What happens if StructureMap Registry has duplicate scan? - asp.net-mvc

I'm trying to dig into a memory leak in my MVC web app and one thing i noticed is that my DefaultRegistry for StructureMap had a duplicated a scan...scan.TheCallingAssembly():
public DefaultRegistry()
{
Scan(
scan =>
{
scan.TheCallingAssembly();
scan.WithDefaultConventions();
scan.TheCallingAssembly();
});
}
Would this cause a problem? Could it cause a memory leak? (Please be the problem). I'm publishing the correction tonight, so i'll find out eventually if that fixes the problem or not; but it would be nice to know for certain if duplicate scan methods have any side affects.
Also, is there any significance in the order in which the scan methods appear? Does scan.WithDefaultConventions() need to come last, or first, or does it matter?

Here's the relevant code in StructureMap: https://github.com/structuremap/structuremap/blob/master/src/StructureMap/Graph/AssemblyScanner.cs#L29-L30.
So no, StructureMap will not double scan the same assembly in any one call to Scan(). You could potentially create duplication if you do the same logical thing in multiple Scan() operations, but at least in the case up above those particular conventional registrations would not add the same type twice.
And no, it doesn't matter in what order you declare assemblies and registration conventions. The registration conventions would be executed in the order you define them, so you would see that reflected in dependency ordering in a few cases.

Related

Best practice for resolving in Spring4D?

In the spring4d demos, ServiceLocator.GetService<MyType>('Name') is used to resolve the types. But why not use GlobalContainer.Resolve<MyType>('Name')? I don't see any advantage in this approach...
There is one use case, where I use ServiceLocator:
when coding to make legacy code projects unit-testable...
There is an old project, where in mulitiple places, there are constructor calls of an object, which I write tests for (new and changed methods only, in classes, where injection is not possible, e.g. when a Form is created and destroyed in a button event).
In unit-tests, spring4d is helpful to instantiate the class-under-test:
I can use the GlobalContainer in the dpr for the production project and a special (test-only) TContainer-object which is constructed in Testfixture.Setup and destroyed in Testfixture.TearDown... I also re-initialize the global Service-Locator to use my Test-Container (Reason: I have bad experiences to use GlobalContainer in Test, you cannot un-register a type from GlobalContainer in Testfixture.TearDown).
So now, I got a big method in the dpr, where I register all types to GlobalContainer in the production-code project. In the Setup-Method of my test-fixture-class, I register all types needed for the test to my Testing-Container. And in the Methods, that I changed to make them unit-testable, I construct the classes-under-test with ServiceLocator, where formerly constructor-calls where used.
For me, it is the only way to make such a legacy-code project unit-testable... But my strategic goal is to replace most of this code (part-by-part, including the re-initialized ServiceLocators) one day. It is just not possible to replace it now (too much costs, too much risk...).

Dependency injection: Is it ok to instatiate a concrete object from a concrete factory

