I'm attempting to run a a simple iOS application that pushes a notification to a user's screen after a specified time.
So far, this is what I have (borrowed from another thread):
DispatchQueue.global(qos: .background).async {
print( "background task" )
DispatchQueue.main.asyncAfter( deadline: .now() + milliseconds( 2000 )) {
let content = UNMutableNotificationContent()
content.body = "Testing :)"
content.badge = 1
let trigger = UNTimeIntervalNotificationTrigger( timeInterval: 2, repeats: false )
let request = UNNotificationRequest( identifier: "test", content: content, trigger: trigger )
UNUserNotificationCenter.current().add(request, withCompletionHandler: nil)
print( "background finish" )
}
}
My only issue is that the aSync After doesn't run whenever the app is in the background.
For example, if a user goes into their lockscreen or a different app, the notification never gets triggered.
Would anyone have a suggestion for how I could achieve this?
Thank you! :)
Approach:
Use UNNotificationRequest with time interval
Below mentioned solution would work in the following scenarios:
Foreground
Background
App is closed
Steps:
Set the delegate (to be alerted in foreground)
Request authorisation from user to be alerted
Create the notification
Add it to the notification center
AppDelegate:
AppDelegate must conform to UNUserNotificationCenterDelegate.
Set the notification center's delegate to the AppDelegate
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
UNUserNotificationCenter.current().delegate = self
return true
}
//MARK: UNUserNotificationCenterDelegate
//This is required to be alerted when app is in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
print("will present")
completionHandler([.alert, .badge, .sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
print("did receive")
}
}
Setting up notification:
import UserNotifications
private func setupNotification() {
requestAuthorization { [weak self] isGranted, error in
if let error = error {
print("Request Authorization Error: \(error)")
return
}
guard isGranted else {
print("Authorization Denied")
return
}
self?.addNotification()
}
}
private func requestAuthorization(completionBlock: #escaping (Bool, Error?) -> ()) {
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options: [.alert, .badge, .sound]) { isGranted, error in
completionBlock(isGranted, error)
}
}
private func addNotification() {
let content = UNMutableNotificationContent()
content.title = "Testing Notification"
content.body = "This is a test for notifications"
content.sound = .default()
let timeInterval = TimeInterval(5)
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: timeInterval, repeats: false)
let request = UNNotificationRequest(identifier: "Something",
content: content,
trigger: trigger)
let center = UNUserNotificationCenter.current()
center.add(request) { error in
if let error = error {
print("Error adding notification request: \(error)")
}
else {
print("Successfully added notification request")
}
}
}
Related
In my iOS app, I want to show a local notification that appears in the notification center and in the lock screen. It aims to be a notification for a music player.
So far, here is what I tried, running on iOS 15.3.1:
at app startup:
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
{
UNUserNotificationCenter.current().requestAuthorization(options: [.alert]) { (granted, error) in
if (granted)
{
let category = UNNotificationCategory(identifier: "streaming", actions: [], intentIdentifiers: [], options: [])
UNUserNotificationCenter.current().setNotificationCategories([category])
UNUserNotificationCenter.current().delegate = self
}
else
{
print("Notifications permission denied because: \(error?.localizedDescription).")
}
}
}
override func userNotificationCenter(
_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void)
{
if #available(iOS 14, *)
{
completionHandler([.list])
}
else
{
completionHandler([.alert])
}
}
when I want to show the local notification:
// content:
let content = UNMutableNotificationContent()
content.categoryIdentifier = "test_category"
content.title = "Title"
content.subtitle = "Subtitle"
content.body = "Notification body"
content.sound = UNNotificationSound.default
// trigger:
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 1, repeats: false)
let uuidString = UUID().uuidString
let request = UNNotificationRequest(identifier: uuidString, content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request, withCompletionHandler: nil)
But for some reason, I only see the notification in the notification center, not in the lock screen...
So how can I see the notification in both the notification center and in the lock screen, as it is done for example on the Spotify app?
