livereload causes app to stall on splash screen (continuous loading wheel) - Ionic - ios

UPDATE
It stopped working without livereload too - so now it wasn't being cause by livereload - but I still need help with this problem
After the iOS 11 update (I think that is the cause of this because things were fine before), I am not able to use livereload. If I try to use livereload, it hangs on the splash screen - with the loading wheel spinning. Here is some info about my ionic environment:
Eamons-MBP:myapp eamonwhite$ ionic info
cli packages: (/Users/eamonwhite/ionicmane/myApp/node_modules)
#ionic/cli-utils : 1.12.0
ionic (Ionic CLI) : 3.12.0
global packages:
cordova (Cordova CLI) : 7.0.1
local packages:
#ionic/app-scripts : 1.3.12
Cordova Platforms : android 6.2.3 ios 4.4.0
Ionic Framework : ionic-angular 3.5.0
System:
ios-deploy : 1.9.2
ios-sim : 6.1.2
Node : v7.7.3
npm : 4.1.2
OS : macOS High Sierra
Xcode : Xcode 9.0 Build version 9A235
Misc:
backend : legacy
When I run it with xcode, it says this in the xcode console:
2017-10-10 15:49:17.417901-0400 myApp[8476:3520766] Resetting plugins due to page load.
2017-10-10 15:49:38.433127-0400 myApp[8476:3520766] Failed to load webpage with error: The request timed out.
In the ionic console, it stops before the deviceready event:
------ Debug phase ------
Starting debug of 2e5ac6066864be48322a757c4d0ccdfde52cf356 (N51AP, iPhone 5s (GSM), iphoneos, arm64) a.k.a. 'Eamon White’s iPhone' connected through USB...
[ 0%] Looking up developer disk image
[ 90%] Mounting developer disk image
[ 95%] Developer disk image already mounted
[100%] Connecting to remote debug server
-------------------------
(lldb) command source -s 0 '/tmp/2F06F4BB-A7E5-4B97-87EC-A01CBEE5661A/fruitstrap-lldb-prep-cmds-2e5ac6066864be48322a757c4d0ccdfde52cf356'
Executing commands in '/tmp/2F06F4BB-A7E5-4B97-87EC-A01CBEE5661A/fruitstrap-lldb-prep-cmds-2e5ac6066864be48322a757c4d0ccdfde52cf356'.
(lldb) platform select remote-ios --sysroot '/Users/eamonwhite/Library/Developer/Xcode/iOS DeviceSupport/10.3.3 (14G60)/Symbols'
Platform: remote-ios
Connected: no
SDK Path: "/Users/eamonwhite/Library/Developer/Xcode/iOS DeviceSupport/10.3.3 (14G60)/Symbols"
(lldb) target create "/Users/eamonwhite/ionicmane/myapp/platforms/ios/build/device/myApp.app"
Current executable set to '/Users/eamonwhite/ionicmane/myapp/platforms/ios/build/device/myApp.app' (arm64).
(lldb) script fruitstrap_device_app="/private/var/containers/Bundle/Application/5EBCC0EF-FDB9-4DE7-A961-D91B6139AEA0/myApp.app"
(lldb) script fruitstrap_connect_url="connect://127.0.0.1:50188"
(lldb) target modules search-paths add /usr "/Users/eamonwhite/Library/Developer/Xcode/iOS DeviceSupport/10.3.3 (14G60)/Symbols/usr" /System "/Users/eamonwhite/Library/Developer/Xcode/iOS DeviceSupport/10.3.3 (14G60)/Symbols/System" "/private/var/containers/Bundle/Application/5EBCC0EF-FDB9-4DE7-A961-D91B6139AEA0" "/Users/eamonwhite/ionicmane/myapp/platforms/ios/build/device" "/var/containers/Bundle/Application/5EBCC0EF-FDB9-4DE7-A961-D91B6139AEA0" "/Users/eamonwhite/ionicmane/myapp/platforms/ios/build/device" /Developer "/Users/eamonwhite/Library/Developer/Xcode/iOS DeviceSupport/10.3.3 (14G60)/Symbols/Developer"
(lldb) command script import "/tmp/2F06F4BB-A7E5-4B97-87EC-A01CBEE5661A/fruitstrap_2e5ac6066864be48322a757c4d0ccdfde52cf356.py"
(lldb) command script add -f fruitstrap_2e5ac6066864be48322a757c4d0ccdfde52cf356.connect_command connect
(lldb) command script add -s asynchronous -f fruitstrap_2e5ac6066864be48322a757c4d0ccdfde52cf356.run_command run
(lldb) command script add -s asynchronous -f fruitstrap_2e5ac6066864be48322a757c4d0ccdfde52cf356.autoexit_command autoexit
(lldb) command script add -s asynchronous -f fruitstrap_2e5ac6066864be48322a757c4d0ccdfde52cf356.safequit_command safequit
(lldb) connect
(lldb) run
success
(lldb) safequit
Process 7681 detached
Also, I updated my ios-deploy from 1.9.1 to 1.9.2 before this started happening.
Why can't I use livereload? Again, I think this might have something to do with the iOS 11 update. Does anybody know a workaround...I have read something about npm run watch but couldn't get it running.
I have created a blank app to see if that would run with livereload and it doesn't.

