I have created a scheduled notification in ViewController.swift and need two actions to be added to this notification. One that says "Call", and the other that says "Cancel". How can I add these actions in ViewController.swift? Here is the part of the code that has the function for firing my notification in my ViewController.swift:
func notificationFires(){
let notification = UILocalNotification()
// 2
notification.soundName = UILocalNotificationDefaultSoundName
notification.fireDate = datePicker.date
// 3
if textField.text == "" {
notification.alertBody = "You have a call right now!"
}
else{
notification.alertBody = self.textField.text
}
// 4
notification.timeZone = NSTimeZone.default
// 5
// 6
notification.applicationIconBadgeNumber = 1
// 7
UIApplication.shared.scheduleLocalNotification(notification)
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
print("Recived: notification")
if cancelled == true{
print("cancelled happened")
}
func cancelNotify(){
cancelled = true
UIApplication.shared.cancelAllLocalNotifications()
}
completionHandler(.newData)
}
}
I haven't used notifications in iOS 10 yet, so I went ahead and figured it out as a learning experience for myself, now I can pass it on to you.
UILocalNotification is depreciated in iOS 10 and replaced by the UserNotifications framework.
In your AppDelegate get authorization from the user to show notifications and set up the centers delegate with UNUserNotificationCenterDelegate:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let center = UNUserNotificationCenter.current()
center.delegate = self
let options: UNAuthorizationOptions = [.alert, .sound];
center.requestAuthorization(options: options) {
(granted, error) in
if !granted {
print("Something went wrong")
}
}
return true
}
Present the notification to the user:
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
// Play sound and show alert to the user
completionHandler([.alert,.sound])
}
Handling the actions:
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
// Determine the user action
switch response.actionIdentifier {
case UNNotificationDismissActionIdentifier:
print("Dismiss Action")
case UNNotificationDefaultActionIdentifier:
print("Default")
case "foo":
print("foo")
case "bar":
print("bar")
default:
print("Unknown action")
}
completionHandler()
}
Do this wherever you want to setup all actions and categories for all notifications in your app. Because they're assigned to the center, not the notification itself:
func setupActions() {
//create first action
let foo = UNNotificationAction(
identifier: "foo",
title: "foo"
)
//create second action
let bar = UNNotificationAction(
identifier: "bar",
title: "bar",
options: [.destructive]
)
//put the two actions into a category and give it an identifier
let cat = UNNotificationCategory(
identifier: "cat",
actions: [foo, bar],
intentIdentifiers: []
)
//add the category to the notification center
UNUserNotificationCenter.current().setNotificationCategories([cat])
}
And finally creating the actual notification:
func setupNotification() {
let content = UNMutableNotificationContent()
content.title = "Hello!"
content.body = "A message"
content.sound = UNNotificationSound.default()
//make sure to assign the correct category identifier
content.categoryIdentifier = "cat"
// Deliver the notification in five seconds.
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 5, repeats: false)
let request = UNNotificationRequest(identifier: "hello", content: content, trigger: trigger)
let center = UNUserNotificationCenter.current()
center.add(request) { (error : Error?) in
if let theError = error {
print("theError \(theError)")
}
}
}
Be sure to import UserNotifications in each class utilizing these functions.
More info: User Notifications documentation.
Related
In my iOS app, I want to show a local notification that appears in the notification center and in the lock screen. It aims to be a notification for a music player.
So far, here is what I tried, running on iOS 15.3.1:
at app startup:
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
{
UNUserNotificationCenter.current().requestAuthorization(options: [.alert]) { (granted, error) in
if (granted)
{
let category = UNNotificationCategory(identifier: "streaming", actions: [], intentIdentifiers: [], options: [])
UNUserNotificationCenter.current().setNotificationCategories([category])
UNUserNotificationCenter.current().delegate = self
}
else
{
print("Notifications permission denied because: \(error?.localizedDescription).")
