Asset Catalog Compile Error - ios

I think ive done a bad manipulation and my project dont run since, ive tried every solutions on stackoverflow without any good result.
so im desesperate and i prefer to ask.
heres my error message : /Users/dev/Documents/Work/TheSecondLast/TheSecondLast/Assets.xcassets: None of the input catalogs contained a matching launch image set named "LaunchImage".
[Here is my screenshot]-->1
I Really hope someone will have the time to help me and i thank you all even if you dont.

Met same issue, solved it by removing build settings' ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME value "LaunchImage":

Edit the target, switch to the General pane, and fix these setting to look this:
The problem is that you pressed the Use Asset Catalog button, which means your asset catalog contains a launch image — but it doesn't. If you configure as shown below, you'll go back to using the LaunchScreen storyboard as your launch image.

Related

Missing App Icon. An app icon measuring 1024 by 1024 pixels in PNG format must be included in the Asset Catalog - It is but not found I guess

I have been getting this error for about a month now and cannot get past it no matter what I try. I have tried putting all the images in there for iPhone and iPad as well as the app icon. I have tried changing the app icon to a different image from the rest. I have tried using the asset catalog with Assets and also with Media and nothing is working. Here is how Assets look.
As you can see all are filled up and the 1024X1024 app icon is in place. Again I have also tried using Media and here is how that looks,
I have played a lot with my info.plist but that has not helped either. I cannot get past this. In reading all the posts on the internet, there is none of them that I have not tried far as I know so your help would be hugely appreciated.
No matter what I did, I could not get past this. I finally pulled from a pretty old checkin from before this all started and now I no longer have the issue. Sorry I can't give good news with a solution, but like I said, nothing worked, and I tried a ton of things.

Uploading App Images: "Invalid GeoJSON: Your routing app coverage file is invalid."

This question is not a duplicate to another question that asks about the same message, but in another context. The context of this question is just about uploading screenshot images and getting the message.
Today, I had a new message when uploading images to App Store Connect:
Invalid GeoJSON: Your routing app coverage file is invalid.
This makes absolutely no sense since, at this time, I had not even chosen a build for the upload.
Retrying to upload the images, it worked. But unfortunately, the message appeared for each language and format.
Is this a bug by Apple or am I missing something? I would guess that uploading images has nothing to do with GeoJSON.
I used Safari. Others seem to have the problem with Chrome. So it occasionally seems to happen on all browsers.
I had this same problem today while uploading App Store Icon on Preparing for submission page. Solved it by removing "-" from my image name.
This is an unusual bug. Apple might be already working on it. It's not coming on any specific browser. It occurs mostly when we are trying to upload more than one images at once.
Apple always keeps their live site maintenance work active, so this is most likely a bug occurring in their live site maintenance. It will be fixed soon.
For now, if you are finding difficulties handling screenshot uploads, you can try to upload them one by one rather than uploading in a bulk.
Important Note:
I am stating this on basis of the last few uploads I have experienced. Also, the solution I have given is tried from my side and it worked for me well. So, you can just try it out and I'm sure that it's not a browser issue. It can occur on any browser.
It did not work for me even if I provided English file names. It kept giving the above error.
Only thing that worked for me was to remove all underscores. So instead of iphone_xs_max_1.png, it worked when I renamed it to iphone1.png and uploaded.
Make sure screenshot files name in English.
Make sure screenshot files all the directory path(and folder name) in English.
it worked for me.
I had the same bug today. Some of the images uploaded without problems, others didn't.
I was uploading in Chrome when I got the issue. Opening the site in Safari and uploading the images there, solved the problem.
What solved this for me was removing strings of numbers and periods from the filenames. It appears the system is running the filenames through some kind of geocoder, and if there are strings of characters that could be interpreted as locations, it will error out.
Make sure after editing the image you save the file with an extension like myimage.png or myimage.jpg
In my case, I forgot to save the file with extension after removing alpha and transparency properties and no need to change browser etc.

Appcelerator App Designer assets path issue and RGBA

I have an issue with Appcelerator App Designer.
I have an image path in assets like app/assets/iphone/images/MainBG.png
In xml i need to use path like /images/MainBG.png
But App Designer set path like /iphone/images/MainBG.png that does not work when i run my app... Yes, i can change this path, but after that i cant see image in App Designer view.
And second question:
App Designer cant use alpha... Yes, i can manualy set BGcolor like rgba(150,0,0,0.5) but in App Designer view i cant see result.
Can any one help me?
Sorry for my English))
Though I have not used App Designer, but following might help you:
put all your image files in app/assets/images folder
now set path in XML like image='/images/MainBG.png'
Set background color manually, you can use following combos:
you can use backgroundColor:"#fff"
also you can use backgroundColor:"#ffffff"
this one also works backgroundColor:"white"
this one works for alpha - backgroundColor:"#abcd", in this syntax, alpha will be 'aa' & r/g/b will be bb/cc/dd.
so this one will also work for alpha - backgroundColor:"#aabbccdd", 2 digits for each alpha/red/green/blue

App store submission error related to launch Images

I know we have lots of post for this type of error,But nothing will work for me,I have uploaded other 4 apps successfully without any issue but one app I am facing issue (attached Images),Any one have appropriate step for resolve this error. Kind for your help and positive response.After lots of try I am posting this question sorry guys if you have the info that will be helpful for me.
your launch image must be 1136*640 and 960*640
image default#2x.png and default.png use in this
i think help it for you

find image with image name in xcode

I am working on an iOS project. How can I navigate "somepicure.png" quickly when I find
[UIImage imageNamed:#"somepicture.png"]?
I have tried right click and click with control/option/command, but none of them works.
While the cursor is clicked on "somepicure.png", do shift+command+O. This is quick open and it will populate the search field with the word you are clicked on and show you location
Do you mean when you see a piece of code refer to a file in your application bundle, you want to be able to go from the piece of code to the file like you do when you use a feature like "Jump to definition"? As far as I am aware, that's not possible.
You can try the KSImageNamed plugin. I use it and it works very well. It autocompletes all image names in your project.
http://github.com/ksuther/KSImageNamed-Xcode

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