The wifi on my phone was off so it wasn't connecting to ionic.

Related

Cordova App - IOS build failed on Appflow, Failed to install 'onesignal-cordova-plugin': Error: pod: Command failed with exit code 31

IOS build keeps failing on Appflow, every other plugin were installed except for firebasex and onesignal, have tried almost all solutions online which include installing phonegap-plugin-push all still not working, i will appreciate if anyone can help with solution error below on appflow:
*Failed to install 'cordova-plugin-firebasex': Error: pod: Command failed with exit code 31 Error output:
Failed to install 'onesignal-cordova-plugin': Error: pod: Command failed with exit code 31
at ChildProcess.whenDone (/Users/ionic/builds/smartacedeveloper/HOR-Cordova/node_modules/cordova-common/src/superspawn.js:136:25)
at ChildProcess.emit (events.js:315:20)
at maybeClose (internal/child_process.js:1048:16)
at Process.ChildProcess._handle.onexit (internal/child_process.js:288:5)
Failed to restore plugin "onesignal-cordova-plugin". You might need to try adding it again. Error: Error: pod: Command failed with exit code 31
also see my Ionic Info,
Ionic:
Ionic CLI : 6.11.8
Ionic Framework : #ionic/angular 5.3.3
#angular-devkit/build-angular : 0.1002.0
#angular-devkit/schematics : 10.0.8
#angular/cli : 10.0.8
#ionic/angular-toolkit : 2.3.3
Cordova:
Cordova CLI : not installed
Cordova Platforms : android 9.0.0, ios 6.2.0
Cordova Plugins : cordova-plugin-ionic-keyboard 2.2.0,
cordova-plugin-ionic-webview 4.2.1, (and 21 other plugins)
Utility:
cordova-res (update available: 0.15.3) : 0.15.1
native-run (update available: 1.3.0) : 1.1.0
System:
Android SDK Tools : 26.1.1 (C:\Users\GOLD AND DIAMOND\AppData\Local\Android\Sdk)
NodeJS : v14.15.3 (C:\Program Files\nodejs\node.exe)
npm : 6.14.10
OS : Windows 10
Try running this:
brew update;
brew upgrade;
pod repo update
Many people fixes the problem just with 'pod repo update'.
If it doesn't work, make sure you do not run pod install as admin and that permissions for all the folders and files in the ionic project (not only iOS folder) are not locked. Right-click on folder, obtain information. In the popup, at the bottom, touch the locker, write your Mac's password, and after that there's a dropdown to the left, select 'Apply to included items' (to apply recursively).
If still doesn't work make sure you're using the last version of each plugin.