Thanks.
I have set the following local notification:
let content = UNMutableNotificationContent()
content.title = "Some Title"
content.body = "Some text"
content.sound = UNNotificationSound.default
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 20, repeats: false)
let request = UNNotificationRequest(identifier: "OneDay", content: content, trigger: trigger)
notificationCenter.add(request)
And I have added the following to AppDelegate
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
print("Notification Tapped")
if response.notification.request.identifier == "OneDay" {
print("OneDay Notification Tapped")
}
completionHandler()
}
notificationCenter has been set as:
let notificationCenter = UNUserNotificationCenter.current()
However, none of the above print statements work. The notification is presented, I tap on it, the app is brought to the foreground but nothing is printed to the console.
Am I missing anything here? I've tested in both the simulator and a device. Same result.
I'm working with XCode 11.5, deploying for 12.0.
I'm not sure what is going as I'd have to see the complete code, so I just made a minimal example for you to understand. It also works perfectly fine in the Simulator.
Please feel free to let me know if you have any questions!
First make sure you're asking for the user permission before setting your delegate or scheduling any local notifications, otherwise your notifications will fail silently.
UNUserNotificationCenter.current().requestAuthorization(options: [.badge, .alert, .sound]) { (isAuthorized, error) in
// ...
}
Once you're done asking authorization (and the status is granted), simply set your delegate:
UNUserNotificationCenter.current().delegate = self
Create your notification:
let content = UNMutableNotificationContent()
content.title = "Title"
content.subtitle = "Subtitle"
content.body = "Body"
content.sound = UNNotificationSound.default
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 5, repeats: false)
let request = UNNotificationRequest(identifier: "OneDay", content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request) { error in
guard error == nil else {
return
}
// ...
}
And your delegate methods will get called as expected:
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
// ...
completionHandler([.alert, .badge, .sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
if response.notification.request.identifier == "OneDay" {
// ...
}
completionHandler()
}
}
Adding onto #user13639548 answer:
Make sure to register the current UNUserNotificationCenter.current().delegate each time the app is restarted.
if UserStorage.shared.pushNotificationsToken == nil {
SettingsHelper.getUserPushNotificationStatus(completion: self.processPushNotificationStatus(status:))
} else {
UIApplication.shared.appDelegate?.setAppDelegateAsPushNotificationDelegate()
}
}
This is the resulting call:
func setAppDelegateAsPushNotificationDelegate() {
UNUserNotificationCenter.current().delegate = self
}
When user app into the background and tap on notification.
then the method 'applicationWillEnterForeground' of life cycle is called.
this code is working for me.
func applicationWillEnterForeground(_ application: UIApplication) {
let center = UNUserNotificationCenter.current()
center.delegate = self
}
In my app I want to give a notification for an event when the user first enters the app. I have the notifications set up in another viewController handling the calendar that holds the events:
//setup calendar notifications
func createNotification(){
let content = UNMutableNotificationContent()
content.title = "Event"
content.subtitle = eventNameArray[0]
content.body = descriptionsArray[0]
content.sound = UNNotificationSound.default()
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 3.0, repeats: false)
let request = UNNotificationRequest(identifier: "notification", content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request){
(error) in
print(error as Any)
}
}
This notification only triggers in when the user goes to the calendar page.
How do I display this notification when the user boots up the app? Do I need to make changes to the AppDelegate?
EDIT: Following a this tutorial (https://www.youtube.com/watch?v=cx2B8P84tS4) I implemented a new class to push the notifications:
import UIKit
import UserNotifications
class NotificationPublisher: NSObject {
func sendNotification(title: String,
subtitle: String,
body: String,
badge: Int?,
delayInterval: Int?){
let notificationContent = UNMutableNotificationContent()
notificationContent.title = title
notificationContent.subtitle = subtitle
notificationContent.body = body
var delayTimeTrigger: UNTimeIntervalNotificationTrigger?
