UINavigationBar slides away instead of staying on place - ios

I created demo project to show the problem.
We have two view controllers inside UINavigationController.
MainViewController which is the root.
class MainViewController: UIViewController {
lazy var button: UIButton = {
let button = UIButton()
button.setTitle("Detail", for: .normal)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Main"
view.backgroundColor = .blue
view.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
button.widthAnchor.constraint(equalToConstant: 150).isActive = true
button.heightAnchor.constraint(equalToConstant: 42).isActive = true
button.addTarget(self, action: #selector(buttonTapped(_:)), for: .touchUpInside)
}
#objc func buttonTapped(_ sender: UIButton) {
navigationController?.pushViewController(DetailViewController(), animated: true)
}
}
And DetailViewController which is pushed.
class DetailViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
navigationController?.setNavigationBarHidden(true, animated: animated)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
navigationController?.setNavigationBarHidden(false, animated: animated)
}
}
As you can see I want to hide UINavigationBar in DetailViewController:
Question
The problem is that, UINavigationBar slides away instead of stay of his place together with whole MainViewController. How can I change that behavior and keep pop gesture?

in your MainViewController add that method
override func viewDidAppear(_ animated: Bool) {
UIView.animate(withDuration: 0) {
self.navigationController?.setNavigationBarHidden(false, animated: false)
}
}
and replace your method with below method in DetailViewController
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
navigationController?.setNavigationBarHidden(true, animated: animated)
}

The following code is hacking.
override func viewDidAppear(_ animated: Bool) {
UIView.animate(withDuration: 0) {
self.navigationController?.setNavigationBarHidden(false, animated: false)
}
}
Do not write this bizarre code, as suggested by #sagarbhut in his post (in this thread).
You have two choices.
Hack
Do not hack.
Use convenience functions like this one
https://developer.apple.com/documentation/uikit/uiview/1622562-transition
Create a custom segue, if you are using storyboards.
https://www.appcoda.com/custom-segue-animations/
Implement the UIViewControllerAnimatedTransitioning protocol
https://developer.apple.com/documentation/uikit/uiviewcontrolleranimatedtransitioning
You can get some great results but I'm afraid you will need to work hard. There are numerous tutorials online that discuss how to implement the above.

Twitter's navigation transition where the pushed ViewController's view seems to take the entire screen "hiding the navigationBar", but still having the pop gesture animation and the navigationBar visible in the pushing ViewController even during the transition animation obviously cannot be achieved by setting the bar's hidden property.
Implementing a custom navigation system is one way to do it but I suggest a simple solution by playing on navigationBar's layer and its zPosition property. You need two steps,
Set the navigationBar's layer zPosition to a value that'd place it under its siblings which include the current visible view controller's view in the navigation stack: navigationController?.navigationBar.layer.zPosition = -1
The pushing VC's viewDidLoad could be a good place to do that.
Now that the navigationBar is placed behind the VC's view, you'll need to adjust the view's frame to make sure it doesn't overlap with the navigationBar (that'd cause navigationBar to be covered). You can use viewWillLayoutSubviews to change the view's origin.y to start under navigationBar's floor (statusBarHeight + navigationBarHeight).
That'll do the job. You don't need to modify the pushed VC unless you wanna add e.g. a custom back button like in the Twitter's profile screen case. The detail controller's view will be on top of navigation bar while letting you keep the pop gesture transition. Below is your sample code modified with this changes:
class MainViewController: UIViewController {
lazy var button: UIButton = {
let button = UIButton()
button.setTitle("Detail", for: .normal)
button.addTarget(self, action: #selector(buttonTapped(_:)), for: .touchUpInside)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Main"
view.backgroundColor = .blue
// Default value of layer's zPosition is 0 so setting it to -1 will place it behind its siblings.
navigationController?.navigationBar.layer.zPosition = -1
// The `view` will be under navigationBar so lets set a background color to the bar
// as the view's backgroundColor to simulate the default behaviour.
navigationController?.navigationBar.backgroundColor = view.backgroundColor
// Hide the back button transition image.
navigationController?.navigationBar.backIndicatorImage = UIImage()
navigationController?.navigationBar.backIndicatorTransitionMaskImage = UIImage()
view.addSubview(button)
addConstraints()
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
// Place `view` under navigationBar.
let statusBarPlusNavigationBarHeight: CGFloat = (navigationController?.navigationBar.bounds.height ?? 0)
+ UIApplication.shared.statusBarFrame.height
let viewHeight = UIScreen.main.bounds.height - statusBarPlusNavigationBarHeight
view.frame = CGRect(origin: .zero, size: CGSize(width: view.bounds.width, height: viewHeight))
view.frame.origin.y = statusBarPlusNavigationBarHeight
}
#objc func buttonTapped(_ sender: UIButton) {
navigationController?.pushViewController(DetailViewController(), animated: true)
}
private func addConstraints() {
button.translatesAutoresizingMaskIntoConstraints = false
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
button.widthAnchor.constraint(equalToConstant: 150).isActive = true
button.heightAnchor.constraint(equalToConstant: 42).isActive = true
}
}
class DetailViewController: UIViewController {
// Some giant button to replace the navigationBar's back button item :)
lazy var button: UIButton = {
let b: UIButton = UIButton(frame: CGRect(origin: .zero, size: CGSize(width: 80, height: 40)))
b.frame.origin.y = UIApplication.shared.statusBarFrame.height
b.backgroundColor = .darkGray
b.setTitle("back", for: .normal)
b.addTarget(self, action: #selector(DetailViewController.backButtonTapped), for: .touchUpInside)
return b
}()
#objc func backButtonTapped() {
navigationController?.popViewController(animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(button)
}
}