Cannot read property 'name' of undefined on ionic build

Its my first time building an ionic app build via a Mac and its showing me flames. I have followed steps on the ionic page to do setup and build but for some reason I am having issues.
When I run ionic Cordova build iOS --prod --release
This is the error below:
Wrote out iOS Bundle Version "1.3.8" to /Users/admin/Development/App/platforms/iOS/App/App-Info.plist
Set IPHONEOS_DEPLOYMENT_TARGET to "11.0".
iOS Product Name has not changed (still "App")
Updating icons at platforms/iOS/App/Images.xcassets/AppIcon.appiconset/
Updating launch storyboard images at platforms/iOS/App/Images.xcassets/LaunchStoryboard.imageset/
Updating Storyboard image set contents.json
Updating Background Color color set Contents.json
This app does not have additional resource files defined
Prepared iOS project successfully
Executing script found in plugin cordova-plugin-add-swift-support for hook "after_prepare": plugins/cordova-plugin-add-swift-support/src/add-swift-support.js
No scripts found for hook "before_compile".
Running command: xcodebuild -version
Command finished with error code 0: xcodebuild -version
Running command: ioreg -p IOUSB -l
Command finished with error code 0: ioreg -p,IOUSB,-l
Running command: xcrun simctl list --json
Command finished with error code 0: xcrun simctl,list,--json
Running command: xcrun simctl list --json
Command finished with error code 0: xcrun simctl,list,--json
Cannot read property 'name' of undefined
TypeError: Cannot read property 'name' of undefined
at /Users/admin/Development/App/platforms/ios/cordova/lib/build.js:145:60
at _fulfilled (/Users/admin/Development/App/node_modules/q/q.js:854:54)
at /Users/admin/Development/App/node_modules/q/q.js:883:30
at Promise.promise.promiseDispatch (/Users/admin/Development/App/node_modules/q/q.js:816:13)
at /Users/admin/Development/App/node_modules/q/q.js:624:44
at runSingle (/Users/admin/Development/App/node_modules/q/q.js:137:13)
at flush (/Users/admin/Development/App/node_modules/q/q.js:125:13)
at processTicksAndRejections (internal/process/task_queues.js:75:11)
[ERROR] An error occurred while running subprocess cordova.
cordova build ios --release --verbose exited with exit code 1.
Re-running this command with the --verbose flag may provide more information.
ionic:utils-process onBeforeExit handler: 'process.exit' received +0ms
ionic:utils-process onBeforeExit handler: running 2 functions +0ms
ionic:utils-process processExit: exiting (exit code: 1) +42ms
I have tried to do a build on a new project and samething happened. I did a build for android and its working fine on a windows machine I was doing dev on for the project.
Here is my ionic info data
Ionic:
Ionic CLI : 6.12.4 (/usr/local/lib/node_modules/#ionic/cli)
Ionic Framework : #ionic/angular 5.5.3
#angular-devkit/build-angular : 0.1100.7
#angular-devkit/schematics : 11.0.7
#angular/cli : 11.0.7
#ionic/angular-toolkit : 3.0.0
Cordova:
Cordova CLI : 10.0.0
Cordova Platforms : ios 6.1.1
Cordova Plugins : cordova-plugin-ionic-keyboard 2.2.0, cordova-plugin-ionic-webview 5.0.0, (and 15 other plugins)
Utility:
cordova-res : not installed
native-run : 1.3.0
System:
ios-deploy : 1.11.3
ios-sim : 8.0.2
NodeJS : v14.15.4 (/usr/local/bin/node)
npm : 6.14.10
OS : macOS Big Sur
Xcode : Xcode 12.3 Build version 12C33
Thanks

