Xcode is giving "Product Packaging Utility Error" on compiling - ios

Following is the error description:
ProcessProductPackaging "" ...../Library/Developer/Xcode/DerivedData/XYZ-fiiuqjozrqwvgzesmbchodjklrvl/Build/Intermediates.noindex/XYZ.build/Debug-iphonesimulator/StLukes.build/XYZ.app.xcent
cd "...../Documents/XYZ/"
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
builtin-productPackagingUtility -entitlements -format xml -o /Users/dmi/Library/Developer/Xcode/DerivedData/XYZ-fiiuqjozrqwvgzesmbchodjklrvl/Build/Intermediates.noindex/XYZ.build/Debug-iphonesimulator/XYZ.build/XYZ.app.xcent
error: The data couldn’t be read because it isn’t in the correct format.

One of my file in project - in my case(XYZ.entitlements) was under conflict in a merge but it was not giving any error while compiling in Xcode.
After resolving its conflict build compiled successfully.

Related

Xcode Import Localizations failed

We use the 'Export Localizations...' and 'Import Localizations...' tool of Xcode for localization in our project and it works well on Xcode 12.4. But after we upgrade Xcode to 12.5.0, errors raised with the same 'xliff' file, with message:Localizable.strings: Missing ';' on line 1028, Check the strings file with plutil or/and check_strings and fix the syntax error.
We do something below:
check all string files find ./ -name '*.strings' -exec plutil -lint {} \; but no errors found
run command line tool xcodebuild -importLocalizations -localizationPath xxx.xliff -project Project.xcodeproj, and we find some error like this genstrings: error: bad entry in file .../xxx.m (line = 603): Argument is not a literal string., so we fix all the error raised by NSLocalizedString and NSLocalizedStringFromTableInBundle.
but the import is still not working with error 2021-08-05 09:36:17.801 xcodebuild[29848:4770072] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 1028. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug. xcodebuild: error: Localizable.strings: Missing ';' on line 1028
If anyone can shed a light it would be wonderful.

Qt-creator examples fail to build for iphonesimulator

I've successfully installed Qt 5.7.0 and Qt-creator 4.1.0 on El Capitan with Xcode 8.
I fixed the xcode sdk-version errors from qt, and now I'm trying to build one of the examples for iphonesimulator. None of them work. All of them fail with error message of type:
The following build commands failed:
CopyPNGFile Debug-iphonesimulator/2dpainting.app/Default-568h#2x.png 2dpainting.xcodeproj/Default-568h#2x.png
I can confirm that directory Debug-iphonesimulator/2dpainting.app does not have the png-file, it's actually located somewhere within the qt installation directories. Copying the png to the source folder does not help as the folder gets overwritten upon running 'make'.
Any advice would be appreciated.
Edit:
The build kit warns about the following issue:
"Device type is not supported by the Qt version". Device type is 'iOS simulator'.
I had the same problem after I had updated my Xcode to version 8.0.
My first error was "Project ERROR: Xcode not set up properly. You may need to confirm the license agreement by running /usr/bin/xcodebuild."
To solve this problem, I created a symbolic link:
cd /Applications/Xcode.app/Contents/Developer/usr/bin/
sudo ln -s xcodebuild xcrun
Then I got error "Project ERROR: Current iphonesimulator SDK version (10.0) is too old. Please upgrade Xcode."
I commented two strings out in file QT_DIR/5.7/ios/mkspecs/macx-ios-clang/features/sdk.prf
lessThan(QMAKE_MAC_SDK_VERSION, "8.0"): \
error("Current $$QMAKE_MAC_SDK SDK version ($$QMAKE_MAC_SDK_VERSION) is too old. Please upgrade Xcode.")
Then I got error about emulator. Qt could not find it. I replaced line of code in file QT_DIR/5.7/ios/mkspecs/macx-ios-clang/xcodebuild.mk from:
IPHONESIMULATOR_GENERIC_DESTINATION := "id=$(shell xcrun simctl list devices | grep -E 'iPhone|iPad' | grep -v unavailable | perl -lne 'print $$1 if /((.*?))/' | tail -n 1)"
to:
IPHONESIMULATOR_GENERIC_DESTINATION := "id=$(shell xcrun simctl list devices | grep -E 'iPhone|iPad' | grep -v unavailable | awk 'match ($$0, /\(([A-F0-9\-]*\))/ ) { print substr ($$0, RSTART+1, RLENGTH-2) }' | tail -n 1)"
And finally afer all of it I got error "The following build commands failed:
CopyPNGFile Debug-iphonesimulator/Test01.app/Default-568h#2x.png Test01.xcodeproj/Default-568h#2x.png"
This error occurred due to the fact that the system has two file xcrun. And script /Applications/Xcode.app/Contents/Developer/usr/bin/copypng starts one, which is a symbolic link. Then I changed path in this script
from:
my $PNGCRUSH = `xcrun -f pngcrush`;
to:
my $PNGCRUSH = `/usr/bin/xcrun -f pngcrush`;
And then I finally had built the project without errors and opened it in Xcode.
I had this stupid error and spent two days to nail down. I was about to downgrade Xcode and thought lets try one more time. Finally nailed down.
Symptom:
The simplest project wont build from Qt Creator. The error I would get: CopyPNG failed or something along the line and a hint '-f' unknown parameter.
Reason: xcrun takes both -f and -find from the terminal I can see, but it does not like -f from the script copypng. (copypng is a perl script by the way.)
The solution: Open the file /Applications/Xcode.app/Contents/Developer/usr/bin/copypng and find
my $PNGCRUSH = `xcrun -f pngcrush`;
changed to
my $PNGCRUSH = `xcrun -find pngcrush`;
PS: I dint have path problem with xcrun, if you have it'd be good to put the whole path as advised above.