This might be what you're looking for...
Start the NavBar hide / show animations before starting the push / pop:
class MainViewController: UIViewController {
lazy var button: UIButton = {
let button = UIButton()
button.setTitle("Detail", for: .normal)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Main"
view.backgroundColor = .blue
view.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
button.widthAnchor.constraint(equalToConstant: 150).isActive = true
button.heightAnchor.constraint(equalToConstant: 42).isActive = true
button.addTarget(self, action: #selector(buttonTapped(_:)), for: .touchUpInside)
}
#objc func buttonTapped(_ sender: UIButton) {
navigationController?.setNavigationBarHidden(true, animated: true)
navigationController?.pushViewController(DetailViewController(), animated: true)
}
}
class DetailViewController: UIViewController {
lazy var button: UIButton = {
let button = UIButton()
button.setTitle("Go Back", for: .normal)
button.backgroundColor = .red
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
button.widthAnchor.constraint(equalToConstant: 150).isActive = true
button.heightAnchor.constraint(equalToConstant: 42).isActive = true
button.addTarget(self, action: #selector(buttonTapped(_:)), for: .touchUpInside)
}
#objc func buttonTapped(_ sender: UIButton) {
navigationController?.setNavigationBarHidden(false, animated: true)
navigationController?.popViewController(animated: true)
}
}

Use the custom push transition from this post stackoverflow.com/a/5660278/7270113. The in order to eliminate the back gesture (that's what I understand is what you want to do), just kill the navigation stack. You will have to provide an alternative way to exit the DetailViewController, as even if you unhide the navigation controller, the backbitten will be gone since the navigation stack is empty.
#objc func buttonTapped(_ sender: UIButton) {
let transition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionFade
navigationController?.view.layer.add(transition, forKey: nil)
let storyboard = UIStoryboard(name: "NameOfYourStoryBoard", bundle: .main)
let viewController = storyboard.instantiateViewController(withIdentifier: "IdentifierOfDetailViewController") as! DetailViewController
navigationController?.setViewControllers([viewController], animated: true) // This method will perform a push
}
Your navigation controller will from now on use this transition animation, if you want to remove it you could use
navigationController?.view.layer.removeAllAnimations()