I am fairly new to Dependency Injection, and I wrote a great little app that worked exactly like Mark Seemann told me it would and the world was great. I even added some extra complexity to it just to see if I could handle that using DI. And I could, happy days.
Then I took it to a real world application and spent a long time scratching my head. Mark tells me that I am not allowed to use the 'new' keyword to instantiate objects, and I should instead let the IoC do this for me.
However, say that I have a repository and I want it to be able to return me a list of things, thusly:
public interface IThingRepository
{
public IEnumerable<IThing> GetThings();
}
Surely at least one implementation of this interface will have to instantiate some Thing's? And it doesn't seem so bad being allowing ThingRepository to new up some Things as they are related anyway.
I could instead pass round a POCO instead, but at some point I'm going to have to convert the POCO in to a business object, which would require me to new something up.
This situation seems to occur every time I want a number of things which is not knowable in the Composition Root (ie we only find out this information later - for example when querying the database).
Does anyone know what the best practice is in these kinds of situations?
In addition to Steven's answer, I think it is ok for a specific factory to new up it's specific matching-implementation that it was created for.
Update
Also, check this answer, specifically the comments, which say something about new-ing up instances.
Example:
public interface IContext {
T GetById<T>(int id);
}
public interface IContextFactory {
IContext Create();
}
public class EntityContext : DbContext, IContext {
public T GetById<T>(int id) {
var entity = ...; // Retrieve from db
return entity;
}
}
public class EntityContextFactory : IContextFactory {
public IContext Create() {
// I think this is ok, since the factory was specifically created
// to return the matching implementation of IContext.
return new EntityContext();
}
}
Mark tells me that I am not allowed to use the 'new' keyword to instantiate objects
That's not what Mark Seemann tells you, or what he means. You must make the clear separation between services (controlled by your composition root) at one side and primitives, entities, DTOs, view models and messages on the other side. Services are injectables and all other types are newables. You should only prevent using new on service types. It would be silly to prevent newing up strings for instance.
Since in your example the service is a repository, it seems reasonable to assume that the repository returns domain objects. Domain objects are newables and there's no reason not to new them manually.
Thanks for the answers everybody, they led me to the following conclusions.
Mark makes a distinction between stable and unstable dependencies in the book I am reading ( "Dependency injection in .NET"). Stable dependencies (eg Strings) can be created at will. Unstable dependencies should be moved behind a seam / interface.
A dependency is anything that is in a different assembly from the one that we are writing.
An unstable dependency is any of the following
It requires a run time environment to be set up such as a database, web server, maybe even the file system (otherwise it won't be extensible or testable, and it means we couldn't do late binding if we wanted to)
It doesn't exist yet (otherwise we can't do parallel development)
It requires something that isn't installed on all machines (otherwise it can cause test difficulties)
It contains non deterministic behaviour (otherwise impossible to test well)
So this is all well and good.
However, I often hide things behind seams within the same assembly. I find this extremely helpful for testing. For example if I am doing a complex calculation it is impossible to test the entire calculation well in one go. If I split the calculation up into lots of smaller classes and hide these behind seams, then I can easily inject any arbirtary intermediate results into a calculating class.
So, having had a good old think about it, these are my conclusions:
It is always OK to create a stable dependency
You should never create unstable dependencies directly
It can be useful to use seams within an assembly, particularly to break up big classes and make them more easily testable.
And in answer to my original question, it is ok to instatiate a concrete object from a concrete factory.

