In what cases will I be sad? if I have set allowEditing as false.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let selectedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
// I am happy :)
} else {
// I am sad :(
}
dismiss(animated: true, completion: nil)
}
(I got a crash in iOS 11.2.1 iPhone SE(as per Crashlytics), so confused if there are legit conditions where this can fail or it is just an iOS bug.)
changed in IOS 12
image.image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
I've read it in a Apple Developer Forum thread that, if the image size is larger (Above 2048 X 2048) on iOS 11 UIImagePickerControllerOriginalImage returns nil. As a work-around the post suggests to use Photos framework to get the picked image. The solution offered in that post is as follows:
Objective C:
__block UIImage *image = (UIImage *) [info objectForKey:UIImagePickerControllerOriginalImage];
if (#available(iOS 11.0, *))
{
PHAsset * asset = (PHAsset*)[info objectForKey:UIImagePickerControllerPHAsset];
PHImageManager *manager = [PHImageManager defaultManager];
PHImageRequestOptions *requestOptions = [[PHImageRequestOptions alloc] init];
requestOptions.resizeMode = PHImageRequestOptionsResizeModeExact;
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryModeHighQualityFormat;
requestOptions.synchronous = true;
[manager requestImageForAsset:asset targetSize:PHImageManagerMaximumSize contentMode:PHImageContentModeDefault options:requestOptions resultHandler:^void(UIImage *img, NSDictionary *info) {
if(img != nil)
{
image = img;
}
}];
}
Reference : iOS 11 does not return the original image for large images with UIImagePickerControllerOriginalImage
Swift:
var image = info[UIImagePickerControllerOriginalImage]
if #available(iOS 11.0, *)
{
let asset = info[UIImagePickerControllerPHAsset] as! PHAsset
let manager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.resizeMode = PHImageRequestOptionsResizeMode.exact
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryMode.highQualityFormat
requestOptions.isSynchronous = true
manager.requestImage(for: asset, targetSize: PHImageManagerMaximumSize, contentMode: PHImageContentMode.default, options: requestOptions, resultHandler: { (img, info) in
if img != nil
{
image = img
}
})
}
the method signature has changed like so:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
guard let selectedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage else {
fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
}
// Set photoImageView to display the selected image.
photoImageView.image = selectedImage
// Dismiss the picker.
dismiss(animated: true, completion: nil)
}
Note the second argument:
didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]
It is not an array of strings like in the previous method signature.
I ended up using this:
import Photos
extension UIImage {
static func from(info: [String : Any]) -> UIImage? {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
return image
}
var imageToBeReturned: UIImage?
if let url = info[UIImagePickerControllerReferenceURL] as? URL,
let asset = PHAsset.fetchAssets(withALAssetURLs: [url], options: nil).firstObject {
let manager = PHImageManager.default()
let option = PHImageRequestOptions()
option.isSynchronous = true
manager.requestImage(for: asset, targetSize: CGSize(width: 1000, height: 1000), contentMode: .aspectFit, options: option, resultHandler: {(image: UIImage?, info: [AnyHashable : Any]?) in
imageToBeReturned = image
})
}
return imageToBeReturned
}
}
In this way-
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let selectedImage = UIImage.from(info: info) {
// I am happy :)
} else {
// I am sad :(
}
dismiss(animated: true, completion: nil)
}
This is working for me, please do suggest any improvements :)
Related
can any one help me in cropping image in freestyle as user wants.
I tried the below method, but its cropping image only in square shape.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerEditedImage] as? UIImage{
pickImage.image = image
let imageData:NSData = UIImageJPEGRepresentation(pickImage.image!, 0.5) as! NSData
if(imageData != nil){
// let imageStr1 = imageData.base64EncodedString(options: NSData.Base64EncodingOptions(rawValue: 0))
let imageStr1 = imageData.base64EncodedString(options: NSData.Base64EncodingOptions.lineLength64Characters)
imageStr = "data:image/png;base64,\(imageStr1))"
}
}
dismiss(animated: true, completion: nil)
}
Please try to answer me with apple default methods, if available.
Thanks in advance.