}
}
}
override func userNotificationCenter(
_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void)
{
if #available(iOS 14, *)
{
completionHandler([.list])
}
else
{
completionHandler([.alert])
}
}
when I want to show the local notification:
// content:
let content = UNMutableNotificationContent()
content.categoryIdentifier = "test_category"
content.title = "Title"
content.subtitle = "Subtitle"
content.body = "Notification body"
content.sound = UNNotificationSound.default
// trigger:
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 1, repeats: false)
let uuidString = UUID().uuidString
let request = UNNotificationRequest(identifier: uuidString, content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request, withCompletionHandler: nil)
But for some reason, I only see the notification in the notification center, not in the lock screen...
So how can I see the notification in both the notification center and in the lock screen, as it is done for example on the Spotify app?
Thanks.
I am trying to schedule notifications in my project. I don't get any errors or runtime crashes, however for some reason I don't get any notifications on the simulator when scheduling. I am not sure where exactly I am going wrong, as I have been successful in doing so in a previous project.
Does anyone have any suggestions ?
import UserNotifications
func addNotification(title: String, category: String, UI: String, date: Date) {
// Remove Notification
removeNotifcation(UI: UI)
// Create Notification
// iOS 10 Notification
if #available(iOS 10.0, *) {
let notif = UNMutableNotificationContent()
notif.title = title
notif.subtitle = "Reminder for \(title)"
notif.body = "Your Reminder for \(title) set for \(date)"
notif.sound = UNNotificationSound.default()
notif.categoryIdentifier = UI
let today = Date()
let interval = date.timeIntervalSince(today as Date)
let notifTrigger = UNTimeIntervalNotificationTrigger(timeInterval: interval, repeats: false)
let request = UNNotificationRequest(identifier: title, content: notif, trigger: notifTrigger)
UNUserNotificationCenter.current().add(request, withCompletionHandler: { error in
if error != nil {
print(error as Any)
// completion(Success: false)
} else {
//completion(Sucess: true)
}
})
} else {
let newNotification:UILocalNotification = UILocalNotification()
newNotification.category = category
newNotification.userInfo = [ "UUID" : UI]
newNotification.alertBody = "Your reminder for \(title)"
newNotification.fireDate = date
//notification.repeatInterval = nil
newNotification.soundName = UILocalNotificationDefaultSoundName
UIApplication.shared.scheduleLocalNotification(newNotification)
}
}
func removeNotifcation(UI: String) {
//Remove Notif
//iOS 10 Notification
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().removePendingNotificationRequests(withIdentifiers: [UI])
} else {
//Remove Notif
let app:UIApplication = UIApplication.shared
for oneEvent in app.scheduledLocalNotifications! {
let notification = oneEvent as UILocalNotification
let userInfoCurrent = notification.userInfo!
let uuid = userInfoCurrent["UUID"] as! String
if uuid == UI {
//Cancelling local notification
app.cancelLocalNotification(notification)
break;
}
}
}
}
This is how I am calling the methods
dataManager.addNotification(title: "String", category: "001", UI: uuid, date: datePicker.date)
Notifications don't appear when app is in foreground only if you implement willPresent delegate method and because of
let today = Date()
this date makes it triggers when you run it , so add a time interval and send app to background and you'll see it , plus make sure you request a permission for it in AppDelegate
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in
print("granted: (\(granted)")
}
return true
}
Also you can have a look to this tutorial
//
Edit : to verify it triggers anyway implement this
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
print("handling notifications with the TestIdentifier Identifier")
completionHandler()
}
and set the delegate to the VC
UNUserNotificationCenter.current().delegate = self
I'm attempting to run a a simple iOS application that pushes a notification to a user's screen after a specified time.
So far, this is what I have (borrowed from another thread):
DispatchQueue.global(qos: .background).async {
print( "background task" )
DispatchQueue.main.asyncAfter( deadline: .now() + milliseconds( 2000 )) {
let content = UNMutableNotificationContent()
content.body = "Testing :)"
content.badge = 1
let trigger = UNTimeIntervalNotificationTrigger( timeInterval: 2, repeats: false )
let request = UNNotificationRequest( identifier: "test", content: content, trigger: trigger )
UNUserNotificationCenter.current().add(request, withCompletionHandler: nil)
print( "background finish" )
}
}
My only issue is that the aSync After doesn't run whenever the app is in the background.