Ionic cordova build iOS not creating build folder and getting sass gulp error

I just upgraded my MacOS environment from Ionic CLI 1.7.14 to v5.2.6. This also required me to upgrade NodeJS to v10.16.3. I am having several issues but one of which is when I build the app the platforms/ios/build directory is not being created.
However, I can deploy the app right from Xcode to my test phone - but its all wonky, missing images, backend server api calls not working, in app url links to other in app pages not working. Even after deploying from Xcode though there still is no build directory. As well, Safari web inspector would open a blank window...no elements, console info, nothing.
It doesn't appear that I have any errors in my build. Below is the --verbose output:
/users/macknife/dev/MyApp> ionic cordova build ios --buildFlag='-UserModernBuildSystem=0' --verbose
ionic:lib Terminal info: { ci: false, shell: '/bin/bash', tty: true, windows: false } +0ms
ionic:lib CLI global options: { _: [ 'cordova', 'build', 'ios' ], help: null, h: null, verbose: true, quiet: null, interactive: true, color: true, confirm: null, json: null, buildFlag: '-UserModernBuildSystem=0', project: null, '--': [] } +5ms
ionic:lib:project Project type from config: Ionic 1 (ionic1) +0ms
ionic:lib:project Project details: { configPath: '/Users/macknife/dev/MyApp/ionic.config.json', errors: [], context: 'app', type: 'ionic1' } +0ms
ionic Context: { binPath: '/usr/local/lib/node_modules/ionic/bin/ionic', libPath: '/usr/local/lib/node_modules/ionic', execPath: '/Users/macknife/dev/MyApp', version: '5.2.6' } +0ms
ionic:lib:integrations:cordova:config Loading Cordova Config (config.xml: '/Users/macknife/dev/MyApp/config.xml', package.json: '/Users/macknife/dev/MyApp/package.json') +0ms
ionic:lib:build build options: { '--': [],
ionic:lib:build engine: 'cordova',
ionic:lib:build platform: 'ios',
ionic:lib:build project: undefined,
ionic:lib:build verbose: false,
ionic:lib:build type: 'ionic1' } +0ms
ionic:lib:telemetry Sending telemetry for command: 'ionic cordova build' [ 'ios',
ionic:lib:telemetry '--verbose',
ionic:lib:telemetry '--interactive',
ionic:lib:telemetry '--color',
ionic:lib:telemetry '--build-flag=-UserModernBuildSystem=0' ] +0ms
ionic:lib:hooks Looking for ionic:build:before npm script. +0ms
ionic:lib:build Looking for ionic:build npm script. +12ms
> ionic-v1 build
ionic:v1-toolkit:lib:gulp Using gulpfile: /Users/macknife/dev/MyApp/gulpfile.js +0ms
ionic:v1-toolkit:lib:gulp Using gulp: /Users/macknife/dev/MyApp/node_modules/gulp/index.js +2ms
ionic:v1-toolkit:lib:gulp Loaded gulp tasks: { default: { fn: [Function], dep: [ 'sass' ], name: 'default' }, sass: { fn: [Function], dep: [], name: 'sass' }, watch: { fn: [Function], dep: [ 'sass' ], name: 'watch' } } +957ms
[10:25:49] Invoking sass gulp task.
ionic:lib:hooks Looking for ionic:build:after npm script. +3s
> cordova build ios --verbose
No scripts found for hook "before_build".
Executing script found in plugin cordova-custom-config for hook "before_prepare": plugins/cordova-custom-config/hooks/restoreBackups.js
cordova-custom-config: Loaded module dependencies
cordova-custom-config: Running restoreBackups.js
cordova-custom-config: Skipping auto-restore of config file backup(s)
Executing script found in plugin cordova-custom-config for hook "before_prepare": plugins/cordova-custom-config/hooks/applyCustomConfig.js
cordova-custom-config: Loaded module dependencies
cordova-custom-config: Running applyCustomConfig.js
cordova-custom-config: Finished applying platform config
Checking config.xml and package.json for saved platforms that haven't been added to the project
Config.xml and package.json platforms are the same. No pkg.json modification.
Package.json and config.xml platforms are different. Updating config.xml with most current list of platforms.
PlatformApi successfully found for platform ios
Checking for saved plugins that haven't been added to the project
Checking for any plugins added to the project that have not been installed in ios platform
No differences found between plugins added to project and installed in ios platform. Continuing...
Generating platform-specific config.xml from defaults for iOS at /users/macknife/dev/MyApp/platforms/ios/MyApp/config.xml
Merging project's config.xml into platform-specific iOS config.xml
Merging and updating files from [www, platforms/ios/platform_www] to platforms/ios/www
copy www/css/ionic.app.css platforms/ios/www/css/ionic.app.css (updated file)
copy www/css/ionic.app.min.css platforms/ios/www/css/ionic.app.min.css (updated file)
copy www/index.html platforms/ios/www/index.html (updated file)
Current launch storyboard CDVLaunchScreen
Not changing launch storyboard setting in info plist.
Wrote out iOS Bundle Version "0.2.90" to /users/macknife/dev/MyApp/platforms/ios/MyApp/MyApp-Info.plist
No need to update build settings for launch storyboard support.
Set IPHONEOS_DEPLOYMENT_TARGET to "9.3".
Did not update build settings for launch storyboard support.
iOS Product Name has not changed (still "MyApp")
Updating icons at platforms/ios/MyApp/Images.xcassets/AppIcon.appiconset/
Updating splash screens at platforms/ios/MyApp/Images.xcassets/LaunchImage.launchimage/
Updating launch storyboard images at platforms/ios/MyApp/Images.xcassets/LaunchStoryboard.imageset/
Updating Storyboard image set contents.json
This app does not have additional resource files defined
Prepared iOS project successfully
Executing script found in hooks directory for hook "after_prepare": hooks/after_prepare/010_add_platform_class.js
Running command: /users/macknife/dev/MyApp/hooks/after_prepare/010_add_platform_class.js /users/macknife/dev/MyApp
add to body class: platform-ios
Command finished with error code 0: /users/macknife/dev/MyApp/hooks/after_prepare/010_add_platform_class.js /users/macknife/dev/MyApp
Executing script found in plugin cordova-custom-config for hook "after_prepare": plugins/cordova-custom-config/hooks/applyCustomConfig.js
cordova-custom-config: Loaded module dependencies
cordova-custom-config: Running applyCustomConfig.js
cordova-custom-config: Finished applying platform config
Executing script found in plugin cordova-plugin-facebook4 for hook "after_prepare": plugins/cordova-plugin-facebook4/scripts/after_prepare.js
Executing script found in plugin cordova-plugin-firebasex for hook "after_prepare": plugins/cordova-plugin-firebasex/scripts/after_prepare.js
Preparing Firebase on iOS
Ionic:
Ionic CLI : 5.2.6 (/usr/local/lib/node_modules/ionic)
Ionic Framework : ionic1 1.0.0
#ionic/v1-toolkit : 1.0.22
Cordova:
Cordova CLI : 9.0.0 (cordova-lib#9.0.1)
Cordova Platforms : ios 5.0.1
Cordova Plugins : cordova-plugin-ionic-keyboard 2.1.3, cordova-plugin-ionic-webview 4.1.1, (and 32 other plugins)
Utility:
cordova-res : 0.6.0
native-run : 0.2.8
System:
ios-deploy : 1.9.4
ios-sim : 8.0.2
NodeJS : v10.16.3 (/usr/local/bin/node)
npm : 6.11.2
OS : macOS High Sierra
Xcode : Xcode 10.1 Build version 10B61
======================
On a hunch, I removed the auto-installed Cordova-plugin-ionic-webview (that seems to be standard with Ionic CLI when building a new app) and returned to using a my previous web view-plus (yes, very old, but its what I have been using until this big CLI upgrade - and it was working just fine). I tried building again from console and it did so without any error but again no platform/ios/build folder - however, I could deploy my app cleanly from Xcode - all the wonky stuff was gone - and my app was working AND I could manage the app from Safari web inspector again. Something about ionic-web view must be causing all the wonkiness - but still does not explain the build issue.
This is often the caused by several versions of gulp installed at the same time.
Try deleting both the package-lock.json file and node_modules folder. Then reinstall the dependencies with npm i and try building your app again.
I've encountered a similar situation before. This is the solution which worked for me:
Remove the IOS platform ionic cordova platform remove ios
Add the platform again ionic cordova platform add ios
Use XCode to configure signature settings
Also in XCode under File -> Workspace settings enable the "Legacy build system"
Try your build again
I reinstalled my project and aligned my gulp versions and issue still was happening.
Turns out the Preparing Firebase on iOS was the clue. Its the last message before the build prematurely exits, but exits with no errors, issues, warnings or anything.
Cordova-plugin-firebasex #6.0.7 has an issue that hoses the build. I downgraded to v6.0.6 and everything builds fine now.

