ARCore Android Studio Tutorial - arcore

I am searching for AR Core android studio tutorial. Kindly refer me if any AR Core tutorial is available. I have seen one Udemy tutorial but that is for unity. I searched many things to learn AR Core and I have not found any tutorial for android studio.

I would suggest going to https://developers.google.com/ar/
There is beginners tutorial for Android Studio,Unity,Unreal engine.
Im probably going to get downvoted for answering this because your question solicit opinions rather than facts.
I suggest going to Help Center > Asking before asking a question if you want help on how to ask a 'good' question.

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Learning XNA for Game Development. Is it worth It? [closed]

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Closed 11 years ago.
It seems that most of the popular games in the world are developed using C++. But Microsoft's game platform, XNA Studio is based on programming in C# and I didn't find any popular game which was developed using XNA. Also there are fewer Ebooks you find on XNA and even the google search for a problem won't give you much help.
Does people doesn't use XNA as a gaming platform? Is it worth learning XNA for game development or should I consider some other platform?
Learn how to develop games. The languages and platforms are just that, languages and platforms. If you understand what you need to do to make a game, you can port it to any platform with ease.
Also, if a game is on the Xbox Live Arcade, then it has been developed with XNA. XBLA is a great platform to push out indie games, so for a beginner with (what I assume) is a small team, I'd recommend it.
I have a theory - admittedly I can't back it up with data or experience - that C# and XNA make a great "stepping stone" to C++ and DirectX.
Good C# code is fairly similar in structure to good C++ code. And good XNA graphics code is similar in operation to good Direct3D code.
There are considerably fewer ways to shoot yourself in the foot and write bad code in C#/XNA. If you start with C#, you won't have to spend time learning and then unlearning bad habits that C++ makes possible. And you won't get stuck on as many nasty low-level problems while you're learning.
Once you have learned how to code the "right" way, and how game/graphics programming works, then it should be fairly simple to then wield the raw power that C++ and DirectX provide.
Also, to refute your charge that XNA has little reference material: that is simply untrue. There is a huge XNA community online, there's excellent reference material on MSDN, and plenty of tutorials around. And the first-party samples on App Hub are second-to-none.
There are also plenty of famous XNA games out there. To be sure, they aren't AAA games - but you wouldn't choose "C++ and DirectX" as a platform for making one of those these days anyway. You'd choose the Unreal engine or the Source engine or similar.
Don't learn XNA. Learn C#, using XNA as a stepping stone. It's right now the most promising high level language for game development. It can be used in Unity (all platforms but Linux and WP7), XNA (all Microsoft platforms), Silverlight (Windows 8, web and WP7, possibly Xbox soon), PlayStation Suite (PS3, Vita, Xperia) and there's Mono for all the rest.
Few languages offer so many options right now, without requiring the effort of learning C++.
XNA can serve as a good reference for the common issues to be found in game development, taking care of nasty stuff like low level graphics programming or common asset management. It is also easily integrated with scripting languages (IronPython, Lua), which is very common in modern games.
be careful your investment. consider the portability of your application in C#

IDoc Beginners tutorial [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Where can I find a tutorial for IdocScript for Stellent/Oracle UCM?
Hi All,
Can someone point me to a good BEGINNERS tutorials on IDoc. I basically need to understand the IDoc format.
I tried googling , but not able to find a beginners introductory tutorial to IDoc.
pardon me for being a noob at googling.
Thanks.
I just added an answer to a similar question here;
Where can I find the documentation for IdocScript for Stellent/Oracle UCM?
Don't sweat on the google part. There really isn't much around as IDOC is only used in Oracle UCM (formerly Stellent)
Afaik, there is nothing specifically targeted to Beginners. Best bet out of the book/pdf is to start creating copies of fragments (inside Site Studio Designer) and working out what makes them tick.

Where can I find advanced Ruby on Rails tutorials? [closed]