For example, if a user goes into their lockscreen or a different app, the notification never gets triggered.
Would anyone have a suggestion for how I could achieve this?
Thank you! :)
Approach:
Use UNNotificationRequest with time interval
Below mentioned solution would work in the following scenarios:
Foreground
Background
App is closed
Steps:
Set the delegate (to be alerted in foreground)
Request authorisation from user to be alerted
Create the notification
Add it to the notification center
AppDelegate:
AppDelegate must conform to UNUserNotificationCenterDelegate.
Set the notification center's delegate to the AppDelegate
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
UNUserNotificationCenter.current().delegate = self
return true
}
//MARK: UNUserNotificationCenterDelegate
//This is required to be alerted when app is in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
print("will present")
completionHandler([.alert, .badge, .sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
print("did receive")
}
}
Setting up notification:
import UserNotifications
private func setupNotification() {
requestAuthorization { [weak self] isGranted, error in
if let error = error {
print("Request Authorization Error: \(error)")
return
}
guard isGranted else {
print("Authorization Denied")
return
}
self?.addNotification()
}
}
private func requestAuthorization(completionBlock: #escaping (Bool, Error?) -> ()) {
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options: [.alert, .badge, .sound]) { isGranted, error in
completionBlock(isGranted, error)
}
}
private func addNotification() {
let content = UNMutableNotificationContent()
content.title = "Testing Notification"
content.body = "This is a test for notifications"
content.sound = .default()
let timeInterval = TimeInterval(5)
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: timeInterval, repeats: false)
let request = UNNotificationRequest(identifier: "Something",
content: content,
trigger: trigger)
let center = UNUserNotificationCenter.current()
center.add(request) { error in
if let error = error {
print("Error adding notification request: \(error)")
}
else {
print("Successfully added notification request")
}
}
}
I am using the UNUserNotificationCenterDelegate (> ios 10) and one of the delegate methods where I can check the response from the notification has always actionIdentifier equal "com.apple.UNNotificationDefaultActionIdentifier" no matter what I do. The "response.notification.request.content.categoryIdentifier" comes right, with the expected value, but the request.actionIdentifier never comes correctly ("mycustomactionidentifier" in the example below). Does anyone know if I'm missing something?
extension NotificationManager: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Swift.Void) {
completionHandler([.alert,.sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Swift.Void) {
if response.notification.request.content.categoryIdentifier == "TEST" {
if response.actionIdentifier == "mycustomactionidentifier" {
NSLog("it finally works dude!")
}
}
completionHandler()
}
}
I added the action and category to the Notification center:
let uploadAction = UNNotificationAction(identifier: "mycustomactionidentifier", title: "Uploaded", options: [])
let category = UNNotificationCategory(identifier: "TEST", actions: [uploadAction], intentIdentifiers: [])
center.setNotificationCategories([category])
and am sending the request putting the correct identifier:
let uploadContent = UNMutableNotificationContent()
uploadContent.title = String(number) + " asset(s) added"
uploadContent.body = "Check your inventory to manage your assets!"
uploadContent.categoryIdentifier = "TEST"
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 6, repeats: false)
let uploadRequestIdentifier = "mycustomactionidentifier"
let uploadRequest = UNNotificationRequest(identifier: uploadRequestIdentifier, content: uploadContent, trigger: trigger)
UNUserNotificationCenter.current().add(uploadRequest, withCompletionHandler: nil)
Firstly: Register your custom actions:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
UNUserNotificationCenter.current().delegate = self
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { (granted, error) in
if granted {
// Access granted
} else {
// Access denied
}
}
self.registerNotificationAction()
return true
}
func registerNotificationAction() {
let first = UNNotificationAction.init(identifier: "first", title: "Action", options: [])
let category = UNNotificationCategory.init(identifier: "categoryIdentifier", actions: [first], intentIdentifiers: [], options: [])
UNUserNotificationCenter.current().setNotificationCategories([category])
}
And create a content with a unique identifier:
func scheduleNotification() {
// Create a content
let content = UNMutableNotificationContent.init()
content.title = NSString.localizedUserNotificationString(forKey: "Some title", arguments: nil)
content.body = NSString.localizedUserNotificationString(forKey: "Body of notification", arguments: nil)
content.sound = UNNotificationSound.default()
content.categoryIdentifier = "categoryIdentifier"
// Create a unique identifier for each notification
let identifier = UUID.init().uuidString
// Notification trigger
let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 5, repeats: false)
// Notification request
let request = UNNotificationRequest.init(identifier: identifier, content: content, trigger: trigger)
// Add request
UNUserNotificationCenter.current().add(request, withCompletionHandler: nil)
}
Lastly: Handle the notification with their default and custom actions.