if let delayInterval = delayInterval {
delayTimeTrigger = UNTimeIntervalNotificationTrigger(timeInterval: TimeInterval(delayInterval), repeats: false)
}
if let badge = badge {
var currentBadgeCount = UIApplication.shared.applicationIconBadgeNumber
currentBadgeCount += badge
notificationContent.badge = NSNumber(integerLiteral: currentBadgeCount)
}
notificationContent.sound = UNNotificationSound.default()
UNUserNotificationCenter.current().delegate = self
let request = UNNotificationRequest(identifier: "TestLocalNotification", content: notificationContent, trigger: delayTimeTrigger)
UNUserNotificationCenter.current().add(request) {
error in
if let error = error {
print(error.localizedDescription)
}
}
}
}
extension NotificationPublisher: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.alert, .sound, .badge])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
let identifier = response.actionIdentifier
switch identifier {
case UNNotificationDismissActionIdentifier:
print("Notification dismissed")
completionHandler()
case UNNotificationDefaultActionIdentifier:
print("User opened app from notification ")
default:
print("Default case was called")
completionHandler()
}
}
}
Then inside the viewController of the startup page I did this:
class ViewController: UIViewController{
private let notificationPublisher = NotificationPublisher()
private let calendarEvents = CalendarController()
override func viewDidLoad() {
super.viewDidLoad()
print("Events to show in notification: ", calendarEvents.descriptionsArray)
notificationPublisher.sendNotification(title: "Hey", subtitle: "Testing", body: "Is this working?", badge: 1, delayInterval: nil )
}
}
The app shows the notification on startup but I cannot display anything inside the calendarEvents.descriptionsArray as it is empty. How do I make it so the array is filled with data from a server so that the notification can display the event?
You can do simply the same in AppDelegate class on method applicationDidFinishLaunchingWithOptions
you may want to save a flag to NSUSerDefaults to indicate whether it is the very first launch of the app or not and act accordingly (display local notification)
I have created a scheduled notification in ViewController.swift and need two actions to be added to this notification. One that says "Call", and the other that says "Cancel". How can I add these actions in ViewController.swift? Here is the part of the code that has the function for firing my notification in my ViewController.swift:
func notificationFires(){
let notification = UILocalNotification()
// 2
notification.soundName = UILocalNotificationDefaultSoundName
notification.fireDate = datePicker.date
// 3
if textField.text == "" {
notification.alertBody = "You have a call right now!"
}
else{
notification.alertBody = self.textField.text
}
// 4
notification.timeZone = NSTimeZone.default
// 5
// 6
notification.applicationIconBadgeNumber = 1
// 7
UIApplication.shared.scheduleLocalNotification(notification)
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
print("Recived: notification")
if cancelled == true{
print("cancelled happened")
}
func cancelNotify(){
cancelled = true
UIApplication.shared.cancelAllLocalNotifications()
}
completionHandler(.newData)
}
}
I haven't used notifications in iOS 10 yet, so I went ahead and figured it out as a learning experience for myself, now I can pass it on to you.
UILocalNotification is depreciated in iOS 10 and replaced by the UserNotifications framework.
In your AppDelegate get authorization from the user to show notifications and set up the centers delegate with UNUserNotificationCenterDelegate:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let center = UNUserNotificationCenter.current()
center.delegate = self
let options: UNAuthorizationOptions = [.alert, .sound];
center.requestAuthorization(options: options) {
(granted, error) in
if !granted {
print("Something went wrong")
}
}
return true
}
Present the notification to the user:
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
// Play sound and show alert to the user
completionHandler([.alert,.sound])
}
Handling the actions:
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
// Determine the user action
switch response.actionIdentifier {
case UNNotificationDismissActionIdentifier:
print("Dismiss Action")
case UNNotificationDefaultActionIdentifier:
print("Default")
case "foo":
print("foo")
case "bar":
print("bar")
default:
print("Unknown action")
}
completionHandler()
}
Do this wherever you want to setup all actions and categories for all notifications in your app. Because they're assigned to the center, not the notification itself:
func setupActions() {
//create first action
let foo = UNNotificationAction(
identifier: "foo",
title: "foo"
)
//create second action
let bar = UNNotificationAction(
identifier: "bar",
title: "bar",
options: [.destructive]
)
//put the two actions into a category and give it an identifier
let cat = UNNotificationCategory(
identifier: "cat",
actions: [foo, bar],
intentIdentifiers: []
)
//add the category to the notification center
UNUserNotificationCenter.current().setNotificationCategories([cat])
}
And finally creating the actual notification:
func setupNotification() {
let content = UNMutableNotificationContent()
content.title = "Hello!"