My below code was working just fine with swift 4 but after upgrading to swift 4.2 I am getting this error, I had wasted my 3 hours searching what's the issue but failed. Please if anyone can guide me how to fix this.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if postType == 2 {
let image = info[convertFromUIImagePickerControllerInfoKey(UIImagePickerController.InfoKey)] as! UIImage
mediaType.image = image
} else {
videoURL = info[convertFromUIImagePickerControllerInfoKey(UIImagePickerController.InfoKey.mediaURL)] as? URL
do {
let asset = AVURLAsset(url: videoURL!, options: nil)
let imgGenerator = AVAssetImageGenerator(asset: asset)
imgGenerator.appliesPreferredTrackTransform = true
let cgImage = try imgGenerator.copyCGImage(at: CMTime.init(value: 0, timescale: 1), actualTime: nil)
let thumbnail = UIImage(cgImage: cgImage)
self.mediaType.image = thumbnail
} catch {
print("*** Error generating thumbnail: \(error)")
}
}
picker.dismiss(animated: true, completion: nil)
}
You can write like...
if let image = info[.originalImage] as? UIImage {
print("image found")
//do something with an image
} else {
print("Not able to get an image")
}
EDIT:
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
//for original image
let originalImage = info[.originalImage]
//for edited image
let editedImage = info[.editedImage]
if #available(iOS 11.0, *) {
//gives URL of image picked by user
let imageURL = info[.imageURL]
}
//gives URL of media picked by user
let mediaURL = info[.mediaURL]
}
info[convertFromUIImagePickerControllerInfoKey(UIImagePickerController.InfoKey)]
does not make any sense. You are specifying the whole enum type InfoKey instead of a specific value, e.g.:
info[convertFromUIImagePickerControllerInfoKey(UIImagePickerController.InfoKey.originalImage)]
Which can be probably also written just as:
info[.originalImage] as! UIImage
You can access the properties as follows.
var editedImage = (info[UIImagePickerControllerEditedImage] as? UIImage)!
var originalImage = (info[UIImagePickerControllerOriginalImage] as? UIImage)!
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
{
// Local variable inserted by Swift 4.2 migrator.
let info = convertFromUIImagePickerControllerInfoKeyDictionary(info)
if picker.sourceType == .photoLibrary || picker.sourceType == .camera
{
let img: UIImage = info[convertFromUIImagePickerControllerInfoKey(UIImagePickerController.InfoKey.editedImage)] as! UIImage
EditedImage=img
WAProfile_UserImageView.image=EditedImage
picker.dismiss(animated: true, completion: nil)
}
}
// Helper function inserted by Swift 4.2 migrator.
fileprivate func convertFromUIImagePickerControllerInfoKeyDictionary(_ input: [UIImagePickerController.InfoKey: Any]) -> [String: Any] {
return Dictionary(uniqueKeysWithValues: input.map {key, value in (key.rawValue, value)})}
// Helper function inserted by Swift 4.2 migrator.
fileprivate func convertFromUIImagePickerControllerInfoKey(_ input: UIImagePickerController.InfoKey) -> String {
return input.rawValue}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
picker.dismiss(animated: true, completion: nil)
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
yourImgView.image = image
}
Although an old thread, the migrator added this function which seemed to fix things nicely:
// Function inserted by Swift 4.2 migrator.
fileprivate func convertFromUIImagePickerControllerInfoKeyDictionary(_ input:
[UIImagePickerController.InfoKey: Any]) -> [String: Any] {
return Dictionary(uniqueKeysWithValues: input.map {key, value in (key.rawValue, value)})
}
I am using UIImagePickerController to use my camera like so:
#objc func toggle() {
if UIImagePickerController.isSourceTypeAvailable(.camera) {
//Define UIImagePickerController variable
let imagePicker = UIImagePickerController()
//Assign the delegate
imagePicker.delegate = self
//Set image picker source type
imagePicker.sourceType = .camera
//Allow Photo Editing
imagePicker.allowsEditing = true
//Present camera
UIApplication.topViewController()?.present(imagePicker, animated: true, completion: nil)
}
}
Now I am trying to capture the image taken using the didFinishPickingMediaWithInfo method, I got this example online:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let imageUrl = info[UIImagePickerControllerOriginalImage] as! NSURL
let imageName = imageUrl.lastPathComponent
let documentDirectory = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
let photoURL = NSURL(fileURLWithPath: documentDirectory)
let localPath = photoURL.appendingPathComponent(imageName!)