Ionic resources ios gives "images too large for transformation" error

Problem
I succeeded in generating my Android resources using ionic cordova resources android, but ionic cordova resources ios gives an "images too large for transformation" error.
This is what I tried without success
Updated Ionic CLI to latest version
Removed and added ios platform
Checked the image sizes: 1024 x 1024 for icon.png and 2732 x 2732 for splash.png
Made sure the images have no alpha transparency
What could be the solution?
(debug) info
Output of sudo ionic cordova resources ios --verbose --force:
[DEBUG] CLI flags: { interactive: true, confirm: false }
[DEBUG] { cwd: '/Users/the/root/of/my/project', local: false, binPath:
'/usr/local/lib/node_modules/ionic/bin/ionic', libPath: '/usr/local/lib/node_modules/ionic/dist/index.js' }
[DEBUG] Daemon found (pid: 1757)
[DEBUG] resourceJsonStructure=3
[DEBUG] platformEngines=android
✔ Collecting resource configuration and source images - done!
? Platform ios not detected. Would you like to install it? Yes
> cordova platform add ios --save
✖ Running command - failed!
[WARN] Platform already added. Saving platforms to config.xml.
> cordova platform save
✔ Running command - done!
[DEBUG] platformEngines=[object Object]
[DEBUG] buildPlatforms=android
[DEBUG] getProjectPlatforms completed - length=1
[DEBUG] imgResources=0
[DEBUG] createImgDestinationDirectories completed - length=0
[DEBUG] getSourceImages completed - 2
✔ Filtering out image resources that do not need regeneration - done!
[DEBUG] uploadSourceImages completed - responses=[
{},
{}
]
✔ Uploading source images to prepare for transformations - done!
[OK] No need to regenerate images--images too large for transformation.
Note: it keeps complaining about the missing ios platform, while in fact it has been installed.
This is my Ionic information:
cli packages: (/usr/local/lib/node_modules)
#ionic/cli-utils : 1.10.2
ionic (Ionic CLI) : 3.10.3
global packages:
Cordova CLI : 7.0.1
local packages:
#ionic/app-scripts : 1.3.0
Cordova Platforms : android 6.2.3 ios 4.4.0
Ionic Framework : ionic-angular 3.4.0
System:
ios-deploy : 1.9.0
ios-sim : 5.0.13
Node : v6.9.4
npm : 3.10.10
OS : macOS Sierra
Xcode : Xcode 8.3.3 Build version 8E3004b
The problem was caused by errors in the platform. A clean install of my project solved the problems.
For me, I forgot to rename my Illustrator file to "icon.ai". It showed the "images too large", but wasn't actually finding the image at all.
I had the same issue I restarted mac and Run this command ionic Cordova resources ios --force also reboot the iPhone.