content.body = "A message"
content.sound = UNNotificationSound.default()
//make sure to assign the correct category identifier
content.categoryIdentifier = "cat"
// Deliver the notification in five seconds.
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 5, repeats: false)
let request = UNNotificationRequest(identifier: "hello", content: content, trigger: trigger)
let center = UNUserNotificationCenter.current()
center.add(request) { (error : Error?) in
if let theError = error {
print("theError \(theError)")
}
}
}
Be sure to import UserNotifications in each class utilizing these functions.
More info: User Notifications documentation.
Apparently this is now possible with ios10 :
optional func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void)
This answer basically says the tools needed to do it:
Displaying a stock iOS notification banner when your app is open and in the foreground?
I'm just not really understanding how to put it all together.
I dont know how important this is, but I'm not able to keep the optional func and xcode wants me to switch it to private.
I'm trying to show the badge, and the docs provide
static var badge: UNNotificationPresentationOptions { get }
Little lost here.
And then I'm assuming if I want to exclude a certain view controller from getting these badges and I'm not using a navigation controller this code I found would work? :
var window:UIWindow?
if let viewControllers = window?.rootViewController?.childViewControllers {
for viewController in viewControllers {
if viewController.isKindOfClass(MyViewControllerClass) {
print("Found it!!!")
}
}
}
There is a delegate method to display the notification when the app is open in iOS 10. You have to implement this in order to get the rich notifications working when the app is open.
extension ViewController: UNUserNotificationCenterDelegate {
//for displaying notification when app is in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
//If you don't want to show notification when app is open, do something here else and make a return here.
//Even you you don't implement this delegate method, you will not see the notification on the specified controller. So, you have to implement this delegate and make sure the below line execute. i.e. completionHandler.
completionHandler([.alert, .badge, .sound])
}
// For handling tap and user actions
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
switch response.actionIdentifier {
case "action1":
print("Action First Tapped")
case "action2":
print("Action Second Tapped")
default:
break
}
completionHandler()
}
}
In order to schedule a notification in iOS 10 and providing a badge
override func viewDidLoad() {
super.viewDidLoad()
// set UNUserNotificationCenter delegate to self
UNUserNotificationCenter.current().delegate = self
scheduleNotifications()
}
func scheduleNotifications() {
let content = UNMutableNotificationContent()
let requestIdentifier = "rajanNotification"
content.badge = 1
content.title = "This is a rich notification"
content.subtitle = "Hello there, I am Rajan Maheshwari"
content.body = "Hello body"
content.categoryIdentifier = "actionCategory"
content.sound = UNNotificationSound.default
// If you want to attach any image to show in local notification
let url = Bundle.main.url(forResource: "notificationImage", withExtension: ".jpg")
do {
let attachment = try? UNNotificationAttachment(identifier: requestIdentifier, url: url!, options: nil)
content.attachments = [attachment!]