let image = info[UIImagePickerControllerOriginalImage]as! UIImage
let data = UIImagePNGRepresentation(image)
do
{
try data?.write(to: localPath!, options: Data.WritingOptions.atomic)
}
catch
{
// Catch exception here and act accordingly
}
UIApplication.topViewController()?.dismiss(animated: true, completion: nil);
}
But I changed UIImagePickerControllerReferenceURL to UIImagePickerControllerOriginalImage as UIImagePickerControllerReferenceURL is nil. but after I change that I get this fatal error:
Could not cast value of type 'UIImage' (0x1b6b02b58) to 'NSURL'
How do I save the image take from the camera? What am I doing wrong?
Write your code as following this will give you image.
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
UIImagePickerControllerOriginalImage return image not NSURL
Write following code to get image url in iOS 11. From iOS 11 UIImagePickerControllerImageURL is available, earlier there are UIImagePickerControllerMediaURL key to get image url.
if #available(iOS 11.0, *) {
if let imageURL = info[UIImagePickerControllerImageURL] as? URL {
print(imageURL)
}
} else {
if let imageUrl = info[UIImagePickerControllerMediaURL] as? URL {
print(imageUrl)
}
}
I hope this will help you.
The one who are searching for complete method to implement for Swift 4.2+
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage{
imageView.image = pickedImage
}
imgPicker.dismiss(animated: true, completion: nil)
}
This will return you the original image according to new syntax
For Image URL and Media URL, Use the respective
let imgURL = info[UIImagePickerController.InfoKey.imageURL]
let mediaURL = info[UIImagePickerController.InfoKey.mediaURL]
I'm trying to retrieve a PHAsset however PHAsset.fetchAssets(withALAssetURLs:options:) is deprecated from iOS 8 so how can I properly retrieve a PHAsset?
I had the same the issue, first check permissions and request access:
let status = PHPhotoLibrary.authorizationStatus()
if status == .notDetermined {
PHPhotoLibrary.requestAuthorization({status in
})
}
Just hook that up to whatever triggers your UIImagePickerController. The delegate call should now include the PHAsset in the userInfo.
guard let asset = info[UIImagePickerControllerPHAsset] as? PHAsset
Here is my solution:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if #available(iOS 11.0, *) {
let asset = info[UIImagePickerControllerPHAsset]
} else {
if let assetURL = info[UIImagePickerControllerReferenceURL] as? URL {
let result = PHAsset.fetchAssets(withALAssetURLs: [assetURL], options: nil)
let asset = result.firstObject
}
}
}
The PHAsset will not appear in the didFinishPickingMediaWithInfo: info result unless the user has authorized, which did not happen for me just by presenting the picker. I added this in the Coordinator init():
let status = PHPhotoLibrary.authorizationStatus()
if status == .notDetermined {
PHPhotoLibrary.requestAuthorization({status in
})
}
I am not sure what you want.
Are you trying to target iOS 8?
This is how I fetch photos and it works in iOS (8.0 and later), macOS (10.11 and later), tvOS (10.0 and later).
