Can not play amr audio file in iOS - ios

Trying play AMR audio file using this code:
var player: AVAudioPlayer? = nil
WebService.shared.download(self.dataSource.object(at: indexPath)) { data in
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(data: data, fileTypeHint: AVFileType.amr.rawValue)
guard let player = player else { return }
print("Going to play: \(player.duration) seconds...")
player.volume = 1.0
player.prepareToPlay()
player.play()
} catch {
print(error.localizedDescription)
}
}
I'm absolutely sure that:
data received is not nil
I can see correct duration time of amr file
amr files contains some voices
I did not get any error's
I did not hear anything
What's up and how fix it?

The problem is with
guard let player = player else { return }
You are replacing the outer, optional AVAudioPlayer with a non-optional local copy. You call play() on the local copy and then when the closure completes, it goes out of scope and is deleted.
Try this.
player = try AVAudioPlayer(data: data, fileTypeHint: AVFileType.amr.rawValue)
player?.volume = 1.0
player?.prepareToPlay()
player?.play()
} catch {

Related

How do I play an audio file from Swift File Manager?

I'm trying to play a file I downloaded from S3, after locating the file and passing the URL to the audio player, the audio file won't play/is missing.
This is the complete fileURL: file:///var/mobile/Containers/Data/Application/61F2FC20-4C62-4263-B147-0010805BC0FA/Documents/Dump%20Trucks.mp3
Here is my code:
func playAudio(){
var soundClip: AVAudioPlayer?
if let directory = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.allDomainsMask, true).first{
let path = NSURL(fileURLWithPath: directory).appendingPathComponent("Dump Trucks.mp3")
print("The path is \(String(describing: path))")
do {
soundClip = try AVAudioPlayer(contentsOf: path!)
soundClip?.play()
} catch {
print("Error: Audio File missing.")
}
}
}
The problem is that your player is a local variable. Thus your method comes to an end and the player is destroyed before it ever has a chance to start playing! Declare it as an instance property instead.
So
func playAudio(){
var soundClip: AVAudioPlayer?
Becomes
var soundClip: AVAudioPlayer?
func playAudio(){
This might not solve all your problems but if you don’t do it you certainly will never hear sound.
import Foundation
import AVFoundation
final class MediaPlayer {
static var player = AVAudioPlayer()
class func play() {
do {
let file = Bundle.main.url(forResource: "file_name", withExtension: "mp3")!
player = try AVAudioPlayer(contentsOf: file)
player.numberOfLoops = 0 // loop count, set -1 for infinite
player.volume = 1
player.prepareToPlay()
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [])
try AVAudioSession.sharedInstance().setActive(true)
player.play()
} catch _ {
print("catch")
}
}
}

AVAudioPlayer can't play sound until using debug script

I'm using Xcode 7.3.1 with iOS 9 and having issue with playing sound by AVAudioPlayer. I've tried all possible solution out there and nothing works Here is my code
let mp3Url = NSBundle.mainBundle().URLForResource("BCA", withExtension:"mp3")!
var player = AVAudioPlayer()
do {
player = try AVAudioPlayer(contentsOfURL: mp3Url)
player.prepareToPlay()
player.play()
} catch let error as NSError {
print(error.description)
}
The sound won't play until I put a breakpoint at player.play() and using po player. Then the sound will be played.
Any idea will be helpful for me.
Try this :
var player: AVAudioPlayer?
func playSound(){
guard let url = Bundle.main.url(forResource: "alert_song", withExtension: "mp3") else {
print("MP3 resource not found.")
return
}
print("Music to play : \(String(describing: url))")
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Try this :
var player = AVAudioPlayer() //global variables will otherwise be deadlock
let mp3Url = NSBundle.mainBundle().URLForResource("BCA", withExtension:"mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: mp3Url)
player.play()
} catch let error as NSError {
print(error.description)
}

Swift 3.0 AVAudioPlayer Playing audio over music

Currently this is the code I'm using to play my sound during the button press.
var player: AVAudioPlayer?
let url = Bundle.main.url(forResource: "Sound/yatch", withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error {
print(error.localizedDescription)
}
Im trying to get this audio to run over whats currently playing (etc Spotify, pandora, Music). How would I go about doing this?
Set the audio session of your application to play over the currently playing audio:
try? AVAudioSession.sharedInstance().setActive(true)
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryAmbient)
According to the AVAudioSession headers, AVAudioSessionCategoryAmbient will play audio with music, etc.
/* Use this category for background sounds such as rain, car engine noise, etc.
Mixes with other music. */
public let AVAudioSessionCategoryAmbient: String
Swift 5.3 Update
guard let url = Bundle.main.url(forResource: "INSERT_FILENAME", withExtension: "wav") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(.ambient, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
audioPlayer = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.wav.rawValue)
audioPlayer.volume = 1
audioPlayer.play()
} catch let error {
print(error.localizedDescription)
}

AVFoundation Audio not stopping on mute

Hey guys so for some reason when you mute the phone the audio is still coming from the app. Any ideas on how to fix?
private func myFunc() {
// Set up the audio session
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
} catch {
fatalError("Unable to set the audio session because: \(error)")
}
guard
let audioURL = Bundle.main.url(forResource: "lololol", withExtension: "mp3"),
let player = try? AVAudioPlayer(contentsOf: audioURL)
else { fatalError("Unable to create player") }
if let aPlayer = audioPlayer {
if audioPlayer?.isPlaying == false {
audioPlayer = player
player.play()
}
} else {
audioPlayer = player
player.play()
}
}
I solve it by changing AVAudioSessionCategoryPlayback to AVAudioSessionCategoryAmbient.

How to play audio sound file in local container in swift ios xcode

I need play audio sound file from user local file system container in iOS using Swift like
file:///Users/User/Library/Developer/CoreSimulator/Devices/EE8A846B-56D9-4B2B-9B52-FCC5CC16B7CA/data/Containers/Data/Application/C057C9A4-77DB-4615-AA78-C0A256ECD2D2/Documents/Dumont.mp3
Try This
//give your file path here in form of url
let urlstring = "file:///Users/User/Library/Developer/CoreSimulator/Devices/EE8A846B-56D9-4B2B-9B52-FCC5CC16B7CA/data/Containers/Data/Application/C057C9A4-77DB-4615-AA78-C0A256ECD2D2/Documents/Dumont.mp3"
let url = NSURL(string: urlstring)
do
{
self.player = try AVAudioPlayer(contentsOfURL: url)
player.prepareToPlay()
player.volume = 1.0
player.play()
}
catch let error as NSError
{
print(error.localizedDescription)
}
catch {
print("AVAudioPlayer init failed")
}

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