}
let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 3.0, repeats: false)
let request = UNNotificationRequest(identifier: requestIdentifier, content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request) { (error:Error?) in
if error != nil {
print(error?.localizedDescription ?? "some unknown error")
}
print("Notification Register Success")
}
}
In order to register in AppDelegate we have to write this piece of code in didFinishLaunchingWithOptions
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
registerForRichNotifications()
return true
}
I have defined actions also here. You may skip them
func registerForRichNotifications() {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert,.badge,.sound]) { (granted:Bool, error:Error?) in
if error != nil {
print(error?.localizedDescription)
}
if granted {
print("Permission granted")
} else {
print("Permission not granted")
}
}
//actions defination
let action1 = UNNotificationAction(identifier: "action1", title: "Action First", options: [.foreground])
let action2 = UNNotificationAction(identifier: "action2", title: "Action Second", options: [.foreground])
let category = UNNotificationCategory(identifier: "actionCategory", actions: [action1,action2], intentIdentifiers: [], options: [])
UNUserNotificationCenter.current().setNotificationCategories([category])
}
If you want that your notification banner should be shown everywhere in the entire application, then you can write the delegate of UNUserNotificationDelegate in AppDelegate and make the UNUserNotificationCenter current delegate to AppDelegate
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
print(response.notification.request.content.userInfo)
completionHandler()
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.alert, .badge, .sound])
}
}
Check this link for more details
https://www.youtube.com/watch?v=Svul_gCtzck
Github Sample
https://github.com/kenechilearnscode/UserNotificationsTutorial
Here is the output
Swift 3 | iOS 10+
Assuming you know how to schedule a local notification:
func scheduleLocalNotification(forDate notificationDate: Date) {
let calendar = Calendar.init(identifier: .gregorian)
let requestId: String = "123"
let title: String = "Notification Title"
let body: String = "Notification Body"
// construct notification content
let content = UNMutableNotificationContent()
content.title = NSString.localizedUserNotificationString(forKey: title, arguments: nil)
content.body = NSString.localizedUserNotificationString(forKey: body, arguments: nil)
content.sound = UNNotificationSound.default()
content.badge = 1
content.userInfo = [
"key1": "value1"
]
// configure trigger
let calendarComponents: [Calendar.Component] = [.year, .month, .day, .hour, .minute]
let dateComponents = calendar.dateComponents(calendarComponents, from: notificationDate)
let trigger = UNCalendarNotificationTrigger(dateMatching: dateComponents, repeats: false)
// create the request
let request = UNNotificationRequest.init(identifier: requestId, content: content, trigger: trigger)
// schedule notification
UNUserNotificationCenter.current().add(request) { (error: Error?) in
if let error = error {
// handle error
}
}
}
You need to make your AppDelegate implement the UNUserNotificationCenterDelegate protocol, and set it as the notification center's delegate with UNUserNotificationCenter.current().delegate = self.
// AppDelegate.swift
import UIKit
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions
launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// set app delegate as notification center delegate
UNUserNotificationCenter.current().delegate = self
}
}
extension AppDelegate: UNUserNotificationCenterDelegate {
// called when user interacts with notification (app not running in foreground)
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse, withCompletionHandler
completionHandler: #escaping () -> Void) {
// do something with the notification
print(response.notification.request.content.userInfo)
// the docs say you should execute this asap
return completionHandler()
}
// called if app is running in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent
notification: UNNotification, withCompletionHandler completionHandler:
#escaping (UNNotificationPresentationOptions) -> Void) {
// show alert while app is running in foreground
return completionHandler(UNNotificationPresentationOptions.alert)
}
}
Now your local notifications will appear when your app is in the foreground.
See the UNUserNotificationCenterDelegate docs for reference.
Key to getting your notifications to show up while your app is in the foreground is also setting:
content.setValue(true, forKey: "shouldAlwaysAlertWhileAppIsForeground")
in your UNNotificationRequest. As for the rest, see the excellent answer by Rajan Maheshwari.
When your app is open in the foreground userNotificationCenter method call
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void)
{
completionHandler(.alert)
}
None of these answers are good with recent IOS versions
shouldAlwaysAlertWhileAppIsForeground will crash on >= IOS 12
assigning UNUserNotificationCenter.current().delegate changes the behavior of background push notifications. UIApplicationDelegate.didReceiveRemoteNotification() is no longer called, when push notification is received and app is on background (until user clicks the notification).