Exception thrown Constructor Injection - AutoFac Dependency Injection

I have an Autofac DI Container and use constructor injection to inject configuration settings into my SampleClass. The Configuration Manager class is created as a singleInstance so the same single instance is used.
public ConfigurationManager()
{
// Load the configuration settings
GetConfigurationSettings();
}
public SampleClass(IConfigurationManager configurationManager)
{
_configurationManager = configurationManager;
}
I am loading the configuration settings from a App.config file in the constructor of the configuration Manager. My problem is i am also validating the configuration settings and if they are not in the App.config file a exception is thrown, which causes the program to crash. Which means I cant handle the exception and return a response.
I am doing this the wrong way? Is there a better way to load the configuration settings Or is there a way to handle the exception being thrown.
Edit
ConfigurationManager configurationManager = new ConfigurationManager();
configurationManager.GetConfigurationSettings();
//Try catch around for the exception thrown if config settings fail
//Register the instance above with autofac
builder.Register(configurationManager()).As<IConfigurationManager>().SingleInstance();
//Old way of registering the configurationManager
builder.Register(c => new ConfigurationManager()).As<IConfigurationManager>().SingleInstance();
You are doing absolutely the right thing. Why? You are preventing the system from starting when the application isn't configured correctly. The last thing you want to happen is that the system actually starts and fails later on. Fail fast! However, make sure that this exception doesn't get lost. You could make sure the exception gets logged.
One note though. The general advice is to do as little as possible in the constructor of a type. Just store the incoming dependencies in instance variables and that's it. This way construction of a type is really fast and can never really fail. In general, building up the dependency graph should be quick and should not fail. In your case this would not really be a problem, since you want the system to fail as soon as possible (during start-up). Still, for the sake of complying to general advice, you might want to extract this validation process outside of that type. So instead of calling GetConfigurationSettings inside that constructor, call it directly from the composition root (the code where you wire up the container) and supply the valid configuration settings object to the constructor of the ConfigurationManager. This way you -not only- make the ConfigurationManager simpler, but you can let the system fail even faster.
The core issue is that you are mixing the composition and execution of your object graph by doing some execution during composition. In the DI style, constructors should be as simple as possible. When your class is asked to perform some meaningful work, such as when the GetConfigurationSettings method is called, that is your signal to begin in earnest.
The main benefit of structuring things in this way is that it makes everything more predictable. Errors during composition really are composition errors, and errors during execution really are execution errors.
The timing of work is also more predictable. I realize that application configuration doesn't really change during runtime, but let's say you had a class which reads a file. If you read it in the constructor during composition, the file's contents may change by the time you use that data during execution. However, if you read the file during execution, you are guaranteed to avoid the timing issues that inevitably arise with that form of caching.
If caching is a part of your algorithm, as I imagine it is for GetConfigurationSettings, it still makes sense to implement that as part of execution rather than composition. The cached values may not have the same lifetime as the ConfigurationManager instance. Even if they do, encoding that into the constructor leaves you only one option, where as an execution-time cache offers far more flexibility and it solves your exception ambuguity issue.
I would not call throwing exceptions at composition-time a good practice. It is so because composition might have a fairly complex and indirect execution logic making reasonable exception handling virtually impossible. I doubt you could invent anything better than awful
try
{
var someComponent = context.Resolve<SampleClass>();
}
catch
{
// Yeah, just stub all exceptions cause you have no idea of what to expect
}
I'd recommend redesigning your classes in a way that their constructors do not throw exceptions unless they do really really need to do that (e.g. if they are absolutely useless with a null-valued constructor parameter). Then you'll need some methods that initialize your app, handle errors and possibly interact with user to do that.

Why MEF has [ImportMany] and not just [Import]

I just hunted down an problem in my mef application; problem was, that I had an [Import] instead of [ImportMany] in my IEnumerable<IFoo> property. I started to wonder why. MEF sees that the injection target is a "collection" and could determine that collection is needed instead of a single element. At least Ninject works this way.
Does anyone have insight why [ImportMany] is required? Only reason I can think of is that one might want to [Export(typeof(IEnumerable<IBar>)] public IEnumerable<Bar> { get; } but is this really the reason for this design? I bet I'm not the only one who has been debugging this kind of error.
It's not the same ;)
[Import] indicates that you want to import a single thing according to a contract. In MEF, a contract is just a string, and when you import a type (like IEnumerable<IBar>), you're really importing according to a contract which is just the name of that type.
In MEF, cardinality is very important, so when you state that you wish to import a single instance of something that fits the stated contract, there can only be a single source. If multiple exports are found, an exception is thrown because of cardinality mismatch.
The [Import] functionality doesn't contain special logic to handle IEnumerable<T>, so from its perspective, it's just a contract like everything else.
The [ImportMany] attribute, however, exists especially to bridge that gap. It accepts zero to any number of exports for the stated contract. This means that instead of having a single export of IEnumerable<IBar> you can have many exports of IBar scattered across multiple assemblies, and there's never going to be a cardinality mismatch.
In the end it's a design philosphy. MEF could have had special, built-in knowledge about IEnumerable<T>. Autofac (and apparently Ninject) does that and call it a Relationship Type.
However, special-casing like that implies that somewhere the implementing code violates the Liskov Substitution Principle, which again can lead to POLA violations, so in this case I tend towards taking side with the MEF designers. Going for a more explicit API may decrease discoverability, but may be a bit safer.
To simplify the above answer slightly:
[Import] will throw an exception if there is more than one matching export.
[ImportMany] will load more than one matching export without throwing an error.
If I have an IDataAccessLayer that I want to import, there should only ever be ONE export available - I'm never going to be writing to 2 databases simultaneously so i use [Import] to ensure that only one will exist.
If I want to load up many different BusinessObjects, I will use [ImportMany] because I want lots of different types of BusinessObjects.