Related

Disable swipe down to dismiss gesture in page sheet modal with tableview

Similar question to :
Disable gesture to pull down form/page sheet modal presentation
Looking for functionality exactly like this, except with a tableview under the navigation controller:
when I attempt to use the answer given, touchesBegan and touchesEnded do not get called, so I tried calling the functions in scrollViewWillBeginDragging and scrollViewWillEndDragging and while it does get called, it doesnt solve the issue. Scrolling the tableview will still close the modal most of the time.
I do not want to present over full screen.
isModalInPresentation stops it from closing but the bounce down still attempts. I want to stop that altogether.
I want to be able to only close if the user presses cancel or actually grabs the navigation bar to close like in the gif, and swipes within the tableview to only scroll the tableview. What else can I try?
If I understand well, this is an example to do it programmatically... Declare button under your controller class:
let myButton: UIButton = {
let b = UIButton()
b.backgroundColor = .black
b.setTitle("Tap me!", for: .normal)
b.setTitleColor(.white, for: .normal)
b.titleLabel?.font = .systemFont(ofSize: 17, weight: .regular)
b.layer.cornerRadius = 12
b.clipsToBounds = true
b.translatesAutoresizingMaskIntoConstraints = false
return b
}()
Now in viewDidLoad add target and set constraints:
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
myButton.addTarget(self, action: #selector(callSeetController), for: .touchUpInside)
view.addSubview(myButton)
myButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
myButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
myButton.heightAnchor.constraint(equalToConstant: 50).isActive = true
myButton.widthAnchor.constraint(equalToConstant: 200).isActive = true
}
After that call the func to present an set sheet attributes:
#objc fileprivate func callSeetController() {
let detailViewController = SecondController()
let nav = UINavigationController(rootViewController: detailViewController)
nav.isModalInPresentation = true // disable swipe down
if let sheet = nav.sheetPresentationController {
sheet.detents = [.large()]
}
let image = UIImage(systemName: "x.circle")
let dismiss = UIBarButtonItem(image: image, primaryAction: .init(handler: { [weak self] _ in
if let sheet = nav.sheetPresentationController {
sheet.animateChanges {
self?.dismiss(animated: true, completion: nil)
}
}
}))
detailViewController.navigationItem.rightBarButtonItem = dismiss
detailViewController.navigationController?.navigationBar.tintColor = .white
present(nav, animated: true, completion: nil)
}
The result:

UIKit Change Presented View Controller's Layout Constraints Relative to Parent View

I'm working on a project in UIKit, without storyboards (only programmatic layout constraints) and, following this, I have a custom view controller like this:
#objc public class testController: UIViewController, QLPreviewControllerDataSource {
public override func viewDidAppear(_ animated: Bool) {
let previewController = QLPreviewController()
previewController.dataSource = self
self.view.translatesAutoresizingMaskIntoConstraints = false
previewController.view.widthAnchor.constraint(equalToConstant: 200).isActive = true
present(previewController, animated: true, completion: nil)
}
public func numberOfPreviewItems(in controller: QLPreviewController) -> Int {
return 1
}
public func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
guard let url = Bundle.main.url(forResource: String("beans"), withExtension: "pdf") else {
fatalError("Could not load \(index).pdf")
}
return url as QLPreviewItem
}
}
Then, in my main View Controller file, I add this testController as a subview like so:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let test = testController()
self.view.addSubview(test.view)
test.view.translatesAutoresizingMaskIntoConstraints = false
}
}
This works fine, but I'd like to be able to change my testController's programmatic layout constraints relative to it's parent view.
I've tried stuff like this in the main view controller (ViewController):
let test = testController()
self.view.addSubview(test.view)
test.view.translatesAutoresizingMaskIntoConstraints = false
test.view.widthAnchor.constraint(equalTo: 200, constant: 0).isActive = true
but this simply doesn't work/the view doesn't reflect these constraints at all and it seems like the only way I can successfully modify the constraints of the testController, is within the viewDidAppear function of the testController class.
However, if I try something like this:
public override func viewDidAppear(_ animated: Bool) {
let previewController = QLPreviewController()
previewController.dataSource = self
self.view.translatesAutoresizingMaskIntoConstraints = false
previewController.view.widthAnchor.constraint(equalToConstant: 200).isActive = true //notice how this works since it's a hardcoded 200
previewController.view.centerXAnchor.constraint(equalTo: self.view.centerXAnchor, constant: 0).isActive = true //this throws an error
present(previewController, animated: true, completion: nil)
}
I get an error thrown.
So I'd somehow like to access the parent of testViewController I guess, and use it for the constraints of the view. I've tried unsuccessfully using presentingViewController and parent for this, but they either return nil or throw an error.
Any help here would be appreciated.
This is sample to add view and change the constraints, in your example you have to add more constraint to test view.
class ViewController: UIViewController {
let buttonTest: UIButton = {
let button = UIButton()
button.setTitle("go to ", for: .normal)
button.backgroundColor = .green
button.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.view.addSubview(buttonTest)
buttonTest.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
buttonTest.centerYAnchor.constraint(equalTo: self.view.centerYAnchor),
buttonTest.centerXAnchor.constraint(equalTo: self.view.centerXAnchor)
])
}
#objc func buttonPressed() {
let secondView = SecondViewController()
self.view.addSubview(secondView.view)
secondView.view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
secondView.view.topAnchor.constraint(equalTo: self.view.topAnchor,constant: 100),
secondView.view.leadingAnchor.constraint(equalTo: self.view.leadingAnchor),
secondView.view.trailingAnchor.constraint(equalTo: self.view.trailingAnchor),
secondView.view.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: -100)
])
}
}
class SecondViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .blue
}
}