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Closed 9 years ago.
I'm working creating rails application and wondered where I can find good
tutorials on how to work with rails.
I used this blog that I thought was great in starting to learn rails:
http://fairleads.blogspot.com/2007/12/rails-20-and-scaffolding-step-by-step.html
I have just started working with rails and would like to learn more advanced rails now.
There are a lot of sources for learn Rails,
railscasts.com/
newwiki.rubyonrails.org/
http://www.ruby-forum.com/forum/3
these are free screencasts and forum, if you want a book I recommend you Rails Way by Obie Fernandez.
Definitely http://guides.rubyonrails.org/
There are also some really good commercial screencasts found here:
http://peepcode.com/
http://envycasts.com/
However, most of the more advanced tutorials are scattered amongst blog posts targeting specific problems or features. I used to have rubycorner.com in my google reader and would monitor it for useful content and subscribe to individual feeds of blogs I found had consistently good content.
Also, Apidock.com has rails, ruby, and rspec documentation in a great user interface along with a lot of useful user comments.
I completely disagree about the Rails Way. That is a good book once you already largely understand rails basics but it really isn't tutorial style. Different strokes for different folks I guess.
My advice is that you should look for a book that is more tutorial oriented and that has been released very recently because rails changes so fast that your book will be out of date in a blink. Pick your own project and follow along the tutorial adapting it for your projects needs. Invariably, unless you are doing something absurdly simple, you will find that the tutorials come up short and you will have to research solutions for yourself but that it the best way to learn.
Be very aware that almost all the tutorials online are out of date. Probably more than half the railscasts are for pre 2.0 rails. Rails Guides are pretty good and uptodate and have even started including notes for differences between versions.
Also get the RSS feeds for sites like Ruby Inside, Ruby Flow and Rails Inside. They are but a few Ruby/Rails blogs, and there are heaps more, but a good start, and a great way to find infor mation you would never have know about. A lot of material is not for the beginner, but don't let that overwhelm you, having alll the info there will pay off and there are some great getting started things on there sometimes that might be just what you are after.

What's a Good Resource for Learning XNA? [closed]

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Closed 9 years ago.
I've been considering experimenting with game development and XNA. I'm already an expert C/C++ programmer. I read through some C# books, but haven't done any development in C# yet.
What's a good resource for learning XNA, from the point of view of someone who's already an expert programmer?
I'll second reimers and the creators.xna.com samples as a good way to get a handle on how to quickly whip things up.
On the other side of the spectrum, I highly recommend Nick Gravelyn's Tile Engine tutorials. It's a different approach, as the entire series is presented in video. It seems like a great place for beginners to get started, though new coders might have a bit of trouble with his pace. Having said that, the section on the Content Pipeline (which is an XNA-specific implementation of the pipeline concept) is a good introduction.
Ziggyware also has a good selection of tutorials, some of which are more advanced.
Shawn Hargreaves, one of the XNA's devs, has a great blog that let's you in on the internals of XNA a little more. Check out the archive if there's a topic that interests you in particular.
This is good: http://www.riemers.net/, just keep in mind that navigation is through the bar on the right. I must have been tired because it took me a while to figure it out :-O
Check out the XNA homepage and the tutorials over there, under Community -> Resources. As an experienced programmer you should be able to take it from there.
For more in-depth infos browse the XNA Team's blogs, also linked from the XNA Creators page.
I would say that a library called XNA Debug Terminal should be of some help to you. It is open source and can be setup in seconds. It allows you to see the value of any variable, invoke any method, watch values changing in real-time, and more by simply typing c# code into a terminal-like display that appears atop your game window. Unlike the normal Visual Studio debugger, you can invoke arbitrary code while your game is running. You can find out more about this at http://www.protohacks.net/xna_debug_terminal . This will greatly help you to avoid a lot of frustration while learning XNA.

ASP.NET MVC quick start - a one-stop tutorial? [closed]

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Closed 10 years ago.
There are many ASP.MVC blog post bits and pieces scattered over different web sites, as well as couple of resource questions here - ASP.NET Model-view-controller (MVC) - where do I start from? and MVC Learning Resources
I wonder if there was a one-stop tutorial posted yet on getting started with ASP.NET MVC?
Thank you!
Edit: I probably need to clarify - a one-stop tutorial that'd help to get started within and hour or two and learn more as I go... Reading books is a non starter for me personally - takes more time I can afford and starts with basics...
Have you looked at MVC Samples on CodePlex? Rob Conery has some screencasts that go along with the creation of the site at http://blog.wekeroad.com/mvc-storefront/.
Scott Guthrie wrote a free complete end to end tutorial of creating a full web application using MVC and it touches on most of the major pieces of MVC:
NerdDinner.com
Code Walkthrough of how to build NerdDinner.com
Don't forget Scott Guthrie's blog. Latest news on MVC. The "official" site is two releases behind.
Quickstart gives a good overview of all features.
http://www.asp.net/mvc
Whoops, submitted before I was done. The ASP.NET MVC site has tons of videos/screencast on getting started with ASP.NET MVC. Definitely watch the Scott Hanselman ones first.
Edit
The Rob Conery screencasts that #David provided are provided on the ASP.NET MVC site also, under videos. That would constitute one spot to get those resources and also the ones the ASP.NET MVC team put out.
One note on any resource you use. You could run into functionality that is no longer available in the framework due to it being in development. If you use the resources provided that you already found along with the tutorials, you will find the replacements or how to get around it.
Hopefully, as we get closer to release, http://asp.net/mvc will be the one stop shop for ASP.NET MVC related issues.
In addition to the above mentioned:
http://weblogs.asp.net/stephenwalther
Asp.net MVC in Action looks to be a good book.
We just recently released the beta version of TheBeerHouse MVC Edition which should give you some great examples. There is also a book written explaining everything, but you will have to wait a little longer for that to come out :D.

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