Code is commented where it may be confusing
The first functions sets the options to fetch the photos
The second function will actually fetch them
//import the Photos framework
import Photos
//in these arrays I store my images and assets
var images = [UIImage]()
var assets = [PHAsset]()
fileprivate func setPhotoOptions() -> PHFetchOptions{
let fetchOptions = PHFetchOptions()
fetchOptions.fetchLimit = 15
let sortDescriptor = NSSortDescriptor(key: "creationDate", ascending: false)
fetchOptions.sortDescriptors = [sortDescriptor]
return fetchOptions
}
fileprivate func fetchPhotos() {
let allPhotos = PHAsset.fetchAssets(with: .image, options: setPhotoOptions())
DispatchQueue.global(qos: .background).async {
allPhotos.enumerateObjects({ (asset, count, stop) in
let imageManager = PHImageManager.default()
let targetSize = CGSize(width: 200, height: 200)
let options = PHImageRequestOptions()
options.isSynchronous = true
imageManager.requestImage(for: asset, targetSize: targetSize, contentMode: .aspectFit, options: options, resultHandler: { (image, info) in
if let image = image {
self.images.append(image)
self.assets.append(asset)
}
if count == allPhotos.count - 1 {
DispatchQueue.main.async {
//basically, here you can do what you want
//(after you finish retrieving your assets)
//I am reloading my collection view
self.collectionView?.reloadData()
}
}
})
})
}
}
Edit based on OP's clarification
You need to set the delegate UIImagePickerControllerDelegate
then implement the following function
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
within said method, get the image like this:
var image : UIImage = info[UIImagePickerControllerEditedImage] as! UIImage
I'm new to iOS dev and cannot figure out how to load an image in an imageView from a local directory.
I use imagePickerController to pick an image, get its info, then use this information to display the image in the imageView.
Here is the code to pick the image and its info dictionary:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
let imageUrl = info[UIImagePickerControllerReferenceURL] as! NSURL
let imageName = imageUrl.lastPathComponent
let documentDirectory = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
let photoURL = NSURL(fileURLWithPath: documentDirectory)
let localPath = photoURL.appendingPathComponent(imageName!)!
imagesList.append(localPath)
picker.dismiss(animated: true, completion: nil)
}
Then, and here is where I'm looking for some help, I want to use either localPath or imageUrl to load the image in another imageView but cannot figure out how.
I tried
func changeImage(_ sender: Any) {
if imagesList.count > 0 {
let imageUrlPath = imagesList[indexList]
let urlString: String = imageUrlPath.absoluteString
imageView.image = UIImage(contentsOfFile: urlString)
indexList = (indexList + 1) % imagesList.count
}
}
But I cannot have something working.
Any idea how I can achieve that?
Thank you for your help.
You'll want to save a reference to PHAsset objects, not URL strings.
Start with defining your Array as:
var imagesList = [PHAsset]()
Then, in didFinishPickingMediaWithInfo:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
dismiss(animated: true)
// get the selected image as a UIImage object
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
imageView.image = image
// save a PHAsset reference in imagesList array for later use
if let imageUrl = info[UIImagePickerControllerReferenceURL] as? URL{
let assets = PHAsset.fetchAssets(withALAssetURLs: [imageUrl], options: nil)
if let p = assets.firstObject {
imagesList.append(p)
}
}
}
Next, add a couple "convenience" functions:
func getAssetFullsize(asset: PHAsset) -> UIImage {
let manager = PHImageManager.default()
let option = PHImageRequestOptions()
var img = UIImage()
option.isSynchronous = true
let w = asset.pixelWidth
let h = asset.pixelHeight
manager.requestImage(for: asset, targetSize: CGSize(width: w, height: h), contentMode: .aspectFit, options: option, resultHandler: {(result, info)->Void in
img = result!
})
return img
}
func getAssetThumbnail(asset: PHAsset) -> UIImage {
let manager = PHImageManager.default()
let option = PHImageRequestOptions()
var thumbnail = UIImage()
option.isSynchronous = true
let w = 100
let h = 100
manager.requestImage(for: asset, targetSize: CGSize(width: w, height: h), contentMode: .aspectFit, options: option, resultHandler: {(result, info)->Void in
thumbnail = result!
})
return thumbnail
}
and finally, when you want to get the actual image:
func changeImage(_ sender: Any) {
if imagesList.count > 0 {
// get the full-size image from PHAsset
imageView.image = getAssetFullsize(asset: imagesList[indexList])
// or, just get a thumbnail-sized image
//imageView.image = getAssetThumbnail(asset: imagesList[indexList])
indexList = (indexList + 1) % imagesList.count
}
}
Naturally, you'll want to add appropriate error-checking, your own sizing, naming, tracking, etc... but I think this is the direction you want to head.