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
if response.notification.request.content.categoryIdentifier == "categoryIdentifier" {
switch response.actionIdentifier {
case UNNotificationDefaultActionIdentifier:
print(response.actionIdentifier)
completionHandler()
case "first":
print(response.actionIdentifier)
completionHandler()
default:
break;
}
}
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.alert, .sound])
}
}
Hope it helps!
Second Edition
Here's the results: This is going to be our UNNotificationDefaultActionIdentifier:
And this one is expanded version of the notification, we could handle both actions:
As Mannopson said, you can register a default action identifier.
However I though what you need is another thing :
response.notification.request.identifier
From Apple's actionIdentifier description said This parameter may contain one the identifier of one of your UNNotificationAction objects or it may contain a system-defined identifier. which means you need to register one, hope I am right(as I am a newbie to swift)
Apparently this is now possible with ios10 :
optional func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void)
This answer basically says the tools needed to do it:
Displaying a stock iOS notification banner when your app is open and in the foreground?
I'm just not really understanding how to put it all together.
I dont know how important this is, but I'm not able to keep the optional func and xcode wants me to switch it to private.
I'm trying to show the badge, and the docs provide
static var badge: UNNotificationPresentationOptions { get }
Little lost here.
And then I'm assuming if I want to exclude a certain view controller from getting these badges and I'm not using a navigation controller this code I found would work? :
var window:UIWindow?
if let viewControllers = window?.rootViewController?.childViewControllers {
for viewController in viewControllers {
if viewController.isKindOfClass(MyViewControllerClass) {
print("Found it!!!")
}
}
}
There is a delegate method to display the notification when the app is open in iOS 10. You have to implement this in order to get the rich notifications working when the app is open.
extension ViewController: UNUserNotificationCenterDelegate {
//for displaying notification when app is in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
//If you don't want to show notification when app is open, do something here else and make a return here.
//Even you you don't implement this delegate method, you will not see the notification on the specified controller. So, you have to implement this delegate and make sure the below line execute. i.e. completionHandler.
completionHandler([.alert, .badge, .sound])
}
// For handling tap and user actions
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
switch response.actionIdentifier {
case "action1":
print("Action First Tapped")
case "action2":
print("Action Second Tapped")
default:
break
}
completionHandler()
}
}
In order to schedule a notification in iOS 10 and providing a badge
override func viewDidLoad() {
super.viewDidLoad()
// set UNUserNotificationCenter delegate to self
UNUserNotificationCenter.current().delegate = self
scheduleNotifications()
}
func scheduleNotifications() {
let content = UNMutableNotificationContent()
let requestIdentifier = "rajanNotification"
content.badge = 1
content.title = "This is a rich notification"
content.subtitle = "Hello there, I am Rajan Maheshwari"
content.body = "Hello body"
content.categoryIdentifier = "actionCategory"
content.sound = UNNotificationSound.default
// If you want to attach any image to show in local notification
let url = Bundle.main.url(forResource: "notificationImage", withExtension: ".jpg")
do {
let attachment = try? UNNotificationAttachment(identifier: requestIdentifier, url: url!, options: nil)
content.attachments = [attachment!]