GCOV: why sample.gcda and sample.gcno may be different

At first I take the message sample.gcda:stamp mismatch with graph file
the order of compilation and running is observed
hexdump -e '"%x\n"' -s8 -n4 sample.gcno -> aaa1aaaa
hexdump -e '"%x\n"' -s8 -n4 sample.gcda -> bbb2bbbb
stamp mismatch with graph file
Means that graph file has been compiled again after binaries built.
If the compilation order is correct, you could try to check if there is a compilation of the sample.cpp twice somewhere in building rules.
For example we have something like that:
g++ ... sample.cpp -o sample
g++ ... -shared sample.cpp -o sample2.o
So one file is compiled twice. It will cause that gcno file will be updated by new timestamp that will not match to gcda file anymore.
If you performed your product or application testing thoroughly and manually and spent lot of effort on it. If your objective is to get code coverage report using lcov and gcov but by mistake deleted gcno files. You can regenerate gcno files by recompiling the code but it will be generated with new timestamp and gcov reports error saying "stamp mismatch with graph file" and no code coverage report will be generated. This will result in all your testing effort getting wasted.
There is a shortcut to still generate the code coverage report. This is just a workaround and should not be relied upon all the time. Its recommended to preserve *.gcno files till your testing completes.
Note down your gcc version(gcc -v) and download its source code from one of the mirror sites
Eg - ftp://gd.tuwien.ac.at/gnu/sourceware/gcc/releases/gcc-4.4.6/gcc-4.4.6.tar.bz2
After extracting downloaded file, gcc the folder structure will be as follows
gcc-4.4.6
gcc-4.4.6/gcc
If you directly go inside gcc-4.4.6/gcc and try to do ./configure and compile(make) from there then you will encounter below problem
build/genmodes -h > tmp-modes.h
/bin/sh: build/genmodes: No such file or directory
Solution is do ./configure and make from gcc-4.4.6 and no errors will be shown related to genmodes. This will compile all modules including gcc. You may have to install mpfr and gmp modules which are needed by gcc if any error shown by ./configure
goto gcc-4.4.6/gcc/gcov.c and comment below lines and then recompile with above command
/* if (tag != bbg_stamp)
{
fnotice (stderr, "%s:stamp mismatch with graph file\n", da_file_name);
goto cleanup;
}*/
Example path of new gcov binary after compilation is gcc-4.4.6/host-x86_64-unknown-linux-gnu/gcc/gcov
Place this binary in /usr/bin and regenerate code coverage report with command as shown in below example
lcov --capture --directory ./ --output-file coverage.info ; genhtml coverage.info --output-directory /var/www/html/coverage
Now you should not get "stamp mismatch with graph file" error and you will get code coverage report properly

How do you set CMAKE_C_COMPILER and CMAKE_CXX_COMPILER for building Assimp for iOS?

When I try to build Assimp by running build_ios.sh, it tells me:
CMake Error: your C compiler: "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-gcc" was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name.
CMake Error: your CXX compiler: "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
What I need the path to be is:
/Applications/XCode.app/Contents/Developer/Platforms/...
I've tried changing DEVROOT in build_ios.sh and IPHONE_xxxx_TOOLCHAIN.cmake, because that's what CMAKE_C_COMPILER etc seem to get generated from, but it still gives me the same errors.
Option 1:
You can set CMake variables at command line like this:
cmake -D CMAKE_C_COMPILER="/path/to/your/c/compiler/executable" -D CMAKE_CXX_COMPILER "/path/to/your/cpp/compiler/executable" /path/to/directory/containing/CMakeLists.txt
See this to learn how to create a CMake cache entry.
Option 2:
In your shell script build_ios.sh you can set environment variables CC and CXX to point to your C and C++ compiler executable respectively, example:
export CC=/path/to/your/c/compiler/executable
export CXX=/path/to/your/cpp/compiler/executable
cmake /path/to/directory/containing/CMakeLists.txt
Option 3:
Edit the CMakeLists.txt file of "Assimp": Add these lines at the top (must be added before you use project() or enable_language() command)
set(CMAKE_C_COMPILER "/path/to/your/c/compiler/executable")
set(CMAKE_CXX_COMPILER "/path/to/your/cpp/compiler/executable")
See this to learn how to use set command in CMake. Also this is a useful resource for understanding use of some of the common CMake variables.
Here is the relevant entry from the official FAQ: https://gitlab.kitware.com/cmake/community/wikis/FAQ#how-do-i-use-a-different-compiler
The cc and cxx is located inside /Applications/Xcode.app. This should find the right paths
export CXX=`xcrun -find c++`
export CC=`xcrun -find cc`
SOLUTIONS
Sometimes the project is created before installing g++. So install g++ first and then recreate your project. This worked for me.
Paste the following line in CMakeCache.txt:
CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++
Note the path to g++ depends on OS. I have used my fedora path obtained using which g++

Xcode Build error, arm-apple-darwin11-gcc-4.2.1 execvp: No such file or directory

After upgrading to Xcode 4.3.2. I'm getting a metric ton of build errors.
A whole line of them are error code 255
gcc-4.2: error trying to exec '/usr/bin/arm-apple-darwin11-gcc-4.2.1': execvp: No such file or directory
Command /usr/bin/gcc-4.2 failed with exit code 255
I noticed that there is no /usr/bin/arm-apple-darwin11-gcc-4.2.1 file on my machine. Could this be the source of the problem?
What's the output of this command?
$ printenv | grep "CC="
It might be honoring your C Compiler (CC) selection. I was getting similar errors (through cocoapods) and doing an
$ export CC=
fixed it for me.

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