How do programmers practice code reuse

I've been a bad programmer because I am doing a copy and paste. An example is that everytime i connect to a database and retrieve a recordset, I will copy the previous code and edit, copy the code that sets the datagridview and edit. I am aware of the phrase code reuse, but I have not actually used it. How can i utilize code reuse so that I don't have to copy and paste the database code and the datagridview code.,
The essence of code reuse is to take a common operation and parameterize it so it can accept a variety of inputs.
Take humble printf, for example. Imagine if you did not have printf, and only had write, or something similar:
//convert theInt to a string and write it out.
char c[24];
itoa(theInt, c, 10);
puts(c);
Now this sucks to have to write every time, and is actually kind of buggy. So some smart programmer decided he was tired of this and wrote a better function, that in one fell swoop print stuff to stdout.
printf("%d", theInt);
You don't need to get as fancy as printf with it's variadic arguments and format string. Even just a simple routine such as:
void print_int(int theInt)
{
char c[24];
itoa(theInt, c, 10);
puts(c);
}
would do the trick nickely. This way, if you want to change print_int to always print to stderr you could update it to be:
void print_int(int theInt)
{
fprintf(stderr, "%d", theInt);
}
and all your integers would now magically be printed to standard error.
You could even then bundle that function and others you write up into a library, which is just a collection of code you can load in to your program.
Following the practice of code reuse is why you even have a database to connect to: someone created some code to store records on disk, reworked it until it was usable by others, and decided to call it a database.
Libraries do not magically appear. They are created by programmers to make their lives easier and to allow them to work faster.
Put the code into a routine and call the routine whenever you want that code to be executed.
Check out Martin Fowler's book on refactoring, or some of the numerous refactoring related internet resources (also on stackoverflow), to find out how you could improve code that has smells of duplication.
At first, create a library with reusable functions. They can be linked with different applications. It saves a lot of time and encourages reuse.
Also be sure the library is unit tested and documented. So it is very easy to find the right class/function/variable/constant.
Good rule of thumb is if you use same piece three times, and it's obviously possible to generalize it, than make it a procedure/function/library.
However, as I am getting older, and also more experienced as a professional developer, I am more inclined to see code reuse as not always the best idea, for two reasons:
It's difficult to anticipate future needs, so it's very hard to define APIs so you would really use them next time. It can cost you twice as much time - once you make it more general just so that second time you are going to rewrite it anyway. It seems to me that especially Java projects of late are prone to this, they seem to be always rewritten in the framework du jour, just to be more "easier to integrate" or whatever in the future.
In a larger organization (I am a member of one), if you have to rely on some external team (either in-house or 3rd party), you can have a problem. Your future then depends on their funding and their resources. So it can be a big burden to use foreign code or library. In a similar fashion, if you share a piece of code to some other team, they can then expect that you will maintain it.
Note however, these are more like business reasons, so in open source, it's almost invariably a good thing to be reusable.
to get code reuse you need to become a master of...
Giving things names that capture their essence. This is really really important
Making sure that it only does one thing. This is really comes back to the first point, if you can't name it by its essence, then often its doing too much.
Locating the thing somewhere logical. Again this comes back to being able to name things well and capturing its essence...
Grouping it with things that build on a central concept. Same as above, but said differntly :-)
The first thing to note is that by using copy-and-paste, you are reusing code - albeit not in the most efficient way.
You have recognised a situation where you have come up with a solution previously.
There are two main scopes that you need to be aware of when thinking about code reuse. Firstly, code reuse within a project and, secondly, code reuse between projects.
The fact that you have a piece of code that you can copy and paste within a project should be a cue that the piece of code that you're looking at is useful elsewhere. That is the time to make it into a function, and make it available within the project.