Passing a value to a previous view controller doesn't reflect the change

I have MainViewController and DetailViewController that are stacked together by a navigation controller. I want to pass a value from DetailViewController back to the previous controller, which is MainViewController.
First, I tried it with UINavigationControllerDelegate:
class DetailViewController: UINavigationControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
navigationController?.delegate = self
}
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
(viewController as? MainViewController)?.myClass = myClass
}
}
which was to be called as DetailViewController is popped:
_ = navigationController?.popViewController(animated: true)
But, the new value doesn't get reflected on MainViewController:
class MainViewController: UIViewController {
var myClass: MyClass
private lazy var commentLabel: UILabel = {
let comment = UILabel()
comment.text = myClass.comment
comment.numberOfLines = 0
return comment
}()
}
even though when I log myClass in MainViewController, I can see that it's being passed properly.
I also tried it with a property observer so that DetailViewController can pass it to a temporary property observer instead:
var temp: MyClass? {
willSet(newValue) {
myClass = newValue
}
}
but, the view controller's interface still doesn't change.
Finally, I tried creating a delegate in MainViewController:
protocol CallBackDelegate {
func callBack(value: MyClass)
}
where the function simply passes the argument:
func callBack(value: MyClass) {
myClass = value
}
I set the delegate to self:
if let vc = self.storyboard?.instantiateViewController(withIdentifier: "Detail") as? DetailViewController {
vc.delegate = self
self.navigationController?.pushViewController(vc, animated: true)
}
and invoking the function in DetailViewController:
delegate?.callBack(value: MyClass)
but, still doesn't update the interface. It seems as though passing the value isn't the issue, but having it be reflected is.
This is an example of using the protocol / delegate pattern. It's about as basic as it gets...
Start a new single-view project
add the code below
Set the class of the default view controller to MainViewController
embed it in a Navigation Controller
run the app
Then:
Tap the button labeled "Push to next VC"
Enter some text in the "Edit Me" field
Tap the "Pop back to previous VC"
See that the label has been updated with your entered text.
protocol CallBackDelegate: class {
func callback(_ val: String)
}
class MainViewController: UIViewController, CallBackDelegate {
let btn = UIButton()
let theLabel = UILabel()
override func viewDidLoad() {
super.viewDidLoad()
btn.translatesAutoresizingMaskIntoConstraints = false
theLabel.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(btn)
view.addSubview(theLabel)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
btn.topAnchor.constraint(equalTo: g.topAnchor, constant: 100.0),
btn.centerXAnchor.constraint(equalTo: g.centerXAnchor),
theLabel.topAnchor.constraint(equalTo: btn.bottomAnchor, constant: 20.0),
theLabel.centerXAnchor.constraint(equalTo: g.centerXAnchor),
])
theLabel.backgroundColor = .yellow
btn.backgroundColor = .red
theLabel.text = "Default text"
btn.setTitle("Push to next VC", for: [])
btn.addTarget(self, action: #selector(self.pushButtonTapped(_:)), for: .touchUpInside)
}
#objc func pushButtonTapped(_ sender: Any?) -> Void {
let vc = DetailViewController()
vc.delegate = self
self.navigationController?.pushViewController(vc, animated: true)
}
func callback(_ val: String) {
theLabel.text = val
}
}
class DetailViewController: UIViewController {
weak var delegate: CallBackDelegate?
let textField = UITextField()
let btn = UIButton()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
btn.translatesAutoresizingMaskIntoConstraints = false
textField.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(btn)
view.addSubview(textField)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
textField.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
textField.centerXAnchor.constraint(equalTo: g.centerXAnchor),
textField.widthAnchor.constraint(equalToConstant: 200.0),
btn.topAnchor.constraint(equalTo: textField.bottomAnchor, constant: 20.0),
btn.centerXAnchor.constraint(equalTo: g.centerXAnchor),
])
textField.backgroundColor = .yellow
textField.borderStyle = .roundedRect
btn.backgroundColor = .blue
textField.placeholder = "Edit me"
btn.setTitle("Pop back to previous VC", for: [])
btn.addTarget(self, action: #selector(self.popButtonTapped(_:)), for: .touchUpInside)
}
#objc func popButtonTapped(_ sender: Any?) -> Void {
if let s = textField.text {
delegate?.callback(s)
}
self.navigationController?.popViewController(animated: true)
}
}
Doesn't seem that you are updating the UILabel value anyhow
var myClass: MyClass? {
didSet {
self.commentLabel.text = myClass?.comment
}
}
You have to update the label text itself, right now it's constant with the first load data