No console logs in terminal with Ionic run

I am trying to ionic cordova run ios -lcs or just -cs on an iphone 5s connected via usb to a mac (OSX 10.11.6).
The app runs on the iPhone but I don't see any JavaScript logs in the terminal. And I don't see the device listed in the Development menu in Safari.
ionic info
[ERROR] Error with
/Users/ludux/Documents/PROJETS/BOINE/dev/ne/www/lib/ionic/version.json
file: FILE_NOT_FOUND
global packages:
#ionic/cli-utils : 1.4.0
Cordova CLI : 7.0.1
Gulp CLI : not installed globally
Ionic CLI : 3.4.0
local packages:
#ionic/cli-plugin-cordova : 1.4.0
#ionic/cli-plugin-gulp : 1.0.1
#ionic/cli-plugin-ionic1 : 2.0.0
Cordova Platforms : ios 4.3.1
Ionic Framework : unknown
System:
Node : v7.2.0
OS : OS X El Capitan
Xcode : Xcode 8.2.1 Build version 8C1002
ios-deploy : 1.9.0
ios-sim : 5.0.8
npm : 3.10.9
End of compilation log in terminal:
------ Debug phase ------
Starting debug of iPhone 5s (Global/CDMA) 'iPhone de Lou' (5910f2d7cc2f113756d5de4b942029559ea0cd38) connected through USB...
[ 0%] Looking up developer disk image
[ 95%] Developer disk image mounted successfully
[100%] Connecting to remote debug server
-------------------------
(lldb) command source -s 0 '/tmp/E6C7DA82-1774-45A2-B4B2-0CD3988AE4BD/fruitstrap-lldb-prep-cmds-5910f2d7cc2f113756d5de4b942029559ea0cd38'
Executing commands in '/tmp/E6C7DA82-1774-45A2-B4B2-0CD3988AE4BD/fruitstrap-lldb-prep-cmds-5910f2d7cc2f113756d5de4b942029559ea0cd38'.
(lldb) platform select remote-ios --sysroot '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/10.2 (14C89)/Symbols'
Platform: remote-ios
Connected: no
SDK Path: "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/10.2 (14C89)/Symbols"
(lldb) target create "/Users/ludovicroux/Documents/PROJETS/BOARDLINE/dev/boardline/platforms/ios/build/device/BoardLine.app"
Current executable set to '/Users/ludovicroux/Documents/PROJETS/BOARDLINE/dev/boardline/platforms/ios/build/device/BoardLine.app' (arm64).
(lldb) script fruitstrap_device_app="/private/var/containers/Bundle/Application/13EA02BB-85A1-4818-ACDB-161AC1DDE62E/BoardLine.app"
(lldb) script fruitstrap_connect_url="connect://127.0.0.1:59590"
(lldb) command script import "/tmp/E6C7DA82-1774-45A2-B4B2-0CD3988AE4BD/fruitstrap_5910f2d7cc2f113756d5de4b942029559ea0cd38.py"
(lldb) command script add -f fruitstrap_5910f2d7cc2f113756d5de4b942029559ea0cd38.connect_command connect
(lldb) command script add -s asynchronous -f fruitstrap_5910f2d7cc2f113756d5de4b942029559ea0cd38.run_command run
(lldb) command script add -s asynchronous -f fruitstrap_5910f2d7cc2f113756d5de4b942029559ea0cd38.autoexit_command autoexit
(lldb) command script add -s asynchronous -f fruitstrap_5910f2d7cc2f113756d5de4b942029559ea0cd38.safequit_command safequit
(lldb) connect
(lldb) run
success
(lldb) safequit
Process 308 detached
(lldb)

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