}
let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 3.0, repeats: false)
let request = UNNotificationRequest(identifier: requestIdentifier, content: content, trigger: trigger)
UNUserNotificationCenter.current().add(request) { (error:Error?) in
if error != nil {
print(error?.localizedDescription ?? "some unknown error")
}
print("Notification Register Success")
}
}
In order to register in AppDelegate we have to write this piece of code in didFinishLaunchingWithOptions
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
registerForRichNotifications()
return true
}
I have defined actions also here. You may skip them
func registerForRichNotifications() {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert,.badge,.sound]) { (granted:Bool, error:Error?) in
if error != nil {
print(error?.localizedDescription)
}
if granted {
print("Permission granted")
} else {
print("Permission not granted")
}
}
//actions defination
let action1 = UNNotificationAction(identifier: "action1", title: "Action First", options: [.foreground])
let action2 = UNNotificationAction(identifier: "action2", title: "Action Second", options: [.foreground])
let category = UNNotificationCategory(identifier: "actionCategory", actions: [action1,action2], intentIdentifiers: [], options: [])
UNUserNotificationCenter.current().setNotificationCategories([category])
}
If you want that your notification banner should be shown everywhere in the entire application, then you can write the delegate of UNUserNotificationDelegate in AppDelegate and make the UNUserNotificationCenter current delegate to AppDelegate
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
print(response.notification.request.content.userInfo)
completionHandler()
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.alert, .badge, .sound])
}
}
Check this link for more details
https://www.youtube.com/watch?v=Svul_gCtzck
Github Sample
https://github.com/kenechilearnscode/UserNotificationsTutorial
Here is the output
Swift 3 | iOS 10+
Assuming you know how to schedule a local notification:
func scheduleLocalNotification(forDate notificationDate: Date) {
let calendar = Calendar.init(identifier: .gregorian)
let requestId: String = "123"
let title: String = "Notification Title"
let body: String = "Notification Body"
// construct notification content
let content = UNMutableNotificationContent()
content.title = NSString.localizedUserNotificationString(forKey: title, arguments: nil)
content.body = NSString.localizedUserNotificationString(forKey: body, arguments: nil)
content.sound = UNNotificationSound.default()
content.badge = 1
content.userInfo = [
"key1": "value1"
]
// configure trigger
let calendarComponents: [Calendar.Component] = [.year, .month, .day, .hour, .minute]
let dateComponents = calendar.dateComponents(calendarComponents, from: notificationDate)
let trigger = UNCalendarNotificationTrigger(dateMatching: dateComponents, repeats: false)
// create the request
let request = UNNotificationRequest.init(identifier: requestId, content: content, trigger: trigger)
// schedule notification
UNUserNotificationCenter.current().add(request) { (error: Error?) in
if let error = error {
// handle error
}
}
}
You need to make your AppDelegate implement the UNUserNotificationCenterDelegate protocol, and set it as the notification center's delegate with UNUserNotificationCenter.current().delegate = self.
// AppDelegate.swift
import UIKit
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions
launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// set app delegate as notification center delegate
UNUserNotificationCenter.current().delegate = self
}
}
extension AppDelegate: UNUserNotificationCenterDelegate {
// called when user interacts with notification (app not running in foreground)
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse, withCompletionHandler
completionHandler: #escaping () -> Void) {
// do something with the notification
print(response.notification.request.content.userInfo)
// the docs say you should execute this asap
return completionHandler()
}
// called if app is running in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent
notification: UNNotification, withCompletionHandler completionHandler:
#escaping (UNNotificationPresentationOptions) -> Void) {
// show alert while app is running in foreground
return completionHandler(UNNotificationPresentationOptions.alert)
}
}
Now your local notifications will appear when your app is in the foreground.
See the UNUserNotificationCenterDelegate docs for reference.
Key to getting your notifications to show up while your app is in the foreground is also setting:
content.setValue(true, forKey: "shouldAlwaysAlertWhileAppIsForeground")
in your UNNotificationRequest. As for the rest, see the excellent answer by Rajan Maheshwari.
When your app is open in the foreground userNotificationCenter method call
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void)
{
completionHandler(.alert)
}
None of these answers are good with recent IOS versions
shouldAlwaysAlertWhileAppIsForeground will crash on >= IOS 12
assigning UNUserNotificationCenter.current().delegate changes the behavior of background push notifications. UIApplicationDelegate.didReceiveRemoteNotification() is no longer called, when push notification is received and app is on background (until user clicks the notification).