How can I add a navigation button to a sceneView?

I have an app that has multiple views and one of them is a SceneView as you can see below. The SceneView is not the initial view. Users can open the SceneView by triggering a segue from another ViewController but when I want to add a nav bar to the SceneView, an error has occured.
So how can I add a navigation bar or a button to a sceneView? If there is no way, how can I manage to dismiss segue from the SceneView?
I couldn't find a way to add a navigationBar on top of a sceneView but I figured out how to add a button to a sceneView. If we create a button programmatically and add that button to the sceneView, we can navigate via that button.
Here's what we can do;
import UIKit
import SceneKit
class ViewController: UIViewController {
var scnView: SCNView?
var exampleScn = SCNScene(named: "ExampleScn")
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
self.scnView = SCNView(frame: self.view.frame)
self.scnView?.scene = exampleScn
self.view.addSubview(self.scnView!)
let button = UIButton(type: .system)
button.tintColor = UIColor.black
button.titleLabel?.font = UIFont(name: "Arial", size: 25)
button.setTitle("Back", for: .normal)
button.sizeToFit()
button.addTarget(self, action: #selector(didPressBack), for: .touchUpInside)
button.center.x = 50
button.frame.origin.y = 20
scnView.addSubview(button)
}
#objc func didPressBack (sender: UIButton!) {
dismiss(animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
if we do this, the result will look like this:

How to hide navigation bar when image is tapped

How would I hide the navigation bar once my imageView is tapped, the navigation bar messes up the view of the full screen image once my imageView is tapped and I would like it hidden when the image is tapped and to reappear once the image is dismissed. Here is my code for my image being tapped.
//expandImage
#IBAction func expand(_ sender: UITapGestureRecognizer) {
let imageView = sender.view as! UIImageView
let newImageView = UIImageView(image: imageView.image)
newImageView.frame = self.view.frame
newImageView.backgroundColor = .black
newImageView.contentMode = .scaleAspectFit
newImageView.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(dismissFullscreen))
newImageView.addGestureRecognizer(tap)
self.view.addSubview(newImageView)
}
func dismissFullscreen(_ sender: UITapGestureRecognizer) {
sender.view?.removeFromSuperview()
}
Add this to your expand() method:
self.navigationController?.setNavigationBarHidden(true, animated: true)
And in dismissFullscreen() method:
self.navigationController?.setNavigationBarHidden(false, animated: true)
Or you can create new ViewController, pass image to it (with segue e.g) and add this to viewDidLoad() of new ViewController:
self.navigationController?.hidesBarsOnTap = true
So here is how you can do that:
class ViewController: UIViewController {
#IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
let tapImageScrollView = UITapGestureRecognizer(target: self, action: #selector(imageTapped(_:)))
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(tapImageScrollView)
}
func imageTapped(_ sender: UIGestureRecognizer) {
if self.navigationController?.navigationBar.isHidden == false {
self.navigationController?.navigationBar.isHidden = true
} else {
self.navigationController?.navigationBar.isHidden = false
}
}
}
So basically add a UITapGestureRecognizer to your imageView and in the imageTapped function you check if the navigationBar is not hidden then you want to show the image and hide the navigationBar and if you click on the imageView again you want to show the navigationBar again.
So simply add the logic in imageTapped to your dismissFullscreen function.

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