldn't crash. I couldn't find a away to fix it.
This crash doesn't seem to happen in iOS8.
PS: I tried removing the constraints from all my subviews before removing the view from superview, but then the crash occurred when removing one constraint. I couldn't find any good reason to why it was crashing when removed.
3) The problem I describe in the first part of this question
It's a third priority problem because I could solve this designing the cells without autolayout. This would be a minor problem if the rest of the app do not use cells, which is the case.
But it is still a problem I cannot understand nor solve with autolayout. When I remove autolayout, the cells are displayed just fine. And they do work fine on iOS8 and I double checked if I was using some specific iOS8 feature and I'm not.
BOTTOM LINE
I'm giving up autolayout while I have to support both iOS6 and 7 or until I can find a way to fix at least the first two problems I listed above.
I've tasted the power of Autolayout and I really like it, but I can't develop worrying about unpredictable crashes hidden on some mysterious dismiss in a specific hardware with a specific iOS version. Nor can I accept the poor performance of iOS6 (sometime soon we should drop support to iOS6, though, so this will be a lost problem).

Cells content appearing on simulator and iPhone but not on iPad

I have two quite simple custom cells in separate tableViews that since I ported my project to iOS 6 just show their content on the simulator and the iPhone but not on the iPad. What is strange is that even some static objects I added to the cell or even a coloring of the background do not show up either like there were some link to the storyboard missing that curiously only show up in the device.
What could it be and how could I check better what is going on?
As a matter of fact I was testing two different localizations in the simulator and iPad by being tricked by a string I forgot translating. The problem boiled down to the the storyboard returning me an empty prototype so bringing my program to run an old piece of code that in that case created a new (empty) cell. Why the storyboard returned nil when asked for a prototype cell is still unclear; yet once I found that one localization worked, I copied that configuration to the other ones and everything returned back to order.

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