Ideally you should replace all occurrances of that code with your new function, so that it (a) reduces redundant code and (b) ensures that any bugs in that chunk of code only need to be fixed in one function instead of many.
The second scope, code reuse across projects, requires some more organisation to get the maximum benefit. This issue has been addressed in a couple of other SO questions eg. here and here.
A good start is to organise code that is likely to be reused across projects into source files that are as self-contained as possible. Minimise the amount of supporting, project specific, code that is required as this will make it easier to reuse entire files in a new project. This means minimising the use of project specific data-types, minimising the use project specific global variables, etc.
This may mean creating utility files that contain functions that you know are going to be useful in your environment. eg. Common database functions if you often develop projects that depend on databases.
I think the best way to answer your problem is that create a separate assembly for your important functions.. in this way you can create extension methods or modify the helper assemble itself.. think of this function..
ExportToExcel(List date, string filename)
this method can be use for your future excel export functions so why don't store it in your own helper assembly.. i this way you just add reference to these assemblies.
Depending on the size of the project can change the answer.
For a smaller project I would recommend setting up a DatabaseHelper class that does all your DB access. It would just be a wrapper around opening/closing connections and execution of the DB code. Then at a higher level you can just write the DBCommands that will be executed.
A similar technique could be used for a larger project, but would need some additional work, interfaces need to be added, DI, as well as abstracting out what you need to know about the database.
You might also try looking into ORM, DAAB, or over to the Patterns and Practices Group
As far as how to prevent the ole C&P? - Well as you write your code, you need to periodically review it, if you have similar blocks of code, that only vary by a parameter or two, that is always a good candidate for refactoring into its own method.
Now for my pseudo code example:
Function GetCustomer(ID) as Customer
Dim CMD as New DBCmd("SQL or Stored Proc")
CMD.Paramaters.Add("CustID",DBType,Length).Value = ID
Dim DHelper as New DatabaseHelper
DR = DHelper.GetReader(CMD)
Dim RtnCust as New Customer(Dx)
Return RtnCust
End Function
Class DataHelper
Public Function GetDataTable(cmd) as DataTable
Write the DB access code stuff here.
GetConnectionString
OpenConnection
Do DB Operation
Close Connection
End Function
Public Function GetDataReader(cmd) as DataReader
Public Function GetDataSet(cmd) as DataSet
... And So on ...
End Class
For the example you give, the appropriate solution is to write a function that takes as parameters whatever it is that you edit whenever you paste the block, then call that function with the appropriate data as parameters.
Try and get into the habit of using other people's functions and libraries.
You'll usually find that your particular problem has a well-tested, elegant solution.
Even if the solutions you find aren't a perfect fit, you'll probably gain a lot of insight into the problem by seeing how other people have tackled it.
I'll do this at two levels. First within a class or namespace, put that code piece that is reused in that scope in a separate method and make sure it is being called.
Second is something similar to the case that you are describing. That is a good candidate to be put in a library or a helper/utility class that can be reused more broadly.
It is important to evaluate everything that you are doing with an perspective whether it can be made available to others for reuse. This should be a fundamental approach to programming that most of us dont realize.
Note that anything that is to be reused needs to be documented in more detail. Its naming convention be distinct, all the parameters, return results and any constraints/limitations/pre-requisites that are needed should be clearly documented (in code or help files).
It depends somewhat on what programming language you're using. In most languages you can
Write a function, parameterize it to allow variations
Write a function object, with members to hold the varying data
Develop a hierarchy of (function object?) classes that implement even more complicated variations
In C++ you could also develop templates to generate the various functions or classes at compile time
Easy: whenever you catch yourself copy-pasting code, take it out immediately (i.e., don't do it after you've already CP'd code several times) into a new function.

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